Serious Games
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Recent papers in Serious Games
Die enge Verbindung von Spielen und Lernen geht evolutionsgeschichtlich der Ausbildung menschlichen Lebens voraus. Mit der Digitalisierung erreicht sie nun ganz neue Qualitäten: Computerspiele treten in Konkurrenz zu den älteren... more
For medieval Icelanders, horses were among the most important animals. It should come as no surprise, as they were used for transport, in pagan rites (hippomancy, funerals, sacred horses), eating, and also for sports. These sports were... more
Negli ultimi anni il videogioco ha raggiunto una maturità che viene oggi riconosciuta sempre più anche a livello istituzionale e che gli ha permesso di entrare nelle scuole e nei musei. La musealizzazione del videogioco propone una serie... more
In videogames, classical buildings and objects are usually tarnished and collapsed. This chapter surveys how different styles of videogame from the 1980s to the 21st century depict antiquity. Four versions can be identified: its original... more
Pervasive games defy Johan Huizinga’s classic definition of play as being something “outside ‘ordinary life’” with its “own proper boundaries of time and space according to fixed rules and an orderly manner” (Huizinga, 1955, p.13).... more
Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from... more
Public consultation and engagement on housing development and neighbourhood change can be so controversial and at times alarmist such that NIMBY (“Not in my back yard”) and even the more extreme BANANA (“Build absolutely nothing anywhere... more
A game fusing the real neighorhood Liberdade in São Paulo - Brazil, and a virtual interactive 3d platform.
Internet es un espacio de aprendizaje que fomenta nuevas prácticas educativas en las cuales el uso de los medios de comunicación se vuelve una forma de alfabetización. Los alumnos del siglo XXI han crecido con Internet, con nuevos medios... more
Based on preliminary research, game-based treatments appear to be a promising approach to post-traumatic stress disorder (PTSD). However, attitudes toward this novel approach must be better understood. Thus, the objective of this study... more
In the coming decades, the platforms and formalisms scholars employ to display, transform, and transmit information will continue to evolve. Innovations in information management did not stop with the codex. They will not stop with the... more
Due to the increasing life expectancy in the world, the number of elderly people is also augmenting. Thus, society will have to offer more and more products and services that meet the specific needs and desires of these people, who seek... more
Japan is a super-aging society, one marked by a steadily silvering population and shrinking birthrates. Social effects range from a decline in intergenerational homes to new tensions between the generations as elders delay retirement or... more
As a sign of the maturing game medium, critical games have grown to provide meaningful critique. Where once a critic might write an article, some have taken to making critical games. These games critique the conventions of digital... more
The Occupy Istanbul game engages several topics pertaining to the relationship of the individual and the political sphere, including civic obedience, resistance against state power and citizen media. The project allows players to develop... more
Diese schriftliche Arbeit habe ich als meine Vertiefungsarbeit in meinem ersten Nebenfach Informatik unter der Betreuung von Prof. Hilty im Fachbereich Informatics and Sustainability Research geschrieben und sie widmet sich dem Thema... more
Game online (disponível até 2021) + Site de Apoio ao Educador - Resultado de projeto com Ceart/UDESC, selecionado no Edital Universal CNPq, para re-design de jogo recomendado pela Secretaria de Educação Básica do Ministério da Educação,... more
Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and skills development across multiple domains, including specifically educational enhancement. ‘How To Fail Your... more
Teaching computer science, algorithms and other programming subjects can be stressing and difficult. Students motivation might drop due to the difficulty of learning how to program. To deal with this matter, this paper presents Wanda, a... more
The education on the software engineering discipline is based on the use of models that provides assistance to the management and development of software project. SERPG (Software EngineeringRole-playing Game) appears as a pedagogical... more
As serious games are emerging as a new educational paradigm, it is increasingly important to understand how to integrate educational content into the games, and what elements of the game make learning more effective. This research... more
As an emergent medium capable of telling complex stories, the video game gives us unique insight and challenges to established critical theory. This chapter will examine the ways ‘the gaze' is expressed and utilized in video games,... more
This presentation was designed for the EU's Joint Research Centre Knowledge for Growth (KfG) Unit. It provides an overview of recent foresight gaming projects undertaken by CPPFS and HRCFS in Hawaii, Singapore, Tonga, Macedonia, and... more
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles... more
Abstract In Digital Game-Based Learning (2007), Marc Prensky defines the generation as " digital natives " , who spent time using computers and smart-devices and grew up mostly in a human-computer interaction. In addition, Prensky claims... more
Ülkemizde her on yılda büyük bir sıçrama ile yükselen dijital oyun dünyası, sadece kodlamadan ve programlamadan ibaret değil. Bu bağlamda 90’lı yıllardan buyana başta Amerika ve Avrupa olmak üzere akademik bir çalışma alanı olarak ortaya... more
This paper proposes the interpretation of video games as discourse (in the explanation of discourse commonly used in linguistics and studies of natural language, not as understood in semiotics or cultural studies) to explore further the... more
Os métodos tradicionais de ensino, focados no educador, giz e quadro negro, cada vez mais dão lugar às inovações e às novas tecnologias, como os jogos eletrônicos educativos. Com este intuito, o presente artigo propõe o desenvolvimento de... more