TW202140115A - Shooting game device with locking function and locking method thereof using a preview unit to generate a corresponding preview pattern based on at least one lockable target - Google Patents
Shooting game device with locking function and locking method thereof using a preview unit to generate a corresponding preview pattern based on at least one lockable target Download PDFInfo
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本發明為有關一種射擊遊戲裝置,尤指一種具鎖定功能的射擊遊戲裝置及其鎖定進行方法。The present invention relates to a shooting game device, in particular to a shooting game device with a locking function and a locking method thereof.
射擊遊戲為廣受歡迎的遊戲類型之一,除了傳統的射擊之外,其衍伸的類型還包含捕(撈)魚、投石(砸磚塊)等等,其可以允許單人或多人一同進行遊戲,其中單人遊戲機台,可以滿足玩家無壓力自由遊玩的需求。而多人遊戲機台,由於增添競賽與同樂的元素,更廣受玩家的喜好與歡迎。如中國大陸公開第CN101282771A號專利,其揭露了一種遊戲裝置,其可以供多個玩家一同進行遊戲。Shooting game is one of the most popular game types. In addition to traditional shooting, its extended types also include catching (fishing) fish, slinging (smashing bricks), etc., which can allow single or multiple players to work together. For the game, the single-player game machine can meet the needs of players to play freely without pressure. And multiplayer game consoles are more popular and popular among players due to the addition of competition and fun elements. For example, the Chinese Mainland Publishes Patent No. CN101282771A, which discloses a game device that can be used by multiple players to play games together.
射擊遊戲的玩法為於一射擊遊戲裝置上,讓玩家藉由操作一操作元件而自由選擇射擊方向與目標,在每次射擊之後,有一定的機率可以擊中(擊落)目標,而取得分數。於射擊遊戲中,玩家會傾向射擊大型目標,以期許取得較高的分數,因此為了滿足玩家的需求,射擊遊戲裝置會提供一鎖定功能,玩家可以開啟該鎖定功能,對可鎖定目標(大型目標)進行鎖定射擊。在使用該鎖定功能時,若遊戲畫面上有多個可鎖定目標可以供選擇鎖定,玩家可以操作該操作元件以切換鎖定的該可鎖定目標。但實際使用時,玩家很難迅速並精確切換到要鎖定的該可鎖定目標,玩家在每次切換鎖定的該可鎖定目標之後,必須重新確認新的該可鎖定目標是哪一個,其導致玩家會耗費時間在確認上,而減損遊戲的時間。The shooting game is played on a shooting game device that allows the player to freely choose the shooting direction and target by operating an operating element. After each shooting, there is a certain probability that the target can be hit (down) and scores are obtained. In shooting games, players tend to shoot large targets in the hope of achieving higher scores. Therefore, in order to meet the needs of players, shooting game devices will provide a lock-in function. ) Make a lock shot. When using the lock function, if there are multiple lockable targets on the game screen to choose to lock, the player can operate the operating element to switch the lockable target. However, in actual use, it is difficult for the player to quickly and accurately switch to the lockable target to be locked. After each switch of the lockable target to be locked, the player must reconfirm which one of the new lockable targets is, which causes the player It will take time to confirm and reduce the time of the game.
本發明的主要目的,在於揭露一種射擊遊戲裝置,讓玩家在切換鎖定目標時,可以迅速並精確切換到要鎖定的目標。The main purpose of the present invention is to disclose a shooting game device that allows players to quickly and accurately switch to the target to be locked when switching the locked target.
本發明的次要目的,在於揭露一種射擊遊戲裝置的鎖定進行方法,可讓玩家迅速並精確切換到要鎖定的目標。The secondary purpose of the present invention is to disclose a method for locking the shooting game device, which allows the player to quickly and accurately switch to the target to be locked.
