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This paper gives an overview of techniques developed to analyze both games and players, developed academically and/or professionally. By analyzing games and players, games can be optimized to deliver experiences better than any they have... more
This paper gives an overview of techniques developed to analyze both games and players, developed academically and/or professionally. By analyzing games and players, games can be optimized to deliver experiences better than any they have provided before. Techniques have been developed, but often are not directly applicable in business, or have no academic validation, so this paper attempts to highlight some of the most promising techniques.

The paper looks at the division between game and player analyzes and covers a large amount of varying techniques, such as Alexandrine methods, formal mathematical approaches, modular models of game elements, telemetry and hybrid methods in the game analysis section and player categorization (player typology, emotion, motivation, the big 5 and player situation), flow, biofeedback, usability and playtesting used for player analysis.
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This paper gives an overview of techniques developed to analyze both games and players, developed academically and/or professionally. By analyzing games and players, games can be optimized to deliver experiences better than any they have... more
This paper gives an overview of techniques developed to analyze both games and players, developed academically and/or professionally. By analyzing games and players, games can be optimized to deliver experiences better than any they have provided before. Techniques have been developed, but often are not directly applicable in business, or have no academic validation, so this paper attempts to highlight some of the most promising techniques. The paper looks at the division between game and player analyzes and covers a large amount of varying techniques, such as Alexandrine methods, formal mathematical approaches, modular models of game elements, telemetry and hybrid methods in the game analysis section and player categorization (player typology, emotion, motivation, the big 5 and player situation), flow, biofeedback, usability and playtesting used for player analysis.