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TWI796559B - Shooting game device with locking function and locking method thereof - Google Patents

Shooting game device with locking function and locking method thereof Download PDF

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Publication number
TWI796559B
TWI796559B TW109113335A TW109113335A TWI796559B TW I796559 B TWI796559 B TW I796559B TW 109113335 A TW109113335 A TW 109113335A TW 109113335 A TW109113335 A TW 109113335A TW I796559 B TWI796559 B TW I796559B
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unit
shooting
game
player
preview
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TW109113335A
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TW202140115A (en
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許順宗
王章義
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續天曙
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Abstract

本發明為一種具鎖定功能的射擊遊戲裝置及其鎖定進行方法,其主要是藉由一預覽單元根據至少一可鎖定目標物產生對應的一預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的至少一鎖定圖示,且該預覽單元將該預覽圖案呈現於一遊戲畫面上而提供給一玩家;據此,該玩家可以藉由一操控單元切換選擇該至少一鎖定圖示的任一而讓該遊戲處理單元鎖定對應的該可鎖定目標物,而迅速並精確切換到要鎖定的該可鎖定目標物,滿足使用上的需求。The present invention is a shooting game device with locking function and its locking method. It mainly uses a preview unit to generate a corresponding preview pattern according to at least one lockable target, and the preview pattern includes the corresponding at least one lockable target. At least one locked icon of an object, and the preview unit presents the previewed pattern on a game screen to provide a player; accordingly, the player can switch and select any one of the at least one locked icon through a control unit And let the game processing unit lock the corresponding lockable target, and quickly and accurately switch to the lockable target to be locked, so as to meet the needs of use.

Description

具鎖定功能的射擊遊戲裝置及其鎖定進行方法Shooting game device with locking function and locking method thereof

本發明為有關一種射擊遊戲裝置,尤指一種具鎖定功能的射擊遊戲裝置及其鎖定進行方法。 The present invention relates to a shooting game device, especially a shooting game device with a locking function and a locking method thereof.

射擊遊戲為廣受歡迎的遊戲類型之一,除了傳統的射擊之外,其衍伸的類型還包含捕(撈)魚、投石(砸磚塊)等等,其可以允許單人或多人一同進行遊戲,其中單人遊戲機台,可以滿足玩家無壓力自由遊玩的需求。而多人遊戲機台,由於增添競賽與同樂的元素,更廣受玩家的喜好與歡迎。如中國大陸公開第CN101282771A號專利,其揭露了一種遊戲裝置,其可以供多個玩家一同進行遊戲。 Shooting games are one of the most popular types of games. In addition to traditional shooting, their extended types include catching (fishing) fish, throwing stones (breaking bricks), etc., which allow single or multiple players to play together For games, the single-player game console can meet the needs of players to play freely without pressure. The multi-player game consoles are more popular and popular among players due to the added elements of competition and fun. For example, the patent No. CN101282771A published in mainland China discloses a game device that can be used by multiple players to play games together.

射擊遊戲的玩法為於一射擊遊戲裝置上,讓玩家藉由操作一操作元件而自由選擇射擊方向與目標,在每次射擊之後,有一定的機率可以擊中(擊落)目標,而取得分數。於射擊遊戲中,玩家會傾向射擊大型目標,以期許取得較高的分數,因此為了滿足玩家的需求,射擊遊戲裝置會提供一鎖定功能,玩家可以開啟該鎖定功能,對可鎖定目標(大型目標)進行鎖定射擊。在使用該鎖定功能時,若遊戲畫面上有多個可鎖定目標可以供選擇鎖定,玩家可以操作該操作元件以切換鎖定的該可鎖定目標。但實際使用時,玩家很難迅速並精確切換到要鎖定的該可鎖定目標,玩家在每次切 換鎖定的該可鎖定目標之後,必須重新確認新的該可鎖定目標是哪一個,其導致玩家會耗費時間在確認上,而減損遊戲的時間。 The gameplay of the shooting game is to allow the player to freely select the shooting direction and target by operating an operating element on a shooting game device. After each shooting, there is a certain probability to hit (shoot down) the target and get points. In shooting games, players will tend to shoot large targets in order to obtain higher scores. Therefore, in order to meet the needs of players, the shooting game device will provide a locking function. ) for a locked-on shot. When using the locking function, if there are multiple lockable targets on the game screen that can be selected for locking, the player can operate the operating element to switch the locked lockable targets. However, in actual use, it is difficult for the player to quickly and accurately switch to the lockable target to be locked. After changing the locked lockable target, it is necessary to reconfirm which one the new lockable target is, which causes the player to spend time on confirmation and detract from the time of the game.

本發明的主要目的,在於揭露一種射擊遊戲裝置,讓玩家在切換鎖定目標時,可以迅速並精確切換到要鎖定的目標。 The main purpose of the present invention is to disclose a shooting game device, which allows the player to quickly and accurately switch to the target to be locked when switching the target to be locked.

本發明的次要目的,在於揭露一種射擊遊戲裝置的鎖定進行方法,可讓玩家迅速並精確切換到要鎖定的目標。 The secondary purpose of the present invention is to disclose a method for locking a shooting game device, which allows the player to quickly and accurately switch to the target to be locked.