為達上述目的,本發明提供一種具鎖定功能的射擊遊戲裝置,該射擊遊戲裝置包含一遊戲處理單元、一顯示單元、一預覽單元、一操控單元與一射擊單元。其中該遊戲處理單元提供一射擊遊戲且產生一遊戲畫面,該顯示單元連接該遊戲處理單元並顯示該遊戲畫面,該預覽單元連接該遊戲處理單元,該預覽單元對應一玩家設置,該預覽單元根據至少一可鎖定目標物產生對應且呈現於該遊戲畫面的一預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的至少一鎖定圖示,且該預覽單元將該預覽圖案呈現於該遊戲畫面上而提供給該玩家,該操控單元連接該遊戲處理單元,該操控單元對應該玩家設置,該操控單元供該玩家切換選擇該至少一鎖定圖示的任一而讓該遊戲處理單元鎖定對應的該可鎖定目標物,該射擊單元連接該遊戲處理單元,該射擊單元對應該玩家設置,該射擊單元供該玩家透過該操控單元進行控制而攻擊被鎖定的該可鎖定目標物。To achieve the above objective, the present invention provides a shooting game device with a locking function. The shooting game device includes a game processing unit, a display unit, a preview unit, a control unit, and a shooting unit. The game processing unit provides a shooting game and generates a game screen, the display unit is connected to the game processing unit and displays the game screen, the preview unit is connected to the game processing unit, the preview unit corresponds to a player setting, and the preview unit is based on At least one lockable target generates a preview pattern corresponding to and presented on the game screen, the preview pattern includes at least one lock icon corresponding to the at least one lockable target, and the preview unit presents the preview pattern to the game Provided to the player on the screen, the control unit is connected to the game processing unit, the control unit corresponds to the player settings, the control unit allows the player to switch to select any one of the at least one lock icon to allow the game processing unit to lock the corresponding The shooting unit is connected to the game processing unit, the shooting unit is set corresponding to the player, and the shooting unit is controlled by the player through the control unit to attack the locked target.
本發明更提供一種鎖定進行方法,該方法包含:一遊戲進行步驟、一鎖定訊號產生判斷步驟、一預覽圖案產生步驟以及一鎖定訊號存在判斷步驟。The present invention further provides a lock proceeding method, the method comprising: a game proceeding step, a lock signal generation judging step, a preview pattern generation step, and a lock signal existence judging step.
其中該遊戲進行步驟為透過該遊戲處理單元提供該射擊遊戲且產生該遊戲畫面,並由該顯示單元顯示該遊戲畫面,且讓該玩家分別透過該操控單元產生或解除一鎖定訊號,而決定該遊戲處理單元是否對該至少一可鎖定目標物進行鎖定,又該玩家透過該操控單元控制該射擊單元攻擊被鎖定的該可鎖定目標物。The game progress step is to provide the shooting game through the game processing unit and generate the game screen, and display the game screen by the display unit, and let the player generate or release a lock signal through the control unit to determine the Whether the game processing unit locks the at least one lockable target, and the player controls the shooting unit through the control unit to attack the locked lockable target.
該鎖定訊號產生判斷步驟為判斷該玩家是否產生該鎖定訊號,若是,進行下一步驟,即進行該預覽圖案產生步驟;若否,則回到該遊戲進行步驟。該預覽圖案產生步驟為當該鎖定訊號出現時,透過該預覽單元根據該至少一可鎖定目標物產生對應且呈現於該遊戲畫面的該預覽圖案。該鎖定訊號存在判斷步驟為判斷該鎖定訊號是否消滅,若是,該預覽單元移除該遊戲畫面上提供給對應該玩家的該預覽圖案並解除鎖定,若否,則回到該預覽圖案產生步驟。The lock signal generation determination step is to determine whether the player generates the lock signal, if yes, proceed to the next step, that is, proceed to the preview pattern generation step; if not, return to the game proceeding step. The step of generating the preview pattern is that when the lock signal appears, the preview unit is used to generate the preview pattern corresponding to the at least one lockable target and displayed on the game screen. The step of determining whether the lock signal exists is to determine whether the lock signal is eliminated. If so, the preview unit removes the preview pattern provided to the corresponding player on the game screen and unlocks it; if not, returns to the preview pattern generation step.
據此,本發明利用該預覽單元產生該預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的該至少一鎖定圖示,且呈現於該遊戲畫面上,因而該玩家可以得知全部的該可鎖定目標物,並可利用該操控單元迅速切換鎖定想要的該可鎖定目標物,滿足使用上的需求。Accordingly, the present invention uses the preview unit to generate the preview pattern, the preview pattern includes the at least one lock icon corresponding to at least one lockable object, and is displayed on the game screen, so that the player can know all The lockable target can be quickly switched to lock the desired lockable target by using the control unit to meet the needs of use.
