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This article explores the emergence and significance of printed game boards in Rome at the turn of the seventeenth century. These objects constitute an important and overlooked visual and material aspect of a pervasive culture of gaming... more
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      HistoryCultural HistoryPrint CultureGame studies
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      Digital LiteracyVideo GamesSocial MediaWeb
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      Ancient Egyptian ReligionEgyptologyEgyptian Art and ArchaeologyEgyptian Archaeology
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      Video GamesGambling StudiesGamingOnline Gaming Addiction
High concept document of this game I'm working on
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    • Gaming
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      ArtPervasive GamingPerformanceEdutainment
With the rise of female games, marketers wish to establish if their spending budget on in-game advertising is an efficient scheme of reaching the target audience. The aim of the dissertation was to find out if there is an opportunity for... more
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      BusinessMarketingAdvertisingGaming
Over the past decade there has been a substantial revolution in the gaming industry. Add the word “motion”, and you are all set. This seems to be the age of motion gaming where you want to be part of the real action and not some bystander... more
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      Online GamingGamingOnline Gaming AddictionSocial Gaming
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      Mobile TechnologyGame DesignVideo Games and LearningVideo Games
As an emergent medium capable of telling complex stories, the video game gives us unique insight and challenges to established critical theory. This chapter will examine the ways ‘the gaze' is expressed and utilized in video games,... more
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      Serious GamesPolitical ScienceVideo Games and LearningVideo Games
In the 1960s and 70s, videogames emerged as a new form of software technology which allowed people to experience innovative ways of playing games in a virtual context via a controller and a screen. Ever since, the gaming industry has... more
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      SociologyCultural StudiesGame TheoryAnthropology
A manifesto is always political in nature. The goal is not to politely ask for change, nor necessarily to aggressively demand it, only to show a new path that leads to a better future than the course currently plotted. Change will always... more
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      Serious GamesVideo GamesGame Based LearningDigital Games
This presentation was designed for the EU's Joint Research Centre Knowledge for Growth (KfG) Unit. It provides an overview of recent foresight gaming projects undertaken by CPPFS and HRCFS in Hawaii, Singapore, Tonga, Macedonia, and... more
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      Serious GamesStrategic ForesightGame Based LearningSerious Gaming
The National Collegiate Athletic Association (NCAA) is considering the adoption of e-sports (i.e., organised competitive video gaming), which could be considered a radical innovation as it deviates in many areas from traditional sports... more
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      MarketingSport PsychologyGame studiesTechnology
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      PhilosophyPosthumanismGaming
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary... more
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      Multiplayer Online GamesOnline GamingGaming
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      New MediaMobile TechnologyEmbodimentUser Interface
If you’ve ever wondered how to properly configure your Xbox 360 for HDMI output, this is the guide for you.
Last updated 24 September 2015.
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      VideoVideo GamesVideo Game Development and ProductionVideo Game
The study aims to reveal the need to propose a digital network where entrepreneurs can disseminate their skills achieved beyond formal and normative education. The general objective is to design a gamification platform based on... more
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      EntrepreneurshipSocial EntrepreneurshipGamingGamification
This piece is a personal observation focused on specific features concerning the character design in "Persona 5."
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      Visual StudiesVideo GamesCharacter DesignPop Culture
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      HistoryPsychologyCognitive PsychologyTeaching and Learning
How To Download Gameloop PUBG MOBILE Emulator | Gameloop
https://www.gameloop.me/

Gameloop is a New Version of Tencent Gaming Buddy. You can Play Free Fire on Tencent Gameloop and Pubg mobile on PC
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      Video GamesVideo Game Development and ProductionGamingPUBG Mobile
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      TechnologyVisual ArtsGamingAdvergames
The average Hardcore ΜΜORPG Gamer (HCG) has an equally strong feeling of two realities, that is, the in-game reality and the out-of-game reality, albeit with more effective expression of cognitive and social skills as well as with better... more
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      Internet StudiesThe InternetMMORPGOnline Gaming
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      Computer ScienceAnimationGamingOlympic Games
This article explores the world-building activities of players of the tabletop game Blood Bowl—a game that parodies American Football within a fantasy setting. It utilizes a ritual framework to focus on players’ activities relating to the... more
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      Cultural TheoryCommunityErving GoffmanBoard Games
Problematic gaming has become an emerging global health issue. Formal recognition of gaming disorder in the ICD-11 is a new opportunity for the discipline to conduct further investigation concerning the psychological consequences of... more
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      PsychologyCognitive ScienceGamingValidation
In the 2000s, governments in the UK, particularly in England, developed a system of governance of public services that combined targets with an element of terror. This has obvious parallels with the Soviet regime, which was initially... more
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      Performance MeasurementGamingNatural experimentTargets
English: The article tries to analyze gamers as a social group in Poland. That group has been stigmatized and partly excluded, which led to it's withdrawal to privacy and lack of presence in public. Author attempts to analyze the change... more
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      Video GamesSportsGamingOtherness
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      Political EcologyScience Fiction and FantasyGamesGaming
Want to know the ins and outs of how to get started on OSRS? Check out this handy beginner's guide for all things OSRS and OSRS gold to find out!