為達上述目的,本發明提供一種具鎖定功能的射擊遊戲裝置,該射擊遊戲裝置包含一遊戲處理單元、一顯示單元、一預覽單元、一操控單元與一射擊單元。其中該遊戲處理單元提供一射擊遊戲且產生一遊戲畫面,該顯示單元連接該遊戲處理單元並顯示該遊戲畫面,該預覽單元連接該遊戲處理單元,該預覽單元對應一玩家設置,該預覽單元根據至少一可鎖定目標物產生對應且呈現於該遊戲畫面的一預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的至少一鎖定圖示,且該預覽單元將該預覽圖案呈現於該遊戲畫面上而提供給該玩家,該操控單元連接該遊戲處理單元,該操控單元對應該玩家設置,該操控單元供該玩家切換選擇該至少一鎖定圖示的任一而讓該遊戲處理單元鎖定對應的該可鎖定目標物,該射擊單元連接該遊戲處理單元,該射擊單元對應該玩家設置,該射擊單元供該玩家透過該操控單元進行控制而攻擊被鎖定的該可鎖定目標物。 To achieve the above purpose, the present invention provides a shooting game device with a locking function. The shooting game device includes a game processing unit, a display unit, a preview unit, a control unit and a shooting unit. Wherein the game processing unit provides a shooting game and generates a game screen, the display unit is connected to the game processing unit and displays the game screen, the preview unit is connected to the game processing unit, the preview unit is set corresponding to a player, and the preview unit is set according to At least one lockable target generates a preview pattern corresponding to and presented on the game screen, the preview pattern includes at least one lock icon corresponding to the at least one lockable target, and the preview unit presents the preview pattern on the game Provided to the player on the screen, the control unit is connected to the game processing unit, the control unit is set corresponding to the player, and the control unit is used for the player to switch and select any one of the at least one locking icon so that the game processing unit locks the corresponding For the lockable target, the shooting unit is connected to the game processing unit, the shooting unit is set corresponding to the player, and the shooting unit is controlled by the player through the control unit to attack the locked lockable target.

本發明更提供一種鎖定進行方法,該方法包含:一遊戲進行步驟、一鎖定訊號產生判斷步驟、一預覽圖案產生步驟以及一鎖定訊號存在判斷步驟。 The present invention further provides a locking method, which includes: a game progressing step, a locking signal generating and judging step, a preview pattern generating step, and a locking signal existence judging step.

其中該遊戲進行步驟為透過該遊戲處理單元提供該射擊遊戲且產生該遊戲畫面,並由該顯示單元顯示該遊戲畫面,且讓該玩家透過該操控單元產生或解除一鎖定訊號,而決定該遊戲處理單元是否對該至少一可鎖定目標物進行鎖定,又該玩家透過該操控單元控制該射擊單元攻擊被鎖定的該可鎖定目標物。 Wherein the game progressing step is providing the shooting game through the game processing unit and generating the game screen, and displaying the game screen by the display unit, and allowing the player to generate or release a locking signal through the control unit to determine the game Whether the processing unit locks the at least one lockable target, and the player controls the shooting unit to attack the locked lockable target through the control unit.

該鎖定訊號產生判斷步驟為經由該遊戲處理單元判斷該玩家是否產生該鎖定訊號,若是,進行下一步驟,即進行該預覽圖案產生步驟;若否,則回到該遊戲進行步驟。該預覽圖案產生步驟為當該鎖定訊號出現時,透過該預覽單元根據該至少一可鎖定目標物產生對應且呈現於該遊戲畫面的該預覽圖案。該鎖定訊號存在判斷步驟為經由該遊戲處理單元判斷該鎖定訊號是否解除,若是,該預覽單元移除該遊戲畫面上提供給對應該玩家的該預覽圖案並解除鎖定,若否,則回到該預覽圖案產生步驟。 The lock signal generation judging step is to judge whether the player generates the lock signal through the game processing unit, if so, go to the next step, that is, go to the preview pattern generation step; if not, go back to the game progress step. The step of generating the preview pattern is to generate the preview pattern corresponding to the at least one lockable target through the preview unit and present on the game screen when the locking signal appears. The lock signal existence judging step is to judge whether the lock signal is released through the game processing unit, if so, the preview unit removes the preview pattern provided on the game screen corresponding to the player and releases the lock, if not, returns to the Preview pattern generation steps.

據此,本發明利用該預覽單元產生該預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的該至少一鎖定圖示,且呈現於該遊戲畫面上,因而該玩家可以得知全部的該可鎖定目標物,並可利用該操控單元迅速切換鎖定想要的該可鎖定目標物,滿足使用上的需求。 Accordingly, the present invention utilizes the preview unit to generate the preview pattern, the preview pattern includes the at least one lock icon corresponding to the at least one lockable target, and is presented on the game screen, so the player can know all The target can be locked, and the control unit can be used to quickly switch and lock the desired lockable target, which meets the needs of use.

S1:遊戲進行步驟 S1: Game progress steps

S2:鎖定訊號產生判斷步驟 S2: Locking signal generation judgment step

S3:預覽圖案產生步驟 S3: preview pattern generation step

S4:鎖定訊號存在判斷步驟 S4: Judgment steps for the existence of the locking signal

P:玩家端 P: player end

10:遊戲處理單元 10: Game processing unit

11:遊戲畫面 11: Game screen

20:顯示單元 20: Display unit

30:預覽單元 30: Preview unit

40:可鎖定目標物 40: Target can be locked

401:資訊 401: Information

41:預覽圖案 41:Preview pattern

42:鎖定圖示 42: Lock icon

50:操控單元 50:Control unit

51:方向控制元件 51: Direction control element

52:輸入介面 52: Input interface

521:押分鍵 521: Betting the key

522:作用鍵 522: function key

523:功能鍵 523: function key

60:射擊單元 60: Shooting unit

61:射擊裝置 61: Shooting device

70:資料傳輸介面 70: Data transmission interface

80:檯面 80:Mesa

81:中心區域 81: Central area

82:射擊位置 82: Shooting position

83:個人螢幕 83: Personal screen

831:個人遊戲畫面 831: Personal game screen

90:個人遊戲機 90: Personal Game Console

圖1,為本發明第一實施例的系統方塊圖。 FIG. 1 is a system block diagram of the first embodiment of the present invention.

