Instruction Design With Studio Shape
Instruction Design With Studio Shape
Instruction Design With Studio Shape
EDS
Copyright
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therein. Neither this software, regardless of the form in which it exists, nor such data, information, or
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other purpose except as specifically authorized in writing by Unigraphics Solutions Inc.
E2002 Electronic Data Systems Corporation. All rights reserved.
Restricted Rights Legend
The commercial computer software and related documentation are provided with restricted rights.
Use, duplication or disclosure by the U.S. Government is subject to the protections and restrictions as
set forth in the Unigraphics Solutions Inc. commercial license for the software and/or documentation
as prescribed in DOD FAR 227-7202-3(a), or for Civilian Agencies, in FAR 27.404(b)(2)(i), and any
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agreement under which the software and/or documentation were provided. Nothing contained within
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Solutions Inc. assumes no responsibility for any errors that may be contained within this document.
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Trademarks
EDS, the EDS logo, UNIGRAPHICS SOLUTIONSR, UNIGRAPHICSR, GRIPR, PARASOLIDR,
UGR, UG/...R, UG SOLUTIONSR, iMANR are trademarks or registered trademarks of Electronic
Data Systems Corporation or its subsidiaries. All other logos or trademarks used herein are the
property of their respective owners.
Project Description
Project Description
Section 1
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1-2
Image Rendering
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Specify
five poles
1-4
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Step 3 While still in the Spline By Poles dialog, edit the spline
using the Edit Poles option
rectangular envelope.
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1-6
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Step 5 Use the Dynamic WCS feature to match the WCS to the
figure below.
In a Right side view, create a spline which will represent
the side view curvature of the mouse upper surface.
(Degree=3),
Create the spline using Spline By Poles
define four poles and edit the spline while still inside the
dialog. Hint: Don't forget to toggle Closed Curve OFF.
Dynamic WCS
tool
NOTE
Base
sheet
Mouse
envelope
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NOTE
1-8
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Guide string
Section string
Upper surface
Base surface
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1-10
or Trim Body.
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Step 10 Move all entities other than the mouse base and upper
surface to an unused layer.
NOTE
Wall 1
Wall 2
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1-12
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NOTE
If you are not satisfied with your part, you may retrieve a
part file that is complete up to this point. Choose
File"Open and select the part file called
Mouse_intermediate.prt. Then choose
Application"Shape Studio.
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1-14
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1-16
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Step 19 If you are not satisfied with the lighting, you may choose
the Lights icon again and refine the light sources, colors,
intensities, etc.
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1-18
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Project Description
Section 2
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2-2
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Project Description
This project is designed to lead the student through the aesthetic design of a
snowmobile hood and windscreen using many functionalities of Unigraphics.
During this activity, the student will use the artist's conceptual sketches to
create, edit and analyze splines and sheet solids, apply materials and textures to
the completed model, add light sources and a background image and render the
final product image.
This project is intended to give the student a strong foundation in the
Unigraphics skills required to design studio-quality free form surfaces and
visually showcase the completed models.
The remainder of the workbook closely follows the lessons presented in the
student manual and uses the activities presented in the manual as building
blocks for its project sections. At intervals throughout the student manual, the
student will be asked to work through the corresponding section of the
snowmobile project.
It is important that the workbook be used in the sequence presented because
later sections assume knowledge learned in earlier sections. If necessary, the
student may always refer to a previous activity or lesson taught in the student
manual to complete a section of the workbook project.
Each section of the workbook discusses what is to be completed in that section.
Images are shown and appropriate steps and hints are presented.
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2-4
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In this section, the student will import raster images of the stylist's
conceptual sketches and begin to sketch" over the images to create a
three-dimensional model of the snowmobile hood. The student will
then edit the created splines so that they match the stylist's sketch.
While working this section of the project, the student will use
the following functions:
D
Raster image
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3-2
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Step 2 Resize the raster image using the dashed lines as guides.
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NOTE
3-4
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Corner A"
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NOTE
Create this
approximate
spline by
indicating 6
cursor locations.
3-6
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In this section, the student will edit and trim the hood outer spline
created in Section 3 and use the Combined Curve Projection feature to
create a three dimensional associative curve by combining the fender
highlight spline with the top view hood outer spline.
Fender highlight
spline
Combined projected
curve
Hood outer spline
While working this section of the project, the student will use
the following functions:
D
Dynamic update
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Zoom in so you can see the hood outer spline which you created
in Section 3. Turn the Curvature Comb Analysis tool ON so you
can visually shape the smoothness of the spline.
4-2
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Step 2 Trim the forward end of the spline to the centerline using
the Trim Curve feature (found on the Edit Curve
toolbar).
