- Prof.dr. John-Jules Ch. Meyer studied Mathematics with Computer Science and Digital Signal Processing at Leyden Unive... moreProf.dr. John-Jules Ch. Meyer studied Mathematics with Computer Science and Digital Signal Processing at Leyden University. He obtained his Ph.D. from the Vrije Universiteit in Amsterdam on a subject in theoretical computer science in 1985. From 1988 to 1993 he was a full professor both at the VU in Amsterdam and the University of Nijmegen. Since 1993 he has been a full professor of computer science, and artificial intelligence in particular, at Utrecht University. He has over 500 peer-reviewed publications in international journals and conference proceedings. In 2005 he was appointed as a Fellow of the European Coordinating Committee for Artificial Intelligence, nowadays the European Association for Artificial Intelligence (EurAI).edit
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Publication Date: 2010
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Publication Date: 2009
Publication Name: Lecture Notes in Computer Science
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Publication Date: 2010
Publication Name: Lecture Notes in Computer Science
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Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee’s needs and interests. Autonomous game-based training requires for the automatic selection of... more
Serious games allow for adaptive and personalised forms of training; the nature and timing of learning activities can be tailored to the trainee’s needs and interests. Autonomous game-based training requires for the automatic selection of appropriate exercises for an individual trainee. This paper presents a framework for an automated scenario generation system. The underlying notion is that a learning experience is defined by the objects and agents that inhabit the training environment. Our system uses automated planning to assess the behaviour required to achieve the (personalised) training objective. It then generates a scenario by selecting semantically annotated (or ‘smart’) objects and by assigning goals to the virtual characters. The resulting situations trigger the trainee to execute the desired behaviour. To test the framework, a prototype has been developed to train the First Aid treatment of burns. Experienced instructors evaluated scenarios written by three types of auth...
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Publication Date: 2014
Publication Name: Computers & Education
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Publication Date: 2010
Publication Name: Lecture Notes in Computer Science
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Publication Date: 2011
Publication Name: 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology
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Publication Date: Jul 1, 2012
Publication Name: Web Intelligence and Agent Systems
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Publication Date: Oct 1, 2011
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Publication Date: 2009
Publication Name: 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology
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Publication Date: May 6, 2013
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Instructors play a major role in many of the current vir- tual training systems. Consequently, either many instructors per trainee are needed, which is expensive, or single instructors perform highly de- manding tasks, which might lead to... more
Instructors play a major role in many of the current vir- tual training systems. Consequently, either many instructors per trainee are needed, which is expensive, or single instructors perform highly de- manding tasks, which might lead to suboptimal training. To solve this problem, this paper proposes a cognitive model that not only generates the behaviour of virtual characters, but also
Publication Date: 2008
Publication Name: Explanation-aware Computing
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Publication Date: 2010
Publication Name: Journal of Artificial Societies and Social Simulation
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Publication Date: 2011
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Publication Date: 2010
Publication Name: 2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology
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Publication Date: 2009
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Publication Date: 2012
Publication Name: Lecture Notes in Computer Science
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Publication Date: Sep 12, 2012
Publication Name: Nakano Y Et Al Proceedings of the Inteligent Virtual Agents Held at Santa Cruz Ca 218 230
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Virtual training systems with intelligent agents are often used to prepare people who have to act in incidents or crisis situations. Literature tells that typical human mistakes in incidents and crises involve situations in which people... more
Virtual training systems with intelligent agents are often used to prepare people who have to act in incidents or crisis situations. Literature tells that typical human mistakes in incidents and crises involve situations in which people make false assumptions about other people's knowledge or inten- tions. To develop a virtual training system in which cor- rectly estimating others' knowledge and
Publication Date: 2000
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Publication Date: 2011
Publication Name: Lecture Notes in Computer Science
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ABSTRACT An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies... more
ABSTRACT An intelligent system for automated scenario-based training (SBT) needs knowledge about the training domain, events taking place in the simulated environment, the behaviour of the participating characters, and teaching strategies for effective learning. This knowledge base should be theoretically sound and should represent the information in a generic, consistent, and unambiguous manner. Currently, there is no such knowledge base. This paper investigates the declarative knowledge needed for a system to reason about training and to make intelligent teaching decisions. A frame-based approach was used to model the identified knowledge in an ontology. The ontology specifies the core concepts of SBT and their relationships, and is applicable across training domains and applications. The ontology was used to develop a critical component of SBT: the scenario generator. It was found that the ontology enabled the scenario generator to develop scenarios that fitted the learning needs and skill level of the trainee. The presented work is an important step towards automated scenario-based training systems.
