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      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
In this paper we introduce the current results of an ongoing three-year research and development project on automatic annotation of human nonverbal behavior. The present output of the project is a tool that provides algorithms... more
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    •   5  
      Ontology (Computer Science)Nonverbal BehaviorVideo AnnotationMicrosoft Kinect Applications
Under the V-Must project, “Imago Bononiae” (2013) stands as a real example of how to build-up a reliable and efficient experimentation caring about the quality and effectiveness of a gesture-based Virtual Museum application in relation... more
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    •   8  
      Serious GamesNatural User InterfacesGesture Recognition3D Modelling (Architecture)
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists... more
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    •   6  
      Virtual Reality (Computer Graphics)RehabilitationSerious GamesParkinson's Disease
Hoy en día las TIC (tecnologías de la información y la comunicación) son tan usuales en la vida cotidiana que las encontramos en casi todos los aspectos, desde mandar un simple SMS, hasta realizar una videoconferencia por internet a... more
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    •   5  
      Information TechnologyDevelopment StudiesKinectTesis
Tomatoes are best known grown fruits in greenhouses. In order to decrease the high labor cost and increase the efficiency, recently many researches have tried to harvest tomatoes automatically. To help the harvesting robot picking the... more
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    •   20  
      Image ProcessingAutonomous RoboticsObject Recognition (Computer Vision)Image segmentation
Showcases have been used to attract and arouse the interest of consumers for thousands of years, but it happens passively; interaction is necessary to engage the client. On the other hand, natural user interfaces allow this interaction to... more
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    •   2  
      Natural User InterfacesMicrosoft Kinect Applications
Presentation in Nordic Digital Business Summit 2014
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    •   13  
      Virtual EnvironmentsRehabilitationVirtual WorldsVirtual Environment
This mixed-methods study investigated the ability of motion-based video games (MBVG) to motivate adoption of authentic wall/rock climbing. The study also explored participants’ perceptions of MBVG and authentic wall/rock climbing.... more
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      PsychologyPerceptionVideo GamesTechnology-mediated teaching and learning
This paper presents an overview of the viability of gesture manipulation of a theatre head by making use of various gesture control movements. Gesture based user interfaces are not a common feature in theatre lighting. The major aim of... more
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    • Microsoft Kinect Applications
Musculoskeletal disorder is increasing in humans due to accidents or aging which is a great concern for future world. Physical exercises can reduce this disorder. Yoga is a great medium of physical exercise. For doing yoga a trainer is... more
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      HCIMicrosoft Kinect ApplicationsHuman posture recognition
Ability to explore unknown environments and ability to successfully navigate in these environments are two key abilities of any truly autonomous mobile robot. In this article, an efficient implementation of mapping and navigation using... more
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    •   8  
      Robotics NavigationKinectSLAMOctree
A number of review or survey articles have previously appeared on human action recognition where either vision sensors or inertial sensors are used individually. Considering that each sensor modality has its own limitations, in a number... more
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      Survey ResearchWearable sensorsActivity RecognitionHuman Activity Recognition
Technology is part of everyday life, with more and more features and facilities. The educational environment does not seem to follow this trend, though as the technology used in classrooms is still very restricted, either for lack of... more
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      Information SystemsInformation TechnologyUsabilityUser Experience (UX)
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    •   17  
      Human Computer InteractionImage ProcessingMachine LearningClassification (Machine Learning)
In this study, the functionality of an autonomous mobile robot is improved by interfacing it with Microsoft Kinect for finding and tracking a previously identified human target while avoiding obstacles both while searching and tracking.... more
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    •   9  
      MechatronicsAutonomous RoboticsMechatronics & RoboticsMechatronics Engineering
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    •   5  
      RoboticsHuman-Robot InteractionMicrosoft Kinect ApplicationsKUKA Robots
""The use of Visual Reality technologies in developing tools for various tasks such as for rehabilitation purposes has recently attained huge interests in a physical therapy arena. This paper describes motion-comparison between... more
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    •   2  
