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Co Car Design Project With Solidworks Software: Engineering Design and Technology Series

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Engineering Design

and Technology Series

CO2 Car Design Project with


SolidWorks Software ®

Dassault Systèmes SolidWorks Corporation Outside the U.S.: +1-781-810-5011


175 Wyman Street Fax: +1-781-810-3951
Waltham, Massachusetts 02451 USA Email: info@solidworks.com
Phone: +1-800-693-9000 Web: http://www.solidworks.com/education
© 1995-2013, Dassault Systèmes SolidWorks Corporation, a Copyright Notices for SolidWorks Standard, Premium,
Dassault Systèmes S.A. company, 175 Wyman Street, Waltham, Professional, and Education Products
Mass. 02451 USA. All Rights Reserved. Portions of this software © 1986-2013 Siemens Product Lifecycle
Management Software Inc. All rights reserved.
The information and the software discussed in this document are
subject to change without notice and are not commitments by This work contains the following software owned by Siemens
Dassault Systèmes SolidWorks Corporation (DS SolidWorks). Industry Software Limited:
D-Cubed™ 2D DCM © 2013. Siemens Industry Software
No material may be reproduced or transmitted in any form or by Limited. All Rights Reserved.
any means, electronically or manually, for any purpose without
the express written permission of DS SolidWorks. D-Cubed™ 3D DCM © 2013. Siemens Industry Software
Limited. All Rights Reserved.
The software discussed in this document is furnished under a
license and may be used or copied only in accordance with the D-Cubed™ PGM © 2013. Siemens Industry Software
terms of the license. All warranties given by DS SolidWorks as to Limited. All Rights Reserved.
the software and documentation are set forth in the license D-Cubed™ CDM © 2013. Siemens Industry Software
agreement, and nothing stated in, or implied by, this document or Limited. All Rights Reserved.
its contents shall be considered or deemed a modification or D-Cubed™ AEM © 2013. Siemens Industry Software
amendment of any terms, including warranties, in the license Limited. All Rights Reserved.
agreement.
Portions of this software © 1998-2013 Geometric Ltd.
Patent Notices Portions of this software incorporate PhysX™ by NVIDIA 2006-
SolidWorks® 3D mechanical CAD software is protected by U.S. 2010.
Patents 5,815,154; 6,219,049; 6,219,055; 6,611,725; 6,844,877; Portions of this software © 2001-2013 Luxology, LLC. All rights
6,898,560; 6,906,712; 7,079,990; 7,477,262; 7,558,705; reserved, patents pending.
7,571,079; 7,590,497; 7,643,027; 7,672,822; 7,688,318; Portions of this software © 2007-2013 DriveWorks Ltd.
7,694,238; 7,853,940, 8,305,376, and foreign patents,
(e.g., EP 1,116,190 B1 and JP 3,517,643). Copyright 1984-2010 Adobe Systems Inc. and its licensors. All
rights reserved. Protected by U.S. Patents 5,929,866; 5,943,063;
eDrawings® software is protected by U.S. Patent 7,184,044; U.S. 6,289,364; 6,563,502; 6,639,593; 6,754,382; Patents Pending.
Patent 7,502,027; and Canadian Patent 2,318,706.
Adobe, the Adobe logo, Acrobat, the Adobe PDF logo, Distiller
U.S. and foreign patents pending. and Reader are registered trademarks or trademarks of Adobe
Systems Inc. in the U.S. and other countries.
Trademarks and Product Names for SolidWorks Products For more DS SolidWorks copyright information, see Help >
and Services About SolidWorks.
SolidWorks, 3D ContentCentral, 3D PartStream.NET, eDrawings,
and the eDrawings logo are registered trademarks and Copyright Notices for SolidWorks Simulation Products
FeatureManager is a jointly owned registered trademark of DS Portions of this software © 2008 Solversoft Corporation.
SolidWorks.
PCGLSS © 1992-2013 Computational Applications and System
CircuitWorks, FloXpress, PhotoView 360, and TolAnalyst, are Integration, Inc. All rights reserved.
trademarks of DS SolidWorks. Copyright Notices for SolidWorks Enterprise PDM Product
FeatureWorks is a registered trademark of Geometric Ltd. Outside In® Viewer Technology, © 1992-2012 Oracle © 2011,
Microsoft Corporation. All rights reserved.
SolidWorks 2015, SolidWorks Enterprise PDM, SolidWorks
Workgroup PDM, SolidWorks Simulation, SolidWorks Copyright Notices for eDrawings Products
Flow Simulation, eDrawings, Portions of this software © 2000-2013 Tech Soft 3D.
eDrawings Professional, SolidWorks Sustainability, Portions of this software © 1995-1998 Jean-Loup Gailly and
SolidWorks Plastics, SolidWorks Electrical, and Mark Adler.
SolidWorks Composer are product names of DS SolidWorks.
Portions of this software © 1998-2001 3Dconnexion.
Other brand or product names are trademarks or registered Portions of this software © 1998-2013 Open Design Alliance. All
trademarks of their respective holders. rights reserved.
Portions of this software © 1995-2012 Spatial Corporation.
COMMERCIAL COMPUTER SOFTWARE - PROPRIETARY
The Software is a "commercial item" as that term is defined at 48 The eDrawings® for Windows® software is based in part on the
C.F.R. 2.101 (OCT 1995), consisting of "commercial computer work of the Independent JPEG Group.
software" and "commercial software documentation" as such
terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided Portions of eDrawings® for iPad® copyright © 1996-1999 Silicon
to the U.S. Government (a) for acquisition by or on behalf of Graphics Systems, Inc.
civilian agencies, consistent with the policy set forth in 48 C.F.R. Portions of eDrawings® for iPad® copyright © 2003-2005 Apple
12.212; or (b) for acquisition by or on behalf of units of the Computer Inc.
department of Defense, consistent with the policies set forth in 48
C.F.R. 227.7202-1 (JUN 1995) and 227.7202-4 (JUN 1995).
In the event that you receive a request from any agency of the U.S.
government to provide Software with rights beyond those set forth
above, you will notify DS SolidWorks of the scope of the request
and DS SolidWorks will have five (5) business days to, in its sole
discretion, accept or reject such request. Contractor/Manufacturer:
Dassault Systèmes SolidWorks Corporation, 175 Wyman Street, Document Number:
Waltham, Massachusetts 02451 USA.
Contents

Lesson 1: Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What is SolidWorks Software? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Prerequisites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Conventions Used in This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Add the Folder to the Design Library Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Lesson 2: Exploring and Assembling the Car . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5


What is Important When Designing a Dragster? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
About Balsa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Start SolidWorks and Open an Existing Part . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Determining the Mass of the Blank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Density . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Calculating Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
More to Explore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Converting Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Another Example. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Creating an Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Insert Mate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Planning Ahead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Lesson 3: Analyzing the Car Using


SolidWorks Flow Simulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Aerodynamics Analysis of the Car . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

SolidWorks CO2 Car Design Project iii


Contents

What is SolidWorks Flow Simulation? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22


Fluid Flow Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Let’s Analyze the Car . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Create a Flow Simulation Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using Symmetry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Computational Domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Setting Goals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Running the Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Monitoring the Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Viewing the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Accessing the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Interpreting the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Quantitative Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Units, Values, and Interpreting the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Lesson 4: Making Design Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47


Changing the CO2 Car Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Modifying the Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Splines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Extruding an Open Contour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Modify the Underside of the Car. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Reduction in Mass. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Assembly Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66

Lesson 5: Analyzing the Modified Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68


Analyze the Modified Design with Flow Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Examine the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Flow Trajectories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Quantitative Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Surface Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Replace the Rear Wheels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Examine the Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Percentage Improvement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
More to Explore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

Lesson 6:Making Drawings of the Car. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80


Drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Creating a Drawing and Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Using the Drawing to Build the Car . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Auxiliary Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89

SolidWorks CO2 Car Design Project iv


Contents

Adding Sheets to Drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90


Reference Edge for Auxiliary View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Assembly Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Fine Tuning the Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Lesson 7: Visualization and Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99


Rendered Images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
OpenGL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
RealView . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
PhotoView 360 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Display Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
The Visualization/Rendering Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Creating a Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Render Tools toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
DisplayManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Appearances, Scenes and Decals Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
PhotoView 360 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Make a Configuration for Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Appearances vs. Materials. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Hierarchy of Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Applying Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Appearance Target. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Task Pane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Appearance Callouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
DisplayPane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Applying Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Review Renders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Final Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Decals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
What Makes an Image Look Realistic? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Reflections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Props . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Types of Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Output Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126

SolidWorks CO2 Car Design Project v


1
Lesson 1: Introduction

When you complete this lesson, you will be able to:


 Describe the relationship between Parts, Assemblies and Drawings.
 Identify the principal components of the SolidWorks user interface and toolbars.
 Identify the function of each mouse button when using SolidWorks.

Using This Book

The CO2 Car Design Project helps you learn the principles of testing aerodynamic
performance using SolidWorks and Flow Simulation as an integral part of a creative and
iterative design process.
You will be learning by doing as you complete these phases of the project:
 Establish a baseline, or control car for aerodynamic testing. This car uses the
unmodified blank as the body. The aerodynamic performance of the control car will
serve as a reference for comparing and assessing the effects of changes to the car body’s
shape.
 Set up a wind tunnel problem using Flow Simulation.
 Make modifications to the body of the car and rerun the aerodynamic testing.
 Create your own car body design and test it in the virtual wind tunnel.
 Refine the design of your car body based on the results of the aerodynamic testing and
retest it.
 Create fully detailed drawings of your car design.
 Create an exploded view assembly drawing complete with a bill of materials.
 Create a photorealistic rendering of your final car design using PhotoWorks.

What is SolidWorks Software?

SolidWorks is design automation software. In SolidWorks, you sketch ideas and


experiment with different designs to create 3D models using the easy to learn Windows®
graphical user interface.
SolidWorks is used by students, designers, engineers and other professionals to produce
simple and complex parts, assemblies and drawings.

SolidWorks CO2 Car Design Project 1


Lesson 1: Introduction

Prerequisites

Before you begin the CO2 Car Design Project you should complete the following tutorials
that are integrated in the SolidWorks software:
 Lesson 1 - Parts
 Lesson 2 - Assemblies
 Lesson 3 - Drawings
You can access the tutorials by clicking Help, Tutorial. The tutorial resizes the SolidWorks
window and runs beside it.
As an alternative, you can complete the following lessons from CAD Student Guide:
 Lesson 1: Using the Interface
 Lesson 2: Basic Functionality
 Lesson 3: The 40-Minute Running Start
 Lesson 4: Assembly Basics
 Lesson 6: Drawing Basics

Conventions Used in This Book

This manual uses the following typographical conventions:


Convention Meaning
Bold Arial SolidWorks commands and options appear in this style.
For example, Insert, Boss means choose the Boss
option from the Insert menu.
Courier Feature names and file names appear in this style. For
New example, Sketch1.
17 Do this The steps in the lessons are numbered in bold Arial.
step.

Before You Begin

If you have not done so already, copy the companion files for the lessons onto your
computer before you begin this project.
1 Start SolidWorks.

Using the Start menu, start the SolidWorks application.

SolidWorks CO2 Car Design Project 2


Lesson 1: Introduction

2 SolidWorks Content.
Click Design Library to open the Design Library
task pane.
Click on SolidWorks Content to show the folders
below it.
Click on SolidWorks Educator Curriculum.
Click CO2 Car Design Project.
Note:There may be more curriculum folders listed in
addition to the CO2 Car Design Project.
The lower pane will display an icon representing a Zip
file that contains the companion files for this project.

3 Download the Zip file.


Press Ctrl and click the icon.
You will be prompted for a folder in which to save
the Zip file.
Ask your teacher where you should save the Zip file.
Usually the C:\Temp folder is a good location.
Tip: Remember where you saved it.

4 Open the Zip file.


Browse to the folder where you saved the Zip file in step 3.
Double-click the CO2 Car Design Project.zip file.

SolidWorks CO2 Car Design Project 3


Lesson 1: Introduction

5 Click Extract.
Browse to the location where you want to save the files. The system will
automatically create a folder named CO2 Car Design Project in whatever
location you specify. For example, you might want to save it in My Documents.
Check with your teacher about where to save the files.
You now have a folder named CO2 Car Design Project on your disk. The data in
this folder will be used in the exercises.
Tip: Remember where you saved it.

Add the Folder to the Design Library Path


The Design Library is a convenient way to access the parts used in the exercises. It is more
efficient than using File, Open and browsing for a file. All that is necessary is to add the
CO2 Car Design Project folder to the search path of the Design Library.
1 Task pane.

Click Design Library to open the Design Library task pane.


2 Add folder.
Click Add File Location .
Browse to where you extracted the companion files in step 4 on page 1-3.
Select the folder CO2 Car Design Project and click OK.
3 Results.
The contents of the CO2 Car Design Project folder
will now be accessible through the Design Library task
pane.

SolidWorks CO2 Car Design Project 4


2
Lesson 2: Exploring and Assembling the Car

When you complete this lesson, you will be able to:


 Describe three factors important to the performance of a CO2-powered dragster.
 Calculate the area of a solid’s planar face.
 Calculate the volume of a solid, and, when given the density, calculate the mass.
 Create a new assembly.
 Insert components.
 Add mating relationships between components.

What is Important When Designing a Dragster?

Within the framework of the contest specifications, there are three factors to keep in mind
when it comes to building a winning dragster. These are:
 Friction
Energy used to overcome friction is energy that isn’t being used to accelerate your
dragster. Sources of friction include:
• Wheels and axles: if the wheels do not spin freely, the dragster will be slow.
• Misaligned axles: if the axle holes are not drilled perpendicular to the centerline of
the dragster, the dragster will have a tendency to turn to the left or right. This will
cost you speed.
• Misaligned screw eyes: if the screw eyes are not positioned and aligned properly, the
guideline can drag on them, the dragster body, or the wheels. This can slow the
dragster dramatically.
• Bumps or imperfections in the rolling surface of the wheel. The more perfectly round
and smooth the wheels are, the better they will roll.
 Mass
Sir Issac Newton’s Second Law of Motion states that Force = mass x acceleration.
There is a finite amount of thrust (or Force) produced by a CO2 cartridge. It stands to
reason that a car with less mass will accelerate quicker and travel down the track
faster. Reducing the mass of your dragster is one way to build a faster car. Keep in
mind that the contest specifications may stipulate a minimum mass for the vehicle.

SolidWorks CO2 Car Design Project 5


Lesson 2: Exploring and Assembling the Car

 Aerodynamics
The air exerts a resistance, or drag, as the dragster tries to move through it. To
minimize drag, your car should have a smooth, streamlined shape.
Of these three factors – friction, mass, and aerodynamics – we will explore two: mass and
aerodynamics, during this project.

About Balsa

Balsa trees grow naturally in the humid rain forests of


Central and South America. Its natural range extends Ecuador
south from Guatemala, through Central America, to
the north and west coast of South America as far as
Bolivia. However, the small country of Ecuador on the
western coast of South America, is the world’s primary
source of balsa for model building.
Balsa needs a warm climate with plenty of rainfall and
good drainage. For that reason, the best stands of balsa
usually appear on the high ground between tropical
rivers. Ecuador has the ideal geography and climate for
growing balsa trees.
Balsa wood imported into North America is plantation
grown. Don’t worry about destroying the rain forests
by using balsa – it grows incredibly fast. In 6 to 10
years the tree is ready for harvesting, having reached a
height of 18 to 28 meters (60 to 90 feet) and a diameter
of about 115 centimeters (45 inches). If left to continue
growing, the new wood on the outside layers becomes very hard and the tree begins to rot
in the center. Unharvested, a balsa tree may grow to a diameter of 180 centimeters (6 feet)
or more, but very little usable lumber can be obtained from a tree of this size.
Use balsa wood with a clear conscience. The rain forests aren’t being destroyed when it’s
harvested.

Start SolidWorks and Open an Existing Part

1 Start the SolidWorks application.


From the Start menu, click All Programs, SolidWorks, SolidWorks.
2 Task pane.
Click Design Library to open the Design Library task pane.

SolidWorks CO2 Car Design Project 6


Lesson 2: Exploring and Assembling the Car

3 Open the CO2 Car Blank.


In the Design Library, click on the folder CO2 Car
Design Project.
The contents of the folder appear in the lower portion of
the Design Library window.
Drag and drop the part named CO2 Car Blank into the
graphics area of the SolidWorks window.