Publisher: Inderscience Publishers
Publication Date: 2014
Publication Name: International Journal of Technology Enhanced Learning
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Publication Date: 2009
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Publication Date: 2012
Publication Name: Lecture Notes in Computer Science
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Publication Date: 2010
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Methodologies for multiagent system development should assist the developer in making decisions about those aspects of the analysis, design and implementation, that are crucial for multiagent systems, namely, social and cognitive... more
Methodologies for multiagent system development should assist the developer in making decisions about those aspects of the analysis, design and implementation, that are crucial for multiagent systems, namely, social and cognitive con-cepts (eg norms and goals). In this paper, we ...
Publisher: computer.org
Publication Date: 2004
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Automatic Structured Decomposition of Manufacturing Actions in an Agent-Based Manufacturing Systemmore
by Erik Puik and John-Jules Ch. Meyer
Publication Date: 2013
Publication Name: 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT)
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by Erik Puik and John-Jules Ch. Meyer
Publication Date: 2012
Publication Name: 2012 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology
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by Erik Puik and John-Jules Ch. Meyer
Publication Date: 2013
Publication Name: 2013 IEEE Eleventh International Symposium on Autonomous Decentralized Systems (ISADS)
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Publication Date: 2013
Publication Name: 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT)
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by Erik Puik and John-Jules Ch. Meyer
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Publication Date: 2014
Publication Name: Communications in Computer and Information Science
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by Erik Puik and John-Jules Ch. Meyer
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by Erik Puik and John-Jules Ch. Meyer
Publication Date: 2013
Publication Name: 2013 IEEE International Symposium on Assembly and Manufacturing (ISAM)
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Publication Date: 2011
Publication Name: International Conference on Instrumentation, Measurement, Circuits and Systems (ICIMCS 2011)
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Publication Date: 2011
Publication Name: International Conference on Instrumentation, Measurement, Circuits and Systems (ICIMCS 2011)
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Publication Date: 2007
Publication Name: International Journal of Web Information Systems
Research Interests: Information Systems, Distributed Computing, Grid Computing, Trusted Computing, Multi Agent System, and 13 moreComputer Software, Research Paper, Efficient Algorithm for ECG Coding, Design Methodology, Virtual Organization, Web Service, Agent BAsed System, Web Information Systems, Open System, Social Network, Service Orientation, Agent Communication, and Trust Model
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Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits... more
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved issue. This paper uses the situated
Publication Date: 2012
Publication Name: Expert Opinion on Drug Safety
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Publication Date: 2011
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Publication Date: 2012
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Publication Date: 2013
Publication Name: 2013 19th International Conference on Control Systems and Computer Science
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Publication Date: 2012
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Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits... more
Serious games enable trainees to practice independently of school, staff, and fellow students. This is important as amount of practice directly relates to training efficacy. It is also known that personalized guidance elevates the benefits of training. How to achieve automated guidance, for example to be used in serious games, is a yet unsolved issue. This paper uses the situated
Publication Date: 2012
Publication Name: Expert Opinion on Drug Safety
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Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method... more
Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this paper, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a designer's input. Using this simulation, we develop a number of sample worlds that convey the expressive potential of the approach. We further evaluate ease of use with a user study. As a proof-of-concept, we implement the system to bridge the output of a terrain generation tool to the input of a narrative generation tool.
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Publication Date: 2013
Publication Name: 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT)
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