      Kinematics of MachinesMicrosoft Kinect Applications
Sign language recognition (SLR) involves identifying the form and meaning of isolated signs or sequences of signs. To our knowledge, the combination of SLR and sign language assessment is novel. The goal of an ongoing three-year project... more
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    •   7  
      Sign LanguagesKinectSign Language CorpusMicrosoft Kinect Applications
Human action recognition has a wide range of applications in-cluding biometrics, surveillance, and human computer interaction. The use of multimodal sensors for human action recognition is steadily increasing. However, there are limited... more
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    •   15  
      Wearable ComputingMultimodal InteractionData Fusion (Engineering)Multimodality
This paper presents a systematic review of relevant primary studies on the use of augmented reality (AR) to improve various skills of children and adolescents diagnosed with autism spectrum disorder (ASD) from years 2005 to 2018 inclusive... more
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    •   17  
      Systematics (Taxonomy)Mobile LearningAutismMobile Technology
With the emergence of smart TVs, set-top boxes and public information screens over the last few years, there is an increasing demand to no longer use these appliances only for passive output. These devices can also be used to do... more
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    •   38  
      Information SystemsEngineeringComputer ScienceSoftware Engineering
Human activity recognition in everyday environments is a critical, but challenging task in Ambient Intelligence applications to achieve proper Ambient Assisted Living, and key challenges still remain to be dealt with to realize robust... more
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    •   9  
      Semantic Web TechnologiesFuzzy LogicUsability and user experienceSemantic Web technology - Ontologies
This article deals with the philosophical idea of worldmaking pursued through techné, meaning the fusion of the technical means of artistic creation, theorizing, and analysis, but specifically occurring in a feedback loop involving... more
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    •   192  
      Artificial IntelligenceHuman Computer InteractionMusicMusical Composition
Human action recognition is an important yet challenging task. This paper presents a low-cost descriptor called 3D Histograms of Texture (3DHoTs) to extract discriminant features from a sequence of depth maps. 3DHoTs are derived from... more
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    •   9  
      Computer VisionPattern RecognitionImage ClassificationAction Recognition
Documentation/Speculation on motion-reactive visuals and interactive sonic environments/instruments.
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    •   19  
      Installation ArtExperimental Media ArtsVideo ArtInteractive and Digital Media
Human action recognition based on skeletons has wide applications in human-computer interaction and intelligent surveillance. However, view variations and noisy data bring challenges to this task. What's more, it remains a problem to... more
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    •   7  
      Computer VisionDeep LearningAction RecognitionKinect
Tomato is well known fruit since it has many essential and beneficial nutrients like antioxidant, vitamin C and A for human daily diet. Tomato picking by hand is both labor and time consuming. Therefore, to overcome these issues, tomato... more
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    •   13  
      Agricultural EngineeringImage Processing3D ReconstructionImage segmentation
The lightweight and low-cost 3-dimensional depth sensors have gained much attention in the computer vision and gaming industry. While its performance has been proven successful in the gaming industry, these sensors have not been utilized... more
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    •   7  
      HapticsHaptic PerceptionKinectNavigation Aid for Blind
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    •   6  
      Human Computer InteractionIWB- Interactive WhiteBoardHCIKinect
The field of interactive music systems (IMSs), beginning in the 1980s, is still relatively young and fast moving. The field of music theory-analysis, during the same period (since 1980), has undergone a major transformation in terms of... more
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    •   218  
      MusicMusical CompositionMusic TheoryMusicology
Gesture recognition is a technology often used in human-computer interaction applications. Dynamic time warping (DTW) is one of the techniques used in gesture recognition to find an optimal alignment between two sequences. Oftentimes a... more
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    •   4  
      Gesture RecognitionKinectMicrosoft Kinect ApplicationsDynamic Time Warping
Moving 3D modeling is widely used in many areas such as cinema, gaming, robot control and training. Kinect is a system that can detect human movements and send them to computers. It was developed by Microsoft to play games for the Xbox... more
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    •   3  
      Computer ScienceAugmented RealityMicrosoft Kinect Applications
This study was designed to test the relationship between matching and mirroring (MM) and homophilous perceptions (PHM) in leadership socialization. Elevated PHM levels were hypothesized to affect workplace acceptance levels. The need for... more