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      Game TheorySerious GamesVideo Games and LearningComputer Games Technology
Cloud gaming is an umbrella term used to describe a form of online game distribution. Cloud gaming or gaming on demand, is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and... more
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      Distributed ComputingCloud ComputingGaming
Douglass, William A. & Pauliina Raento (2004). The tradition of invention. Conceiving Las Vegas. Annals of Tourism Research 31: 1, 7-23. Praised as the architectural icon of the contemporary world and the emblem of postmodernism, yet... more
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      Tourism StudiesPlace promotion and marketingPlace and IdentityGambling Studies
Storia, basi scientifiche, ricerche e psicologia della gamification, utilizzata con successo per sviluppare competenze come pensiero critico e creativo, pensiero computazionale, capacità di collaborazione. "In tutto ciò che devi far, il... more
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      Serious GamesProblem SolvingGamingGamification
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy... more
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      EducationHigher EducationLearning and TeachingVideo Games and Learning
Existing theory posits that ease of use is a fundamental driver in marketing related technology, such as computer games, of usage and purchase by users. However, there is no empirical evidence to support this proposition. Therefore, this... more
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      Consumer BehaviorGamingSELF CONGRUITY AND BRAND PERSONALITYConsumer Purchase Decisions
This study asks: what counts as writing in a Web 2.0 environment? How do the vocabularies, functionalities, and organizing structures of Web 2.0 environments impact our understanding of what writing is in these spaces and how that writing... more
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      Web 2.0Electronic LiteratureWritingComics and Graphic Novels
This paper focuses on the portrayal of gender in the story of “Magic: The Gathering” card game. Recently, growing focus on the story itself has been accompanied by a notable shift in the way characters of different genders have been... more
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      Gender and SexualityGender EqualityLGBT LiteratureScience Fiction and Fantasy
This article presents the category of emersion in videogames. The author of this article understands emersion as an experience of such elements of a game that weaken the impression of non-mediated participation in events presented in the... more
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      Human Computer InteractionGame studiesMedia StudiesNew Media
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      MarketingInformation TechnologyWeb 2.0Educational Technology
We are surrounded these days by endless digital online content that interprets historical and/or archaeological materials for the general public. From 3D immersive historical recreations , to photogrammetry models of excavation blocks, to... more
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      ArchaeologyVirtual RealityGamingPublic Education
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that LB... more
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      AddictionMental HealthGamingGambling
Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing programmes of study which aim to satisfy... more
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      EducationHigher EducationLearning and TeachingVideo Games and Learning
Individuals tend to compare themselves with others, and the results of these self-evaluations influence subsequent performance. When individuals perceive an advantage over their rivals (challenge-type response), they achieve higher levels... more
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      Social PsychologyPsychophysiologyVideo GamesSocial Psychophysiology
Les figures de Geeks ou No Life s’invitent quotidiennement dans les médias, à l’école ou dans les échanges familiaux. En passe de devenir le premier loisir domestique à travers le monde, le jeu vidéo marque une rupture culturelle et... more
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      SociologyAnthropologyDigital HumanitiesEthnography
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      MusicMusicologyVideo Games and LearningVideo Games
Following the modern era, duel career couples (DCC) is increasing instant of traditional marriage with the evolution of woman empowerment in Bangladesh. So the study is to explore the work life balance of duel career couples to view the... more
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      BusinessManagementPsychologyEconomics
In this chapter, I present an analysis of a group of boys in upper secondary school who are poor readers in Norwegian as their first language (L1), but good readers in English as the second language (L2); a highly unusual combination.... more
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      LiteracyTeaching English as a Second LanguageEnglish languageReading Habits/Attitudes