圖2,為本發明第一實施例的遊戲機台示意圖。 FIG. 2 is a schematic diagram of the game machine according to the first embodiment of the present invention.

圖3A,為本發明第一實施例的遊戲畫面示意圖一。 FIG. 3A is a first schematic diagram of the game screen of the first embodiment of the present invention.

圖3B,為本發明第一實施例的遊戲畫面示意圖二。 FIG. 3B is a second schematic diagram of the game screen of the first embodiment of the present invention.

圖4,為本發明第二實施例的系統方塊圖。 FIG. 4 is a system block diagram of the second embodiment of the present invention.

圖5,為本發明第二實施例的遊戲機台示意圖。 FIG. 5 is a schematic diagram of a game machine according to a second embodiment of the present invention.

圖6,為本發明第三實施例的系統方塊圖。 FIG. 6 is a system block diagram of the third embodiment of the present invention.

圖7,為本發明第三實施例的遊戲機台示意圖。 FIG. 7 is a schematic diagram of a game machine according to a third embodiment of the present invention.

圖8,為本發明第三實施例的遊戲畫面示意圖。 Fig. 8 is a schematic diagram of the game screen of the third embodiment of the present invention.

圖9,為本發明第三實施例的另一遊戲機台示意圖。 FIG. 9 is a schematic diagram of another game machine according to the third embodiment of the present invention.

圖10,為本發明觸控螢幕示意圖。 FIG. 10 is a schematic diagram of the touch screen of the present invention.

圖11,為本發明個人螢幕的個人遊戲畫面示意圖。 Fig. 11 is a schematic diagram of a personal game screen of the personal screen of the present invention.

圖12,為本發明運作流程圖。 Fig. 12 is a flowchart of the operation of the present invention.

有關本發明的詳細說明及技術內容,現就配合圖式說明如下:請參閱圖1、圖2與圖3A所示,為本發明的第一實施例,本實施例可實施於一個人遊戲機90內,包含一遊戲處理單元10、一顯示單元20、一預覽單元30、一操控單元50與一射擊單元60。其中該遊戲處理單元10提供一射擊遊戲且產生一遊戲畫面11,該顯示單元20連接該遊戲處理單元10並顯示該遊戲畫面11。 The detailed description and technical content of the present invention are now described as follows with respect to the accompanying drawings: Please refer to Fig. 1, Fig. 2 and Fig. 3A, which are the first embodiment of the present invention, and this embodiment can be implemented in a one-person game machine 90 Inside, it includes a game processing unit 10 , a display unit 20 , a preview unit 30 , a control unit 50 and a shooting unit 60 . The game processing unit 10 provides a shooting game and generates a game screen 11 , and the display unit 20 is connected to the game processing unit 10 and displays the game screen 11 .

該預覽單元30連接該遊戲處理單元10,該預覽單元30對應該玩家設置,該預覽單元30根據至少一可鎖定目標物40產生對應的一預覽圖案41,該預覽圖案41包含對應該至少一可鎖定目標物40的至少一鎖定圖示42,且該預覽單元30將該預覽圖案41呈現於該遊戲畫面11上而提供給該玩家。且該操控單元50連接該遊戲處理單元10,該操控單元50對應該玩家設置,該操控單元50供該玩家切換選擇該至少一鎖定圖示42的任一而讓該遊戲處理單元10鎖定對應的該可鎖定目標物40。舉例來說,如圖3A所示,有 三個該可鎖定目標物40,其中被圈選的是目前已鎖定的目標,而其他兩個該可鎖定目標物40,則以對應的該鎖定圖示42(該預覽圖案41)顯示於該遊戲畫面11上,玩家可以清楚的得知,排序一的該可鎖定目標物40與排序二的該可鎖定目標物40的種類,因此當玩家想切換鎖定排序一的該可鎖定目標物40時,只要切換一次就好,而當玩家想切換鎖定排序二的該可鎖定目標物40時,則只要連續切換二次就好,故玩家可迅速並精確切換到要鎖定的該可鎖定目標物40。 The preview unit 30 is connected to the game processing unit 10, and the preview unit 30 is set corresponding to the player. The preview unit 30 generates a corresponding preview pattern 41 according to at least one lockable target object 40, and the preview pattern 41 includes the corresponding at least one lockable object. At least one locking icon 42 of the locking target 40 is locked, and the preview unit 30 presents the preview pattern 41 on the game screen 11 to provide the player. And the control unit 50 is connected to the game processing unit 10, the control unit 50 is set corresponding to the player, the control unit 50 is for the player to switch and select any of the at least one locking icon 42 so that the game processing unit 10 locks the corresponding The lockable target 40 . For example, as shown in Figure 3A, there are Among the three lockable targets 40, the circled one is the currently locked target, while the other two lockable targets 40 are displayed on the corresponding lock icon 42 (the preview pattern 41). On the game screen 11, the player can clearly know the types of the lockable target 40 in the first order and the lockable target 40 in the second order, so when the player wants to switch the lockable target 40 in the first order , as long as it is switched once, and when the player wants to switch the lockable target 40 of the second locking sequence, it is good to switch twice in a row, so the player can quickly and accurately switch to the lockable target 40 to be locked .

