Affective Computing
15,591 Followers
Recent papers in Affective Computing
Emotion recognition is one of the important highlights of human emotional intelligence and has long been studied to be incorporated with machine intelligence argued to make machines even more intelligent. This paper aims to contribute to... more
Recognition of emotional states of users in human computer interaction (HCI) has been shown to be highly dependent on individual human characteristics and way of behavior. Multimodality is a key issue in achieving more accurate results;... more
This paper presents models for detecting agree-ment/disagreement in online discussions. In this work, we show that by using a Siamese inspired architecture to encode the discussions, we no longer need to rely on hand-crafted features to... more
In this paper, we present our work on analysis and classification of smiled vowels, chuckling (or shaking) vowels and laughter syllables. This work is part of a larger framework that aims at assessing the level of amusement in speech... more
Technologies capable of automatically sensing and recognizing emotion are becoming increasingly prevalent in performance and compositional practice. Though these technologies are complex and diverse, we present a typology that draws on... more
Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to... more
Starting from Volume 17 Issue 4, all published articles of the Journal of Educational Technology & Society are available under Creative Commons CC-BY-ND-NC 3.0 license.
Perception and attention mechanisms are of great importance for entities situated within complex dynamic environments. With roles extending greatly beyond passive information services about the external environment, such mechanisms... more
The central aim of this study was to test a model that integrates determinants of educational computer use. In particular, the article examines teacher and school characteristics that are associated with different types of computer use by... more
Curiosity plays a crucial role in learning and education of children. Given its complex nature, it is extremely challenging to automatically understand and recognize it. In this paper, we discuss the contexts under which curiosity can be... more
One of eight in the series, Emotions, Technology, Design, and Learning demonstrates how emotional responses with and through technology can alter what is being learned and how the content is learned. The design of that technology is... more
Starting from Volume 17 Issue 4, all published articles of the Journal of Educational Technology & Society are available under Creative Commons CC-BY-ND-NC 3.0 license.
The capability of collaboration is critical in the design of symbiotic cognitive systems. To obtain this functional capability, a cognitive system should possess evaluative and communicative processes. Emotions and their underlying... more
The computational treatment of subjectivity and sentiment in natural language is usually significantly improved by applying features exploiting lexical resources where entries are tagged with semantic orientation (e.g., positive, negative... more
Building simulated affects into artifacts poses a moral dilemma. On the one hand, in order for humans to interact fully with machines, the machines need to meet them on human terms, and this requires machines that are capable of assessing... more
What form should happiness take? And how do we shape Disgust? This research investigates a fundamentally novel design approach to affective robotics design in which abstraction and the minimal requirements to perceive emotion... more
Training manual and technical report on the BROMP method for field observations of student engagement.
Evdokimos I. Konstantinidis Lab of Medical Informatics, Medical School, Aristotle University of Thessaloniki PB 323, 54124, Thessaloniki, Greece +30 2310 999 332 evdokimosk@gmail.com Magda Hitoglou-Antoniadou Lab of Speech and... more
Electroencephalogram (EEG)-based emotion recognition is a relatively new field in the affective computing area with challenging issues regarding the induction of the emotional states and the extraction of the features in order to achieve... more
The nascent growth of videogames has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However , the complex, mixed-affect, eudaimonic entertainment experience that is possible... more