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Katya (Ekaterina) Pechenkina
Socio-Cultural Anthropology, Educational Anthropology, Educational Innovation, Success, and 35 moreIndigenous education, Higher Education, Identity (Culture), Indigenous Studies, Statistics, University, Digital Game Based Learning, Digital Learning, Badging, Innovation statistics, Student Success, Indigeneity, Retention and Strategies for Student Success, Student retention, Support, Universities, Minority College Students, Indigenous or Aboriginal Studies, Indigenous Politics, Native American Studies, Indigenous Peoples, MOOCs, Autoethnography, Higher Education Policy, Cultural Capital, Education, Massive Open Online Courses (MOOCs), Indigenous Knowledge, Diversity & Inclusion, International Students, Rights of Indigenous Peoples, Academic Success, Educational Research, Critical Race Theory, and Critical Race Theory and Whiteness theory
Kulari Lokuge Dona
E-learning, Instructional Design, Blended Learning, Blended And Mobile Learning, and 9 moreEnvironmental Socilogy, Sustainable Development, Nationalism and Ethnicity, Educational Technology, Online and Distance Education, Learning Design, Online Learning, Virtual Learning, Instructional Technology, Distance Education, and Distance Learning
Kathryn S Coleman
Blended learning in higher education, Digital Media & Learning, Digital Pedagogy, Learning and Teaching, and 83 moreCurriculum Design, Blended Learning, Educational Technology, E-learning, Computer-Based Learning, Blended E-Learning, New Media, Education, Academic curriculum, Technology, Eportfolios, Authentic Assessment, 21st Century Literacies, Authentic Assessment, Educational Research, Narrative Inquiry, Narrative Theory, Eportfolio, Cloud Computing, E-Portfolios, Digital Identity, Self and Identity, Narrative and Identity, Digital Media, Spatial Story Telling, Narrative and Design, Reading, Performance, Gesture, Sound, Machinima, Virtual Worlds, Game Spaces, Bakhtin, Embodiment, Cyborgs, Art and technology, Dialogism, Poetry, Music, Multimedia, Semantic Computing, Complex Event Processing, VoIP/SIP/IMS, P2P/Overlay Networks, Data Mining, Machine Learning, Distributed Information Systems, Cyber Physical Systems, Smart spaces, RFID and Sensor Networks, Access Control, Cyber Security, Digital Competences, E Portfolio, PLE, Mobile Learning, Digital Art, New Technologies Related to Technocreative Practices, Multimedia Technocreative Work, Cultural Production and Industries, Spaces and Places of Cultural Work and Critical New Media Studies, Digital Native, Higher Edcuation Management, LMS, Social Leanring, Pedagogy, Assessment, ePortfolios, Digital Literacy, Employability, ICT in Education, Open Badges, The relationship and effects of building academic and exhibition portfolios, Assessment Portfolios, Arts Education, Art Education, Art and Design Education, Arts-Based Research, Artography, Arts-Based Educational Research, Mozilla Badges, Teacher demographics, and EPortfolios, employability, graduate recruitment
david touhey
Experiential Learning (Active Learning), Team Development, Simulation, Business Ethics, and 11 morePhysics, Artificial Intelligence, Education, Corporate Social Responsibility, Numerical Analysis, Computational Mathematics, Dynamic Systems and Control, Information Technology and System Integration, Optimization Technology, System Modeling and Simulation, and Integration Technology of Automation Systems
David W L Reid
Marketing, New Media, Social Media, Digital Media, and 35 moreWeb 2.0, Social Networks, Internet Studies, Advertising, Visual Communication, Online Communities, PR and Advertising, E Marketing, Facebook, Mobile Media, Strategic Brand Management, Advertising And Social Culture, Advertising and Media, Location-based media, Web Studies, Personalization, Advergaming, Content, Brand Communities, Brand Communities Online Communities, Digital Advertising, Consumer Communities (E.g, E-learning, Consumer Behavior, Marketing Strategies, Outdoor advertising, OOH Advertising, History of Outdoor Advertising, Global Outdoor Advertising Industry, Outdoor Advertising Market, Billboards, Ooh Digital Signage, Out of Home Advertising, OOH, Sensors, Public Space, People Flow, Implicit Interaction, Outdoor Media, and Work Integrated Learning