又該預覽圖案41中的該至少一鎖定圖示42的排序依據可以為隨機、玩家喜好與對應分數的任一種,可依據喜好與需求而設計,並沒有一定的限制。而為了讓該玩家可清楚的知道,目前該遊戲畫面11上可以鎖定的該可鎖定目標物40有哪些,如圖3A所示,該預覽單元30更根據出現於該遊戲畫面11中的該至少一可鎖定目標物40產生對應的該預覽圖案41,因此只要出現於該預覽圖案41中的該鎖定圖示42所對應的該可鎖定目標物40,皆是可以鎖定的目標物。又於另一實施方式中,該預覽單元30更可以根據全部的該可鎖定目標物40產生對應的該預覽圖案41,其中,該預覽圖案41中未出現於該遊戲畫面11中的該可鎖定目標物40所對應的該鎖定圖示42可以為灰階顯示,而已鎖定的該鎖定圖示42可以為粗體顯示,如圖3B,對應灰階顯示的該可鎖定目標物40,為目前不可以鎖定的目標物(圖式中的烏龜),而對應粗體顯示的該可鎖定目標物40,為目前鎖定的目標物(圖式中的鯊魚),而其餘的部分為可以選擇切換鎖定的該可鎖定目標物40(圖式中的鯨魚與章魚),因而玩家可以透過該鎖定圖示42的樣式(正常、灰階或粗體顯示)變化而全盤掌握遊戲狀況。另該射擊單元60連接該遊戲處理單元 10,該射擊單元60對應該玩家設置,該射擊單元60供該玩家透過該操控單元50進行控制而攻擊被鎖定的該可鎖定目標物40。 In addition, the sorting basis of the at least one locking icon 42 in the preview pattern 41 can be any one of random, player preference and corresponding score, and can be designed according to preference and demand, and there is no certain limitation. And in order to allow the player to clearly know, what are the lockable targets 40 that can be locked on the game screen 11 at present, as shown in FIG. A lockable target 40 generates a corresponding preview pattern 41 , so as long as the lockable target 40 corresponding to the lock icon 42 appearing in the preview pattern 41 is a lockable target. In yet another embodiment, the preview unit 30 can further generate the corresponding preview pattern 41 according to all the lockable objects 40, wherein the lockable objects that do not appear in the game screen 11 in the preview pattern 41 The locking icon 42 corresponding to the target 40 can be displayed in grayscale, and the locked icon 42 can be displayed in bold, as shown in FIG. 3B , the lockable target 40 corresponding to the grayscale display is currently not The target that can be locked (the turtle in the diagram), and the lockable target 40 that is displayed in bold is the currently locked target (the shark in the diagram), and the rest can be selected to switch the lock The target object 40 (whale and octopus in the drawing) can be locked, so the player can fully grasp the game situation through the change of the style (normal, gray scale or bold display) of the locking icon 42 . In addition, the shooting unit 60 is connected to the game processing unit 10 , the shooting unit 60 is set corresponding to the player, and the shooting unit 60 is controlled by the player through the control unit 50 to attack the locked lockable target 40 .

請參閱圖4與圖5所示,為本發明的第二實施例,與第一實施例相較,其中更包含至少二玩家端P(圖4儘繪製二個玩家端P)、另至少一顯示單元20、另至少一預覽單元30、另至少一操控單元50與另至少一射擊單元60。其中每一個該玩家端P可以分別實施於一個人遊戲機90內,每一個該玩家端P供一個玩家進行遊玩,並包含一個該顯示單元20、一個該預覽單元30、一個該操控單元50、一個該射擊單元60與一資料傳輸介面70,每一個該玩家端P的該顯示單元20、該預覽單元30、該操控單元50與該射擊單元60分別藉由該資料傳輸介面70連接該遊戲處理單元10。因此,於本實施例中,不同的該玩家端P可以共用同一個該遊戲處理單元10,藉以節省該遊戲處理單元10的設置成本。 See also Fig. 4 and shown in Fig. 5, be the second embodiment of the present invention, compare with first embodiment, wherein more comprise at least two player end P (Fig. 4 only draws two player end P), another at least one The display unit 20 , another at least one preview unit 30 , another at least one manipulation unit 50 and another at least one shooting unit 60 . Wherein each of the player terminals P can be respectively implemented in a personal game machine 90, each of the player terminals P is for a player to play, and includes a display unit 20, a preview unit 30, a control unit 50, a The shooting unit 60 and a data transmission interface 70, the display unit 20, the preview unit 30, the control unit 50 and the shooting unit 60 of each player terminal P are respectively connected to the game processing unit through the data transmission interface 70 10. Therefore, in this embodiment, different player terminals P can share the same game processing unit 10 , so as to save the setting cost of the game processing unit 10 .

請再參閱圖6所示,為本發明的第三實施例,與第一實施例相較,其中更包含至少二玩家端P(圖6儘繪製二個玩家端P)、另至少一預覽單元30、另至少一操控單元50與另至少一射擊單元60,其中每一個該玩家端P供一個玩家進行遊玩,並包含一個該預覽單元30、一個該操控單元50、一個該射擊單元60與一資料傳輸介面70,每一個該玩家端P的該預覽單元30、該操控單元50與該射擊單元60分別藉由該資料傳輸介面70連接該遊戲處理單元10。且在另一實施例中,每一個該玩家端P更可以包含一個人螢幕83,該至少二個人螢幕83同樣藉由該資料傳輸介面70連接該遊戲處理單元10。 Please refer to Fig. 6 again, it is the third embodiment of the present invention, compared with the first embodiment, it further comprises at least two player terminals P (Figure 6 only draws two player terminals P), and at least one other preview unit 30. Another at least one control unit 50 and another at least one shooting unit 60, wherein each player terminal P is for a player to play, and includes a preview unit 30, a control unit 50, a shooting unit 60 and a The data transmission interface 70 , the preview unit 30 , the control unit 50 and the shooting unit 60 of each player terminal P are respectively connected to the game processing unit 10 through the data transmission interface 70 . And in another embodiment, each of the player terminals P may further include a personal screen 83 , and the at least two personal screens 83 are also connected to the game processing unit 10 through the data transmission interface 70 .

