JP5388392B2 - ジェスチャベースのゲームのための安全スキーム - Google Patents
ジェスチャベースのゲームのための安全スキーム Download PDFInfo
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- JP5388392B2 JP5388392B2 JP2013523080A JP2013523080A JP5388392B2 JP 5388392 B2 JP5388392 B2 JP 5388392B2 JP 2013523080 A JP2013523080 A JP 2013523080A JP 2013523080 A JP2013523080 A JP 2013523080A JP 5388392 B2 JP5388392 B2 JP 5388392B2
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Description
Claims (30)
- プレーヤの、ジェスチャベースのゲームと関連するジェスチャ範囲を決定するように構成されたジェスチャ範囲決定ユニットと、
前記プレーヤとは異なるオブジェクトの動きを検出するように構成された検出ユニットと、
前記ジェスチャ範囲の中にあるオブジェクトの動きに基づく決定に応答して警告を生成するように構成された警告ユニットと、
を含む装置。 - 前記ジェスチャ範囲が、前記ジェスチャベースのゲームの識別されたプレーヤとさらに関連している、請求項1に記載の装置。
- 前記識別されたプレーヤが前記ジェスチャベースのゲームをプレイしている間に、前記識別されたプレーヤの動作に基づいて、前記ジェスチャ範囲を更新し、更新されたジェスチャ範囲を生成するように構成されたジェスチャ範囲更新ユニットをさらに含む請求項2に記載の装置。
- 前記更新されたジェスチャ範囲が、前記識別されたプレーヤによる前記ジェスチャベースのゲームの以後のプレイの間保存される、請求項3に記載の装置。
- 前記ジェスチャ範囲が、前記ジェスチャベースのゲームと関連するデフォルトのジェスチャ範囲である、請求項1に記載の装置。
- 前記ジェスチャ範囲が、前記ジェスチャベースのゲームのトレーニング段階の間に生成され、
前記ジェスチャ範囲は、さらに、前記プレーヤの基準位置に基づいて決定されるものである、請求項1に記載の装置。 - 前記トレーニング段階が前記ジェスチャベースのゲームのプレイに先行する、請求項6に記載の装置。
- 前記ジェスチャベースのゲームを識別するように構成された識別ユニットをさらに含む、請求項1に記載の装置。
- プロセッサを備えるコンピュータによって実行される方法であって、
ジェスチャベースのゲームと関連するジェスチャ範囲を決定すること、
前記ジェスチャベースのゲームをプレイしている間にオブジェクトの動きを検出すること、
前記ジェスチャベースのゲームをプレイしている間に前記オブジェクトが前記ジェスチャ範囲の中に移動したと決定すること、および
前記ジェスチャベースのゲームをプレイしている間に前記オブジェクトが前記ジェスチャ範囲の中に移動したと決定したことに応答してアラートを生成すること、
を含む方法。 - 前記ジェスチャベースのゲームをプレイしている間にプレーヤの動作を追跡すること、
および
前記プレーヤの前記動作に基づいて前記ジェスチャ範囲を更新すること、
をさらに含む、請求項9に記載の方法。 - 前記ジェスチャ範囲は特定のプレーヤとさらに関連しており、
前記ジェスチャベースのゲームをプレイしている間に前記特定のプレーヤの動作を追跡すること、および
前記特定のプレーヤの前記動作に基づいて前記ジェスチャ範囲を更新すること、
をさらに含む、請求項9に記載の方法。 - 前記ジェスチャベースのゲームのプレーヤにゲームプレイ動作をするようにリクエストすること、
前記リクエストに応答して前記プレーヤによってなされた前記ゲームプレイ動作を検出すること、および
前記プレーヤによってなされた前記ゲームプレイ動作に基づいて前記ジェスチャ範囲を作成すること、
をさらに含む、請求項9に記載の方法。 - 前記ジェスチャ範囲の作成が、前記ジェスチャベースのゲームのプレイに先立って実行される、請求項12に記載の方法。
- 前記ジェスチャベースのゲームの以前のプレイの期間中に前記ジェスチャ範囲を作成することをさらに含み、
前記ジェスチャ範囲は、前記ジェスチャベースのゲームの前記以前のプレイのプレーヤの基準位置に基づいて決定されるものである、
請求項9に記載の方法。 - 前記アラートの生成が、警告メッセージの表示を含む、請求項9に記載の方法。
- 前記アラートの生成が、前記ジェスチャベースのゲームの前記プレイの終了をさらに含む、請求項9に記載の方法。
- ジェスチャベースのゲームシステムの安全コンポーネントによって前記ジェスチャベースのゲームの前記プレイを識別することをさらに含む、請求項9に記載の方法。
