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This presentation will explore the use and applicability of digital storytelling in various educational contexts, but particularly as it relates to EFL/ESL. Several examples specific to EFL/ESL, and Korea, will be introduced. Topics discussed will revolve around the types of digital storytelling that exist, effectiveness of digital storytelling in the classroom, means for evaluating student produced content, and utilization of the required tools, creative procedures, and the necessary resources that must come together to culminate in the development of multimedia literacy in terms of digital story production.
2014 •
With the globalization of technology, the notion of traditional literacy has been transformed into a new literacy practice, known as digital literacy, in which people simultaneously draw on different resources, or modes, to consume and produce information (including textual, visual, audio, and/or gestural modes). In this article, the authors introduce digital storytelling (DST), a form of a digital literacy practice that can empower EFL students to develop the necessary language and literacy skills to successfully communicate with other native and non-native English speakers across digital and non-digital platforms. Although DST seems to be a promising tool, the authors review existing literature to analyze the implications and limitations of DST tasks in the EFL context, and present three examples of DST activities that EFL educators can implement to foster the development of writing, speaking, vocabulary, grammar, and reading. In each task, the authors provide the reader with suggestions of other user-friendly technological tools that students can employ to produce compelling digital stories.
With the advent of new technologies and their consequent integration within the curriculum, teachers need to find attractive activities to substitute and complement more traditional ones. Digital storytelling is one possibility since it contributes to: a) the enrichment of the ePortfolio and b) the use of Web 2.0 technology for language learning. Digital storytelling engages students in both traditional and innovative ways of telling a story, since they learn how to combine basic multimedia tools (e.g., animations) with activities as varied as doing research, writing and delivering presentations (cf. Robin, 2005; Barrett, 2006a, 2006b). In this article, I pay attention to one type of digital story: Personal-Educational Digital Storytelling. I will expand on the adequacy of educational stories as a language learning and teaching tool in EFL and indicate some ways of using them in different subjects by sketching out some activities designed for such a purpose.
This paper investigated the viability of using digital storytelling in a South Korean elementary school ECASA (English Club After- School Activity) program. This exploration was undertaken by development of an appropriate multimedia-based teaching initiative, integrated alongside traditional classroom teaching material, as part of normal classroom procedure. To evaluate and report upon this implementation, investigation was undertaken by examining practitioner notes and student comments to form a „teaching diary‟, and interpreting these observations as augmented by video recordings of classroom sessions. Although multimedia and technology use was integrated into classroom teaching in a manner that promoted student learning, a number of practitioner frustrations emerged. These frustrations centered upon time management pressures, infrastructure limitations, and classroom support requirements. However, these were offset by student successes, particularly those associated with engagement, empowerment, digital literacy improvement, linguistic practice, and target language production. Ultimately the implementation of digital storytelling for English language learning at this level shows promise, and this was coupled with some rather exciting but unexpected consequences regarding ECASA program interest. Of further significance, the ECASA program successfully emerges as an arena from which practitioners can enhance their teaching repertoire, while practically trialing and assessing the potential of prospective multimedia-based teaching techniques.
ELT-Lectura
An Investigation of the Students` Opinion on the Use of Digital Storytelling in Learning EnglishVarious kinds of technology tools and media can be used to facilitate the leaching and learning English in this era. One of them is digital storytelling. It is a multimedia text including images, audio, or video accompanied by a narrated soundtrack to tell a story or give information. It combines the functions of visual, verbal, and audio those are important for language comprehension and skills. This present study aimed at investigating the students` opinions on the use of digital storytelling in EFL classroom. The questionnaire and interview were distributed to 31 participants as the main data. The results indicated that 84% students like learning English through digital storytelling, 81% of them enjoy presenting and sharing their digital literacy, and 77% of them argue that digital storytelling can motivate them to read a lot. It can be derived that digital storytelling makes the students participate actively during the learning process, allows the students to work collaborativ...
Proceedings of EDULEARN23 Conference 3rd-5th July 2023, Palma, Mallorca, Spain
Digital Storytelling for the Development of 21ST Century Skills in the Secondary Efl Classroom2023 •
This paper presents the results of the implementation of a two-year action research in a secondary school in Greece. The purpose of the research was to provide answers to the questions that arose from the study of literature on 21st century skills, and on digital storytelling as an educational approach to teaching 21st century skills. The theoretical part of the paper examines 21st century skills, and more specifically the 4Cs, their definition and how the need for their development arose. In continuation, digital storytelling is viewed in the educational context and its relationship to the 4Cs is examined. The practical part of the research focuses on the use of digital storytelling in the EFL classroom, as a didactic approach for the development of the 4Cs in students. The research data were quantitative and qualitative. The quantitative data resulted from questionnaires and rubrics while the qualitative data emerged from the researcher's observation diary and field notes, from the students’ group portfolios, group interviews and digital stories. This paper presents the results of the quantitative data due to restrictions of the word limit. Concerning the development of critical and creative thinking skills, through digital storytelling, it is proved that the students have developed these skills to a great extent. As far as the development of collaboration and communication skills is concerned, it is inferred that those skills have not been developed to the expected extent. However, the collaborative framework was the context for the development of the students' expressive and productive creativity, and the communication and interaction between and among student groups, activated the development of the characteristics of the critical thinker in the students. The importance of the research is high since no other research in literature has been encountered that examines the development of the 4Cs with digital storytelling. Keywords: Digital storytelling, 4Cs, action research, secondary education, EFL.
2021 •
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