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Darkest Africa, the imagining of colonial fantasy, in many ways still lives on. Popular cultural representations of Africa often draw from the rich imagery of the un-charted, un-knowable other‘ that Africa represents. When Capcom made the... more
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      HistoryComputer ScienceAfricaVideogames
The Resident Evil video game franchise helped popularize and shape the zombie as a monstrous figure in popular culture. From the original Japanese title, Biohazard, this series has been instrumental in medicalizing the zombie, linking it... more
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      Digital MediaVideo GamesScience in the MediaZombies
O artigo versa de forma ensaística sobre uma tríade formulada pelos seguintes pilares teórico-metodológicos: 1) a cultura BDSM e games; 2) a personagem Lady Dimitrescu de Resident Evil: Village, de 2021; e 3) os memes e seu impacto na... more
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      BDSM (Bondage, Discipline, Sadomasochism), Kink, FetishMemesGames StudiesResident Evil
RESUMO: Pensando o jogo Resident Evil 4 (2005) como objeto cultural e suporte textual em interface com os estudos culturais e textuais, assim como evidenciados pelo historiador Roger Chartier (2002), investiga-se como a leitura e os... more
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      Video GamesReadingVideogamesGames
The Resident Evil series is, as Capcom’s Yoshiaki Hirabayashi puts it, ‘central to the survival horror genre’ And I believe that analysing the first title of this seminal series will prove helpful in uncovering some of the reasons why the... more
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      Clinical PsychologyGame DesignVideo GamesVideo Game Design
"Video games represent a group of individual perceptions about some part of the world. Resident Evil 5 is a game about the world that we may eventually live in. These types of games have been increasing in importance since 9/11 because,... more
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      Video GamesSlavoj ŽižekNeo-liberalismResident Evil
In this work, my aim is to analyze zombie films in relation to capitalism. 1970’s horror films, especially zombie films were reflecting the economical, political and social structure of its era; however, the characteristics of zombie... more
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      CapitalismMarxist theoryNeoliberalismZombie Films
Capcom's Resident Evil 8 is the best of the series and a true survival-horror classic, which does justice to the democratic uprisings against plutofascism.
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      Video GamesResident EvilPlutocracySurvival Horror Games
"It is my contention that computer games, as a form of fiction, can make their audiences experience emotions at a level inaccessible through the medium of film. This general point underwrites the more specific argument concerning Resident... more
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      AestheticsEmotions (Social Psychology)Horror LiteratureResident Evil
'Biopunk Dystopias' contends that we find ourselves at a historical nexus, defined by the rise of biology as the driving force of scientific progress, a strongly grown mainstream attention given to genetic engineering in the wake of the... more
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      Dystopian LiteratureCyberpunkScience FictionScience Fiction Film
Horror Video Game Remakes and the Question of Medium: Remaking Doom, Silent Hill, and Resident Evil. In Fear, Cultural Anxiety and Transformation: Horror, Science Fiction and Fantasy Films Remade. Scott A. Lukas and John Marmysz, eds.... more
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      Video GamesFilm RemakesZombie FilmsZombies
AS PURE CONSCIOUSNESS, WE KNOW EVERYTHING IN THIS MULTIVERSE BECAUSE WE MADE IT.  IT IS ALL A REFLECTION OF OUR COLLECTIVE DREAM.
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      Human GeographyHumanitiesConsciousness (Psychology)Metaphysics of Consciousness
The attached PDF is the author's final version. It differs from the printed version in some points such as page numbers and even some paragraphs. Please refer to the original version when you cite this. Thanks.... more
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      Gilles DeleuzeMasochismResident EvilJonathan Crary
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    • Resident Evil
This paper was written specifically (solely) as an application essay for the Columbia MA Film Studies department. It discusses the idea of "back-translation" as it pertains to film adaptations of popular video game franchises.
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      Video GamesHorror FilmFilm AdaptationResident Evil
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      CyberpunkFranz KafkaGilles Deleuze and Felix GuattariDavid Cronenberg
An analysis of the mechanisms of ludic and visual horror in the latest Resident Evil game.
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      Video Game TheoryHorrorResident Evil
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      CommunicationRhetoricComposition and RhetoricMachine Learning
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      Game studiesMemesGames StudiesResident Evil
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      Video GamesVideogamesResident EvilResident Evil 2
This paper analyzes the film adaptation of the video game series Resident Evil and reflects on the challenges of bringing an interactive medium like the video game to the big screen.
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      Game studiesFilm StudiesVideo GamesAdaptation
Moon as the sacred heart of Mikhail Bulgakov's novel «Master and Margarita» // Луна как сакральное сердце романа Михаила Булгакова «Мастер и Маргарита»
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      HistoryAncient HistoryRussian StudiesPhilosophy
This article reads the Resident Evil film franchise (2002, 2004, 2007, 2010, 2012) through theoretical work on the spatial strategies of neocapitalism, arguing that the films visualize abstract theories of spatial production and control.... more
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      Spatial AnalysisFilm StudiesCinematic SpaceVideo Games
This article takes a close look at the Resident Evil HD Remaster of 2015 through the lens of the psychological notions of delayed gratification, time perspective, and temporal discounting. These concepts provide a coherent framework with... more
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      Video GamesSelf-controlResident EvilSurvival Horror Games
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      Video GamesVideogamesResident Evil
This article conducts an analysis of contemporary 3D film style in narrative features, examining how stereoscopy has been married to existing cinematic form. Formal examinations of 3D sequences show them to work within systems of... more
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      Digital MediaContemporary HollywoodStereoscopy3D Cinema
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      Game studiesVideo GamesFilm AdaptationResident Evil
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    • Resident Evil
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      Digital CinemaVideogamesVideogames and PhilosophyResident Evil