Resident Evil
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Recent papers in Resident Evil
Darkest Africa, the imagining of colonial fantasy, in many ways still lives on. Popular cultural representations of Africa often draw from the rich imagery of the un-charted, un-knowable other‘ that Africa represents. When Capcom made the... more
The Resident Evil video game franchise helped popularize and shape the zombie as a monstrous figure in popular culture. From the original Japanese title, Biohazard, this series has been instrumental in medicalizing the zombie, linking it... more
O artigo versa de forma ensaística sobre uma tríade formulada pelos seguintes pilares teórico-metodológicos: 1) a cultura BDSM e games; 2) a personagem Lady Dimitrescu de Resident Evil: Village, de 2021; e 3) os memes e seu impacto na... more
RESUMO: Pensando o jogo Resident Evil 4 (2005) como objeto cultural e suporte textual em interface com os estudos culturais e textuais, assim como evidenciados pelo historiador Roger Chartier (2002), investiga-se como a leitura e os... more
The Resident Evil series is, as Capcom’s Yoshiaki Hirabayashi puts it, ‘central to the survival horror genre’ And I believe that analysing the first title of this seminal series will prove helpful in uncovering some of the reasons why the... more
"Video games represent a group of individual perceptions about some part of the world. Resident Evil 5 is a game about the world that we may eventually live in. These types of games have been increasing in importance since 9/11 because,... more
In this work, my aim is to analyze zombie films in relation to capitalism. 1970’s horror films, especially zombie films were reflecting the economical, political and social structure of its era; however, the characteristics of zombie... more
Capcom's Resident Evil 8 is the best of the series and a true survival-horror classic, which does justice to the democratic uprisings against plutofascism.
"It is my contention that computer games, as a form of fiction, can make their audiences experience emotions at a level inaccessible through the medium of film. This general point underwrites the more specific argument concerning Resident... more
'Biopunk Dystopias' contends that we find ourselves at a historical nexus, defined by the rise of biology as the driving force of scientific progress, a strongly grown mainstream attention given to genetic engineering in the wake of the... more
Horror Video Game Remakes and the Question of Medium: Remaking Doom, Silent Hill, and Resident Evil. In Fear, Cultural Anxiety and Transformation: Horror, Science Fiction and Fantasy Films Remade. Scott A. Lukas and John Marmysz, eds.... more
AS PURE CONSCIOUSNESS, WE KNOW EVERYTHING IN THIS MULTIVERSE BECAUSE WE MADE IT. IT IS ALL A REFLECTION OF OUR COLLECTIVE DREAM.
The attached PDF is the author's final version. It differs from the printed version in some points such as page numbers and even some paragraphs. Please refer to the original version when you cite this. Thanks.... more
This paper was written specifically (solely) as an application essay for the Columbia MA Film Studies department. It discusses the idea of "back-translation" as it pertains to film adaptations of popular video game franchises.
An analysis of the mechanisms of ludic and visual horror in the latest Resident Evil game.
This paper analyzes the film adaptation of the video game series Resident Evil and reflects on the challenges of bringing an interactive medium like the video game to the big screen.
Moon as the sacred heart of Mikhail Bulgakov's novel «Master and Margarita» // Луна как сакральное сердце романа Михаила Булгакова «Мастер и Маргарита»
This article reads the Resident Evil film franchise (2002, 2004, 2007, 2010, 2012) through theoretical work on the spatial strategies of neocapitalism, arguing that the films visualize abstract theories of spatial production and control.... more
This article takes a close look at the Resident Evil HD Remaster of 2015 through the lens of the psychological notions of delayed gratification, time perspective, and temporal discounting. These concepts provide a coherent framework with... more
This article conducts an analysis of contemporary 3D film style in narrative features, examining how stereoscopy has been married to existing cinematic form. Formal examinations of 3D sequences show them to work within systems of... more