4 Rollback the FeatureManager design tree.


Drag the rollback bar upwards to a position right before (above) the
Power Plant Chamber feature.
5 Dimensions of the blank.
Right-click the Annotations folder and select Show Feature
Dimensions from the shortcut menu.

6 Turn off the dimension display.


Select Show Feature Dimensions again to turn off the dimension display.

SolidWorks CO2 Car Design Project 7


Lesson 2: Exploring and Assembling the Car

Determining the Mass of the Blank

Mass is the amount of matter an object has. Calculating the mass is done by multiplying
the density of the material times the volume of the object. So, to determine the mass of the
car body blank, we need to know two things:
 The density of the material, in this case, balsa wood
 The volume of the blank

Density
The density of balsa wood ranges from 100 kg/m3 to 300 kg/m3 depending on a number of
factors including where the tree was grown, how old the tree was when it was cut, what
part of the tree the wood was cut from, and how dry the wood is.
Typical, medium-density balsa wood is in the range of 140 kg/m3 to 192 kg/m3.
In this example, we use a density of 160 kg/m3.

Calculating Volume
The car body blank is a trapezoidal prism. To calculate the volume, multiply the area of
the trapezoid by the depth of the prism.

Area of a Trapezoid

A trapezoid is a quadrilateral (a 4-sided figure) with exactly one pair of parallel sides.
To determine the area of a trapezoid:
1. Add the lengths of the 2 parallel sides.
2. Divide the sum by 2 to get the average length of the parallel sides.
3. Multiply this by the distance between the parallel sides.

SolidWorks CO2 Car Design Project 8


Lesson 2: Exploring and Assembling the Car

b1 + b2
This can be written as: area = h ×  -------------------
 2 
where b1 and b2 are the two parallel sides and h is the distance between them.
Substituting the dimensions of the car body blank, we get:
20mm + 70mm
area = 305mm ×  ------------------------------------- = 305mm × 45mm = 13,725mm
2
 2 

Checking Our Math

SolidWorks has tools for measuring values such as length and area as well as for
calculating volume and mass.
7 Measure.

Click Tools, Measure, or click Measure on


the Tools toolbar.
Select the trapezoidal face of the car body
blank.
The area is given as 13,725 mm2, which
matches our calculation.

8 Close the dialog box.


Right-click in the graphics area and select Close
Measure Dialog from the shortcut menu. Or, click the
“x” in the upper right corner of the dialog box.

Volume of a Trapezoidal Prism

To calculate the volume, multiply the area of the trapezoidal face, 13,725 mm2, by the
depth, 42 mm, which we saw in step 5. Thus:
2 3
13,725mm × 42mm = 576,450mm

SolidWorks CO2 Car Design Project 9


Lesson 2: Exploring and Assembling the Car

9 SolidWorks mass properties calculations.


Click Tools, Mass Properties, or click Mass
Properties on the Tools toolbar.
A window appears giving all sorts of
information about the part, including its
volume.
Notice the volume equals 576,450 cubic
millimeters. This matches our calculations.
The mass is 92.23 grams.

Why is the Density 0.00?

By default, the precision of the units in this part


are set to two decimal places. That means a
density of 0.00016 is displayed as 0.00. This
does not effect the accuracy of the calculations,
only the display of the results.
The number of decimal places in the report can
be changed.
10 Options.
In the Mass Properties report window, click Options.
Click Use custom settings.
Under Decimal places, change the number to 5.
Click OK.
11 Updated results.
The values in the report window are automatically updated to
display with five decimal places.

SolidWorks CO2 Car Design Project 10


Lesson 2: Exploring and Assembling the Car

12 Close.
Click Close to close the report window.

What About the Hole for the CO2 Cartridge?

The car body blank used when writing this book has a hole predrilled for the CO2
cartridge. To accurately determine the volume and mass of the blank, this has to taken into
account. That is, the volume of the hole has to be subtracted from the volume of the blank.
Rather than deal with more complicated mathematics, we will use SolidWorks to do the
calculation.
13 Roll forward.

Drag the rollback bar downward to the position right below the
feature named Power Plant Chamber.
14 Repeat the mass property calculations.

Click Tools, Mass Properties, or click Mass Properties on


the Tools toolbar.
The report window now indicates a mass of 89.66280 grams and a
volume of 560,427.87747 cubic millimeters.

15 Roll forward.
Drag the rollback bar downward to the bottom of the
FeatureManager design tree.

SolidWorks CO2 Car Design Project 11


Lesson 2: Exploring and Assembling the Car

More to Explore

What is the density of your balsa wood blank? To find out, follow this procedure:
1. Using a scale that is accurate to ±0.1 grams, measure the mass of your car body blank.
Write the value here:________________________________
2. Divide the mass by the volume of 560,427.88 cubic millimeters that we obtained in step 14.
Mass -
Remember: Density = -------------------
Volume
3. Write the value here:___________________________

Converting Units
A quantity is made of two parts: the magnitude and the units. For example, if you measure
the length of something to be 42 mm long, then the magnitude is 42 and the unit is mm.
The same quantity can be expressed in different ways. For example, the same length can
be stated as 42 mm or 1.65 inches. The magnitude and units change but the quantity, that is
the length, is the same. Quantities that represent the same thing are said to be equivalent.
This is typically indicated by the = sign.
The key to converting units is to understand that you are not changing the quantity – only
changing the way it is expressed. If you had 10 pennies and you gave them to someone in
exchange for a dime, you would still have the same amount of money. Just because you
went from having 10 things called pennies to having one thing called a dime doesn’t mean
you have less money. You just have fewer coins.
Let’s look at the math: 10 pennies = 1 dime
Note:We use the = sign because the quantities are equivalent.
10 pennies 1---------------
dime-
Divide both sides of the equation by 1 dime: -------------------------
1 dime
=
1 dime
= 1

By this process we have progressed from an equivalent, 10 pennies = 1 dime , to a conversion


factor, 10 pennies
-------------------------
1 dime
= 1

Tip: The best way to write a conversion factor is to have the number 1 on one side of the
equals sign.
This demonstrates that the conversion factor between pennies and dimes is just a
specialized way of expressing the number 1.
This leads to two important realizations:
 The key to converting units is to multiply by the right form of the number 1.
 When you multiply something by 1 you do not change its value.

Another Example
Suppose we want to convert 60 miles/hour to feet/second. First list the equivalents that
you know (or can look up):
 1 mile = 5,280 feet;
 1 hour = 60 minutes;
 1 minute = 60 seconds.

SolidWorks CO2 Car Design Project 12


Lesson 2: Exploring and Assembling the Car

Tip: Remember that any of these can be written in reverse order. For example, 5,280 feet
= 1 mile.
Now write them as conversions factors, fractions that equal 1. These are the specialized
forms of the number 1 that we can use.
5,280 feet
 ----------------------- = 1
1 mile
1 hour
 -------------------------- = 1
60 minutes
1 minute
 -------------------------- = 1
60 seconds
Now write the equation where we multiply by various specialized forms of the number 1.
60 miles- -------------------------
1 hour - -------------------------
1 minute - 5,280 feet
------------------- × × × -----------------------
1 hour 60 minutes 60 seconds 1 mile
Tip: Write the conversion factors so the units cancel out. Since we started with miles per
hour, hours is in the denominator. That means the next conversion factor should
have hours in the numerator. This in turn determines the arrangement of the next
conversion factor, and so on.
Cancel out the units and two of the 60 values:
60 miles- -------------------------
1 hour - -------------------------
1 minute - 5,280 feet
------------------- × × × -----------------------
1 hour 60 minutes 60 seconds 1 mile
This leaves us with feet per second, which is what we want:
5,280 feet-
------------------------- = 88 feet per second
60 seconds

So How Does This Apply to Density?

Convert the density you calculated for your balsa wood blank from g/mm3 to kg/m3. You
will need to use some or all of these conversion factors:
 1 kilogram = 1,000 grams;
 1 meter = 1,000 millimeters;
 1 cubic millimeter = 1 millimeter x 1 millimeter x 1 millimeter;
 1 cubic meter = 1 meter x 1 meter x 1 meter;
 1 cubic meter = 1,000 millimeters x 1,000 millimeters x 1,000 millimeters;
For illustration purposes, we will use the density 0.00016 grams/mm3 that we obtained in
step 11 on page 10.
Write the equation where we multiply by various specialized forms of the number 1.
3 3
0.00016 grams- -----------------------------
1 kg - --------------------------
1,000 mm -
----------------------------------- × ×
mm
3 1,000 grams m
3

3 3
0.00016 grams- -----------------------------
1 kg - 1,000 mm -
Cancel out the units: -----------------------------------
3
×
1,000 grams
× --------------------------
3
mm m

3
0.00016 kg × 1,000 -
This leaves us with: ------------------------------------------------
3
1,000 m

SolidWorks CO2 Car Design Project 13


Lesson 2: Exploring and Assembling the Car

2
0.00016 kg × 1,000 -
Dividing out 1,000 from the numerator and denominator give us: ------------------------------------------------
3
which is
160 kg- m
---------------
3
m

You Do It
Take the density you calculated for your balsa wood blank (see page 12) and using the
procedure above, convert it from grams/mm3 to kilograms/m3.
Write your answer here:_________________________________

Summary
 When you multiply something by 1 you do not change its value.
 Conversion factors are equivalents, written as fractions that equal 1.
 The key to converting units is to multiply by the right form of the number 1.
 Sometimes you have to multiply by several different forms of the number 1.

Creating an Assembly

1 Create an assembly.
Click Make Assembly from Part/Assembly on the Standard toolbar.
2 Insert component.
The Insert Component PropertyManager automatically appears.
The CO2 Car Blank part file is listed in the Open documents list.
Be sure the Graphics preview option is selected.
Select the CO2 Car Blank.sldprt part file.
3 Show origin.
Click View, Origins to turn on the display of the origins.

4 Locate component.
Move the cursor onto the origin and place the component at
the origin by placing the cursor over the origin symbol.
The double arrow symbol appears when the cursor is snapping
to the origin.
The part will appear in the assembly FeatureManager
design tree as Fixed(f).

SolidWorks CO2 Car Design Project 14


Lesson 2: Exploring and Assembling the Car

Note:The initial component added to the assembly is Fixed by default. Once you have
inserted a fixed component into position in an assembly it cannot be moved
unless you float it.
5 Isometric view.

Click Isometric on the Standard Views toolbar.


6 Save the assembly.

Save the assembly under the name CO2 Car Baseline in the CO2 Car Project
folder.
7 Add the front wheels.
Drag and drop the Front Wheel from the Design Library window into the assembly
window.

Do not click OK yet. Continue with the next step.


8 Add another front wheel.
Click in the graphics area to add a second wheel.

SolidWorks CO2 Car Design Project 15


Lesson 2: Exploring and Assembling the Car

9 Add the rear wheels.


Drag and drop two copies of the Rear Wheel from the Design Library window into
the assembly window.

10 Turn off the origins.


Click View, Origins to toggle off the display of the origins.

Insert Mate

An assembly is a document in which two or more parts and other assemblies (sub-assemblies) are
mated together. Parts and sub-assemblies are called components in an assembly. Mates are used to
create relationships between components. Faces are the most commonly used geometry in mates.
In this case the existing sub-assemblies are mated to build an assembly based on the car part
you created.
There are three types of mates, the Standard Mates, the Advanced Mates and the
Mechanical Mates.

SolidWorks CO2 Car Design Project 16


Lesson 2: Exploring and Assembling the Car

Standard Mates
 Coincident
 Parallel
 Perpendicular
 Tangent
 Concentric
 Distance
 Angle

Advanced Mates
 Symmetric
 Width
 Path Mate
 Linear/Linear Coupler
 Distance/Angle Limit
Mechanical Mates
 Cam
 Slot
 Hinge
 Gear
 Rack Pinion
 Screw
 Universal Joint
You can select many different types of geometry to create a mate:
• Faces
• Planes
• Edges
• Vertices
• Sketch lines and points
• Axes and Origins

SolidWorks CO2 Car Design Project 17


Lesson 2: Exploring and Assembling the Car

11 Mate one of the front wheels to the body of the car.


Click Insert, Mate…, or click the Mate tool on the Assembly toolbar.
12 Selections and preview.

Select the cylindrical faces of the axle hole in the


body and the hole in the wheel as indicated.
Tip: Zoom and/or rotate the view to make it easier
to select the faces you want to mate.
The Mate pop-up toolbar appears to make
selections easier by displaying the available
mate types right in the graphics area. The mate
types that are available vary by geometry
selection and are the same as those that appear in
the PropertyManager. Either the on-screen
toolbar or PropertyManager can be used.
Concentric is selected as the default and the results of the mate are previewed.
Click Add/Finish Mate to accept the Concentric mate.
Tip: When the mate is previewed, the mouse pointer changes to look like this: .
Clicking the right mouse button enters OK and applies the mate.

Planning Ahead
Now that we have the wheel mated so it is
concentric with the axle hole, we have to control its
position along the axis of the hole. In other words,
how far out from the centerline of the car body is the
wheel?
At first thought it might make sense to add a
Coincident mate between the side of the car body
and the inner face of the hub of the wheel.
However, this is not the best strategy. A Coincident
mate requires two planes, either faces or reference
planes. If we modify the shape of the car body so that the side is no longer planar, then the
Coincident mate will fail.
A better approach is to plan ahead and use a type of mate that will define the location of
the wheel regardless of what happens to the shape of the car body. The best mate to use in
this situation is a Distance mate.

SolidWorks CO2 Car Design Project 18


Lesson 2: Exploring and Assembling the Car

Distance Mates

Distance mates are a bit more complicated than


some other types of mates. The reason for this is
when you specify a distance between two objects,
there are two solutions.
The illustrations at the right show a front view of Or...
the car body and wheel.
In the leftmost picture, the wheel is positioned
21.25mm to the right of the Right reference plane.
In the rightmost picture, the wheel is positioned
21.25mm to the left of the Right reference plane.
Both solutions are technically correct. However, only one is the solution we want.
When you add a Distance mate, pay attention to the preview in the graphics window. If
the previewed solution is not the one you want, click Flip Dimension on the Mate
pop-up toolbar.
13 Add a Distance mate.

The Mate PropertyManager stays active so you can


continue adding mates without having to restart the
command.
In the FeatureManager design tree, expand the features of
the CO2 Car Blank and select the Right reference
plane.
Next select the planar face on the hub of the wheel.
The system assumes you want a Coincident mate, which
unfortunately is not what we want.
Click Distance on the Mate pop-up toolbar and enter
a distance value of 21.25 mm.
Look at the preview to make sure the solution is correct.
Click Add/Finish Mate to accept the mate.
14 Mate the other front wheel.

Select the cylindrical faces of the axle holes in the


body and wheel like you did in step 12.
The system assumes you want a Concentric mate,
which in this case is correct.
However, the wheel is oriented the wrong way. This is
because Concentric mates also have two solutions.
By default, the system gives you the solution closest to the way the parts are already
oriented. There are two ways to address this problem:
1. Click Flip Mate Alignment on the Mate pop-up toolbar.
2. Or, rotate the wheel around so it is more or less in the correct orientation before you
add the mate.

SolidWorks CO2 Car Design Project 19


Lesson 2: Exploring and Assembling the Car

15 Flip mate alignment.


Since we have already started adding the
Concentric mate, click Flip Mate Alignment on
the Mate pop-up toolbar.
The wheel rotates so it is aligned correctly.
Click Add/Finish Mate to accept the mate.

16 Add a Distance mate.


Following the same procedure as in step 13,
mate the wheel to the Right reference plane of
the car body using a Distance mate.
Because this wheel is located on the opposite
side of the reference plane you should pay
particular attention to the graphic preview. You
may have to click Flip Dimension on the
Mate pop-up toolbar to get the correct result.

17 Mate the rear wheels.


Repeat step 12 through step 16 mating the rear
wheels to the body of the car using Concentric and Distance mates.

