We present a simple technique to improve the perception of shape of an object. Bump mapping is well-known in the computer graphics community for providing the impression of small-scale geometrical features (which actually are not there).... more
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-known in the computer graphics community for providing the impression of small-scale geometrical features (which actually are not there). Here, we propose a similar approach (variation of normals) for the purpose of enhancing perception of the given geometry. Our approach is based on a simple modification of the surface normals in order to enhance the geometric features of the object during the rendering. The enhanced normals produced by this approach can be used in any rendering technique. The technique presented is particularly well suited to improve the rendering of mechanical parts where common cheap shading techniques can often generate shading ambiguities.
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Multi-view stereo reconstruction methods can provide impressive results in a number of applications. Nevertheless, when trying to apply the state-of-the-art methods in the case of a more structured 3D acquisition, the lack of feedback on... more
Multi-view stereo reconstruction methods can provide impressive results in a number of applications. Nevertheless, when trying to apply the state-of-the-art methods in the case of a more structured 3D acquisition, the lack of feedback on the quality of the reconstruction during the photo shooting can be problematic. In this poster we present a framework for the assisted reconstruction from images of real objects. In particular, the framework is able to separate the object of interest from the background and suggests missing points of view to the user, without any previous knowledge of the shape of the scene and the acquisition path. This is obtained by analyzing the sparse reconstruction and the connection between the reconstructed points and the input images. The framework has been tested on a variety of practical cases, and it has proved to be effective not only to obtain more complete reconstructions, but also to reduce the number of images needed and the processing time for dens...
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These tutorial notes provide an introduction, review, and discussion of the state-of-the-art on simplification methods, Level Of Detail, and multiresolution models for surface meshes, and of their applications. The problem of... more
These tutorial notes provide an introduction, review, and discussion of the state-of-the-art on simplification methods, Level Of Detail, and multiresolution models for surface meshes, and of their applications. The problem of approximating a surface with a triangular mesh is formally introduced, and major simplification techniques are classified, reviewed, and compared. A general framework is introduced next, which encompasses all multiresolution surface models based on decomposition, and major multiresolution meshes are classified, reviewed, and compared in the context of such a framework. Applications of simplification methods, LOD, and multiresolution to computer graphics, virtual reality, geographical information systems, flight simulation, and volume visualization are also reviewed.
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In this paper, we present an interactive system for visualization of three-dimensional scalar fields. The system has been designed in order to overcome some of the problems posed by very large volume data sets. The adopted solution... more
In this paper, we present an interactive system for visualization of three-dimensional scalar fields. The system has been designed in order to overcome some of the problems posed by very large volume data sets. The adopted solution exploits an efficient multiresolution data structure based on a tetrahedral domain decomposition. The mesh to be rendered can be selectively refined over areas that the user considers more critical, on the basis of either field values or domain locations. The system supports different rendering ...
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In this paper, we present TAn2 (Tetrahedra Analyzer), an interactive system for visualization of three-dimensional scalar fields. The system has been designed in order to overcome some of the problems posed by very large volumetric data... more
In this paper, we present TAn2 (Tetrahedra Analyzer), an interactive system for visualization of three-dimensional scalar fields. The system has been designed in order to overcome some of the problems posed by very large volumetric data sets, because of limitations in memory and in the performance of rendering algorithms and devices. The adopted solution exploits a multiresolution representation based on a tetrahedral domain decomposition. We have developed a new compact data structure for efficiently encoding ...
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The paper deals with Delaunay triangulations in Ed space; this classic computational geometry problem is studied here from the point of view of the e ciency and easy parallelization of the algorithms. The application eld is processing and... more
The paper deals with Delaunay triangulations in Ed space; this classic computational geometry problem is studied here from the point of view of the e ciency and easy parallelization of the algorithms. The application eld is processing and visualization of large scattered datasets. In this eld, real time processing of time-varying phenomena is a typical requirement. An extension in Ed of an incremental construction algorithm and two simple and e ective speedup techniques are rst proposed. An evolution of the previous ...
Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience.... more
Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience. We have investigated techniques for protecting 3D graphics content, and we have developed a remote rendering system suitable for sharing archives of 3D models while protecting the 3D geometry from unauthorized extraction. The system consists of a 3D viewer client that includes low-resolution versions of the 3D models, and a rendering server that renders and returns images of high-resolution models according to client requests. The server implements a number of defenses to guard against 3D reconstruction attacks, such as monitoring and limiting request streams, and slightly perturbing and distorting the rendered images. We consider several possible types of reconstruction attacks on such a rendering server, and we examine how these attacks can be def...