請再參閱圖7與圖8所示,於第三實施例中,更可以包含一檯面80,該檯面80具有一中心區域81與至少二圍繞該中心區域81的射擊位置 82,該顯示單元20設置於該中心區域81,而該至少二玩家端P的該操控單元50分別一對一的設置於該至少二射擊位置82上。也就是說,每一個該射擊位置82上,皆設置有一個該操控單元50,並可供一個該玩家使用。 Please refer to FIG. 7 and FIG. 8 again. In the third embodiment, a table top 80 may be included, and the table top 80 has a central area 81 and at least two shooting positions surrounding the central area 81. 82 , the display unit 20 is disposed on the central area 81 , and the control units 50 of the at least two player terminals P are respectively disposed one-to-one on the at least two shooting positions 82 . That is to say, one control unit 50 is provided on each shooting position 82 and can be used by one player.

又每一個該操控單元50包含一方向控制元件51與一輸入介面52,且該輸入介面52可以包含一押分鍵521與一作用鍵522,該押分鍵521為供改變遊戲押注的分數,並可為顯示各種押分的觸控螢幕,而該作用鍵522作為該射擊單元60的射擊開關,控制該射擊單元60發射子彈。該方向控制元件51的一實施例為搖桿,可供玩家左右擺動搖桿而轉動該射擊單元60的射擊方向,或者玩家可對該可鎖定目標物40進行鎖定射擊或切換鎖定目標,如可以下壓搖桿的方式或其他操作方式來鎖定射擊或切換鎖定目標。另,該射擊單元60可以包含複數射擊裝置61,該玩家可以利用該操控單元50切換使用該複數射擊裝置61的任一而用於攻擊該可鎖定目標物40。該複數射擊裝置61可以是各種圖形樣式的炮台、發射器等等並顯示該遊戲畫面11上,在鎖定射擊時,玩家仍可自由選擇切換該複數射擊裝置61,以滿足玩家的喜好。又對應每一個該射擊位置82的該遊戲畫面11上更可以顯示該預覽圖案41,於圖8中僅顯示一個該預覽圖案41,代表僅有一個玩家在進行遊戲,該預覽圖案41的顯示方式可以參閱圖3A或圖3B,於本實施例中不再重複說明。 And each of the control units 50 includes a direction control element 51 and an input interface 52, and the input interface 52 can include a betting key 521 and a function key 522, the betting key 521 is for changing the score of the game bet , and can be a touch screen displaying various betting points, and the function key 522 is used as a shooting switch of the shooting unit 60 to control the shooting unit 60 to fire bullets. One embodiment of the direction control element 51 is a rocker, which can be used by the player to swing the rocker left and right to rotate the shooting direction of the shooting unit 60, or the player can lock the target 40 to lock and shoot or switch the lock target, as can Press down the rocker or other operation methods to lock the shooting or switch the locked target. In addition, the shooting unit 60 can include multiple shooting devices 61 , and the player can use the control unit 50 to switch to use any one of the multiple shooting devices 61 to attack the lockable target 40 . The plurality of shooting devices 61 can be turrets, launchers, etc. of various graphic styles and are displayed on the game screen 11. When shooting is locked, the player can still freely choose to switch the plurality of shooting devices 61 to satisfy the player's preference. The preview pattern 41 can also be displayed on the game screen 11 corresponding to each shooting position 82. Only one preview pattern 41 is displayed in FIG. 8, which means that only one player is playing the game. Reference can be made to FIG. 3A or FIG. 3B , which will not be repeated in this embodiment.

請再參閱圖6、圖9與圖10所示,而在另一實施例中,每一該個人螢幕83對應一個該玩家端P(一個玩家)設置,該個人螢幕83呈現對應的該玩家的一個人遊戲畫面831,該個人遊戲畫面831為依據對應的該玩家而顯示一特定資訊。每一個該操控單元50包含一方向控制元件51與一輸入介面52,而在此實施例中,該個人螢幕83為觸控螢幕,且該個人螢幕83與該輸 入介面52整合為一體,該個人螢幕83(觸控螢幕)同時提供輸入與顯示的功能,亦即可以於該個人螢幕83上顯示虛擬的一押分鍵521與一作用鍵522當作該輸入介面52,同時也可以顯示複數個功能鍵523,提供如語言選擇、遊戲規則說明、自動發射、功能切換等等功能。因此在遊戲進行時,每一個該玩家可以使用觸控螢幕同時作為該輸入介面52與該個人螢幕83,並搭配該方向控制元件51來進行遊戲。 Please refer to Fig. 6, Fig. 9 and shown in Fig. 10 again, and in another embodiment, each this personal screen 83 corresponds to a this player end P (a player) setting, and this personal screen 83 presents the player's corresponding A personal game screen 831, the personal game screen 831 displays a specific information according to the corresponding player. Each of the control units 50 includes a direction control element 51 and an input interface 52, and in this embodiment, the personal screen 83 is a touch screen, and the personal screen 83 and the input interface The input interface 52 is integrated, and the personal screen 83 (touch screen) provides the functions of input and display at the same time, that is, a virtual push button 521 and a function key 522 can be displayed on the personal screen 83 as the input The interface 52 can also display a plurality of function keys 523 to provide functions such as language selection, game rule description, automatic launch, function switching, and the like. Therefore, when the game is in progress, each player can use the touch screen as the input interface 52 and the personal screen 83 at the same time, and cooperate with the direction control element 51 to play the game.