有關本發明的詳細說明及技術內容,現就配合圖式說明如下:The detailed description and technical content of the present invention are described as follows in conjunction with the drawings:
請參閱圖1、圖2與圖3A所示,為本發明的第一實施例,本實施例可實施於一個人遊戲機90內,包含一遊戲處理單元10、一顯示單元20、一預覽單元30、一操控單元50與一射擊單元60。其中該遊戲處理單元10提供一射擊遊戲且產生一遊戲畫面11,該顯示單元20連接該遊戲處理單元10並顯示該遊戲畫面11。Please refer to FIGS. 1, 2 and 3A, which are the first embodiment of the present invention. This embodiment can be implemented in a one-
該預覽單元30連接該遊戲處理單元10,該預覽單元30對應該玩家設置,該預覽單元30根據至少一可鎖定目標物40產生對應的一預覽圖案41,該預覽圖案41包含對應該至少一可鎖定目標物40的至少一鎖定圖示42,且該預覽單元30將該預覽圖案41呈現於該遊戲畫面11上而提供給該玩家。且該操控單元50連接該遊戲處理單元10,該操控單元50對應該玩家設置,該操控單元50供該玩家切換選擇該至少一鎖定圖示42的任一而讓該遊戲處理單元10鎖定對應的該可鎖定目標物40。舉例來說,如圖3A所示,有三個該可鎖定目標物40,其中被圈選的是目前已鎖定的目標,而其他兩個該可鎖定目標物40,則以對應的該鎖定圖示42(該預覽圖案41)顯示於該遊戲畫面11上,玩家可以清楚的得知,排序一的該可鎖定目標物40與排序二的該可鎖定目標物40的種類,因此當玩家想切換鎖定排序一的該可鎖定目標物40時,只要切換一次就好,而當玩家想切換鎖定排序二的該可鎖定目標物40時,則只要連續切換二次就好,故玩家可迅速並精確切換到要鎖定的該可鎖定目標物40。The
又該預覽圖案41中的該至少一鎖定圖示42的排序依據可以為隨機、玩家喜好與對應分數的任一種,可依據喜好與需求而設計,並沒有一定的限制。而為了讓該玩家可清楚的知道,目前該遊戲畫面11上可以鎖定的該可鎖定目標物40有哪些,如圖3A所示,該預覽單元30更根據出現於該遊戲畫面11中的該至少一可鎖定目標物40產生對應的該預覽圖案41,因此只要出現於該預覽圖案41中的該鎖定圖示42所對應的該可鎖定目標物40,皆是可以鎖定的目標物。又於另一實施方式中,該預覽單元30更可以根據全部的該至少一可鎖定目標物40產生對應的該預覽圖案41,其中,該預覽圖案41中未出現於該遊戲畫面11中的該可鎖定目標物40所對應的該鎖定圖示42可以為灰階顯示,而已鎖定的該鎖定圖示42可以為粗體顯示,如圖3B,對應灰階顯示的該可鎖定目標物40,為目前不可以鎖定的目標物(圖式中的烏龜),而對應粗體顯示的該可鎖定目標物40,為目前鎖定的目標物(圖式中的鯊魚),而其餘的部分為可以選擇切換鎖定的該可鎖定目標物40(圖式中的鯨魚與章魚),因而玩家可以透過該鎖定圖示42的樣式(正常、灰階或粗體顯示)變化而全盤掌握遊戲狀況。另該射擊單元60連接該遊戲處理單元10,該射擊單元60對應該玩家設置,該射擊單元60供該玩家透過該操控單元50進行控制而攻擊被鎖定的該可鎖定目標物40。In addition, the sorting basis of the at least one
請參閱圖4與圖5所示,為本發明的第二實施例,與第一實施例相較,其中更包含至少二玩家端P(圖4儘繪製二個玩家端P)、另至少一顯示單元20、另至少一預覽單元30、另至少一操控單元50與另至少一射擊單元60。其中每一個該玩家端P可以分別實施於一個人遊戲機90內,每一個該玩家端P供一個玩家進行遊玩,並包含一個該顯示單元20、一個該預覽單元30、一個該操控單元50、一個該射擊單元60與一資料傳輸介面70,該至少一玩家端P的該顯示單元20、該預覽單元30、該操控單元50與該射擊單元60分別藉由該資料傳輸介面70連接該遊戲處理單元10。因此,於本實施例中,不同的該玩家端P可以共用同一個該遊戲處理單元10,藉以節省該遊戲處理單元10的設置成本。Please refer to FIG. 4 and FIG. 5, which are the second embodiment of the present invention. Compared with the first embodiment, it further includes at least two player terminals P (two player terminals P are shown in FIG. 4), and at least one other player terminal P is shown in FIG. The