SolidWorks CO2 Car Design Project 20


Lesson 2: Exploring and Assembling the Car

18 Mass calculation.
Now that we have added the wheels to the assembly, what is the total mass?
Click Tools, Mass Properties, or click Mass Properties on the Tools toolbar.
The total mass is 107.29 grams.
Is this correct?
Not really. This assembly doesn’t contain any axles. We could increase the accuracy by
modeling the steel axles and adding them to the assembly, but that is beyond the scope
of this lesson. The point is, the accuracy of the calculations is no better than the
accuracy of the models we create.
19 Save the file.
Turn off the RealView Graphics tool , if the RealView Graphics mode is on.
Save the assembly file.

SolidWorks CO2 Car Design Project 21


3
Lesson 3: Analyzing the Car Using
SolidWorks Flow Simulation

When you complete this lesson, you will be able to:


 Describe SolidWorks Flow Simulation.
 Describe a fluid flow analysis.
 Load the SolidWorks Flow Simulation add-in.
 Create a SolidWorks Flow Simulation project.
 Run an analysis on the car assembly.
 View the results.

The Aerodynamics Analysis of the Car

During this lesson, you will use SolidWorks Flow Simulation to analyze the aerodynamics
of the car. Think of SolidWorks Flow Simulation as a virtual wind tunnel.

What is SolidWorks Flow Simulation?


SolidWorks Flow Simulation is the only fluid flow analysis tool for designers that is fully
embedded inside SolidWorks. With this software you can analyze the solid model directly.
You can also easily set up units, fluid type and fluid substances and more by using the
wizard. The change operation to an analysis result is possible within the same GUI as the
FeatureManager design tree in SolidWorks.
There are several steps to the analysis:
1. Create a design in SolidWorks.
SolidWorks Flow Simulation can analyze parts, assemblies, subassemblies and
multibodies.
2. Create a project file in SolidWorks Flow Simulation.
SolidWorks Flow Simulation projects will contain all the settings and results of a
problem and each project that is associated with a SolidWorks configuration.
3. Run the analysis. This is sometimes called solving.
4. Viewing the Flow Simulation results which include:
Results Plots:
- Vectors, Contours, Isolines
- Cut Plots, Surface, Flow Trajectories, Isosurfaces
Processed Results:
- XY Plots (Microsoft Excel)
- Goals (Microsoft Excel)
- Surface Parameters
- Point Parameters

SolidWorks CO2 Car Design Project 22


Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

- Reports (Microsoft Word)


- Reference Fluid Temperatures

Fluid Flow Analysis


Fluid Flow Analysis is used to dynamically study the action of liquids such as water and
oil, or gases such as hydrogen and oxygen. The simulation of a weather report, tsunami
information or auto traffic are phenomena of fluid flow analysis.
The benefits of fluid flow analysis are Energy Conservation and Heat Transfer.
Energy Conservation: The overall stress load of an engine can be lessened by analyzing its
structure and weight, while a fluid flow analysis can gather combustion efficiency data to
improve the power output.
Heat Transfer refers to the physics of the exchange of energy in the form of temperature.
For example, in a nuclear reactor, the radioactive degradation does not directly produce
electrical energy. It is the heat energy which is transmitted into water to produce steam
which drives the turbines to produce electricity.
Fluid flow analysis is used in many fields of the manufacturing industry:
 Aerodynamic design and machine
Fans and power generating windmills
 Cooling and heating
Predicting the potency of a temperature transfer
 Fluid centered machines
Pumps, compressors, and valves
 Electrical devices
Personal computers and exothermic measurements of precise electrical devices
 Transport machinery
Cars, ships and airplanes (engines are another)

Why Do Design Analysis?

After building your design in SolidWorks, you may need to answer questions like:
 Will the part run quickly?
 How will it handle air resistance?
 Can I use less material without affecting performance?
In the absence of analysis tools, expensive prototype-test design cycles take place to
ensure that the product’s performance meets customer expectations. Design analysis
makes it possible to perform design cycles quickly and inexpensively on computer models
instead. Even when manufacturing costs are not important considerations, design analysis
provides significant product quality benefits, enabling engineers to detect design problems
far sooner than the time it takes to build a prototype. Design analysis also facilitates the
study of many design options and aids in developing optimized designs. Quick and
inexpensive analysis often reveals non-intuitive solutions and benefits engineers by
allowing them to better understand the product’s behavior.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Check Before Using SolidWorks Flow Simulation

 Make sure SolidWorks Flow Simulation software is


installed;
 Click Tools, Add-ins… and click SolidWorks Flow
Simulation 2015 to load SolidWorks Flow Simulation.

SolidWorks Flow Simulation Toolbars

The SolidWorks Flow Simulation toolbars contain shortcuts for many commands. You
can also access commands from the SolidWorks Flow Simulation pull-down menu.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Let’s Analyze the Car

We will perform an aerodynamic analysis of the CO2 car.


1 Open the car assembly file.

If the assembly is not already open from the


previous lesson, click Open .
From the Open window, browse to the CO2 Car
Project directory.
Select CO2 Car Baseline.sldasm, and click
Open.
2 Change the view orientation.

If the part is not already in the isometric view, click


on the Isometric tool on the Standard Views toolbar.

Create a Flow Simulation Project


1 Click Flow Simulation, Project, Wizard...
Or, click Wizard on the Flow Simulation Main toolbar.
2 Configuration name for the project.
Select Create new to create a new configuration and name it Control–55mph.
Click Next.

Note:All required analysis data for this project is saved in this configuration, which is
associated with SolidWorks.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

3 Unit System.
Choose SI(m-kg-s) in the Unit system area.
In the Parameter window, under Main, set the Velocity to mile/h (miles per hour).

Scroll down and under Loads&Motion, set


Force to Gram force which is displayed as the
symbol p.
Click Next.
Note:You can change the unit system anytime by
clicking Flow Simulation, Units. You can
also create your own custom unit system by clicking Create new.

Gram-force

Gram-force is a unit of force, approximately equal to the weight of a 1 gram mass on


Earth. However, the local gravitational acceleration g varies with latitude, altitude and
location on the planet. So to be precise, one gram-force is the force that a 1-gram mass
exerts at a place where the acceleration due to gravity is 9.80665 meters per second per
second.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

4 Analysis Type and Physical Features.


Select External as the Analysis type.
Select the Exclude cavities without flow conditions and the Exclude internal space
check boxes.

Note:An internal analysis examines enclosed flow pathways while an external analysis
examines open flow paths. You would use an internal analysis for something like
an exhaust manifold for an automobile engine.
Click Next.
5 Default Fluid.

Under Gases, select Air, and then click Add.


Tip: You can also double-click Air, or drag and drop it from one list to the other.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Note:Flow Simulation has a database library of several liquids and gases which is
called the Engineering Database. With this database you can create your own
materials.
Flow Simulation can analyze either incompressible liquids or compressible gases but
not both during the same run. You can also specify other advanced physical features
which the program should take into account.
Click Next.
6 Wall Conditions.
Use the default values of Adiabatic wall and a Roughness value of 0 micrometer.
Click Next.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

7 Initial and Ambient Conditions.


Under Velocity Parameters, double-click the value of Velocity in Z direction and
type -55 mile/h.
Note:The minus sign is important! It indicates that the air is flowing towards the car.

In the real world, the car would be moving through stationary air. In a wind tunnel, the car is
stationary and the air is moving. You can think of this Flow Simulation example as a virtual
wind tunnel – the car is stationary and the air is moving.
Click Next.
8 Results and Geometry Resolution.
Set the Result resolution to 4 which will yield acceptably accurate results in a
reasonable amount of time.

Click Finish.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

9 Flow Simulation analysis tree.


A tab for the Flow Simulation analysis tree is added
to the FeatureManager area.

Using Symmetry
We can reduce the amount of time required for the
analysis by taking advantage of the symmetry of the car.
If you look at the car from the front view you can see that
the right-hand side of the car is the mirror image of the
left-hand side and that the Right reference plane splits
the car down the middle. By specifying symmetry as one
of the conditions of the computational domain, we only
have to do half of the calculation.
However, when using symmetry, there are some
important things to keep in mind:
1. This only works if the object being analyzed is indeed symmetrical.
2. In this model we use half symmetry, therefore any forces you calculate will have to be
doubled. For example, the magnitude of the force that represents drag on the car is
actually only half the total force because only half of the car is analyzed.
3. Neatness counts! Be sure the car body is built so it is centered with respect to the
origin. And, be sure that when you added the car body to the assembly, you positioned
it on the origin of the assembly as shown in step 4 on page 14. These two things are
related. It doesn’t do you any good to position the body at the origin of the assembly if
the body wasn’t built on the part’s origin in the first place.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Computational Domain
Flow Simulation calculations are performed inside a volume
called the computational domain. The boundaries of this
volume are parallel to the global coordinate system planes.
For external flows, the size of the computational domain is
automatically calculated based on the size of the model.
In the illustration at the right, the black box represents the
computational domain.

Modifying the Computational Domain

We will make changes to two aspects of the computational domain:


 Size
We are going to reduce the size of the computational domain in order to reduce
solving time, at the expense of accuracy. A smaller domain means there are fewer fluid
cells to calculate. Using the default sizes for the domain could result in solving times
in excess of 1.5 hours even on a moderately fast computer. Such solving times are not
practical in a school environment.
 Boundary Conditions
Changing the condition for the X minimum boundary is what defines the symmetry for
this example.
1 Show the analysis tree.
Click on the Flow Simulation analysis tree tab .
Expand the Input Data listing.

2 Computational domain size.


Right-click Computational Domain and select Edit
Definition.
Enter the following values:
• X max=0.15 m
• X min=0.0
• Y max=0.2 m
• Y min=- 0.006 m
• Z max=0.3 m
• Z min=- 0.4 m
Also, choose Symmetry from the drop-down for X min.
Click OK.
3 Results.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

The resulting computational domain is shown in the illustrations below.

Note:Reducing the size of our computational domain and utilizing a symmetry


boundary condition will allow for more efficient calculations. We must always be
sure, however, that our computational domain is large enough to allow our flow
field to fully develop.

Setting Goals
You can specify the following four engineering goals:
 Global Goal
A physical parameter calculated within the entire computational domain.
 Surface Goal
A physical parameter calculated on a user-specified face of the model.
 Volume Goal
A physical parameter calculated within a user-specified space inside the computational
domain, either in the fluid or solid.
 Equation Goal
A goal defined by an equation with the specified goals or parameters of the specified
project’s input data features as variables.
4 Insert global goals.
Right click Goals in the Flow Simulation analysis tree
and select the Insert Global Goals from the shortcut
menu.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

5 Setting the goal for drag.


Drag the boundary of the PropertyManager window to
the right to make it wider. This makes it easier to read
the parameter names.
In the Parameter list, find the parameter named Force
(Z).

Tip: You will have to scroll down the towards the


bottom.
Click the check box.
Click OK.

6 Insert a second global goal.


Right click Goals again and select Insert Global Goals.
7 Setting the goal for lift.
In the Parameter list, find the parameter named Force
(Y).
Click the check box.
Click OK.

8 Rename the goals.


Two goal icons appear in the Flow Simulation analysis
tree.

Rename the Z component to Drag and the Y


component to Lift.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Running the Analysis


This starts the calculation for the current project.
9 Run the analysis.
Right-click Control-55mph and
click Run…, or click Flow Simulation,
Solve, Run, or click Run Solver on
the Flow Simulation toolbar.
10 Solver information.

The Solution Monitor window appears


after a minute or so. On the left of the
window is a log of each step taken in
the solution process. On the right is an
information window with mesh
information and any warnings concerning the analysis.

Monitoring the Solution


The Solver window has its own toolbar that you can use
to display the current results during the calculation.
 Stop
Stops the calculation. You will be asked to save the current results. If you save the
current results, you will be able to continue the calculation from the saved state rather
than starting over.
 Suspend
Suspends the calculation. When the calculations are suspended, you cannot modify
either the model or Flow Simulation project. However, CPU resources used by Flow
Simulation are released.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

 Information
Displays mesh statistics, information about the current
calculation step and number of iterations as well as
warning messages if an inaccurate solution is possible.

 Goal Plot
When you click Goal Plot , the Add/Remove Goals
dialog appears. Select the goals whose plots you want to view and click OK.

For each goal selected in the Add/Remove Goals dialog box, the Goal Plot shows the
goal convergence diagram.

 Goal Table
Shows the list of all specified goals. The Goal Table contains the same information as
the upper portion of the Goal Plot window.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

 Insert Preview
Allows you to view the current results on the specified plane.

11 Pause the calculation.


After about 55 iterations, click Suspend on the Solver window’s toolbar.
This pauses the calculation so you can explore some of the different types of previews.
12 Preview the results.
Click Insert Preview on the
Solver window’s toolbar.
The Preview Settings dialog box
appears.
For the Plane definition, select the
Right Plane.
For Mode, select Contours.
Do not click OK yet. Continue with
the next step.
13 Settings.

Click the Settings tab.


For the Parameter, select Velocity.
Click OK.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

14 Preview.
The plot preview is displayed in its own window.

15 Preview the pressure.


Click Insert Preview on the Solver window’s toolbar.
In the Preview Settings dialog box select the Right Plane for the Plane definition.
For Mode, select Contours.
Click the Settings tab.
For the Parameter, select Pressure and click OK.

16 Resume calculation.
Click Suspend on the Solver window’s toolbar to resume the calculation.
17 Completion.

The status bar at the bottom of the window will indicate when the solver is finished.
18 Close the Solver window.

In the Solver window, click File, Close, or click the red X in the upper right corner
of the window.
19 Hide the computational domain.

In the Flow Simulation analysis tree, right-click the


Computational Domain icon and select Hide from the
short cut menu. This hides the box that represents the size
and position of the computational domain.
20 Save the file.

After investing time in running the analysis it is prudent to save your work.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Viewing the Results

Once the calculation finishes, you can view the saved calculation results through
numerous Flow Simulation options in a customized manner directly within the graphics
area. The results options are:
 Cut Plots (section view of parameter distribution)
 Surface Plots (parameter distribution on a selected surface)
 Isosurfaces
 Flow Trajectories (streamlines and particle trajectories)
 Goal Plot (behavior of the specified goals during the calculation)
 XY Plots (parameter change along a curve, sketch)
 Surface Parameters (getting parameters at specified surfaces)
 Point Parameters (getting parameters at specified points)
 Report (project report output into Microsoft Word)
 Animation of results
We will view the surface plots and the flow trajectories next.

Accessing the Results


1 Load the results.
Right-click Results in the Flow Simulation analysis tree
and select Load from File.
If Unload appears in the list, the results have already been
loaded.

The Load Results window opens.


Select 1.fld and click Open to load the results file.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

2 Insert a surface plot.


Right-click Surface Plots in the Flow Simulation analysis
tree and select Insert.
Select Use all faces.
Under Display, click Contours.
Click OK.

3 Change the legend.


Click on the top value of the legend and enter 101575
Pa.
Repeat this process for the bottom value and enter
100930 Pa.

Note:The reason we do not use the default values is because if we make a design
change to the car and rerun the analysis, the minimum and maximum pressure
values will be different. That means red would represent one pressure on one plot
and a different pressure on a different plot. Using the same minimum and
maximum settings for each analysis allows for meaningful comparisons between
different iterations of the design.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

4 Surface plot results.


The Surface Plot displays the pressure distribution on the selected model faces or
SolidWorks surfaces.
Only half of the car displays the colors because we used symmetry in the calculations.
We assume the right-hand side of the car would be identical.

Interpreting the Results


Red indicates areas of high pressure. Blue indicates areas of low pressure. By looking at
the surface plot we can see that the pressure is highest on the front face of the car body and
on the front portion of the rear wheels.
5 Hide the surface plot.
Right-click Surface Plot 1 and select Hide. This hides the surface plot so we can
more easily see the flow trajectories. You can always turn the surface plot back on later
using Show.

Flow Trajectories

Flow trajectories are another way to qualitatively view the results of the analysis. They are
analogous to the streamers of smoke in a wind tunnel.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

6 Inserting a flow trajectory.


Right-click Flow Trajectories in the Flow Simulation
analysis tree, and select Insert.
For Reference, select the faces of the car body as shown:
 Front, top, and left side faces
 Faces that form the tread portion of the front and rear wheels

Set the Number of Points to 50.