請再參閱圖11所示,而該個人遊戲畫面831為依據對應的該玩家所顯示的特定資訊,包含但不限於該特定資訊可以為該預覽圖案41、遊戲說明或教學引導等等,如該預覽圖案41可以呈現於該個人遊戲畫面831上。此外,當玩家需要遊戲說明或教學引導時,可以藉由該操控單元50的控制,以在該個人遊戲畫面831中,顯示該可鎖定目標物40的資訊401,資訊401包含該可鎖定目標物40的分數,或是顯示遊戲說明或教學引導等等。且為了清楚顯示該可鎖定目標物40的資訊,不同的該可鎖定目標物40的資訊401可以輪流展示。 Please refer to FIG. 11 again, and the personal game screen 831 is based on the specific information displayed by the corresponding player, including but not limited to the specific information can be the preview pattern 41, game instructions or teaching guides, etc., such as the The preview pattern 41 can be presented on the personal game screen 831 . In addition, when the player needs game instructions or teaching guidance, the control unit 50 can be used to display the information 401 of the lockable target 40 on the personal game screen 831, and the information 401 includes the lockable target 40 points, or display game instructions or teaching guides and so on. And in order to clearly display the information of the lockable target 40 , different information 401 of the lockable target 40 may be displayed in turn.

請再參閱圖12所示,為本發明運作流程圖,本發明更提供一種鎖定進行方法,該方法包含:一遊戲進行步驟S1、一鎖定訊號產生判斷步驟S2、一預覽圖案產生步驟S3以及一鎖定訊號存在判斷步驟S4。 Please refer to FIG. 12 again, which is a flowchart of the operation of the present invention. The present invention further provides a locking method, which includes: a game progress step S1, a locking signal generation judgment step S2, a preview pattern generation step S3, and a Locking signal existence judging step S4.

請再配合圖1與圖3A所示,該遊戲進行步驟S1為透過一遊戲處理單元10提供一射擊遊戲且產生一遊戲畫面11,並由一顯示單元20顯示該遊戲畫面11,且讓一玩家透過一操控單元50產生或解除一鎖定訊號,而決定該遊戲處理單元10是否對至少一可鎖定目標物40的任一進行鎖定。舉例來說,該操控單元50可以包含一方向控制元件51(如圖9所示),如搖桿,該玩家為透過下拉該方向控制元件51而產生該鎖定訊號;或者,該操控單元50 包含一功能鍵523(如圖10所示),該玩家為按壓該功能鍵523的而產生該鎖定訊號。又該玩家透過該操控單元50控制一射擊單元60攻擊被鎖定的該可鎖定目標物40。 Please cooperate with Fig. 1 and Fig. 3A again, the game proceeding step S1 is to provide a shooting game through a game processing unit 10 and generate a game screen 11, and display the game screen 11 by a display unit 20, and let a player A locking signal is generated or released through a control unit 50 to determine whether the game processing unit 10 locks any one of the at least one lockable target 40 . For example, the control unit 50 may include a direction control element 51 (as shown in FIG. 9 ), such as a joystick, and the player generates the locking signal by pulling down the direction control element 51; or, the control unit 50 Including a function key 523 (as shown in FIG. 10 ), the player generates the lock signal for pressing the function key 523 . And the player controls a shooting unit 60 to attack the locked lockable target 40 through the control unit 50 .

該鎖定訊號產生判斷步驟S2為經由該遊戲處理單元10判斷該玩家是否產生該鎖定訊號,若是,進行下一步驟,即進行該預覽圖案產生步驟S3;若否,則回到該遊戲進行步驟S1。由於該玩家透過該操控單元50產生或解除該鎖定訊號,能決定該遊戲處理單元10是否對該至少一可鎖定目標物40進行鎖定,因此該遊戲處理單元10即能夠透過是否對該至少一可鎖定目標物40進行鎖定而判斷該玩家是否產生該鎖定訊號或該鎖定訊號是否消滅。 The lock signal generation judging step S2 is to judge whether the player generates the lock signal through the game processing unit 10, if so, go to the next step, that is, go to the preview pattern generation step S3; if not, go back to the game progress step S1 . Since the player generates or releases the locking signal through the control unit 50, it can determine whether the game processing unit 10 locks the at least one lockable target 40, so the game processing unit 10 can determine whether the at least one lockable object 40 is locked. The locking target 40 is locked to determine whether the player generates the locking signal or whether the locking signal is eliminated.

該預覽圖案產生步驟S3為當該鎖定訊號出現時,透過一預覽單元30根據該至少一可鎖定目標物40產生對應的一預覽圖案41,該預覽圖案41包含對應該至少一可鎖定目標物40的至少一鎖定圖示42,且該預覽單元30將該預覽圖案41呈現於該遊戲畫面11上而提供給該玩家,以讓該玩家透過該操控單元50切換選擇該至少一鎖定圖示42的任一而讓該遊戲處理單元10鎖定對應的該可鎖定目標物40。 The preview pattern generation step S3 is to generate a corresponding preview pattern 41 according to the at least one lockable target 40 through a preview unit 30 when the locking signal appears, and the preview pattern 41 includes corresponding to the at least one lockable target 40 At least one lock icon 42, and the preview unit 30 presents the preview pattern 41 on the game screen 11 and provides it to the player, so that the player can switch and select the at least one lock icon 42 through the control unit 50 Either way, the game processing unit 10 is allowed to lock the corresponding lockable target 40 .

該鎖定訊號存在判斷步驟S4為經由該遊戲處理單元10判斷該鎖定訊號是否解除,若是,該預覽單元30移除該遊戲畫面11上提供給對應該玩家的該預覽圖案41並解除鎖定,若否,則回到該預覽圖案產生步驟S3。 The lock signal existence judgment step S4 is to judge whether the lock signal is released through the game processing unit 10, if so, the preview unit 30 removes the preview pattern 41 provided to the player on the game screen 11 and releases the lock, if not , then return to the preview pattern generation step S3.

