HCI
2,308 Followers
Recent papers in HCI
This study investigated the design and evaluation of a sonification, created for an astronomer who studies exosolar accretion discs. User design methods were applied to sonify data that could allow the classification of accretion discs.... more
This paper explores how to research the opportunities for emotional engagement that mobile technologies provide for the design and enactment of learning environments. In the context of mobile technologies that foster location based... more
Ubiquitous Computing promises seamless access to a wide range of applications and Internet-based services from anywhere, at anytime, and using any device. In this scenario, new challenges for the practice of software development arise:... more
The creation of new knowledge that comes from Knowledge Mode Conversion (KMC) activities improves New Product Development (NPD) activities. However, there is still limited understanding of “how” a Knowledge Mode Conversion activity varies... more
Abstract. The wide availability of game based technologies and sophisticated e-Learning possibilities creates new demands and challenges on Human–Computer Interaction and Usability Engineering (HCI&UE). Solid research in HCI must support... more
In the context of Face Recognition the paper compares between Principal Component Analyses (PCA) and Independent Component Analysis (ICA). In the psychological and algorithmic literature Principal Component Analyses (PCA) and Independent... more
This paper describes the use of adaptation patterns in the task of formulating standards for adaptive educational hypermedia (AEH) systems that is currently under investigation by the EU ADAPT project. Within this project, design... more
The aim of this study is to explore how bringing art to life using Augmented Reality (AR) technology can affect viewer engagement and interest compared to the viewing of traditional static artwork. To... more
Realistic renderings contain a large amount of information about the spatial, geometric and material properties of prospective buildings that can directly affect design decisions, yet these images are most of the time used as... more
HCI projects are increasingly evaluating technologies in the wild, which typically involves working with communities over extended periods, often with the goal of effecting sustainable change. However, there are few descriptions of... more
We propose a methodology integrating HCI and Entrepreneurship courses.The approach allows to explore the business ideas supported for HCI techniques.The proposal brings up the students viewpoint fo...
The International Standards Organization definition of usability as documented in ISO 9241-11 is for " …specified users… specified goals… particular environments " which implies that usability varies based on those three factors. The... more
Much effort has been expended on developing applications to manage business and personal time. However, very little has been spent on information technology to manage the modern family's busy, complex life. We have performed a... more
In developing a website, it is essential to test its design. For example, users may look at a certain image or text paragraph without paying attention to what designers may consider being the most essential information or the users may... more
In this paper we interrogate the practices of imagining in human-computer interaction (HCI), particularly in scenario building (SBE) and persona construction. We discuss the philosophical premises of HCI imaginings in rationalism,... more
This book explores how digital technology is altering the relationships between people and how the very nature of interface itself needs to be reconsidered to reflect this – how we can make sense of each other, handle ambiguities,... more
Audition and vision are the two most common senses used by several types of industries as bridge for interaction with the users. And even when skin is one of the largest organs in human body, the sense of touch remains underutilized.... more
Smartwatches now allow information to be conveniently accessed directly from the user’s wrist. However, the smartwatches currently available in the market offer a limited number of applications. In this paper, we propose a new interaction... more
D. Harris (Ed.): Engin. Psychol. and Cog. Ergonomics, HCII 2007, LNAI 4562, pp. 4251, 2007. © Springer-Verlag Berlin Heidelberg 2007 ... Embodied Virtual Agents: An Affective and Attitudinal ... Approach of the Effects on Man-Machine... more
This paper describes three initial case studies of software use by teachers to support learners with special educational needs. In each case, the teachers were observed to be appropriating the software in ways that went beyond the... more
The application of digital technologies, which is continually breaking into new spheres of use, presents a challenging development. Business environments are rapidly evolving; new markers, new market players, new types of products, new... more
As a result of the limitations of human cognitive skills, judgment, decision-making, and tactical understanding in the use of Unmanned Aerial Vehicles (UAV), there is a need to redesign the current human-computer interface (HCI) for... more