For Draw trajectories as, select Lines with Arrows.
Leave the other settings at their default values.
Click OK.
7 Resulting flow trajectory.
This type of display helps visualize how the air flows around the car.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

Experiment With Other Flow Trajectories

There are two ways to experiment with flow trajectories:


 Edit the definition of the existing plot
 Insert a new plot
If you create multiple flow trajectories, you can display them one at a time or you can
display several at the same time.
We will create some other flow trajectories.
8 Hide the flow trajectory.

Right-click Flow Trajectories 1 and select Hide.


9 Insert a new flow trajectory.

Right-click Flow Trajectories, and select Insert.


For Reference, select the Right reference plane of the assembly.
Set the Number of Points to 200.
For Draw trajectories as, select Lines.
Click OK.

10 Right side view.


Change the view to a right side orientation. Notice the turbulence behind the body of
the car.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

11 Insert another new flow trajectory.


Hide Flow Trajectories 2 and then insert a new
flow trajectory.
For Reference, select the surface that forms the tread
of the front wheel.
Set the Number of Points to 50.
For Draw trajectories as, select Lines.
Click OK.
12 Change to an isometric view.

The lower number of trajectory lines makes it easier to see if there is significant
turbulence surrounding the front wheel. It appears that the narrow profile of the front
wheel does not introduce much turbulence.

13 Repeat for the rear wheel.


Hide Flow Trajectories 3 and then insert a new
flow trajectory.
For Reference, select the surfaces that form the tread,
sidewall, and hub of the front wheel.
Set the Number of trajectories to 75.
For Draw trajectories as, select Lines.
Click OK.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

14 Change to an isometric view and zoom in.


The flow trajectories reveal several conditions:
 The red color of the trajectories in front of the wheel indicate an area of high pressure.
Perhaps a narrower wheel would reduce drag.
 There is turbulence in the area of the wheel hub.
 The flow trajectories behind the wheel are fairly smooth indicating a lack of turbulence.

15 Edit definition. Select these faces

Right-click Flow Trajectories 4 and select


Hide.
Rotate the view so you can see the underside of
the car body and the interior of the rear wheel.
Then, right-click Flow Trajectories 4 again
and select Edit Definition.
For Reference, select the surfaces that form the
inside of the rear wheel and the wheel’s axle.
Click OK.
Reset the view to an isometric and zoom in on the
rear wheel.

It is hard to see the flow lines between the wheel and the car body because they are
obscured by the geometry of the wheel.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

16 Transparency.
Click Set Model Transparency on the Flow
Simulation Display toolbar, or click Flow Simulation,
Results, Display, Transparency.
The Model Transparency dialog box appears.
Click OK to use the default transparency value of 0.50
(50%).

It is now easier to see the turbulence in the airflow between the wheel and car body.
17 Turn off transparency.

Click Set Model Transparency , or click Flow Simulation, Results, Display,


Transparency.
Drag the slider to set the transparency Value to 0.0.
Click OK.
18 Hide the flow trajectories plot.

Right-click Flow Trajectories 4 and select Hide.

Quantitative Results
The preceding examples of surface plots and flow trajectories were excellent tools for
visualizing how the air flows around the car. However, they are more qualitative than
quantitative. Let’s move on to a more quantitative interpretation of results.
1 Create a goals plot.

In the analysis tree, expand the Results listing and right-click


Goal Plots.
Select Insert from the shortcut menu.
Click All.
Click either Show or Export to Excel.

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Lesson 3: Analyzing the Car Using SolidWorks Flow Simulation

2 Excel spreadsheet.
If Export to Excel is selected, Microsoft® Excel is launched and a spreadsheet opens.
Pay particular attention to the first three columns. They show the name of the goal, the
units (gram-force, in this case) and the value.

Note:We reformatted the column headers to make the columns narrower so we could
fit the image on the page.
If Show is selected, a table showing the goals will appear at the bottom of the
SolidWorks Window.

Note:Remember! We used symmetry when doing the analysis so these values have to
be doubled to obtain the correct value for the entire car.

3 Save and close the assembly.


Be sure to save the Excel spreadsheet when prompted.

Units, Values, and Interpreting the Results


As we discussed on page 26, gram-force is a unit of force approximately equal to the
weight of a 1-gram mass on Earth. The drag on the car is a force. Grams are a unit of mass.
So it is not accurate to say the drag is approximately 34.2 grams.
The correct way to state the results is to say we have a drag force of approximately 3.2
grams-force and a downward lift force of approximately 1.47 grams-force.

Conclusion

From the analysis, it is obvious that the car body blank right out of the box is not very
aerodynamic. In the next lesson we will modify the shape of the body and rerun the
analysis to determine the effects.

SolidWorks CO2 Car Design Project 46


4
Lesson 4: Making Design Changes

When you complete this lesson, you will be able to:


 Create a configuration in a part.
 Use splines to sketch free-form shapes that cannot be represented using lines and arcs.
 Create extruded cuts using an open sketch contour.
 Use part configurations in an assembly.

Changing the CO2 Car Design

Based on the analysis of the car using Flow Simulation, we conclude that the shape of the
body needs to be redesigned to direct the air around the car with a more gradual and
smoother changes in direction. We need to make the car rounder.

Configurations
Configurations allow you to represent more than one version of the part within a single
SolidWorks file. For example, by suppressing the features and changing the dimension
values of the model, the design can be altered easily without creating another new model.
Any configuration may be changed to a dimension of a different value.
Both parts and assemblies can support configuration adjustments.
If a configuration is not created, the model which we create is saved automatically with a
configuration named Default.
Flow Simulation creates a configuration to store all analysis data. The name of this
configuration is the name you entered in the Flow Simulation Wizard. In this case it is
Control–55mph.

Modifying the Model

1 Open the CO2 Car Blank part.


Click Open , or click File, Open.
Browse to the location of the CO2 Car Blank, select it, and click Open.
2 Switch to ConfigurationManager.
Click the ConfigurationManager tab to change from the
FeatureManager design tree to the ConfigurationManager.

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Lesson 4: Making Design Changes

3 Add a new configuration.


The current configuration is named Default. Right-
click on the file name and select Add Configuration.
Type Design Variation 1 as the name.
Under the Advanced Options, make sure that the
Suppress features option is selected.
Click OK to add the configuration.

Note:Suppress is used to temporarily remove a feature. When a


feature is suppressed, the system treats it as if it doesn’t
exist. This means other features that are dependent on it
will be suppressed also. Suppressed features can be
unsuppressed at any time. The Suppress features option
means that as new features are added, they are suppressed
in all of the configurations except the active one.
The new configuration is active. Any subsequent changes to
the part are stored as part of the configuration.

4 Create a new sketch.


Select the Top reference plane and click Sketch .

5 Top view orientation.


Click Top on the Standard Views toolbar to change to the Top
view orientation.
6 View axes.
Click View, Axes to display the axes that run through the center of
the two axle holes. You will use these for references when sketching.
7 Show hidden lines.
Click Hidden Lines Visible on the View toolbar.
This enables you see the location of Power Plant Chamber (the
hole for the CO2 cartridge) so you can maintain the minimum
thickness surrounding it as required by the specifications.

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Lesson 4: Making Design Changes

8 Construction lines.
Zoom in on the area around the Power Plant Chamber.
Click Tools, Sketch Entities, Centerline, or click Centerline on
the Sketch toolbar.
Sketch a vertical construction line as shown at the right.
Click Smart Dimension on the Sketch toolbar, or click Tools,
Dimensions, Smart.
Dimension the construction line to be 4mm from the edge of the hole
for the CO2 cartridge.
9 Centerpoint arc.
Zoom in on the front end of the car.
Click Tools, Sketch Entities, Centerpoint Arc, or click Centerpoint Arc .
Position the pointer to the right of the car body.
Look for the Coincident pointer that indicates you are capturing a Coincident
relation between the centerpoint of the arc and the axis.
Click the mouse button to establish the centerpoint of the arc.
Move the mouse to establish the starting point of the arc.
Press and hold the mouse button and drag to define the length of the arc.
The result should look like the arc shown in the rightmost illustration.

Step 1: Locate the center Step 2: Define the radius Step 3: Define the arc length

10 Tangent relation.
Press Ctrl and select the edge of the car body and the arc. In the
PropertyManager, select Tangent and click OK.

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Lesson 4: Making Design Changes

11 Dimension the arc.


Click Smart Dimension on the Sketch toolbar, or click Tools, Dimensions,
Smart.
Dimension the arc with a radius of 50mm.

12 Sketch a line.
Click Tools, Sketch Entities, Line, or click Line on
the Sketch toolbar.
Sketch a line from the endpoint of the arc to the edge of
the car body as shown.
Be careful not to snap to the midpoint of the car body
edge.
The line should be at an angle as shown. It should not be
vertical and it should not be tangent to the arc.

13 Sketch a construction line.


Click Tools, Sketch Entities, Centerline, or click
Centerline on the Sketch toolbar.
Sketch a short, vertical construction line as shown,
starting at the midpoint of the edge of the car body.
14 Mirror.

Click Tools, Sketch Tools, Mirror, or click Mirror


Entities on the Sketch toolbar.
For Entities to mirror, select the arc and line.
For Mirror about, select the construction line.
Make sure Copy is selected. A preview indicates the results of the mirror operation.
Click OK.

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Lesson 4: Making Design Changes

15 Sketch a line.
Click Tools, Sketch Entities, Line, or click Line on the Sketch
toolbar.
Sketch a line between the endpoints of the two angled lines.

16 Dimensions.
Click Smart Dimension on the Sketch toolbar, or click
Tools, Dimensions, Smart.
Dimension the length of the line you created in step 15 and
set the value to 17mm.
Dimension the angle between the two angled lines and set
the value to 15°.
Dimension the distance between the ends of the two arcs
and set the value to 26.50mm.

Splines
Splines are used to sketch curves that have
continuously changing shape. Splines are defined by
a series points between which the SolidWorks
software uses equations to interpolate the curve
geometry. Splines are very useful for modeling free-
form shapes that are smooth and fair. [Fair is a term
often used in boat building. A “fair curve” is one that
is as smooth as it can be as it follows the path it must take around the hull of a boat; it is
free of extraneous bumps or hollows.]
You can modify a spline by adding or deleting points, moving the points, dimensioning the
points, changing tangency at the points, or adding geometric relations.
Where to Find It

 Click Spline on the Sketch toolbar.


 Or, click Tools, Sketch Entities, Spline.

The Anatomy of a Spline

A spline in the SolidWorks software has several components and controls. Understanding
what controls and analytical tools are available will help you get the most out of your
splines.

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Lesson 4: Making Design Changes

 Endpoints Spline Handle


Every spline has at least one endpoint. A
closed loop spline has a single endpoint Endpoint
where the ends are tangent to one another. Spline
Polygon
Open loop splines have two endpoints. An
Spline Closed Loop
open loop spline can be converted to a Point Spline
closed loop spline by dragging one
endpoint onto another, but a closed loop
spline cannot be made open except by
trimming.
 Spline Points
Most splines use one or more interpolant
spline points between the endpoints. Spline
points can be added (through the right mouse menu) or deleted.
 Spline Handles
Spline handles are used to change the direction and magnitude of the tangency at a
spline point or endpoint. Unless a handle is being used to create tangency other than
the default settings, they are not visible unless the spline is selected.
Spline handles at interior spline points can be dragged asymmetrically (handles to
opposite sides of the point are independent), or by holding the Alt key, the handles will
behave symmetrically.
Spline handles are composed of magnitude and direction
handles. The magnitude handle can be dragged in a direction
tangent to the spline, and the direction handle can be dragged
in a circle around the point to which it is attached. By dragging Direction Handle
the dot at the end of the magnitude handle, you can control
both magnitude and direction at the same time. Notice that the
Magnitude Handle
cursor changes to indicate which control it is over.
 Control Polygon
Combination Handle
The control polygon is the series of dotted lines that go around
the spline. It can be used in place of handles to adjust the shape of the spline. To
manipulate the control polygon, drag the control points (polygon vertices).
Note:Moving the control polygon will move spline points while moving the spline
handles will not.

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Lesson 4: Making Design Changes

Sketching with Splines

Here are some general guidelines you may find useful for working with splines:
 Smoothest curves
Use as few spline points as possible to give the smoothest
curve. Using many spline points usually only works if
they are generated by a computer program. Manually
tweaking points that are closely spaced can lead to lumpy
or uneven splines.
 Point density
You will need more spline points in areas of smaller
radius. A long curving area will need relatively fewer
points than a tightly curved section.
All internal spline points are in
this tightly curved area

 Two-point splines
A two-point spline looks just like a straight line unless tangency is applied to the ends,
in which case it becomes a very useful and flexible sketch tool. It is particularly useful
in situations where a profile must change convexity, which an arc cannot do. Notice
that this is much smoother than using a pair of tangent arcs.

Two-point spline without tangency

Two-point spline with tangency Two tangent arcs

 Tangency at endpoints
By default, splines are created with no tangency at the endpoints. This means that
splines tend to be flat or straight at their ends.

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Procedure
17 Sketch a spline.
Click Spline on the Sketch toolbar, or, click Tools,
Sketch Entities, Spline.
Sketch a spline as shown in the illustration at the right. One
end starts at the endpoint of the arc; the other end is at the end
of the construction line. You want three internal spline points.
Tip: When you get to the last point in the spline, double-click
the mouse the end the spline.
18 Add relation.

Add a Coincident relation between the spline point and the


axis of the rear axle hole.

19 Add another relation.


Add a second Coincident relation between the spline point
and the edge of the car body.

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20 Add a relation to spline handle.


Select the spline. This makes the spline handles appear.
Select the spline handle by clicking the diamond-shaped direction handle.
Add a Vertical relation.

Select this

Before After

21 Spline tangency.
Press Ctrl and select the construction line and the spline.
Add a Tangent relation.

Before After

Note:You do not need to add any relations to the tangent handles on the other two
spline points. Leave them at their default settings.
22 Turn off the display of the spline handles.

Right-click the spline and clear the Show Spline Handles option
on the short cut menu.

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23 Mirror the spline.


Click Tools, Sketch Tools, Mirror, or click Mirror Entities
on the Sketch toolbar.
For Entities to mirror, select the spline.
For Mirror about, select the construction line.
Make sure Copy is selected. A preview indicates the results
of the mirror operation.
Click OK.

Dimensioning Splines

It is common practice to leave splines under defined. Fully


dimensioning splines require two dimensions, or a combination
of dimensions and sketch relations, for each spline point. When
a spline is fully defined, it is much harder to make changes to it.
However, in this case we will fully dimension the splines.
Otherwise, the shape of the car you are working on would be
different than the one illustrated in the book and your analysis
results would be different.
24 Dimension the splines.
Starting at the end of the car where the CO2 cartridge goes,
dimension the splines as shown.
Because of the symmetry imposed by the mirroring operation,
you only have to apply the 35.70mm dimension to one of the
splines. The spline point on the other spline will automatically
line up.

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25 Finish dimensioning the splines.


The spline point at the rear axle is already fully defined by
the Coincident sketch relations. There is no need to
dimension it. In fact, dimensioning it would make the
sketch over defined.
The sketch should now be fully defined.

26 Shaded view.
Click Shaded with Edges on the View toolbar.
This will make it easier to see the preview when we
extrude a cut feature using the sketch.

27 Isometric view.
Change the view back to the Isometric view.

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Extruding an Open Contour


The sketch we just completed is an open contour because we did not sketch a line between
the endpoints of the two splines.
Extruding an open contour makes the Extruded Cut feature behave in a slightly different
way than you are used to:
 Both end conditions are automatically set to Through All.
 You have to pay attention to which side of the contour is cutting away the solid. A
preview arrow in the graphics window points to the side of the contour where the
material will be removed. To change the direction either click the arrow, or click Flip
side to cut in the PropertyManager.

Preview arrow

28 Extrude a cut.
Click Extruded Cut on the Features toolbar, or click Insert, Cut, Extrude.
Click Flip side to cut so the material outside the contour is removed.
Click OK.

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29 Results.
The results are shown below.

30 Add fillet.
Click Fillet and set the Radius to 25mm and select the
edges as shown.
Click OK.

31 Add another fillet.


Click Fillet again and set the Radius to 15mm
and select the edges as shown.
Click OK.
32 Save your work.

