Skip to main content
    • by 
    •   8  
      Teaching English as a Second LanguageSecond Language AcquisitionComputer Assisted Language LearningSerious Games
In this article, based of qualitative methodology, was carried out the analysis of the content dynamics of communicative interactions in online games is. The article considers the motivation for communication in the game and also... more
    • by 
    •   5  
      Qualitative methodologyMultiplayer Online GamesMassive Multiplayer Online Games (MMOG)компьютерные игры
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
    • by 
    •   43  
      SemioticsCultural HistoryCultural StudiesGame Theory
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary... more
    • by 
    •   3  
      Multiplayer Online GamesOnline GamingGaming
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs,... more
    • by 
    •   17  
      PsychologyCognitive ScienceInstructional DesignEducational Technology
Por meio da compreensão do ativismo de fãs como uma forma de resistência cotidiana cultural, econômica e criativa, o objetivo deste capítulo busca problematizar as relações entre participação, resistência e consumo de fãs do jogo on-line... more
    • by 
    •   52  
      Game TheoryGame studiesPolitical ParticipationPolitical Theory
    • by 
    •   20  
      Social NetworksHuman FactorsMultiplayer Online GamesSocial Media
Want to know the ins and outs of how to get started on OSRS? Check out this handy beginner's guide for all things OSRS and OSRS gold to find out!
    • by 
    •   20  
      Game TheorySerious GamesVideo Games and LearningComputer Games Technology
    • by 
    • Multiplayer Online Games
Mit dieser aus einer Magisterarbeit hervorgegangenen Arbeit fokussiert Stephan Schwingeler eine interdisziplinär angelegte bildtheoretische Fragestellung auf die Konzepte Raum und Perspektive im Computerspiel.
    • by 
    •   39  
      SemioticsCultural HistoryCultural StudiesComputer Graphics
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
    • by 
    •   99  
      Game TheoryGame studiesThe VirtualWorld-Game-Simulation-Reality Continuum--gradual steps of added reality/imaginationVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artwork
Multiplayer Online Battle Arena (MOBA) games are among the most played digital games in the world. In these games, teams of players fight against each other in arena environments, and the gameplay is focussed on tactical combat. In this... more
    • by  and +1
    •   4  
      Data MiningVideo GamesMultiplayer Online GamesPlayer modelling
The popularity of multiplayer online games has nowadays reached millions across the globe capturing the attention of both researchers and practitioners. Unfortunately, this kind of applications has still to deal with the limitations... more
    • by 
    •   2  
      Multiplayer Online GamesHolistic Approach
Two Chapters in this book - Chapter 2: “Never Such Innocence Again”: War and Histories in World of Warcraft. This chapter examines the treatment of warfare in (vanilla) World of Warcraft, tracing the ways in which early discourses of... more
    • by 
    •   6  
      Game studiesMedia StudiesNew MediaPerformance Studies
About the Book Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive,... more
    • by  and +1
    •   6  
      Video GamesMultiplayer Online GamesSocial MediaComputer Games
Toxic behavior is pervasive in every online environment and consists of verbal expressions and behaviors that serve to destabilize groups. Studies have documented antisocial behavior and toxic speech in most digital platforms (O’Sullivan... more
    • by 
    •   5  
      Computational LinguisticsMultiplayer Online GamesHate SpeechCorpus Linguistics
    • by 
    •   7  
      Multiplayer Online GamesMobile ComputingMixed RealityVirtual Reality
    • by 
    •   2  
      Game studiesMultiplayer Online Games
This thesis is based on an empirical study of the BBC’s Muddle Earth multiplayer online game. It is a study of game production in the context of cross-media strategies, and follows the adaptation journey of the Muddle Earth IP from a... more
    • by 
    •   16  
      Cross-Media StudiesNarrativeGame DesignVideo Games
This article examines the democratic potential of online communities by investigating the influence of network heterogeneity on social tolerance in an online gaming environment. Online game communities are potential sources of bridging... more
    • by 
    •   6  
      Social CapitalMultiplayer Online GamesToleranceMassive Multiplayer Online Games (MMOG)
The present study aims at examining in-game language usages of students playing online games. It was conducted with the case study design of the qualitative research methods. The study group consisted of 10 participants who were... more
    • by 
    •   19  
      Second Language AcquisitionLanguage AcquisitionVideo GamesEnglish
    • by 
    •   16  
      Practice theoryTechnocultureEthnographyPlay
    • by 
    •   4  
      Game studiesMultiplayer Online GamesRole Playing GamesCollectible card games
    • by 
    •   7  
      Second Language AcquisitionComputer Assisted Language LearningSerious GamesMultiplayer Online Games
Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these... more
    • by 
    •   3  
      EthicsVideo Game DesignMultiplayer Online Games
Il contributo descrive la particolare tipologia di narrazione collettiva realizzata nei Giochi Di Ruolo (GDR) testuali, i cui partecipanti si ritrovano online per raccontare e vivere una storia: all'interno di una chat ogni utente... more
    • by 
    •   10  
      Digital LiteracyDigital LiteratureMultiplayer Online GamesComputer-Mediated Communication (CMC)
    • by 
    •   99  
      Cultural StudiesMedia SociologySocial TheoryGame Theory