- コンピュータ実行可能な命令が記憶されたコンピュータ可読記憶媒体であって、前記命令は、実行に応答して、システムに、
ジェスチャベースのゲームのプレーヤのジェスチャ範囲を決定することと、
前記ジェスチャベースのゲームをプレイしている間に前記プレーヤの近傍におけるオブジェクトの位置を検出することと、
前記オブジェクトの位置が前記ジェスチャ範囲の中にあると決定したことに応答して警告を生成することと、
を含むオペレーションを実行させる、コンピュータ可読記憶媒体。 - 前記オペレーションが、
前記プレーヤの動作を追跡することと、
前記プレーヤの前記動作に基づいて前記ジェスチャ範囲を生成することと、
をさらに含み、
前記ジェスチャ範囲は、前記プレーヤの基準位置に基づいて決定されるものである、
請求項18に記載のコンピュータ可読記憶媒体。 - 前記生成することが、前記ジェスチャベースのゲームの前記プレイに先立って前記ジェスチャ範囲を生成することをさらに含む、請求項19に記載のコンピュータ可読記憶媒体。
- 前記生成することが、前記ジェスチャベースのゲームの先行するプレイの間に前記ジェスチャ範囲を生成することをさらに含む、請求項19に記載のコンピュータ可読記憶媒体。
- 前記オペレーションが、
前記プレーヤのゲームプレイ動作を追跡することと、
前記プレーヤの前記ゲームプレイ動作に従って前記ジェスチャ範囲を更新することと、
をさらに含む、請求項18に記載のコンピュータ可読記憶媒体。 - 前記オペレーションが、
安全コンポーネントによって、前記ジェスチャベースのゲームの前記プレイを識別することをさらに含む、請求項18に記載のコンピュータ可読記憶媒体。 - ジェスチャベースのゲームと関連するプレーヤのジェスチャ範囲を決定する手段と、
前記ジェスチャベースのゲームをプレイしている間にオブジェクトが前記ジェスチャ範囲の中に位置すると決定する手段と、
前記決定する手段からの出力に応答して、前記オブジェクトが前記ジェスチャ範囲の中に位置することを示すアラートを生成する手段と、
を含むシステム。 - 前記ジェスチャベースのゲームの前記プレイを識別する手段をさらに含む、請求項24に記載のシステム。
- ジェスチャベースのゲームのタイプを識別するように構成された識別ユニットと、
前記ジェスチャベースのゲームの前記タイプに基づいてプレーヤのジェスチャ範囲を決定するように構成されたジェスチャ範囲決定ユニットと、
前記ジェスチャ範囲に対する前記プレーヤとは異なるオブジェクトの動きを検出するように構成された検出ユニットと、
を含む装置。 - 識別されたプレーヤが前記ジェスチャベースのゲームをプレイしている間に、前記識別されたプレーヤの動作に基づいて、前記ジェスチャ範囲を更新し、更新されたジェスチャ範囲を生成するように構成されたジェスチャ範囲更新ユニットをさらに含む、請求項26に記載の装置。
- 前記ジェスチャ範囲が、前記ジェスチャベースのゲームの前記タイプと関連するデフォルトのジェスチャ範囲である、請求項26に記載の装置。
- プロセッサを備えるコンピュータによって実行される方法であって、
ジェスチャベースのゲームシステムにおいてプレイされているジェスチャベースのゲームのIDを識別すること、
前記ジェスチャベースのゲームの前記IDに基づいて前記ジェスチャベースのゲームと関連するプレーヤのジェスチャ範囲を決定すること、および
前記ジェスチャ範囲の中でのオブジェクトの位置の検出に応答して視覚的アラートまたは音声によるアラートの少なくとも一方を用いて前記プレーヤに警告すること、
を含む方法。 - 前記プレーヤの動作を追跡すること、および
前記プレーヤの前記動作に基づいて前記ジェスチャ範囲を更新すること、
をさらに含む、請求項29に記載の方法。
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US9823740B2 (en) | 2017-11-21 |
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CN103635240B (zh) | 2015-12-16 |
JP2013539377A (ja) | 2013-10-24 |
US9266019B2 (en) | 2016-02-23 |
KR101765214B1 (ko) | 2017-08-04 |
US20160139661A1 (en) | 2016-05-19 |
KR101748767B1 (ko) | 2017-07-03 |
CN103635240A (zh) | 2014-03-12 |
WO2013005868A1 (en) | 2013-01-10 |
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