Click File, Save, or click Save on the Standard


toolbar.
Tip: It is always good practice to save your work after you have created something you
want to keep, or just before you try something you aren’t sure is going to work.
33 Create a new sketch.
Select the Right reference plane and click Sketch .
34 Show hidden lines.

Click Hidden Lines Visible on the View toolbar.


This enables you see the location of Power Plant Chamber (the hole for the CO2
cartridge) so you can maintain the minimum thickness surrounding it as required by the
specifications.

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35 Right view orientation.


Click Right on the Standard Views toolbar to change to the Right view
orientation.

36 Construction lines.
Click Tools, Sketch Entities, Centerline, or click Centerline on the Sketch
toolbar.
Sketch a horizontal construction line extending from the rear of the car body as shown
below.
Sketch a second construction line extending from the front of the car body. This
construction line is not horizontal but extends downward at an angle.
Note:Make sure you do not snap to the midpoint of the front edge of the car.
Click Smart Dimension on the Sketch toolbar, or click Tools, Dimensions,
Smart.
Dimension the construction lines as shown in the illustration below.

37 Two-point spline.
Click Spline on the Sketch toolbar, or click Tools, Sketch Entities, Spline.
Sketch a two-point spline between the endpoints of the two construction lines. Notice
the spline looks exactly like a straight line. That will change when we add relations to
the tangency handles.

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38 Horizontal relation.
Select the spline. This makes the spline handles appear.
Add a Horizontal relation to the spline handle at the rear of the car. Notice how this
makes the spline curve.

39 Tangent relation.
Press Ctrl and select the construction line at the front of the car body and the spline.
Add a Tangent relation.

40 Adjust the length of the spline handles.


Making the spline handles longer increases the effect they have on the shape of the
spline.
Experiment by dragging the spline handles. Notice how the shape of the spline changes.

While this is very interactive, it is not precise. There are two ways to precisely control
the length of the spline handles:
 Dimension them
 Specify their length in the PropertyManager

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41 Dimension the spline handles.


Click Smart Dimension on the Sketch toolbar, or
click Tools, Dimensions, Smart.
Select the diamond-shaped direction handle at the rear
of the car body. Then click in the blank area of the
graphics window to place the dimension.
Set the value to 485.
Repeat this process for the tangent handle at the front of the car body making the length
value 470.

42 Extrude a cut.
Click Extruded Cut on the Features toolbar, or
click Insert, Cut, Extrude.
Verify that the cut is removing material from the
correct side.
Click OK.
The results are shown below.

Modify the Underside of the Car


43 Create a new sketch.
Select the Right reference plane and click Sketch .

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44 View setup.
Click Hidden Lines Visible on the View toolbar.
Click Right on the Standard Views toolbar to change to the Right view
orientation.

45 Construction line.
Click Tools, Sketch Entities, Centerline, or click
Centerline on the Sketch toolbar.
Sketch a horizontal construction line extending from the rear of
the car body as shown below.
Dimension the construction line to be 10mm from the edge of the hole for the CO2
cartridge.
46 Two-point spline.

Click Spline on the Sketch toolbar, or click Tools, Sketch Entities, Spline.
Sketch a two-point spline between the endpoint of the construction line and the front
corner of the car body.

47 Tangent relation.
Add a Tangent relation between the spline and the bottom edge of the car body.
Dimension the length of the handle to be 750.

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48 Horizontal relation.
Add a Horizontal relation to the spline handle at the rear of the car.
Dimension the length of the handle to be 150.

49 Extrude a cut.
Click Extruded Cut on the Features toolbar, or
click Insert, Cut, Extrude.
Verify that the cut is removing material from the
correct side.
Click OK.
The results are shown below.

50 Fillet.
Click Fillet and set the Radius to 5mm and select the
edges as shown.
Click OK.

51 Fillet.
Click Fillet and set the Radius to 14mm and select the
edges as shown.
Click OK.

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52 Fillet.
Click Fillet and set the Radius to 5mm and
select the edges as shown.
Click OK.
Tip: The option Tangent propagation in the
Fillet command will select a chain of
connected edges provided they are tangent to
each other. This simplifies creating this fillet
because you don’t have to manually select all
the edges.
53 Complete.

The results of the design changes are shown at the


right.

Reduction in Mass
What is the mass of the new body design? Remember, not only do we want to improve the
aerodynamics, we want to reduce the mass.
1 Mass properties calculations.

What is the mass of the new body design?


Click Tools, Mass Properties, or click Mass Properties on the Tools toolbar.
The mass is 51.76 grams. How does that compare to the mass of the out-of-the-box
blank?
Most likely, this is not the exact mass of your design. Why is that?
2 Switch configurations.

In the ConfigurationManager, double-click the


configuration named Default.
Click Tools, Mass Properties, or click Mass
Properties on the Tools toolbar.
The mass is 89.53 grams.

Percentage Improvement
To find the percentage of improvement use this
formula:
 InitialValue – FinalValue
-------------------------------------------------------------------- × 100 = PercentageChange
 InitialValue 

89.53 – 51.76-
89.53
The change yielded about a 43% reduction in mass.
-------------------------------- × 100 = 42.19
3 Save and close the part file.

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Assembly Configurations

We have created a configuration in the part. Next we will create a configuration in the assembly to
show the car before and after the changes.
1 Reopen the assembly.
When you reopen the assembly, the latest version of the car will not be referenced; all
of the changes you just made will not be present.
Note:If you did not close the assembly at the end of Lesson 3, you will get a message
when the assembly window become visible. The changes to the car are detected
and SolidWorks asks if you want to rebuild the assembly.
Models contained within the assembly have changed. Would you
like to rebuild the assembly now?
Click Yes.
2 Switch to the ConfigurationManager.

Click the ConfigurationManager tab to change to


the ConfigurationManager.
The active configuration is the one we created when
doing the initial Flow Simulation analysis: Control-55mph.
3 Switch back to the default configuration.

Position the cursor over the Default configuration


and double-click it to make it active.
4 Add a new configuration.

Right-click on the file name and select Add Configuration.


The Add Configuration PropertyManager appears.
For Configuration name, type the name Car Design Version 1.
Expand the Advanced Options list.
Click the Suppress new components option.
When this option is selected, new components added to other configurations are
suppressed in this configuration.
Click OK.
5 Results.

A new configuration is added to the assembly.


However, the new configuration is identical to the
Default configuration.
We need to change it so that this configuration shows the modified car body.

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6 Referencing a different configuration.


Switch back to the FeatureManager design tree.
Right-click on the CO2 Car Blank component in the FeatureManager design tree
and select Component Properties .
In the Referenced configuration area, select Design Variation 1.
Click OK.

7 Results.
The assembly now shows the
modified design of the car body.

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5
Lesson 5: Analyzing the Modified Design

When you complete this lesson, you will be able to:


 Clone a Flow Simulation project thus creating a template that can be used throughout
the design process.
 Create assembly.
 Reanalyze the model.

Analyze the Modified Design with Flow Simulation

The easiest way to redo the analysis is to clone the Flow Simulation project we created for
the initial design. This way we don’t have to repeat the work of adding the goals, defining
the computational domain, and adding the various results plots.
1 Activate the analysis configuration Control–55mph.

In the ConfigurationManager, double-click the configuration named Control-


55mph. This is the fastest and easiest way to switch between configurations.
2 Switch to the analysis tree.

Click the Flow Simulation analysis tree tab to access the analysis features.
3 Clone project.

Right-click the feature, Project(1), and select Clone Project


from the shortcut menu.
In the Clone Project dialog box, click Select.
From the Existing configurations list, select Car Design
Version 1.
Select the Copy results option and click OK.
4 Messages.

When you click OK, you will get a couple of messages:


 Computational Domain

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Lesson 5: Analyzing the Modified Design

The system will ask you if you want to reset the computational domain. Click No. To
make it easier to do meaningful comparisons between the two sets of results, we want
to use the same size computational domain. Also, resetting the domain would require us
to redefine the symmetry conditions. That would be extra work.
 Mesh Settings

The geometry of the car body has changed. We’ve rounded the nose and made other
changes. The mesh should be reset.
Click Yes.
5 Run the solver.
In the Flow Simulation analysis tree , right-click the feature, Project(2), and
select Run from the shortcut menu.

Examine the Results

1 Load the results.


If the results were not loaded automatically, right-click Results in the Flow
Simulation analysis tree and select Load from the shortcut menu.
2 Show the surface plot.
Expand Surface Plots.
Right-click Surface Plot 1, and select Show.
3 Surface plot results.
For comparison purposes in this lesson, we have also shown the surface plot for the
initial design.

Changed Design Baseline Design

The drag force is equal to the pressure multiplied by the area. You can see in the surface
plots of the two designs that rounding off the nose of the body results in a much smaller
area of high pressure. This means we have reduced the drag force on the body of the
car. However, we have areas of high pressure on the front portions of the wheels,
particularly the rear wheels. We will discuss this in more detail later in this lesson.

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Lesson 5: Analyzing the Modified Design

Flow Trajectories
Now let’s look at the flow trajectories.
4 Hide the surface plot.

Right-click Surface Plot 1 and select Hide.


5 Missing face for the first set of flow trajectories.

The first set of flow trajectories referenced faces of


the car body that don’t exist in this configuration.
They were eliminated when the cut features and
fillets were applied to the body. Therefore, we must
redefine the reference before we can display the
plot.
6 Edit definition.
Right-click Flow Trajectories 1 and select
Edit Definition.
For Reference, select the faces of the car by following this procedure:
 In the graphics area, right-click one of the Right-click and select
Select Tangency from the
faces of the car body and select Select shortcut menu.
tangency from the shortcut menu.
This selects all the tangent faces on the car
body, including the bottom. The flow
trajectories plot for the initial design did not
include the bottom of the car. So, to keep the
comparison valid, we need to deselect the
bottom face.

 Press and hold the Shift key. Press the up Ctrl-select to deselect
arrow on the keyboard twice. This flips the view this face.

over 180° so you can see the bottom.


Now press Ctrl and click the bottom face of the
car, deselecting it.

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Lesson 5: Analyzing the Modified Design

 Press and hold the Shift key and press the up


arrow twice again. This flips the view another
180°, back to its original orientation.
Now we have to include the faces tread of the
wheels.
Press Ctrl and select the faces that form the
tread portion of the front and rear wheels.

Press Ctrl and select


Click OK. these two faces.

Changed Design Baseline Design

7 Display the other flow trajectories.


Display the flow trajectory plot that references the Right plane.

Changed Design Baseline Design

Notice the reduction in turbulence behind the car in the modified design.
8 Flow trajectory for front wheel.
Look closely at how the flow trajectories interact with the rear wheel. It appears the
change in the shape of the car body is causing increased drag on the rear wheel. It is as
if the car body’s shape is deflecting the air flow so it hits the rear wheel more directly.
We will explore this in more detail later in this lesson.

Changed Design Baseline Design

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Lesson 5: Analyzing the Modified Design

9 Flow trajectory for rear wheel.


If you don’t remember how to turn on transparency, review the procedure in step 16 on
page 45.
Looking at the flow trajectories, it appears the modified car body is causing even more
turbulence and eddies inside the rear wheel.

Changed Design Baseline Design

Quantitative Results
The surface plots and flow trajectories don’t give us the full story. It appears that overall
the new design is more aerodynamic, but we don’t know how much of an improvement
we’ve achieved. To take a more quantitative approach we will first look at the goals.
1 Create a goals plot.

In the analysis tree, expand the Results listing and the Goals
listing.
Double-click Goals Plot 1.
The Goals dialog box appears.
Check that both Drag and Lift are selected.
If they are not, click All.
Click Export to Excel.
2 Excel spreadsheet.
Microsoft® Excel is launched and a spreadsheet opens.
Note:To reduce the size of the image and make it more readable, we
are only showing the first three columns, which are the only
ones we are interested in.

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Lesson 5: Analyzing the Modified Design

The drag value for the new design is 26.10 grams-force. The drag value for the original
design is 34.16 grams-force.

Percentage Improvement

To find the percentage of improvement use this formula:


 InitialValue – FinalValue
--------------------------------------------------------------------
 InitialValue  × 100 = PercentageChange
For simplicity we will round to 2 decimal places. Substituting we get:
(-------------------------------------
34.16 – 26.10 )
34.16
× 100 = 23.59 The changes yielded about a 23.59% improvement.

What About Lift?

It is interesting to note that the original design had a downward lift force (downforce) of
approximately 1.47 grams-force and the modified design has increased this to 3.06 grams-
force. In terms of automotive performance, a higher downforce is beneficial as it improves
the steering response, stability and overall grip by increasing the weight of the vehicle on
the tires.

Of course, if the lift force (upward) is greater than the weight of the car, then the car will
tend to become airborne.

Why Didn’t We See a Greater Reduction in Drag?

Looking at the wheels in the surface plot gives us a clue. The red color in the surface plot
indicates that there are areas of high pressure on the leading portions of the front and rear
wheels, particularly the rear wheels.

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Lesson 5: Analyzing the Modified Design

The flow trajectories also provide a clue. There is a significant amount of turbulence
surrounding the rear wheels.

Let’s look at this data quantitatively.

Surface Parameters
Surface Parameters are results that allow you to examine the forces on selected faces in
the model. We will create a report for the rear wheels of the assembly because they appear
to be having the biggest impact on the aerodynamics.
3 Insert surface parameters.

In the Flow Simulation analysis tree, expand the Results


listing.
Right-click Surface Parameters and select Insert from
the shortcut menu.
Select the face that represents the tread of the rear wheel.
Select All under the Parameters list.
Click Export to Excel.
4 Excel spreadsheet.

An Excel spreadsheet opens.

The information we are interested in is in the section labeled Integral Parameters.


Specifically we want the Z-component of the Force [p].
For this example it is 12.49 grams-force.

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Lesson 5: Analyzing the Modified Design

What Does This Tell Us?

About 12.49 grams-force of drag is attributable to the just the rear wheels. Comparing that
to the total drag force of 26.10 grams-force, we see that the rear wheels are a major
contributor to drag. In fact, they represent over 47% of the drag! ( 12.49 ÷ 26.10 ) × 100 = 47.8
Note:In the note on page 46, we said that to find the total drag on the car you would
have to double the drag force values because we used symmetry during the
calculations. Why didn’t we double the values for this comparison? The answer
is we displayed the surface parameters for only one rear wheel. That’s half of the
number of rear wheels. Since the total drag force data is based on analyzing half
of the car (symmetry) and we are calculating the relative contribution of half of
the rear wheels, the proportions are correct.
5 Initial design.

In step 3 on page 69 we speculated that the modified shape of the car body might have
increased the air flow to the rear wheels, thereby increasing their contribution to the
drag. Let’s see if that is actually the case.
Switch to the ConfigurationManager and activate the configuration named Control-
55mph.
Insert the surface parameters on the face of the rear wheel following the procedure
described in step 3 on page 74. Although we won’t show the spreadsheet here, the Z-
component of the force is 11.16 grams-force. This is less than the 12.49 grams-force we
got in the modified design, which indicates that the drag on the rear wheels has
increased due to the design change.

Did Changing the Body Really Help?

We have already seen that redesigning the body gave us nearly a 15% reduction in drag.
Since the wheels represent such a significant portion of the total drag, we must have made
a major improvement in the body. Without running an analysis on just the body in its
original and redesigned configurations, we can make some approximations using the data
we already have.
If we switch back to the original design and display the surface parameters for the front
and rear wheels we get the following values as shown in the table below:
Drag Source Initial Design Modified Design
Entire Model 34.16 26.10
Rear Wheel 11.16 12.49
Approximate amount attributable to 23.00 13.61
body: (Entire Model - Rear Wheels)

Once again, we can calculate the percentage reduction in the drag force on the body:
(-------------------------------------
23.00 – 13.61 )
23.00
× 100 = 40.83 or about 41%.

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Lesson 5: Analyzing the Modified Design

Note:This is only an approximation because there


are a number of factors we did not take into
account. For example, the drag force on the
wheels was estimated using only the large
surface that represents the tread. We did not
include the other faces on the wheel,
particularly the inside faces that seem to
contribute so much to the turbulence.
So yes, changing the body had a major impact on the aerodynamics. It resulted in
approximately a 41% reduction in drag on the body. And even with the wheels
contributing so much drag, it resulted in about a 24% reduction in drag on the car as a
whole.

