Multiplayer Online Games
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Recent papers in Multiplayer Online Games
In this article, based of qualitative methodology, was carried out the analysis of the content dynamics of communicative interactions in online games is. The article considers the motivation for communication in the game and also... more
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary... more
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs,... more
Por meio da compreensão do ativismo de fãs como uma forma de resistência cotidiana cultural, econômica e criativa, o objetivo deste capítulo busca problematizar as relações entre participação, resistência e consumo de fãs do jogo on-line... more
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Mit dieser aus einer Magisterarbeit hervorgegangenen Arbeit fokussiert Stephan Schwingeler eine interdisziplinär angelegte bildtheoretische Fragestellung auf die Konzepte Raum und Perspektive im Computerspiel.
This book is about the three identities of the videogame, the gamer, and Game Studies. I write that there are no definitive truths but rather discourses and constructions; ideas, actions, beliefs, and practices related to videogames are... more
The popularity of multiplayer online games has nowadays reached millions across the globe capturing the attention of both researchers and practitioners. Unfortunately, this kind of applications has still to deal with the limitations... more
Two Chapters in this book - Chapter 2: “Never Such Innocence Again”: War and Histories in World of Warcraft. This chapter examines the treatment of warfare in (vanilla) World of Warcraft, tracing the ways in which early discourses of... more
Toxic behavior is pervasive in every online environment and consists of verbal expressions and behaviors that serve to destabilize groups. Studies have documented antisocial behavior and toxic speech in most digital platforms (O’Sullivan... more
This thesis is based on an empirical study of the BBC’s Muddle Earth multiplayer online game. It is a study of game production in the context of cross-media strategies, and follows the adaptation journey of the Muddle Earth IP from a... more
This article examines the democratic potential of online communities by investigating the influence of network heterogeneity on social tolerance in an online gaming environment. Online game communities are potential sources of bridging... more
The present study aims at examining in-game language usages of students playing online games. It was conducted with the case study design of the qualitative research methods. The study group consisted of 10 participants who were... more
Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these... more
Il contributo descrive la particolare tipologia di narrazione collettiva realizzata nei Giochi Di Ruolo (GDR) testuali, i cui partecipanti si ritrovano online per raccontare e vivere una storia: all'interno di una chat ogni utente... more
How do social ties in online worlds evolve over time? This research examined the dynamic processes of relationship formation, maintenance, and demise in a massively multiplayer online game. Drawing from evolutionary and ecological... more
Roblox is a famous gaming stage where individuals can get the best experience while playing the game. This play station contains numerous flexibilities. On this stage, the client can make their own games with different ideas and those... more
In this article I propose an approach to a new model of audiovisual representation call virtual playful (MRVL). For this, I rely in part on modeling that focuses on Hollywood cinema, proposed by Jesús González Requena. But, because the... more
Online games are increasingly popular and present in people's lives, especially those of young adults. The literature indicates that the excessive use of online games by young adults can bring several losses such as the weakening of their... more
The paper makes some remarks about the language variety spoken and written in online gaming communities through a quantitative analysis of the lexicon composition, subsequently discussing the role of common words, toponyms, and... more
In order to fully understand and interpret gamers’ behavior it is important that we investigate long-term user experience. When taking such a focus, we shed light on how the user experience and relationship with a system/product evolves... more
This ethnographic study examines the belief system, social and political organization of Gaiscíoch, an online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It... more
Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new opportunities for advancing our understanding of the relationship of games to society. The author offers a new approach... more
Most game studies research on ethics and games examines the ways games encode, express, and encourage ethical reflection and ideas through their systems, mechanics, and representational elements. However, not much attention has been paid... more
In recent years, there has been a great deal of research and pedagogical experimentation relating to the uses of technology in second and foreign language education. The majority of this research has usefully described and examined the... more
Trabalho de Conclusão de Curso (TCC) que investiga como se dá a relação dos jogadores com os jogos através de um Estudo de Caso do League of Legends. Com isso, busca-se entender as práticas de consumo dos jogadores e entender como a... more
Stereotypical portrayals of race are common in many modern video games. However, research on games and game environments has often overlooked race as an important consideration when evaluating games for their educational potential. This... more
Abstrak Pada penelitian terpisah, penulis merancang sebuah sarana berupa MOBA Game Center yang merupakan fasilitas bagi pemain game online, tempat konsultasi para orang tua yang mengikuti perkembangan permainan game online anak-anak... more
Tesis doctoral Cum Laude - Universidad Autónoma de Barcelona. Esta tesis trata precisamente sobre cómo interactúan diferentes factores. Se estructura en tres partes diferenciadas. En la primera parte de la tesis, se establece el marco... more