Papers by Francesca Pozzi
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Nowadays, technologies play a key role in educational research processes, especially in the conte... more Nowadays, technologies play a key role in educational research processes, especially in the context of complex designs or integrative perspectives (qualitative and quantitative). Affordances provided by new tools and technological devices are constantly impacting the way educational research is carried out. Consequently, this growing importance (and dependence on) technology for educational research calls for a deeper reflection, not only about its clear benefits, but also about its potential drawbacks and limitations. This paper explores this tension in a specific mixed-methods research design aimed at understanding the barriers preventing the adoption of Learning Design (LD) tools/methods, a significant problem in the research field of Technology Enhanced Learning (TEL). Different actors (teachers and researchers) were involved in the research design, which included a systematic literature review, a Delphi study and a case study. Such an articulated design required the adoption of...
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Technology, Pedagogy and Education
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British Journal of Educational Technology
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Ectel, 2009
... common to adopt “techniques” or “scripts” with the aim of providing a structure to activities... more ... common to adopt “techniques” or “scripts” with the aim of providing a structure to activities, so as to foster collaboration and exchange (Kanuka & Anderson, 1999; Dillenbourg 2002; Hernández-Leo et al., 2005; Persico & Sarti, 2005; Jaques & Salmon, 2007; Fischer et al., 2009). ...
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Innovations in Education and Teaching International, Mar 20, 2007
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Ifip Tc3 Publications, 2002
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Innovations in Education and Teaching International, 2007
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Computers & Education
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Recenti studi mettono in luce che, a causa dei rapidi cambiamenti che caratterizzano la nostra so... more Recenti studi mettono in luce che, a causa dei rapidi cambiamenti che caratterizzano la nostra società, il mondo della scuola, spesso basato su modelli e concetti ormai obsoleti, deve flessibilizzarsi e aprirsi al cambiamento. Su queste ipotesi, il progetto ha mirato a costruire un sistema pan-europeo, chiamato U-learn.it, in grado di favorire l’aggregazione di questi docenti pionieri in comunità di pratica e di stimolare quindi la circolazione dell’innovazione all’interno del sistema scolastico. In quest’articolo viene proposta una definizione di comunità di pratica nel contesto educativo; inoltre vengono illustrate le strategie adottate nel progetto ULEARN per stimolarne la creazione. Infine vengono proposte alcune riflessioni sulle possibilità di sviluppo di tale comunità e le condizioni per mantenerla nel tempo.
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Il progetto GE8 nasce in occasione dell’evento del G8 a Genova, sollecitato da una duplice esigen... more Il progetto GE8 nasce in occasione dell’evento del G8 a Genova, sollecitato da una duplice esigenza contenutistica e metodologica. Riguardo ai contenuti, GE8 vuole dare ai giovani delle scuole medie superiori strumenti di indagine, riflessio- ne e produzione dell’informazione, basati sulle ICT, perché essi possano riflettere ed esprimersi su quei temi della globaliz- zazione, che li riguardano più da vicino e che più influenzeranno la loro vita. Dal punto di vista metodologico GE8 vuole mostrare come le nuove tecnologie dell’informazione e della comunicazione (ICT) consentano di realizzare a scuola percorsi di innovazione basati su processi di apprendimento collaborativo, prendendo spunto da temi di attualità emergenti dal territorio, in cui opera la scuola. Questo articolo presenta i presupposti teorici del progetto dal punto di vista dell’innovazione scolastica e del ruolo delle nuove tecnologie, descriveremo poi l’intera esperienza e infine discuteremo i primi risultati.
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Focusing on the European situation regarding the teachers competencies in ICT for Education that ... more Focusing on the European situation regarding the teachers competencies in ICT for Education that emerge from teacher training processes, this paper provides a general approach to the differences between national practices.
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School innovation requires changes in aims, curricula, ways of learning, school buildings and org... more School innovation requires changes in aims, curricula, ways of learning, school buildings and organisation, equipments, learning materials, teachers, etc.: in other words, it is a holistic process affecting all the components of the school system. In this process, a key role is played by the teachers, especially early adopters of innovation, herein called "pioneer teachers", those on which the dissemination of innovation mainly relies. Carreid put in the context of the European programme called "eLearning initiative", ULEARN was aproject whose main aim was to create conditions favouring the birth of communities of pioneers teachers at national and international level.
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The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable plat... more The main objective of the EU FP7 ICT i-Treasures project is to build a public and expandable platform to enable learning and transmission of rare know-how of intangible cultural heritage. A core part of this platform consists of game-like applications able to support teaching and learning processes in the ICH field. We have designed and developed four game-like applications (for Human Beat Box singing, Tsamiko dancing, pottery making and contemporary music composition), each corresponding to one of the ICH use cases of i-Treasures project. A first preliminary version of these applications is currently available for further validation, evaluation and demonstration within the project. We have encountered a number of issues, most of which derive from the peculiarities of the ICH domains addressed by the project, and many have already been resolved. The evaluation results are expected to lead to further optimization of these games.
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he paper draws on the i-Treasures project, an Integrated Project co-financed by EU under the ICT ... more he paper draws on the i-Treasures project, an Integrated Project co-financed by EU under the ICT theme (Information and Communication Technologies) of the FP7 (7th Framework Program), which deals with the use of advanced ICT technologies in the field of Intangible Cultural Heritage (ICH) education. The project aims at going far beyond the mere ICT-enhanced dissemination; rather it is meant to support the learning and passing down of the rare know-how behind the various ICHs by means of cutting edge ICT and sensor technologies. In doing so, it focuses on four use cases: a) Rare Traditional Songs, b) Rare Dance Interactions, c) Traditional Craftsmanship and d) Contemporary Music Composition. An open and extendable platform is being developed, which provides access to rare ICH resources and offers a dedicated Learning Management System, able to sustain innovative teaching and learning practices in ICH education
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The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultu... more The paper deals with the adoption of Serious Games (SGs) in the specific area of Intangible Cultural Heritage Education (ICH). The transmission of some cultural expressions, like rare traditional singing or dancing, is more related to the acquisition of procedural knowledge (i.e. how to perform some tasks, like a dance step) rather than to declarative knowledge (i.e. knowledge that can be declared or stated through words or symbol systems, e.g. music notation). Coherently, so far knowledge in these areas has been transmitted mainly by observation or imitation of experts/performers in real contexts. Grounded on the research results in Game Based Learning and on the opportunity offered by cutting-edge sensor technologies, the i-Treasures project exploits the interesting potential of Serious Games in the ICH field. As a matter of fact, the capacity of games to train motor skills and to support sensorimotor learning, together with their ability to enhance engagement and motivation, are ...
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Papers by Francesca Pozzi