Co design
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Recent papers in Co design
Performative Experience Design (PED) is an extension of experience design focusing on the unique time-bound encounter between performers and spectators. Technology is purposefully designed to enhance the experience between audience and... more
The present research inquires into the contemporary shapes and strategies of situated and participatory perspectives on design. It proposes a re-conception of the notion of design space to capture the wider interplay of possibilities,... more
Les performances de commande d'un système en boucle fermée dépendent aussi bien de l'algorithme utilisé que des paramètres d'exécution des programmes, telles que pé- riodes, latences et gigue. Les tâches de commande sont... more
The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and tran-sdisciplinary participants with different expertise required scope of media mix, switching between... more
As user involvement becomes a necessary part of the product development process, various ways of accessing users' latent needs have been developed and studied. Reviews of literatures in user involvement and product development have... more
This paper describes a new co-design technique for early stages of the design process called Embodied Narratives. The technique leverages children's natural playfulness to inspire and motivate the design process, and it uses technology as... more
ABSTRACT This article introduces a case study undertaken in the indigenous Penan community of Long Lamai, Upper Baram, Sarawak, Malaysia. In this community, there is concern about the negative image other cultural groups hold of the... more
Involving users in new product design and development is in itself not a new phenomenon. Academic research on the subject, however is relatively new. Since this new millennium research on user involvement in innovations has multiplied,... more
This article presents and discusses the first iteration of a design-based research experiment focusing on how to create a motivating gamified learning design, one that facilitates a deep learning process for adult students making their... more
This note addresses contemporary processes of resilient co-production within the city. With its specific focus on the case study of a project called R-Urban, it aims to present a bottom-up project initiated in a suburban town near Paris.... more
Technologies can support the wellbeing of people living with dementia in residential care by fostering meaningful interactions through multimodal and playful features. This article presents the evaluation of A Better Visit, an app that... more
Design research environments are becoming visible in many places, in universities, in design schools, in companies and in public organizations. What most of them have in common is a commitment to the exploration of the possible rather... more
The probabilistic visual tracking methods using color histograms have been proven to be robust to target model variations and background illumination changes as shown by the recent research. However, the required computational cost is... more
The probabilistic visual tracking methods using color histograms have been proven to be robust to target model variations and background illumination changes as shown by the recent research. However, the required computational cost is... more