TIP For clarity, either Blank the raster images or make Layer
2 invisible during the trim operation.
Trim this
end to the
centerline
Centerline
Hood outer
spline
Step 3 The end slope of the hood outer spline is not correct. If
the curve was mirrored across the centerline, the forward
nose of the snowmobile would come to a point and would
not be aesthetically pleasing. In order to change the end
slope so that there is C2 continuity across the centerline,
you will use the Edit Curve Parameters feature to change
the end slope (by poles) to a vertical slope (90 degrees).
Select this
vertical edge of
the image to
match the end
slope of the
spline
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Check the angle between the edited curve and the vertical line
using Analysis"Angle. If the edit was accomplished on a copy of
the curve, delete the original.
Step 4 Create a 3D intersection curve by combining the 2D
fender highlight spline and the 2D hood outer spline.
Ensure that Associative Output is toggled ON.
Projected curve
Second curve string
4-4
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In this section, the student will create side body surfaces for the
snowmobile hood using curves which were defined in a previous
section. The student will also offset the fender highlight spline and use
the new curve to generate a fender surface. The side body surfaces will
be trimmed to the fender surface in a subsequent lesson.
Next, the student will extrude curves to define the bottom of the
snowmobile and ski well cutout surfaces. The side body surfaces and
lower surface will then be trimmed to the ski well cutout surface.
Forward side
body surface
Bottom surface
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While working this section of the project, the student will use
the following functions:
D
Layer Manipulation
Offset Curve
Surface trim
5-2
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Section string 2
Guide string
(Curve created
in top view)
Section string 1
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nxn Studio
Surface
Step 5 Next, you will create the forward side surface. Using the
nxn Studio Surface feature, select the section strings
shown on the next page.
Make sure the direction arrows are pointing in the same
direction.
Set the First Section String constraint to Curvature (G2)
and select the rear nxn surface (which was created in
Step 3) as the constraint face.
Set the Second Section String constraint to Tangency
(G1) and select the small purple surface as the constraint
face.
5-4
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Purple surface
(constraint face 2)
nxn Surface
(constraint face 1)
Section string 2
Section string 1
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Upper spline
5-6
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Step 2 Using the Offset Curve feature, offset the upper spline
downward by 0.4. Ensure that the direction arrow is
pointing downward.
Original spline
Offset spline
Direction
arrow
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5-8
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Side surface
Side surface
Lower extruded
sheet
Ski well cutout
surface
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5-10
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Step 3 Trim the two side surfaces and the lower extruded sheet
to the ski well cutout surface (as shown below).
What's the difference between using Trimmed Sheet and
Trim Body?
Side surface
Side surface
Lower extruded
sheet
Ski well cutout
surface
Notice translucency
of side surfaces
5-12
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Step 5 Zoom in on the ski well curve. Edit the ski well defining
curve in Real Time and observe the updates to all of the
surfaces. To edit the defining curve, use the Edit Curve
Parameters feature and edit the poles. Why does the
extruded ski well surface update? Why do the two side
surfaces and lower extruded surface update?
Poles
When you are finished editing the ski well cutout spline, use the
Edit Object Display feature to set the translucency of the two
side surfaces back to fully opaque. Which value on the slider
represents fully opaque?
Step 6 Move the ski well cutout surface and its defining curve,
along with the centerline curve, to an unused layer.
Step 7 Make Layer 2 Invisible.
Step 8 Save and close the part.
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5-14
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Bottom surface
While working this section of the project, the student will use
the following functions:
D
Face Blend
Face Analysis-Reflection
Styled Blend
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Trim body
Target sheet
bodies
6-2
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Select bottom
surface as
second face
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Smooth
reflection
lines
Face blend
surface
Non-smooth
transition
6-4
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Step 3 Next, you will use the Edit-Undo feature to delete the
Face Blend created in Step 1. The side and bottom
surfaces should appear as they were before the face blend
was created.
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Smoother transition
Styled blend
surface
Smoother transition
6-6
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In this section, you will create a hood surface for the snowmobile using
a 1x1 Studio Surface. Then you will trim the new hood sheet to a
spline. Finally, you will use the Instance-Mirror Body feature to
mirror the hood surface, side surfaces, bottom surface and blend
through a centerline datum plane.
While working this section of the project, the student will use
the following functions:
D
Surface trim
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Section string
Guide string
Purple reference
surface
7-2
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TIP Use the Trimmed Sheet feature and set Projection Along
to ZC axis. Don't forget to toggle Output Exact Geometry
ON.