綜上所述,本發明的優點至少包含: In summary, the advantages of the present invention at least include:

1.利用該預覽單元產生該預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的該至少一鎖定圖示,且呈現於該遊戲畫面上,因而該玩家可以預覽全部的該可鎖定目標物。 1. Utilize the preview unit to generate the preview pattern, the preview pattern includes the at least one lock icon corresponding to the at least one lockable target, and is presented on the game screen, so that the player can preview all the lockable targets things.

2.該玩家可利用該操控單元迅速切換鎖定想要的該可鎖定目標物,滿足使用上的需求。 2. The player can use the control unit to quickly switch and lock the desired lockable target to meet the needs of use.

3.可透過該個人螢幕呈現該預覽圖案,可避免該預覽圖案干擾遊戲的進行。 3. The preview pattern can be displayed through the personal screen, which can prevent the preview pattern from interfering with the progress of the game.

10:遊戲處理單元10: Game processing unit

20:顯示單元20: Display unit

30:預覽單元30: Preview unit

50:操控單元50:Control unit

60:射擊單元60: Shooting unit

Claims (18)

一種具鎖定功能的射擊遊戲裝置,其包含:一遊戲處理單元,該遊戲處理單元提供一射擊遊戲且產生一遊戲畫面;一顯示單元,該顯示單元連接該遊戲處理單元並顯示該遊戲畫面;一預覽單元,該預覽單元連接該遊戲處理單元,該預覽單元對應一玩家設置,該預覽單元根據至少一可鎖定目標物產生對應且呈現於該遊戲畫面的一預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的至少一鎖定圖示;一操控單元,該操控單元連接該遊戲處理單元,該操控單元對應該玩家設置,該操控單元供該玩家切換選擇該至少一鎖定圖示的任一而讓該遊戲處理單元鎖定對應的該可鎖定目標物;以及一射擊單元,該射擊單元連接該遊戲處理單元,該射擊單元對應該玩家設置,該射擊單元供該玩家透過該操控單元進行操作而攻擊被鎖定的該可鎖定目標物。 A shooting game device with a locking function, comprising: a game processing unit, which provides a shooting game and generates a game screen; a display unit, which is connected to the game processing unit and displays the game screen; a A preview unit, the preview unit is connected to the game processing unit, the preview unit is set corresponding to a player, the preview unit generates a preview pattern corresponding to and presented on the game screen according to at least one lockable target object, the preview pattern includes corresponding to at least At least one locking icon of a target that can be locked; a manipulation unit, the manipulation unit is connected to the game processing unit, the manipulation unit is set corresponding to the player, and the manipulation unit is used for the player to switch and select any of the at least one locking icon And let the game processing unit lock the corresponding lockable target; and a shooting unit, the shooting unit is connected to the game processing unit, the shooting unit is set corresponding to the player, and the shooting unit is operated by the player through the control unit Attacks this lockable target that is locked on. 如請求項1所述的射擊遊戲裝置,其中更包含至少二玩家端、另至少一顯示單元、另至少一預覽單元、另至少一操控單元與另至少一射擊單元,其中每一個該玩家端包含一個該顯示單元、一個該預覽單元、一個該操控單元、一個該射擊單元與一資料傳輸介面,每一個該玩家端的該顯示單元、該預覽單元、該操控單元與該射擊單元分別藉由該資料傳輸介面連接該遊戲處理單元。 The shooting game device as described in Claim 1, further comprising at least two player terminals, another at least one display unit, another at least one preview unit, another at least one control unit, and another at least one shooting unit, wherein each of the player terminals includes A display unit, a preview unit, a control unit, a shooting unit and a data transmission interface, each of the display unit, the preview unit, the control unit and the shooting unit on the player end is respectively connected by the data The transmission interface is connected to the game processing unit. 如請求項1所述的射擊遊戲裝置,其中更包含至少二玩家端、另至少一預覽單元、另至少一操控單元與另至少一射擊單元,其中每一個該玩家端包含一個該預覽單元、一個該操控單元、一個該射擊單元與一資料傳輸介 面,每一個該玩家端的該預覽單元、該操控單元與該射擊單元分別藉由該資料傳輸介面連接該遊戲處理單元。 The shooting game device as described in Claim 1, further comprising at least two player terminals, another at least one preview unit, another at least one control unit, and another at least one shooting unit, wherein each of the player terminals includes one preview unit, one The control unit, a shooting unit and a data transmission medium On the other hand, each of the preview unit, the control unit and the shooting unit of the player end is respectively connected to the game processing unit through the data transmission interface. 如請求項3所述的射擊遊戲裝置,其中更包含一檯面,該檯面具有一中心區域與至少二圍繞該中心區域的射擊位置,該顯示單元設置於該中心區域。 The shooting game device as claimed in claim 3, further comprising a table top, the table top has a central area and at least two shooting positions surrounding the central area, and the display unit is disposed on the central area. 如請求項4所述的射擊遊戲裝置,其中該至少二玩家端分別一對一的設置於該至少二射擊位置上。 The shooting game device as claimed in claim 4, wherein the at least two player terminals are respectively arranged one-to-one on the at least two shooting positions. 如請求項1所述的射擊遊戲裝置,其中該預覽圖案中,未出現於該遊戲畫面中的該可鎖定目標物所對應的該鎖定圖示為灰階顯示。 The shooting game device according to claim 1, wherein in the preview pattern, the locking icons corresponding to the lockable targets that do not appear in the game screen are displayed in grayscale. 如請求項1所述的射擊遊戲裝置,其中該預覽單元根據出現於該遊戲畫面中的該至少一可鎖定目標物產生對應的該預覽圖案。 The shooting game device as claimed in claim 1, wherein the preview unit generates the corresponding preview pattern according to the at least one lockable target appearing in the game screen. 