Replace the Rear Wheels

We are going to replace the rear wheels with narrower ones to see what impact it has on
the overall drag forces.
1 New configuration.

In the ConfigurationManager, double-click the configuration named Car Design


Version 1. Create a new configuration named Narrow Rear Wheels.
2 Suppress the rear wheels.

Select the two rear wheels either in the graphics window or the FeatureManager design
tree.
Click Edit, Suppress, This configuration.

The wheels along with their mates are suppressed. They aren’t deleted from the
assembly, they are just “turned off”. They will not be included in any system
calculations.
3 Add the narrow wheels.
Drag and drop two instances of the Narrow Wheel
from the Design Library window into the assembly
window.

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4 Mate the wheels.


Following the same procedure you used in Lesson 2
starting on page 18, mate the narrow wheels to the car
body using a combination of Concentric and
Distance (21.25mm) mates.
5 Activate the analysis configuration Car Design
Version 1.
In the ConfigurationManager, double-click the
configuration named Car Design Version 1.
6 Switch to the analysis tree.
Click the Flow Simulation analysis tree tab to access the analysis features.
7 Clone project.
Right-click the feature, Project(2), and select Clone
Project from the shortcut menu.
In the Clone Project dialog box, click Select.
From the Existing configurations list, select Narrow Rear
Wheels.
Select the Copy results option and click OK.
8 Messages.
When you click OK, you will get a couple of messages.
Click No when asked if you want to reset the computational
domain.
Click Yes when asked if you want to reset the mesh.
9 Run the solver.
In the Flow Simulation analysis tree , right-click the feature, Project(3), and
select Run from the shortcut menu.

Examine the Results


1 Load the results.
If the results were not loaded automatically, right-click Results in the Flow
Simulation analysis tree and select Load from the shortcut menu.
2 Show the surface plot.
Expand Surface Plots.
Right-click Surface Plot 1, and select Show.

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3 Surface plot results.


For comparison purposes, we have also shown the surface plot for the previous design
iteration. It looks like replacing the rear wheels had the desired effect.

Narrow Rear Wheel Design Wide Rear Wheel Design

4 Display the goals plot.


In the analysis tree, expand the Results listing and the Goals listing.
Double-click Goal Plot 1.
The Goals dialog box appears.
Check that both Drag and Lift are selected.
If they are not, click All.
Click Export to Excel.
5 Excel spreadsheet.
Microsoft® Excel is launched and a spreadsheet opens.
Note:To reduce the size of the image and make it more readable, we are only showing
the first three columns, which are the only ones we are interested in.

The drag value for the narrow wheel design is 14.9 grams-force. The drag value for the
original, baseline design was 34.16 grams-force and the modified design was 26.10
grams-force.

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Lesson 5: Analyzing the Modified Design

Percentage Improvement
The table below shows the improvement compared to the original, baseline assembly and
the two design iterations:
Design Iteration Total Drag Percent Improvement
Original design; out- 34.16
of-the-box blank
Modified body, wide 26.10 23.59% compared to baseline
rear wheels
Modified body, 14.9 56.38% compared to baseline
narrow rear wheels 42.91% compared to just modifying
the body

Just as we predicted, replacing the wide rear wheels with narrow ones had a significant
impact on reducing the overall drag.

More to Explore

Using what you have learned, explore some additional design modifications. Or, better
yet, start developing your own car body design. Using Flow Simulation as a virtual wind
tunnel, you can experiment with many different ideas and approaches before you ever
commit to cutting wood.
Browse the Internet for ideas about designing your car. One excellent source is:
http://www.science-of-speed.com
Click on Showroom.
With SolidWorks and Flow Simulation together you can easily explore many design
variations.

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6
Lesson 6:Making Drawings of the Car

When you complete this lesson, you will be able to:


 Create a B-size drawing of the car body.
 Add different drawing views of parts and assemblies.

Drawings

SolidWorks enables you to easily create drawings of parts and assemblies. These drawings
are fully associative with the parts and assemblies they reference. If you change a
dimension on the finished drawing, that change propagates back to the model. Likewise, if
you change the model, the drawing updates automatically.
Drawings communicate three things about the objects they represent:
 Shape – Views communicate the shape of an object.
 Size – Dimensions communicate the size of an object.
 Other information – Notes communicate nongraphic information about manufacturing
processes such as drill, ream, bore, paint, plate, grind, heat treat, remove burrs and so forth.

Creating a Drawing and Views

1 Open the assembly CO2 Car Baseline.


Click File, Open, or click Open on the Standard toolbar.
Browse to the folder where you saved the CO2 Car Baseline assembly and open
it.
2 Open the part CO2 Car Blank.
In the graphics window of the assembly, right-click the car body and select Open Part
from the shortcut menu.

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Lesson 6:Making Drawings of the Car

3 Open a new drawing.


Click File, New, or click New on the Standard toolbar.
The New SolidWorks Document dialog box appears.
Select Drawing and click OK.

4 Select the sheet size.


The Sheet Format/Size window appears.
Deselect Only show standard formats.
For Standard sheet size, select B - Landscape.
Select the Display sheet format option and click OK.

The drawing sheet appears.

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Lesson 6:Making Drawings of the Car

Cancel the Model View dialogue to bring you to the drawing’s FeatureManager. design
tree.

5 Sheet properties.
In the drawing’s FeatureManager design tree, right-click
Sheet1 and select Properties from the shortcut menu.
On the Sheet Properties dialog box, under Type of
projection, select Third angle and click OK.

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Lesson 6:Making Drawings of the Car

6 Setting drawing options.


Click Tools, Options, or click Options
on the Standard toolbar.
On the System Options tab, click
Drawings, Display Style.
Under Display style, click Hidden lines
removed.
Under Tangent edges click Use font.
Under Display quality, click High quality.
Do not click OK yet. Continue with the next
step.
7 Document properties.
Click the Document Properties tab and
select Drafting Standard.
For Overall drafting standard, select
ANSI.

Do not click OK yet. Continue with the next step.

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Lesson 6:Making Drawings of the Car

8 Annotations font.
Under Drafting Standard, click
Annotations.
Under Text select Font.

9 Choose the font.


The Choose Font dialog box
opens.
Under Font, select Century
Gothic.
For Font Style, select Bold.
For Height, click Points and then
select 16.
Click OK to close the Choose
Font dialog box.
Then click OK again to close the Options dialog box.
10 Model views.

Click Insert, Drawing View, Model, or click Model View on


the Drawing toolbar.
The Model View PropertyManager is a wizard-like tool that helps
guide you through the process of creating views on the drawing.
The Open documents list shows all the parts and assemblies that
are currently open. If you wanted to make a drawing of a part or
assembly that was not open you would click Browse.
The first drawing we want to make is of the car body.
Select the CO2 Car Blank, and then click Next .

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11 View orientation.
Under Standard views in the Orientation section of the
PropertyManager, click Right .
Click Preview.
Under Options, click Auto start projected view.

12 Display style and scale.


For Display Style, click Hidden Lines Removed .
For Scale, click Use custom scale and select 1:1.

13 Position the view on the drawing.


Move the cursor into the graphics area. A preview of the view appears.
Click to position the view as shown in the illustration below.

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Lesson 6:Making Drawings of the Car

14 Create the top view.


If you recall, in step 11 on page 85 we selected the Auto-start projected view option.
This means that once we have placed the first view on the drawing, we can
automatically create additional views projected from it.
Move the cursor above the existing side view. Another preview appears, this time of the
top. Click to position the view as shown.
Click OK to end the command.

15 Add dimensions.
Click Smart Dimension on the Sketch toolbar. Add some dimensions to the
drawing.
Note:The objective of this lesson is not to produce a completely dimensioned
engineering drawing. Rather it is to introduce some of the basic steps engineers
go through when producing documentation for a product.

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16 Editing the title block.


The title of the drawing sheet is automatically filled in with information that is in the
file properties of the car body.
Click Windows, CO2 Car Blank * to switch back to the part document.
Click File, Properties. The Summary Information dialog box appears.
Click the Custom tab. Enter the name of your dragster in the Value column of the
Description and click OK.

17 Switch back to the drawing window.


The title block is automatically updated with the new
information.

18 Edit sheet format.


The DWG. NO. text is too large for the block. Right-
click on the drawing sheet and select Edit Sheet
Format.
Double-click the text CO2 Car Blank and set the
font size to 16.
Click off the menu.
Right-click on the drawing sheet and select Edit
Sheet.
19 Save your work.

Click File, Save, or click Save on the Standard toolbar.

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Lesson 6:Making Drawings of the Car

Using the Drawing to Build the Car

If your school has a B-size (11” x 17”) printer or plotter you can make full size prints of
your car body design. You can use the drawings to make templates for cutting out the
shape of the body.
Use scissors to cut out the side view of your design. You can either trace around the
template, or attach it to the blank using tape or spray adhesive.

However, if you cut out the top view and do the same thing, you will notice it doesn’t fit
correctly. It is too short. Why is that?

Too short

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Lesson 6:Making Drawings of the Car

The answer can be found by measuring the blank. The overall length of the blank is
305mm. However, the length of the angled face is about 309mm – about 4mm longer. In
order to make a template that is the right size, we need a view that “looks” perpendicular
to the angled face. This is called an auxiliary view.

Auxiliary Views
The purpose of an auxiliary view is to show the true size and shape of an inclined surface
which is not correctly represented in the front, top, or side views. Auxiliary views are
taken from a direction of sight other the standard orthographic directions. The direction of
sight is perpendicular to the inclined face you want to represent. Complete auxiliary views
are usually unnecessary and often confusing. Generally you want to show only the
inclined face and that face alone. Arrows indicate the direction of sight. View A-A, below,
is an auxiliary view.

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Adding Sheets to Drawings.


SolidWorks drawings can contain multiple sheets. Each sheet can contain multiple
drawing views. New sheets are added as needed to fully document the project.
1 Add sheet.

Click on Add Sheet (near the Sheet1 tab on the bottom of the screen).
A new B-Landscape sheet is added.
2 Model views.
Click Insert, Drawing View, Model, or click Model View on
the Drawing toolbar.
Select the CO2 Car Blank, and then click Next .

3 View orientation.
We want to make a drawing of the car body with an auxiliary
view. To do that we first need the side view.
Under Standard views in the Orientation section of the
PropertyManager, click Right .
Click Preview.
Under Options, clear Auto start projected view.

4 Display style and scale.


For Display Style, click Hidden Lines Removed .
For Scale, click Use custom scale and select 1:1.

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5 Position the view on the drawing.


Move the cursor into the graphics area. A preview of the view appears.
Click to position the view as shown in the illustration below.
Click OK.

Reference Edge for Auxiliary View


In order to create an auxiliary view, we need a reference edge that defines the angle of the
projection. Currently the side view only shows the curved edges of the car body. To get a
reference edge at the correct angle, we need to see the original blank. This is done by
changing the view so it shows the original configuration named Blank which we saved
before making the modifications to the design. [See step 3 on page 48.]
6 View properties.

Right-click inside the drawing view and


select Properties from the shortcut menu.
Under Configuration information, select
Use named configuration and select
Default from the list.
Click OK.
The view now shows the original blank,
before we made the design modifications.

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7 Auxiliary view.
Click Insert, Drawing View, Auxiliary, or click Auxiliary View on the Drawing
toolbar.
Select the angled line in the side view. Move the cursor above the existing view. The
preview appears. Click to position the view as shown below.

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8 Change the drawing view configurations.


Repeat the procedure you followed in step 6
on page 91 and change both views so they
reference the configuration Design
Variation 1.

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Design Template
You can now print and cut out the auxiliary view and fasten it to the blank as a
template. Because it is an auxiliary view, it shows the outline true size and shape.

Assembly Drawing
We want to make a drawing of the assembled car, complete with wheels. This will go on a
separate sheet.
1 Add another drawing sheet.

Click on Add Sheet (near the Sheet1 tab on the bottom of the screen).
A new B-Landscape sheet is added.
2 Model views.

Click Insert, Drawing View, Model, or click Model View


on the Drawing toolbar.
Select the CO2 Car Baseline, and then click Next .

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3 View orientation.
In the Orientation section of the PropertyManager, select View
orientation.
Under Standard views, click Right .
Click Preview.
Under Options, click Auto start projected view.

4 Display style and scale.


For Display Style, click Shaded .
For Scale, click Use custom scale and select 1:2.

5 Position the view on the drawing.


Move the cursor into the graphics area. A preview of the view appears.
Click to position the view as shown in the illustration below.

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Lesson 6:Making Drawings of the Car

6 Create the top view.


In step 3 on page 95 we selected the Auto start projected view option.
This means that once we have placed the first view on the drawing, we can
automatically create additional views projected from it.
Move the cursor above the existing front view. Another preview appears, this time of
the top. Click to position the view as shown.
Do not click OK yet. Continue with the next step.

7 Create other projected views.


Continuing with the process you used in step 6, create three more views:
 One showing the rear of the car
 One showing the front of the car
 An isometric view
Click OK to end the command.

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Fine Tuning the Drawing

Although the drawing shown above looks nice, we’re going to make a couple of changes
to improve it:
 Use a larger view scale of 2:3 for the front, top, and side views, but keep the isometric
view at 1:2
 Eliminate the rear view of the car
 Rearrange the views on the drawing sheet
8 Delete view.

Select the view that shows the rear of the car and press Delete on the
keyboard.
A message will ask you to confirm that you want to delete the view. Click
Yes.
9 Change the view scale.

Click inside the view that shows the side of the car. This is the
first view you created on this drawing, in step 5 on page 95.
Select User Defined from the list and set the scale to 2:3.
10 Use parent scale.

Notice that all of the other views also change scale. If you click
inside the top view and look at the PropertyManager, you will see
why.
The views that were projected off of the first view are linked to
the scale of the source or parent view.
11 Change the scale of the isometric view.

Click inside the isometric view. In the PropertyManager, under Scale, click Use
custom scale and set the scale to 1:2.

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12 Rearrange the views.


Drag the views to position them better on the drawing sheet. Notice that when you drag
the parent view, the two projected views maintain their alignments. You can drag the
isometric view independently.

13 Save your work.

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7
Lesson 7: Visualization and Rendering

When you complete this lesson, you will be able to:


 Load the PhotoView 360 add-in.
 Apply appearances to a model.
 Apply a scene.
 Create and apply decals to the model.
 Adjust the lighting for best effect.
 Understand what makes an image look realistic and make changes to improve the
realism of the rendering.
 Save a rendered image.

Rendered Images

In the previous lessons, we viewed our model through either OpenGL or RealView. If we
were not viewing the model in RealView, then we were in OpenGL.

OpenGL
OpenGL (Open Graphics Language) is the default visualization method in SolidWorks. In
OpenGL, models can be displayed as shaded, wireframe or a combination of the two. All
modern graphics cards, regardless of cost, have OpenGL capabilities.
The visualization capabilities with OpenGL include:
 Surface shading including color, ambience, diffusion, specularity and transparency.
 Basic texture mapping techniques.
 Diffused ground shadow.

RealView
RealView incorporates OpenGL but takes it to another level. More realistic effects can be
achieved such as dynamic environmental reflections. All of these effects are handled by
the graphics card. Most modern video cards, in the professional workstation class, can
display all the effects of RealView.
The visualization capabilities with RealView include:
 Advanced shading
 Reflections (environmental)

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 Self-shadows
 Ground reflection
 Advanced texture mapping and bump maps

PhotoView 360
PhotoView 360 is distinguished from RealView in that it is not a process of the video card
and photorealistic renderings can be achieved regardless of the graphics card used.
PhotoView 360 renderings are more photorealistic than RealView because light rays and
reflections are more accurately calculated. The use of High Dynamic Range (HDR)
environmental images allows for greater realism. PhotoView 360 supports:
 Self-reflection (reflection of objects in one another)
 HDRI (environmental lighting)

Display Comparison
The following image shows a comparison of the same model in OpenGL, RealView and
PhotoView 360. You can see the different aspects discussed in the previous paragraphs.