請再參閱圖6所示,為本發明的第三實施例,與第一實施例相較,其中更包含至少二玩家端P(圖6儘繪製二個玩家端P)、另至少一預覽單元30、另至少一操控單元50與另至少一射擊單元60,其中每一個該玩家端P供一個玩家進行遊玩,並包含一個該預覽單元30、一個該操控單元50、一個該射擊單元60與一資料傳輸介面70,該至少一玩家端P的該預覽單元30、該操控單元50與該射擊單元60分別藉由該資料傳輸介面70連接該遊戲處理單元10。且在另一實施例中,每一個該玩家端P更可以包含一個人螢幕83,該至少二個人螢幕83同樣藉由該資料傳輸介面70連接該遊戲處理單元10。Please refer to FIG. 6 again, which is a third embodiment of the present invention. Compared with the first embodiment, it further includes at least two player terminals P (two player terminals P are shown in FIG. 6) and at least one
請再參閱圖7與圖8所示,於第三實施例中,更可以包含一檯面80,該檯面80具有一中心區域81與至少二圍繞該中心區域81的射擊位置82,該顯示單元20設置於該中心區域81,而該至少二玩家端P的該操控單元50分別一對一的設置於該至少二射擊位置82上。也就是說,每一個該射擊位置82上,皆設置有一個該操控單元50,並可供一個該玩家使用。Please refer to FIGS. 7 and 8 again. In the third embodiment, a table 80 may be further included. The table 80 has a
又每一個該操控單元50包含一方向控制元件51與一輸入介面52,且該輸入介面52可以包含一押分鍵521與一作用鍵522,該押分鍵521為供改變遊戲押注的分數,並可為顯示各種押分的觸控螢幕,而該作用鍵522作為該射擊單元60的射擊開關,控制該射擊單元60發射子彈。該方向控制元件51的一實施例為搖桿,可供玩家左右擺動搖桿而轉動該射擊單元60的射擊方向,或者玩家可對該可鎖定目標物40進行鎖定射擊或切換鎖定目標,如可以下壓搖桿的方式或其他操作方式來鎖定射擊或切換鎖定目標。另,該射擊單元60可以包含複數射擊裝置61,該玩家可以利用該操控單元50切換使用該複數射擊裝置61的任一而用於攻擊該可鎖定目標物40。該複數射擊裝置61可以是各種圖形樣式的炮台、發射器等等並顯示該遊戲畫面11上,在鎖定射擊時,玩家仍可自由選擇切換該複數射擊裝置61,以滿足玩家的喜好。又對應每一個該射擊位置82的該遊戲畫面11上更可以顯示該預覽圖案41,於圖8中僅顯示一個該預覽圖案41,代表僅有一個玩家在進行遊戲,該預覽圖案41的顯示方式可以參閱圖3A或圖3B,於本實施例中不再重複說明。Each
請再參閱圖6、圖9與圖10所示,而在另一實施例中,每一該個人螢幕83對應一個該玩家端P(一個玩家)設置,該個人螢幕83呈現對應的該玩家的一個人遊戲畫面831,該個人遊戲畫面831為依據對應的該玩家而顯示一特定資訊。每一個該操控單元50包含一方向控制元件51與一輸入介面52,而在此實施例中,該個人螢幕83為觸控螢幕,且該個人螢幕83與該輸入介面52整合為一體,該個人螢幕83(觸控螢幕)同時提供輸入與顯示的功能,亦即可以於該個人螢幕83上顯示虛擬的一押分鍵521與一作用鍵522當作該輸入介面52,同時也可以顯示複數個功能鍵523,提供如語言選擇、遊戲規則說明、自動發射、功能切換等等功能。因此在遊戲進行時,每一個該玩家可以使用觸控螢幕同時作為該輸入介面52與該個人螢幕83,並搭配該方向控制元件51來進行遊戲。Please refer to FIGS. 6, 9 and 10 again. In another embodiment, each
請再參閱圖11所示,而該個人遊戲畫面831為依據對應的該玩家所顯示的特定資訊,包含但不限於該特定資訊可以為該預覽圖案41、遊戲說明或教學引導等等,如該預覽圖案41可以呈現於該個人遊戲畫面831上。此外,當玩家需要遊戲說明或教學引導時,可以藉由該操控單元50的控制,以在該個人遊戲畫面831中,顯示該可鎖定目標物40的資訊401,資訊401包含該可鎖定目標物40的分數,或是顯示遊戲說明或教學引導等等。且為了清楚顯示該可鎖定目標物40的資訊,不同的該可鎖定目標物40的資訊401可以輪流展示。Please refer to FIG. 11 again. The
請再參閱圖12所示,為本發明運作流程圖,該方法包含:一遊戲進行步驟S1、一鎖定訊號產生判斷步驟S2、一預覽圖案產生步驟S3以及一鎖定訊號存在判斷步驟S4。Please refer to FIG. 12 again, which is a flowchart of the operation of the present invention. The method includes: a game progress step S1, a lock signal generation judgment step S2, a preview pattern generation step S3, and a lock signal existence judgment step S4.