Select region to
retain here
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7-4
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Datum plane
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7-6
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In this section, you will complete the surfacing of the snowmobile hood
using either the Section Body-Fillet Bridge or Styled Blend feature.
You will then use the Face Analysis-Reflection tool to evaluate the
smoothness of the surfaces.
While working this section of the project, the student will use
the following functions:
D
Styled Blend
Face Analysis-Reflection
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Edge 1/String 1
Hood surfaces
Middle
surface
Face 2/Wall 2
Face 1/Wall 1
Face 1/Wall 1
Edge 1/
String 1
Edge 2/
String 2
Face 2/Wall 2
Middle surface
Edge 2/String 2
If you created a Fillet Bridge, you may move the Bridge Depth
and Bridge Skew sliders back and forth until you achieve a
shape you like.
8-2
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Middle
surface
Middle
surface
8-4
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Edge 1/String 1
Edge 2/String 2
Face 2/
Wall 2
Face 1/
Wall 1
Face 2/
Wall 2
Edge 2/
String 2
Face 2/
Wall 2
Edge 2/
String 2
Face 2/
Wall 2
Edge 2/String 2
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8-6
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Face Analysis-Reflection
using Scene Images
(Spherical Tubes)
Face Analysis-Reflection
using Scene Images
(Spherical Room)
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8-8
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In this section, you will add a headlight using the Swept feature. You
will then shape the headlight by performing trim and blend operations.
You will unite the two hood surfaces using the Sew feature; then you
will complete the headlight solid using the Extract Geometry feature
and unite with the hood using Patch Body.
While working this section of the project, the student will use
the following functions:
D
Feature Trim
Extract Geometry
Patch feature
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9-1
Section string 1
Guide string
Step 3 Using the Swept feature, choose the section and guide
strings shown above to create the forward portion of the
headlight solid.
9-2
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Step 4 Use the Model Navigator to select the headlight solid just
created and hide the parent curves.
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Guide string
Step 2 Using the Swept feature, choose the section and guide
strings shown above to create the rear portion of the
headlight solid.
TIP Set the Tolerance to zero and the Orientation to Fixed.
Choose Blending Function and set to Linear. Use a Start
Scale of 1.0 and an End Scale of 1.1. Unite the rear
portion with the forward portion, which was created in
Activity 9-1.
9-4
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Extrude these
splines
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9-6
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9-8
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Original hood
surface
(target sheet)
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Seed Face
Step 2 Now you will unite the headlight solid with the sewn hood
surface using the Insert"Feature Operation"Patch
feature. Select the sewn hood sheet as the target body,
then select the extracted headlight solid region as the tool
sheet to patch. If the direction arrow is directed
downward, reverse the removal direction.
9-10
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Tool sheet
Sewn hood
sheet
(target
body)
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9-11
9-12
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In this section, you will begin the process of adding a scoop surface to
the snowmobile hood. You will use a provided offset curve to create a
Studio Surface and project planar hood scoop definition curves to the
hood surfaces. Then you will use the projected curves to create angled
Extension Sheets.
Studio Surface
Provided
offset curve
Angled Extension
sheets
While working this section of the project, the student will use
the following functions:
D
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10
10-1
Curve for
section string
10
10-2
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Original hood
surface
10
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10-3
Studio surface
Original hood
surface
10
10-4
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Studio surface
Curves projected
to original hood
surface
Original hood
surface
10
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Offset Studio
Surface
10
10-6
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Projected curves
TIP For clarity you may want to change the color of the
projected curves so they are easier to differentiate.
10
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choose
Step 1 Using Free Form Feature-Extension
Angled surface. Select the original hood sheet and the
outer projected curve. Set the Length to 2.0 and the Angle
to 70 degrees (in the downward direction).
TIP If the coordinate system shows the 90 degree axis
directed upward and horizontal axis directed rearward,
enter the Angle value as -70 degrees. If the coordinate
system shows the 90 degree axis directed upward and the
horizontal axis directed forward, enter the Angle value as
-110 degrees.
Outer extension
surface
10
10-8
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Inner
extension
surface
Outer extension
surface
Step 3 Move the offset upper 1x1 Studio Surface and provided
offset curve to an unused layer.
Step 4 Save and close the part.
10
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10
10-10
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11
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11
While working this section of the project, the student will use
the following functions:
11-2
Trim features
Edge Blend
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Extract original
hood surface
(not upper
Studio Surface)
Forward green
spline
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11-3
11
11
Extruded trim
sheet
Extracted sheet
Step 4 Trim the extracted sheet to the extruded trim sheet just
created (shown above). Discard the rear portion of the
surface (shown below).