The Visualization/Rendering Process

Visualizing our models, in any of the three modes, involves the same elements.
 Appearances
Appearances specify the surface properties of the model such as color, texture,
reflectance and transparency. Appearances can be attached to a part, feature, body or
face. Appearances are different from materials. Materials are the physical properties of
the model, so properties such as density and yield strength come from the assigned
material. Appearances only define the way the model looks. Think of an automobile,
the fender may be made of steel (material) which defines its strength and stiffness, but
what we see is the paint (appearance) which is the color and shininess.

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 Decals
Decals are images, such as company logos that are applied to the model.
 Scenes
Each SolidWorks model is associated with a scene, for which you can specify
properties such as environments and backgrounds. Scenes help to put the model in
context.
 Lights
When in OpenGL or RealView, lighting is provided by discrete lights. Every scene
applied to the model has its own set of lights, but you can also add and adjust the lights
to achieve a desired effect.
When rendering using PhotoView 360, the primary light source is from the
environmental image. You can however add discrete light as desired.

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Creating a Rendering

Rendering is the process of applying the appearance, scene, lighting and decal information
to the model and then having the light rays traced and accurately portray the way the
model would look if it were real. Many of the steps in the process are done in core
SolidWorks with only the final setup and processing done by PhotoView 360.
1 Load the add-in.

Click Tools, Add-ins… and select PhotoView 360.


Since we are done using Flow Simulation, clear that
check box to turn off the add-in.
Click OK.
2 Open the file.
Click Open on the Standard toolbar, and open the
CO2 Car Baseline.sldasm which you built
earlier.
3 View orientation.
One key to creating a realistic rendering is setting up
the view. Both view orientation and perspective are
important ingredients.
Set the view orientation to Isometric and select
Shaded view mode from the View toolbar.
Press the Up Arrow key once.
Click Perspective on the View toolbar.
Click View, Modify, Perspective and set the Observer Position to 4.
Your model should look like the illustration below.

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4 Save the view state.


Press the Spacebar. The View
Orientation menu appears.
Click New View . The Named
View dialog box appears.
For View name, type Render01 and
click OK.
This saves the view state so you can return to it easily.

Render Tools toolbar.


When PhotoView 360 has
been added in, a dedicated
toolbar and
CommandManager tab
becomes available.
This Render Tools toolbar
contains the tools required to
render the model.

DisplayManager

The DisplayManager provides an outline view of the appearances,


scenery, decals, cameras and lighting associated with the active
SolidWorks part or assembly.
The DisplayManager indicates which items of geometry are attached
to which appearances and decals.
The DisplayManager also makes it easy to:
 Understand the way in which appearance and decal inheritance
works.
 Select and edit appearances and decals associated with the model.
 Access the appearance, scene, lighting, camera and decal properties.
 Transfer appearances and decals between components, features, and faces.

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Appearances, Scenes and Decals Tab


The Appearances, Scenes and Decals tab is located on
the Task Pane and contains appearances, scenes, and decals.
Appearances, scenes, and decals can be applied to the model
by simply dragging the item from the bottom pane of the
Appearance, Scenes and Decals tab and dropping it into
the graphics area or on the model.

PhotoView 360 Options


PhotoView 360 has its own options dialog box. Options allow
you to customize the PhotoView 360 software to reflect your
preferences for default settings. Options are divided into Output
Image Settings, Render Quality, Bloom, Contour Rendering,
and Direct Caustics.
For a complete listing of all the settings available though the
PhotoView 360 Options dialog refer to the Help menu.

Where to Find It

 CommandManager: Render Tools>Options


 Menu: PhotoView 360, Options
 DisplayManager: PhotoView 360 Options .

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Make a Configuration for Rendering


It is good practice to make a configuration of the assembly specifically for the purposes of
rendering. This way you can make changes to the assembly without effecting things like
the drawing or the Flow Simulation analysis. Some rendering-specific changes you might
make include:
 Scenes/Lights – You can use different scenes or turn lights on or off, change their
position, color, intensity, and other optical characteristics. You probably do not want
those changes to appear in all versions of the assembly; just the one you’re using for
rendering.
 Props – You can add other parts to the assembly to increase the realism of the
rendering. You would not want these parts to appear in the drawing or to be included in
the Flow Simulation analysis.
5 New configuration.
Switch to the ConfigurationManager. The active configuration should be Narrow
Rear Wheels since that is what we used for the final analysis and for the drawings. If
it is not, activate it.
Right-click the top-most icon in the tree and select Add Configuration from the
shortcut menu. The new configuration will be a copy of the active one.
Name the new configuration Render.

Appearances

Appearances affect the way a surface reacts to light. They may be applied to assemblies,
components, parts, bodies, features or faces. Appearances are of two general types:
procedural and textures. Appearances are far more than just the color or pattern of colors
you see on the screen because they also contain information about how the surface will
reflect or refract light, transparency, mapping and more. All surfaces of a model have an
appearance applied.
Appearances can be added when we are in the part or assembly, however where the
appearance is attached can make a significant difference in what you see because of the
appearance hierarchy.
Appearances applied to the model are used for OpenGL, RealView and PhotoView 360
rendering. You do not have to do anything special to use the appearances for rendering.

Appearances vs. Materials


While materials have appearances associated with them, appearances can be applied that
are completely different from the material. An example would be a painted piece of steel.
The material applied would be steel, which would be used to calculate the weight of the
part and stress calculated through Finite Element Analysis, while an appearance of paint
would be used to show how the part will look with paint applied. Additionally, the surface
finish of appearances may be different such as a brass appearance could have a surface
finish of cast, rough, satin or polished.

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For our CO2 car, the material balsa was added to the original part. The balsa material
applied a default appearance of polished beech 2d to the model that looks like a wood
grain. To get a better rendering, we are going to add another appearance to the car to make
it look like it has a high gloss paint.

Hierarchy of Appearances
The place where appearances are applied
affects the final result. The hierarchy in an
assembly works opposite the way it does inside
a part.
If you apply an appearance at the assembly
level, it overrides all other appearances. If you
apply an appearance to a part, it is overridden
by appearances applied to elements of the part
such as features, bodies and faces.
The hierarchy is:
1. Assembly
2. Component
3. Face
4. Feature
5. Body
6. Part

Applying Appearances

There are many methods to apply an appearance to a model. To apply an appearance:


 Drag the appearance from the Task Pane into the graphics area to apply the appearance
to the entire part or assembly.
 Drag an appearance and drop it onto a body, feature or face in the graphics area. Select
from the appearance target the entity to attach the appearance.
 Select the part, body, feature or face, then double-click the Appearance Selection area
of the Task Pane.
 Select the part, body, feature, or face, then right-click the appearance in the Appearance
Selection area of the Task Pane and click Add Appearance to Selection(s) .
 Select the part, feature or face, then right-click the appearance in the DisplayManager
and click Add Appearance.
Note:If you press and hold the Alt key when dragging an appearance onto a part, body,
feature, or face, the appearance’s PropertyManager will open.

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Appearance Target
The appearance target allows you to specify where Assembly
the appearance will be attached. When you drag and Part
drop an appearance on a component, the appearance Body
Feature
target will appear. Select the appropriate icon to Face
attach the appearance.
Note:The choices available in the appearance target will depend on the geometry
available and whether you are in a part or assembly.

Task Pane
The Appearances, Scenes, and Decals tab on the Task Pane
contains all the appearances, scenes, and decal setups available.
You can also put you own custom folders in this area.

Appearance Callouts
Appearance callouts show the appearances applied to the selected
entity in hierarchal order. This can be very useful when trying to
determine which appearance is being shown.
Where to Find It

 Shortcut menu: right-click or click a body, feature or face and click Appearances .

DisplayPane
The Display Pane is used to
display and access visual
properties of features in a
part, and parts or
components in an assembly.

Part Assembly

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6 Apply appearance to the car body.


In the FeatureManager design tree of the assembly, select
the CO2 Car Blank component. Be sure to select the
part, not the assembly.
Tip: You do not want to select it in the graphics window
because you would actually be applying appearance
only to the face you clicked.
Select the Appearance, Scenes, and Decals tab on the
Task Pane.
Click the plus sign next to Appearances and then
Plastic to expand the folders. Select the folder High
Gloss.
In the lower pane, locate the appearance blue high
gloss plastic. With the CO2 Car Blank part still
selected in the FeatureManager design tree, right-click the
blue high gloss plastic appearance and click
Add Appearance to selection(s).
7 Apply appearance to the wheels.

In the FeatureManager design tree select all four wheel


components.
Right-click the appearance black high gloss
plastic, also found in the Appearances,
Plastic, High Gloss folder, and click Add
Appearance to selection(s).
We now have appearances on the car and all the wheels.

Scenes

SolidWorks scenes are made up of the things we see in the


rendering that are not the model. They can be thought of as a
virtual sphere around the model. Scenes are composed of
environments, backgrounds, floors and lights. SolidWorks
has a number of predefined scenes to make initial renderings
quick and easy.

Applying Scenes
You can access pre-defined scenes from two sources:
 The Appearances, Scene, and Decals tab in the Task Pane which lists all the pre-
defined scenes that are available to apply to the model. The can be applied by dragging
the scene into the graphics area.
 The Apply Scenes button on the Heads-Up toolbar. Click the scene and it is applied to
the model.

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8 Apply a Scene.
Select the Appearances, Scenes and Decals tab of the Task Pane.
Expand the Scenes folder and then select Basic Scenes.
Drag the scene 3 Point Faded into the graphics area.

9 Turn on shadows.
If you do not have a shadow under the model, click View, Display, Shadows In
Shaded Mode from the menu.

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10 Change to RealView.
Click View, Display, RealView Graphics from the menu.
Examine the model, there is a shadow and reflection under the model, but the model
looks like it is suspended in midair. This is not exactly what we want as we want it to
appear that the car looks like it is resting on a shiny surface.

Note:In most cases, the floor of the scene will align properly without any additional
steps, however for training purposes this model is aligned differently.
11 Editing the scene.

Select the DisplayManager tab in the FeatureManager design


tree, then select View Scene, Lights and
Cameras .
Right-click Scene and click Edit Scene.
Select the Basic tab.

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12 Adjust the floor.


The floor is just a planar surface under the
model. If needed, we could add an
appearance directly to this floor surface.
The floor also has the ability to show
shadows and reflections.
The floor offset from the model can be
adjusted either through the Edit Scene
PropertyManager or by manually dragging
handles in the graphics area.
Using either the drag handle or the Floor
offset setting in the PropertyManager,
move the floor until it just touches the
wheels.
Click OK to accept the changes.

Rendering

Rendering is the process of calculating the appearance, scene, lighting and decal
information of the model by tracing the light rays through the scene. Rendering applies all
options set within PhotoView 360.

Review Renders
As rendering can take a considerable amount of time for large images with many refined
options, the model rendering can be done in a preview window or right in the graphics
area. The choice of which preview option to use is a personal choice as both work equally
well. In the following examples, the Preview Window will be used for consistency.
Preview renders are done by a progressive rendering technique where the entire screen or
window is redrawn and then refined until the selected quality is achieved.

Final Render
Once you are satisfied with the view, appearances, scenes, etc. as viewed in the Preview
Window, the model must actually be rendered. This final rendering is done in the Final
Render window. Once created, the image can then be saved to any number of image file
types.

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13 Preview Render.
Click Preview Window on the Render Tools toolbar, or click PhotoView 360,
Preview Window.
The model is rendered to the Preview Window and we can see how the model will look
if we do a full rendering. Note that while we had a distinct shadow under the model
from the directional light created with the scene in RealView, the shadow is not
currently visible in the rendered preview even though the model is well lit. We can also
see the reflections of the wheels in the shiny sides of the car.

Now that we have a first look at the rendered model, we will make some additions that
will add decals to the side of the car and also add the shadow under the car back into the
picture.
The Preview Window may be left open. If it is in your way, minimize it.

Decals

Decals are artwork that are applied to the model. They are in some ways like texture
appearances in that they are applied to the surface of the part, feature or face.
Decals can have parts of the image masked out. Masking enables the appearance of the
underlying part to show through the decal image.
Decals can be made from a variety of image files including but not limited to:
 Windows bitmap (*.bmp)
 Tagged Image File (*.tif)
 Joint Photographic Expert Group (*.jpg)

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The size and position of a decal is controlled with the Decal PropertyManager. The Decal
PropertyManager, like the other PropertyManagers we’ve seen, has a series of tabs to
control different aspects of applying the decal.
Decals are normally applied to the part rather than in an assembly.
14 Change to a right-side view.

This view will make it easier to position the decal.


Select the large face on the side of the car body.

15 Apply the Decal.


Click Edit Decal on the Render Tools toolbar, or click
PhotoView 360, Edit Decal.
The Decal PropertyManager opens.
16 Select a decal image.

Under Image file path, click Browse....


Select Colored Flame.bmp from the CO2 Car Design
Project\Images folder.
Click Open.
17 Save as a decal file.

PhotoView 360 stores decal files with the extension *.p2d.


Click Save Decal...
Normally decals would be saved in the
...\SolidWorks\data\graphics\Decals folder. However, you might not
have write permission for the disc drive and/or folder where SolidWorks is installed.
Therefore, save the decal in the CO2 Car Design Project\Images folder.
Name the decal file Colored Flame and click Save.
18 New folder.

There was only one folder open in the Decal Editor, and it is not the folder where the
new decal is located. SolidWorks asks,
The folder where you have chosen to save this decal is not
currently visible in the Decals folder of the PhotoView 360
Items in the Task Pane. Do you wish to make the folder visible?
Click Yes. This will add the Images folder to the Task Pane.

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Masks
The preview shows the graphic of the flame on a white background. The
actual image file is long and thin. The red crosshatch indicates the
portion of the image window that is not part of the decal.
Masks are used to selectively remove part of the decal image file. All image files are
rectangular. Without masks, we could only apply the entire rectangular image.

Masking Techniques

No mask will apply the entire rectangular decal.


Image mask uses an existing gray scale image to selectively mask
out parts of the decal.
Selective color mask is used to manually choose which colors in the decal will be
masked out. This is a quick way to create the mask if the decal is a simple word or logo, or
is against a single background color.
Use decal image alpha channel may be used when the image file used for the decal has
alpha channel information. Only certain file types that can be used as decals can have an
alpha channel.

Selecting a Color

Individual colors from the preview may be selected for masking.


With the Pick color tool, the desired mask color is selected
from the decal image preview.
That means, any pixels in the decal which have the selected color
will be treated as transparent.
The cells in the Selected Colors grid display the chosen mask
colors.
To deselect a color, you would pick the color in the Selected
Colors grid, and click Remove Color. This unmasks the selected
color in the decal. That is, any pixels in the decal which have that
color will be opaque.
19 Create a mask.

We only want to apply the flame itself as the decal, not the white
background. The mask will filter out the white background.
Click the Pick color button.
Select the white background from the decal image preview
above. It should be the only color selected.

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The model view updates to show the new decal representation.

Don’t click OK yet, we still have some work to do.


20 Mapping.

Select the Mapping tab. The decal is not positioned or scaled very
well for the model. We will make some adjustments to this now.
If not already set, change Mapping type to Projection, and
Projection Direction to Current View.
Set the model in the graphics view in the Right view orientation,
and click Update to Current. This sets the decal on this (right
side) planar orientation.
Use the graphics view decal frame to move, resize and rotate the
decal appropriately (approximate placement).
Dragging edges or anywhere inside the frame moves the image,
dragging corners resizes, and dragging the center ball rotates.
Clear the Fixed aspect ratio check box to stretch the decal so it is
longer without making it higher.

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In the Mapping and Size/Orientation areas, these values can be


set more precisely if desired, as follows:
 Horizontal location: 66.00 mm
 Vertical location: 0.00 mm
 Fixed aspect ratio: cleared
 Fit Width to Selection: cleared
 Fit Height to Selection: cleared
 Width: 165.00 mm
 Height: 38.00 mm
 Rotation: 6.00 deg
Do not click OK yet. We still have more work to do.

What You Can’t See Doesn’t Matter

One curious effect of projection mapping is that the texture,


in this case the decal, goes all the way through the object it
is applied to. That means it shows up on the other side of the
car.
With rendering, we are only concerned about how the
picture looks. Remember, this isn’t real. When you are
applying textures and appearances, you only have to be
concerned about what the “camera” sees. If something is
hidden from view, don’t worry about it.
In this case, we can use projection mapping to our advantage because it can give us the
appearance of having the decal on both sides of the car. But that only matters if the view
shows both sides of the car.
21 Reset the view.