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    •   15  
      CommunicationLeadershipMirror NeuronsVisual Communication
This study proposes an approach to segment human object from a depth image based on histogram of depth values. The region of interest is first extracted based on a predefined threshold for histogram regions. A region growing process is... more
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    •   8  
      Image segmentationRoad Safety, Traffic Enforcement, Driver Education, Highway EngineeringDriver distractionMicrosoft Kinect Applications
This chapter discusses 3D virtual worlds as a fusion of technologies for serious applications. A variety of new trends in the area and original findings are discussed and exemplified with methods and features designed. The goal of this... more
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    •   16  
      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
The purpose of this study was to compare the similarities and differences of three common tennis strokes (i.e., forehand, backhand, and serve) performed by National Collegiate Athletic Association Division I tennis players in an authentic... more
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    •   20  
      BiomechanicsVideo Games and LearningVideo GamesPedagogy
In this paper I describe the development and evaluation of iMorphia, a prototype projective performance system. The system has been created as part of a practice led PhD investigating Multimodal Performance and Improvisation. Using a... more
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    •   3  
      IntermedialityThe uncannyMicrosoft Kinect Applications
There are as many sign languages as there are deaf communities in the world. Linguists have been collecting corpora of different sign languages and annotating them extensively in order to study and understand their properties. On the... more
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    •   7  
      Turkish Sign Language (TID)Sign LanguagesSign Language LinguisticsKinect
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      Game studiesNew MediaData MiningDigital Media
Agricultural soil roughness is pertinent to important agricultural phenomena, such as evaporation, infiltration or compression. Monitoring roughness variations would make possible the improvement of tillage operations. In the present... more
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    •   7  
      Precision AgricultureKinectSoil Sensors for Precision AggricultureMicrosoft Kinect Applications
Mocap (motion capture) techniques applied to music are now very widespread. More than two decades after the earliest experiments (1), there are many scientists and musicians working in this field, as shown by the large number of papers... more
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    •   9  
      Computer ScienceMultimediaSoundscape StudiesInteractive Arts
It is widely known the fact that traditional Interactive Whiteboard (IWB) are very expensive. At University of Trento there are different teams which work to possible new solutions to this problem examining new technologies and new... more
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    •   6  
      Human Computer InteractionIWB- Interactive WhiteBoardHCIKinect
Sign language is the natural medium of communication for the Deaf community. In this study, we have developed an interactive communication interface for hospitals, HospiSign, using computer vision based sign language recognition methods.... more
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    •   5  
      Human Computer InteractionSign LanguagesKinectMicrosoft Kinect Applications
This paper presents a framework for spotting and recognizing continuous human gestures. Skeleton based features are extracted from normalized human body coordinates to represent gestures. These features are then used to construct... more
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    •   6  
      Gesture RecognitionKinectRandom ForestsMicrosoft Kinect Applications
This paper presents a human action recognition system that runs in real-time and uses a depth camera and an inertial sensor simultaneously based on a previously developed sensor fusion method. Computationally efficient depth image... more
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    •   22  
      Wearable ComputingPattern RecognitionMultimodalityWearable sensors
This paper presents a computationally efficient method for action recognition from depth video sequences. It employs the so called depth motion maps (DMMs) from three projection views (front, side and top) to capture motion cues and... more
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    •   13  
      Human Computer InteractionComputer VisionClassification (Machine Learning)Pattern Recognition
In this paper, we present a project aiming at designing a low-cost technological setup for translating real-life lectures into a 3D virtual world. We present the design of the first prototype where we record the voice of a lecturer,... more
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    •   7  
      Virtual WorldsMixed RealityKinectIpad in the classroom
Mocap (motion capture) techniques applied to music are now very widespread. More than two decades after the earliest experiments [1], there are many scientists and musicians working in this field, as shown by the large number of papers... more
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    •   8  
      MultimediaSoundscape StudiesInteractive ArtsElectronic Music