如請求項1所述的射擊遊戲裝置,其中該預覽圖案中的該至少一鎖定圖示的排序依據為隨機、玩家喜好與對應分數的任一種。 The shooting game device according to claim 1, wherein the sorting basis of the at least one lock icon in the preview pattern is any one of random, player preference and corresponding score. 如請求項1所述的射擊遊戲裝置,其中該操控單元包含一方向控制元件與一輸入介面,該輸入介面包含一押分鍵與一作用鍵。 The shooting game device according to claim 1, wherein the control unit includes a direction control element and an input interface, and the input interface includes a betting key and an action key. 如請求項9所述的射擊遊戲裝置,其中該射擊單元包含複數射擊裝置,該玩家利用該操控單元切換使用該複數射擊裝置的任一而用於攻擊該可鎖定目標物。 The shooting game device as claimed in claim 9, wherein the shooting unit includes a plurality of shooting devices, and the player uses the control unit to switch to use any one of the plurality of shooting devices for attacking the lockable target. 如請求項3所述的射擊遊戲裝置,其中每一個該玩家端包含一個人螢幕,每一該個人螢幕連接該遊戲處理單元並對應一個該玩家端設置,該個人螢幕呈現對應的該玩家的一個人遊戲畫面,該個人遊戲畫面為依據對應的該玩家而顯示一特定資訊。 The shooting game device as described in claim 3, wherein each of the player terminals includes a personal screen, each of the personal screens is connected to the game processing unit and is set corresponding to one of the player terminals, and the personal screen presents a personal game of the corresponding player screen, the personal game screen displays a specific information according to the corresponding player. 如請求項11所述的射擊遊戲裝置,其中該個人螢幕為觸控螢幕,而該操控單元包含一方向控制元件與一輸入介面,該個人螢幕與該輸入介面整合為一體。 The shooting game device as described in claim 11, wherein the personal screen is a touch screen, and the control unit includes a direction control element and an input interface, and the personal screen is integrated with the input interface. 如請求項11所述的射擊遊戲裝置,其中該特定資訊包含該預覽圖案。 The shooting game device as claimed in claim 11, wherein the specific information includes the preview pattern. 一種具鎖定功能的射擊遊戲裝置的鎖定進行方法,其包含一遊戲進行步驟、一鎖定訊號產生判斷步驟、一預覽圖案產生步驟以及一鎖定訊號存在判斷步驟;該遊戲進行步驟:為透過一遊戲處理單元提供一射擊遊戲且產生一遊戲畫面,並由一顯示單元顯示該遊戲畫面,且讓一玩家透過一操控單元產生或解除一鎖定訊號,而決定該遊戲處理單元是否對至少一可鎖定目標物的任一進行鎖定,又該玩家透過該操控單元控制一射擊單元攻擊被鎖定的該可鎖定目標物;該鎖定訊號產生判斷步驟:為經由該遊戲處理單元判斷該玩家是否產生該鎖定訊號,若是,進行該預覽圖案產生步驟,若否,回到該遊戲進行步驟;該預覽圖案產生步驟:為當該鎖定訊號出現時,透過一預覽單元根據該至少一可鎖定目標物產生對應的一預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的至少一鎖定圖示,且該預覽單元將該預覽圖案呈現於該遊戲畫面上而提供給該玩家;該鎖定訊號存在判斷步驟:為經由該遊戲處理單元判斷該鎖定訊號是否解除,若是,該預覽單元移除該遊戲畫面上提供給對應該玩家的該預覽圖案並解除鎖定,若否,則回到該預覽圖案產生步驟。 A locking and proceeding method of a shooting game device with a locking function, which comprises a game progressing step, a locking signal generating and judging step, a preview pattern generating step, and a locking signal existence judging step; the game proceeding step is to process through a game The unit provides a shooting game and generates a game screen, and displays the game screen by a display unit, and allows a player to generate or release a locking signal through a control unit to determine whether the game processing unit is at least one lockable target Any one of the locks is locked, and the player controls a shooting unit to attack the locked target through the control unit; the locking signal generation judging step: for judging whether the player generates the locking signal through the game processing unit, if , carry out the preview pattern generation step, if not, return to the game progress step; the preview pattern generation step: when the locking signal appears, generate a corresponding preview pattern according to the at least one lockable target through a preview unit , the preview pattern includes at least one lock icon corresponding to the at least one lockable target, and the preview unit presents the preview pattern on the game screen and provides it to the player; the step of judging the presence of the lock signal is: through the The game processing unit judges whether the lock signal is released. If yes, the preview unit removes the preview pattern provided to the player on the game screen and unlocks it. If not, returns to the preview pattern generation step. 如請求項14所述的鎖定進行方法,其中該操控單元包含一方向控制元件,該玩家為透過下拉該方向控制元件而產生該鎖定訊號。 The lock performing method as described in claim 14, wherein the control unit includes a directional control element, and the player generates the lock signal by pulling down the directional control element. 如請求項14所述的鎖定進行方法,其中該操控單元包含一功能鍵,該玩家為按壓該功能鍵而產生該鎖定訊號。 The lock performing method as described in claim 14, wherein the control unit includes a function key, and the player generates the lock signal for pressing the function key. 如請求項14所述的鎖定進行方法,其中該預覽圖案中,未出現於該遊戲畫面中的該可鎖定目標物所對應的該鎖定圖示為灰階顯示。 The method for performing locking according to claim 14, wherein in the preview pattern, the locking icons corresponding to the lockable targets that do not appear in the game screen are displayed in grayscale. 如請求項14所述的鎖定進行方法,其中該預覽單元根據出現於該遊戲畫面中的該至少一可鎖定目標物產生對應的該預覽圖案。 The method for performing locking according to claim 14, wherein the preview unit generates the corresponding preview pattern according to the at least one lockable target appearing in the game screen.
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