Press the Spacebar to bring up the View Orientation palette.


Double-click Render01 to change back to the view we saved for rendering.

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22 Preview Render.
Examine the preview render in the Preview Window
The flames add some interest but they look a little dull. We can also see that the rear
wheel is not reflected in the decal the same way it is from the blue surface.

What Makes an Image Look Realistic?

The human eye and brain are very keen at observing and very hard to fool. That is why
special effects companies spend millions of dollars trying to develop ever more
sophisticated ways of generating computer graphics for special effects shots in movies. It
would be very difficult to make a rendering so realistic that people would mistake it for an
actual photograph. But by understanding how we interpret certain aspects of an image, we
can make improvements.

Reflections
Highly reflective surfaces are visually more interesting when there are details in the
environment for them to reflect. In this case, the glossy paint reflects the floor and the
wheels. There are also specular highlights from the environment. These are visual cues
that enhance the realism of the image.
However, they can also work against us. Look closely at the highlights on the blue
appearance. The highlight is only on the blue paint and not on the decal. Also, the
reflection of the floor is not continuous across the decal. This is because the illumination
appearance of the decal is different from the blue body appearance.

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23 Illumination.
Click on the Illumination tab.
When the decal is applied, it has its own set of illumination
properties that can be adjusted separate from the properties of
the underlying surface. As this decal is applied to a very shiny
surface, we would like the decal to be shiny as well. Rather than
manually duplicate the properties of the underlying surface, we
can select one option and it will keep the decal’s properties the
same as those of the surface it is applied to.
In the Decal PropertyManager, select Use underlying
appearance.
Click OK.
24 Preview.

Examine the Preview Window. Check the reflections of the rear


wheel and you can see that the wheel is now reflected exactly
the same from the decal and the blue surface. This gives the
impression that both the blue color and decal are under a shiny
clear coat.

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Props
Photographers and artists include props in their work to provide visual interest and to give
the subject a sense of context. You can do the same thing with a rendering.

We Need a Real Floor

We want to add a couple of CO2 cartridges as


props. We want to have them sitting on the
floor next to the car. However, the “floor” we
see in the rendering is a virtual floor. It doesn’t
exist as geometry in the assembly.
Since the origin of the car body is mated to the
origin of the assembly, the assembly’s Top
plane cannot serve as a substitute floor because
it is located above the bottom of the wheels.
The solution is to add a floor for the purposes
of adding and mating the CO2 cartridges.
25 Add a floor.

Click Insert Components .


Click Browse and select the
Floor.sldprt file from the CO2 Car
Design Project folder.
Add a Parallel mate between the Top
reference plane of the Floor and the Top
reference plane of the assembly. This will
keep the Floor from tilting.
Add a Tangent mate between the uppermost face of the Floor and the bottom of the
wheels. This locates the Floor vertically.
26 Add two instances of the
CO2 Cartridge.
Use a combination of mates, Rotate
Component, Move Component, and
Physical Dynamics, to position the
cartridges.
Strive for an interesting arrangement that is
not too “mechanical”.
Tip: When you get one of the cartridges
positioned the way you want it, right-click it and select Fix from the shortcut menu.
This will lock it in place so it doesn’t move when you are positioning the second
cartridge.
27 Hide the Floor.

We do not want to include the Floor component in the rendering.

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Right-click the Floor and press Hide. We could have also deleted the Floor,
however by just hiding it, it can be used again easily if we decide to add additional
props.
28 Fix the cartridges.

If you didn’t fix the cartridges in step 26, do so now.


Press Ctrl. Select the two instances of the CO2 Cartridge. Right-click and select Fix
from the shortcut menu.
This will prevent them from accidently being moved.
29 Change view.

Reset the view to the saved state Render01.

30 Open the CO2 Cartridge part.


Right-click one of the CO2 Cartridge components and
select Open Part from the shortcut menu.
31 Add appearance.

Select the Appearances, Scenes and Decals tab in the


Task Pane, then expand the Metal and then Brass folders.
Drag the polished brass appearance into the graphics area, this will apply the
appearance to the entire part.
32 Add a decal.

Select the cylindrical face of the cartridge.


Click Edit Decal on the Render Tools toolbar.
33 Create a decal from an existing file.

Browse... to Label.bmp from the CO2 Car Design


Project\Images folder.
Click Open.
34 Save the decal file.

Save the decal file (Save Decal...) to the CO2 Car Design
Project\Images folder.
Name the decal file Label.
Click Save.

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35 Create a mask.
We need to create a mask to filter out the white background so that
only the black letters show when the decal is rendered. As the
image is already black and white, we can use the same image as a
mask by just reversing the colors.
Select Image Mask File. Click Browse and select the same
Label.BMP image as the decal file.
Select Invert mask, this will reverse the black and white of the
image so that in the mask, the letters are white (transparent) and the
background is black (opaque).

36 Adjust the mapping.


Click the Mapping tab.
For Mapping type, Cylindrical should already be selected
because we applied the decal to a cylindrical face.
Because we are applying the decal at the part level instead of in the
assembly, the Axis direction should already be set to Selected
Reference. Face<1> represents the cylindrical face of the
cartridge you selected in step 32.
It is not critical that your settings match what is in the book. The
important thing is to look at the graphics view preview and adjust
the settings to achieve the look you want.

When you are satisfied, click OK.

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37 Switch back to the assembly document.


Click Window, CO2 Car Baseline.sldasm to switch back to the assembly.
When you add a decal at the part level it appears on the face of both cartridges.

38 Fine tune the position of the label.


We can’t see the label as well as we’d like on one of the cartridges. We have two
options:
 Rotate the cartridge around its centerline axis so the label is more visible.
 Edit the mapping of the decal to position it better. The problem with this approach is
that the decal will move on both of the cartridges because it was added at the part level.
We will rotate the cartridge, not the decal.
39 Hide the car.

Press Ctrl and select the car body and all four wheels.
Click Hide/Show Components on the Assembly toolbar.

40 Temporary axis.
Click View, Temporary Axes.
This make the temporary axes that are associated with all
cylindrical features visible. We will rotate the cartridge
around this axis.
41 Float the cartridge.

In step 28 on page 120 we fixed the cartridges so they wouldn’t move. Before we can
rotate the cartridge, we have to float (unfix) it.
Right-click the cartridge you want to rotate and select Float from the shortcut menu.

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42 Rotate component.
Select the cartridge you want to rotate.
Click Rotate Component on the Assembly toolbar. Select
About Entity and then select the temporary axis.
Rotate the cartridge until the decal is visible the way you want
it.
Click OK.
43 Fix the cartridge.

Right-click the cartridge and select Fix from the shortcut menu.
44 Turn off the temporary axes.

Click View, Temporary Axes to toggle off the display of the temporary axes.
45 Show the car.

In the FeatureManager design tree, select the car body and the four wheels.
Click Hide/Show Components on the Assembly toolbar to toggle on the display of
the components.

46 Preview Render.
The props make the rendering more interesting and put the car in context – it is
powered by a CO2 cartridge.

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Shadows
As our model is now pictured, we are using a studio set up. The model is shown against a
seamless background of a single color as compared to an image of the model placed in a
scene where it might be on a table top or on the race track.
When rendered in PhotoView 360, any discrete lights in the scene are turned off as the
default. As all the light comes from large light sources in the scene, the shadows are very
soft and not very well defined. To make the scene more interesting, we can turn on one of
the directional lights in PhotoView 360 and have it cast a shadow to give a more realistic
effect.

Lighting

Proper lighting can greatly enhance the quality of a rendering. The same principles used
by photographers work well in PhotoView 360.
Lights are created and positioned in SolidWorks. PhotoView 360 has separate options to
control the brightness of the lights separate from that used in SolidWorks as well as
controls to show shadows and their quality.

Types of Lights
There are five types of lights in SolidWorks: Ambient, Directional, Point, Spot, and
Sunlight. In this exercise, we will only deal with one type, the directional light:
Directional light comes from a source that is infinitely far away from the model. It is a
collimated light source consisting of parallel rays arriving from a single direction, like the
sun. The central ray of a directional light points toward the center of the model.
Currently the Lights folder in the DisplayManager contains one Ambient light and
two Directional lights.
You can turn the ambient light on or off, but you cannot delete it or add additional ambient
lights. The ambient light is not used in rendering.
You can turn the directional lights on or off, or delete them. You can also add additional
directional light sources.
The maximum number of light sources in any document is nine (the ambient light and
eight others in any combination).
47 Turn on a directional light.

In the DisplayManager, select View Scene, Lights and


Cameras .
Expand the Lights folder.
Notice that next each directional light that there are two icons.
The left icon indicates the light’s status in SolidWorks and
the right icon the status in PhotoView 360. Like other icons
in SolidWorks, a colored icon indicates on and a gray icon
indicates off.

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Right-click the light Directional1 and click On in


PhotoView 360.
The right icon is now colored , indicating the light is on in
PhotoView 360.

48 Turn on shadows.
In the DisplayManager, double-click the light
Directional1. This will open the PropertyManager for the
light. The PropertyManager has two tabs. The Basic tab
controls the lights visual properties for OpenGL and RealView.
Also on this tab are controls to position the light.
Select the PhotoView tab. This tab has a control for the
brightness of this light in PhotoView 360 and is completely
independent of the Brightness control on the Basic tab.
Select Shadows. This will turn on the shadows for just this one
light when the image is rendered.
Click OK.
49 Preview Render.

We can now see a very hard shadow under the car and the cartridges from the
directional light.
Are we done? There is no firm answer to that question as rendering is very subjective
and you could continue to adjust and tweak the settings to get something else. For now
however, we have a good setup for the final rendering.

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50 Final Render.
Now that we have everything setup the way we want, we need to turn the image into a
form that is usable in other programs.
Click Final Render on the Render Tools toolbar.
The Final Render window will open and rendering will begin. There will be four
irradiance passes where you will see the a partial image appear in four stages as
PhotoView 360 calculates all the lighting, reflection and refractions in the scene. After
the irradiance passes, the scene will be rendered in little squares which are referred to as
buckets. The number of buckets will be based on the number of computer CPU cores
and threads that are available in your computer.

Output Options

When the image is first rendered, it is only visible on the computer screen in the Final
Render window. PhotoView 360 keeps the last ten rendered images available for recall. To
make these images usable in other programs, they must be saved as an image file.
Image files can be used for many purposes, including web pages, training manuals, sales
brochures, and PowerPoint® presentations.
Rendered image files can be further manipulated with other software to add lettering,
effects or make adjustments beyond the capabilities of the PhotoView 360 software. This
is known as the post-production phase.

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File Types

Rendered images can be saved to the following file types:


 Flexible Precision Image Format (*.flx)
 TARGA (*.tga)
 Windows Bitmap (*.bmp)
 Radiance High Dynamic Range HDR (*.hdr)
 JPEG (*.jpg)
 Portable Network Graphic PNG (*.png)
 SGI RGB (*.SGI)
 TIFF (*.tif)
 Open EXR (*.exr)

Methods to Increase Rendering Quality

The quality of the image file can vary depending on the options chosen in both
SolidWorks and PhotoView 360. Generally speaking, rendering quality and rendering
time are directly proportional. Some choices to improve image quality are listed below.
Note:Not all of these options were covered during this introduction to rendering. For
more information, ask your teacher about getting a copy of Photorealistic
Rendering using SolidWorks and PhotoView 360. It is available from your
school’s value-added SolidWorks reseller.
 Increase SolidWorks image quality.
 PhotoView 360 uses the tessellated data of the shaded SolidWorks models when
importing those models for rendering. Increasing shaded image quality reduces jagged
edges on curved surfaces.
 Increase the PhotoView 360 rendering quality.
 PhotoView 360 has four levels of render quality: Good, Better, Best and Maximum.
Each increase essentially doubles the rendering time of the previous quality setting.
Except to achieve very specific rendering goals, Best is usually a sufficiently high
enough quality for most purposes.
 Increase the number of pixels rendered.
 Set the number of pixels rendered to a larger number in the PhotoView 360 options.
 Increase shadow quality.
 Increasing shadow quality improves the edges of shadows.

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How Many Pixels to Render

For the highest quality output with the most efficient file size, we need to determine the
correct size to render the image. As a general rule, do not scale up bitmap images. This
causes loss of definition. Images may be scaled down, but the original file will be larger
than necessary.

Dpi Versus Ppi

Dots per inch (dpi) and pixels per inch (ppi) are sometimes used interchangeably, but they
are actually different. Dots per inch are the number of dots printed per linear inch. Pixels
per inch measures the resolution of an image projected on a display. As it takes multiple
ink dots to create most colors, the pixels per inch that are rendered should be less than the
dots per inch the printer can create.

Calculating Correct Number of Pixels

Question: How do you calculate the number of pixels to render for the final output?
Answer: Work backwards from the output.
For general reference, web images use a resolution of 96 dpi. Newspapers use resolutions
from 125 dpi to 170 dpi. High-quality brochures and magazines use resolutions from 200
dpi to 400 dpi. For books, the range is generally from 175 dpi to 350 dpi. PowerPoint
presentations are normally 96 ppi.
If the output will be to a printer, and you want to make the image look like a photograph,
you may need a printer capable of 600 or 1200 dots per inch and a rendered image of 300
pixels per inch.
Multiply the size of the final printed image by the quality desired. The correct number of
pixels can be entered directly in the PhotoView 360 options.

Example #1

Suppose we want to include a rendering of the CO2 Car in a Microsoft Word report and
would like a high quality image of 300 ppi. We want the image to be 5 inches wide and
3.75 inches high.
Multiplying the size of the desired image times the ppi gives 1500 by 1125 pixels.

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1 Set size and quality.


Click Options on the Render Tools toolbar.
Enter a width of 1500 and a height of 1125.
For image format, choose Tagged Image Format File TIF from
the list. TIFF files provide good print quality, but result in a large
file size but with excellent definition.
Select Best for the Final Render Quality.
Click OK.
2 Render.
We have to render the image again because we changed the
settings.
Click Final Render on the Render Tools toolbar.
3 Save the image.
Now that the image is rendered, it must be saved to a separate file
to be usable in Microsoft Word.
Click Save Image in the lower left corner of the Final Render
window.
Name the file CO2 Car.tif and save it to the CO2 Car
Design Project folder. As we selected Tagged Image
Format File TIF in the PhotoView 360 options, that is the file
type selected. If we needed the file to be saved to other formats, we could just change
the file type here.
Click Save.
4 Examine the file.
Locate the file CO2 Car.tif and open it in any image viewer to check your work.

Example #2

Suppose we want to incorporate our rendering into a PowerPoint presentation. PowerPoint


presentations generally use images that are 96 ppi. We want the image to be 5.5 inches
wide.
5- 5.5
To maintain the same aspect ratio, calculate the correct height: ---------
3.75
= -----------------------------
NewHeight
Solving, we get 3.75 × 5.5 = 5 × NewHeight or 20.625 = 5 × NewHeight = 4.125

Multiplying the size of the desired image times 96 dpi gives 528 by 396 pixels.

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1 Set size and quality.


Click Options on the Render Tools toolbar.
Enter a width of 528 and a height of 396.
For image format, choose JPEG from the list. JPEG files are
compressed and much smaller than the higher quality types. They
are one of the preferred file types for use on the web or cases
where a lot of images are required.
Select Best for the Final Render Quality.
Click OK.
2 Render.
Click Final Render on the Render Tools toolbar.
3 Save the image.
Now that the image is rendered, it must be saved to a separate file
to be usable in Microsoft PowerPoint.
Click Save Image in the lower left corner of the Final Render
window.
Name the file CO2 Car.jpg and save it to the CO2 Car
Design Project folder.
Click Save.
4 Examine the file.
Locate the file CO2 Car.jpg and open it in any image viewer to check your work.
Notice that there is a large difference in file size between the TIF and JPEG images.
Part of the difference is the size of the images as the TIF image has more than eight
times the number of pixels. The remainder of the difference is from the file types.
5 Save and close.
Save and close all open files.

SolidWorks CO2 Car Design Project 130

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