Michael Perez
Florida Atlantic University, Anthropology, Graduate Student
- Anthropology, Video Game Theory, Video Games, Video Games and Learning, Online Communities, video games, serious games, MMO, and 19 moreVideo Game Studies, Video Game History, Japanese Studies, Japanese Language And Culture, Japan, Modern and Contemporary Japan, Anthropology of Japan, Japanese Anime, Computer Games Technology, Game studies, Multiplayer Online Games, Digital Games, Role Playing Games, Computer Games, Computer Science, Human Computer Interaction, Cryptography, Social Media, and Controversyedit
- My name is Michael Perez. I am interested in cultural anthropology and concentrate on Japanese and Internet cultures.edit
Research Interests: Game studies, Serious Games, Video Games and Learning, Computer Games Technology, Video Games, and 10 moreDigital Games, Computer Games Education, Games for Learning, Computer Games, Games, Persuasive Video Games, Video games benefits, The Effect of Games on EFL Learners’ Vocabulary Learning Strategies, Video Games for Educational Use, and Video Games for Learning
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This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an... more
This study examines the social organization of Gaiscíoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in virtual worlds that tend to be dominated by communities that have a competitive, strict, and exclusive approach to online gaming (social interaction, code of values, leadership, rank system, events, community building, population size, gameplay). Lastly, this project briefly inquires about the nature of the border between the virtual and the physical and establishes that gamers can be considered pseudo-border-inhabitants that are in control of the community they place adjacent to them in the cyber world.
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This ethnographic study examines the belief system, social and political organization of Gaiscíoch, an online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It... more
This ethnographic study examines the belief system, social and political organization of Gaiscíoch, an online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in virtual worlds that tend to be dominated by communities that have a competitive, strict, and exclusive approach to online gaming. Lastly, this project inquires about the nature of the border between the virtual and the physical spaces and establishes that gamers can be considered pseudo-border-inhabitants that are in control of the community they place adjacent to them in the cyber world.