How do social ties in online worlds evolve over time? This research examined the dynamic processes of relationship formation, maintenance, and demise in a massively multiplayer online game. Drawing from evolutionary and ecological... more
    • by 
    •   4  
      Computational SociologySocial NetworksMultiplayer Online GamesBig Data
Summary: Background and aims: Our primary goal was to determine and compare the anger expression strategies used by players of the two most popular online games, League of Legends and Fortnite Battle Royale, as well as those used by... more
    • by  and +1
    •   18  
      PsychologyPsychiatryCommunicationAnger
Roblox is a famous gaming stage where individuals can get the best experience while playing the game. This play station contains numerous flexibilities. On this stage, the client can make their own games with different ideas and those... more
    • by 
    •   2  
      Multiplayer Online GamesOnline Gaming Addiction
Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze: Studia przypadków to zbiór studiów poświęconych zarówno teoretycznemu, jak i praktycznemu wymiarowi badania gier cyfrowych. Centralny punkt zainteresowania tej książki... more
    • by  and +1
    •   19  
      Game TheoryVideo GamesMultiplayer Online GamesDigital Games
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
    • by 
    •   32  
      Game TheoryGame studiesVirtual Reality (Computer Graphics)Virtual Environments
Online games are increasingly popular and present in people's lives, especially those of young adults. The literature indicates that the excessive use of online games by young adults can bring several losses such as the weakening of their... more
    • by 
    •   19  
      PsychologyCognitive PsychologySocial PsychologyVideo Games
    • by 
    •   12  
      Computer ScienceGame TheoryMultiplayer Online GamesInvestments
The paper makes some remarks about the language variety spoken and written in online gaming communities through a quantitative analysis of the lexicon composition, subsequently discussing the role of common words, toponyms, and... more
    • by 
    •   9  
      Computer-Mediated CommunicationMultiplayer Online GamesThe InternetVideogames
In order to fully understand and interpret gamers’ behavior it is important that we investigate long-term user experience. When taking such a focus, we shed light on how the user experience and relationship with a system/product evolves... more
    • by 
    •   2  
      User Experience (UX)Multiplayer Online Games
    • by 
    •   20  
      Discourse AnalysisSocial NetworkingSoftware TestingVideo Games
This ethnographic study examines the belief system, social and political organization of Gaiscíoch, an online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It... more
    • by 
    •   14  
      Game studiesOnline CommunitiesVideo GamesMultiplayer Online Games
    • by 
    •   4  
      Game studiesMultiplayer Online GamesDigital GamesVirtual Worlds
Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new opportunities for advancing our understanding of the relationship of games to society. The author offers a new approach... more
    • by 
    •   10  
      TechnocultureEthnographyDigital MediaVideo Games
Most game studies research on ethics and games examines the ways games encode, express, and encourage ethical reflection and ideas through their systems, mechanics, and representational elements. However, not much attention has been paid... more
    • by 
    •   13  
      PhilosophyGame studiesSerious GamesGame Design
Though video games have become increasingly popular among female players, competitive game genres are still dominated by male players. Research has explored the factors influencing male and female participation in competitive games, but... more
    • by  and +2
    •   6  
      Multiplayer Online GamesGender stereotypesLolLeague of Legends
    • by  and +2
    •   2  
      Human Computer InteractionMultiplayer Online Games
In recent years, there has been a great deal of research and pedagogical experimentation relating to the uses of technology in second and foreign language education. The majority of this research has usefully described and examined the... more
    • by 
    •   8  
      Information TechnologySecond Language AcquisitionMultiplayer Online GamesApplied Linguistics
Trabalho de Conclusão de Curso (TCC) que investiga como se dá a relação dos jogadores com os jogos através de um Estudo de Caso do League of Legends. Com isso, busca-se entender as práticas de consumo dos jogadores e entender como a... more
    • by 
    •   23  
      Game studiesVideo GamesConsumerismFan Studies
Stereotypical portrayals of race are common in many modern video games. However, research on games and game environments has often overlooked race as an important consideration when evaluating games for their educational potential. This... more
    • by 
    •   28  
      Sex and GenderSocial SciencesTechnocultureVirtual Environments
Abstrak Pada penelitian terpisah, penulis merancang sebuah sarana berupa MOBA Game Center yang merupakan fasilitas bagi pemain game online, tempat konsultasi para orang tua yang mengikuti perkembangan permainan game online anak-anak... more
    • by 
    •   2  
      Multiplayer Online Gamesspecial furniture design
Tesis doctoral Cum Laude - Universidad Autónoma de Barcelona. Esta tesis trata precisamente sobre cómo interactúan diferentes factores. Se estructura en tres partes diferenciadas. En la primera parte de la tesis, se establece el marco... more
    • by 
    •   49  
      Game TheoryCommunicationGame studiesDesign
    • by 
    •   12  
      Game studiesSerious GamesVideo Games and LearningVideo Games
    • by 
    •   15  
      Multiplayer Online GamesDivision of laborActivity TheoryDigital Games