11-4
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11
Step 5 Next, unblank the original hood sheet that was blanked
during the Extract operation. Trim this sheet to the
extruded sheet just created. This time, discard the
forward portion of the surface. You should have a hood
surface that is broken into two portions, using an identical
surface for both.
Move the extruded sheet and its defining green spline to
an unused layer.
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11
Lower edge of
outer extension
surface
NOTE
11-6
Lower edge of
inner extension
surface
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11
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11-7
11
Small purple
sheet
Forward edge of
small purple sheet
Small forward
extracted surface
11-8
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11
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11-9
11
Hood surface
Hood scoop surface
Fillet bridge
surface
11-10
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11
Trimmed
surface
Step 2 Next, trim the hood surface to the hood scoop surface
(shown below). Again, set Projection Along to ZC-axis
and toggle Exact Geometry OFF.
NOTE
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11
Step 3 Trim the small forward hood surface to the hood scoop
(shown below). You may use either Trim Body or
Trimmed Sheet for this operation.
TIP If you use the Trim Body feature, make sure that the
direction vector is directed downward (to discard the
portion of the surface which is located under the hood
scoop forward edges.
11-12
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Step 4 Finally, trim the hood scoop surface to its edges" shown
below. These edges are the intersections of the hood
scoop surface with the forward and rear hood surfaces.
TIP For this application, you may want to use the Trimmed
Sheet feature. Remember to set the Projection Along to
ZC-axis and toggle Output Exact Geometry OFF. In this
instance, it may be helpful to toggle the filter to Edges
when attempting to select the four edges of the hood
scoop.
Hood scoop
edges
Step 5 Sew all the hood surfaces together (rear hood surface,
forward hood surface, hood scoop surface, and hood
scoop center surface).
Select the rear hood surface as the target sheet and the
remaining surfaces as the tool sheets.
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11
11
Step 6 Create a blend between the hood scoop surface and the
hood surface. Use either Styled Blend or Edge Blend and
use a radius value of approximately 0.25.
If using Edge Blend, toggle Add Tangent Edges ON.
11-14
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In this section, you will complete the snowmobile hood using the
Model Navigator. Then you will create a windscreen for the
snowmobile. Finally, you will trim the snowmobile hood to a trim
sheet, which will be shaped using Transform Sheet.
12
While working this section of the project, the student will use
the following functions:
D
Model Navigator
Styled Blend
Transform Sheet
Enlarge Sheet
Trim Sheet
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12
Step 2 First Unblank All of Part. Then use the Model Navigator
to make the PATCH feature the Current Feature. You
went back in time" in Section 10 to make an earlier
created feature the current feature. Then you added
several new features (the hood scoop surfaces). Now,
when you highlight the PATCH feature as the current
feature, there is geometry which is not up to date.
Step 3 Use Edit During Update to update the outdated
geometry. Choose Edit, then Edit Parameter; then choose
Replace First Set of Faces. Select the four faces of the
hood (shown below).
Add hood faces
12-2
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Step 4 Next, choose Curve on First Set of Faces and select the
four edges of the hood (shown below).
Add hood
edges
12
Add hood
edges
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12
12-4
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Second set
of faces
(three
surfaces)
12
Second set of
solid edges (three
curves)
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12
Step 3 Move the three small purple surfaces and defining curves
to an unused layer.
12-6
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Step 4 Make Layer 11 Selectable. You will see the head and body
of the racer and line of sight vision lines over the
windshield. This is an ergonomic check that the racer has
adequate line of sight vision over the as-designed
windscreen.
12
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12
Trim sheet
12-8
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12
Translated position
Original position
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12-9
Step 3 Since you will trim the snowmobile hood surfaces to the
trim sheet, the trim sheet must be larger than the hood
surfaces. If the trim sheet is not larger than the hood
surfaces, you will enlarge the trim sheet using Enlarge. If
the trim sheet is larger than the hood surfaces, advance to
the next step.
TIP When using the Enlarge feature, set the Type to Linear
and toggle ALL ON. Enlarge the sheet in all directions so
that it is larger than the snowmobile hood surfaces.
12
Enlarged sheet
12-10
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Step 4 Now you will trim the snowmobile hood surfaces to the
enlarged trim sheet. After trimming, make Layers 10, 11,
12 and 202 Invisible. Also, move the enlarged trim sheet
to an unused layer.
12
Enlarged sheet
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12
12-12
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13
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Add lighting
13
13-2
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13
TIP After experimenting for a while, you may want to set the
hood surface Material to Plastic-Green. For the
windscreen, you can try setting the Material to
Glass-Plexiglass and the Texture to Solid Grid or
Smooth.
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13
13-4
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13
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13-5
13
13-6
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