請再配合圖1與圖3A所示,該遊戲進行步驟S1為透過一遊戲處理單元10提供一射擊遊戲且產生一遊戲畫面11,並由一顯示單元20顯示該遊戲畫面11,且讓一玩家分別透過一操控單元50產生或解除一鎖定訊號,而決定該遊戲處理單元10是否對至少一可鎖定目標物40進行鎖定。舉例來說,該操控單元50可以包含一方向控制元件51(如圖9所示),如搖桿,該玩家為透過下拉該方向控制元件51而產生該鎖定訊號;或者,該操控單元50包含一功能鍵523(如圖10所示),該玩家為按壓該功能鍵523的而產生該鎖定訊號。又該玩家透過該操控單元50控制一射擊單元60攻擊被鎖定的該可鎖定目標物40。Please cooperate with FIG. 1 and FIG. 3A. Step S1 of the game is to provide a shooting game through a
該鎖定訊號產生判斷步驟S2為判斷該玩家是否產生該鎖定訊號,若是,進行下一步驟,即進行該預覽圖案產生步驟S3;若否,則回到該遊戲進行步驟S1。The lock signal generation determination step S2 is to determine whether the player generates the lock signal, if yes, proceed to the next step, that is, proceed to the preview pattern generation step S3; if not, return to the game and proceed to step S1.
該預覽圖案產生步驟S3為當該鎖定訊號出現時,透過一預覽單元30根據該至少一可鎖定目標物40產生對應的一預覽圖案41,該預覽圖案41包含對應該至少一可鎖定目標物40的至少一鎖定圖示42,且該預覽單元30將該預覽圖案41呈現於該遊戲畫面11上而提供給該玩家,以讓該玩家透過該操控單元50切換選擇該至少一鎖定圖案的任一而讓該遊戲處理單元10鎖定對應的該可鎖定目標物40。The preview pattern generating step S3 is that when the lock signal appears, a
該鎖定訊號存在判斷步驟S4為判斷該鎖定訊號是否消滅,若是,該預覽單元30移除該遊戲畫面11上提供給對應該玩家的該預覽圖案41並解除鎖定,若否,則回到該預覽圖案產生步驟S3。The lock signal existence judgment step S4 is to judge whether the lock signal is extinguished, if yes, the
綜上所述,本發明的優點至少包含:In summary, the advantages of the present invention include at least:
1.利用該預覽單元產生該預覽圖案,該預覽圖案包含對應該至少一可鎖定目標物的該至少一鎖定圖示,且呈現於該遊戲畫面上,因而該玩家可以預覽全部的該可鎖定目標物。1. Use the preview unit to generate the preview pattern, the preview pattern includes the at least one lock icon corresponding to at least one lockable target, and is displayed on the game screen, so that the player can preview all the lockable targets Things.
2.該玩家可利用該操控單元迅速切換鎖定想要的該可鎖定目標物,滿足使用上的需求。2. The player can use the control unit to quickly switch and lock the desired lockable target to meet the needs of use.
3.可透過該個人螢幕呈現該預覽圖案,可避免該預覽圖案干擾遊戲的進行。3. The preview pattern can be presented through the personal screen, which can prevent the preview pattern from interfering with the progress of the game.
S1:遊戲進行步驟 S2:鎖定訊號產生判斷步驟 S3:預覽圖案產生步驟 S4:鎖定訊號存在判斷步驟 P:玩家端 10:遊戲處理單元 11:遊戲畫面 20:顯示單元 30:預覽單元 40:可鎖定目標物 401:資訊 41:預覽圖案 42:鎖定圖示 50:操控單元 51:方向控制元件 52:輸入介面 521:押分鍵 522:作用鍵 523:功能鍵 60:射擊單元 61:射擊裝置 70:資料傳輸介面 80:檯面 81:中心區域 82:射擊位置 83:個人螢幕 831:個人遊戲畫面 90:個人遊戲機S1: Game progress steps S2: Judgment steps for lock signal generation S3: Preview pattern generation steps S4: Steps to determine whether the lock signal exists P: Player side 10: Game processing unit 11: Game screen 20: display unit 30: Preview unit 40: Target can be locked 401: Information 41: Preview pattern 42: Lock icon 50: control unit 51: Directional control element 52: Input interface 521: betting key 522: Action key 523: Function key 60: shooting unit 61: shooting device 70: Data Transmission Interface 80: Countertop 81: Central area 82: shooting position 83: Personal screen 831: Personal Game Screen 90: Personal game console
圖1,為本發明第一實施例的系統方塊圖。 圖2,為本發明第一實施例的遊戲機台示意圖。 圖3A,為本發明第一實施例的遊戲畫面示意圖一。 圖3B,為本發明第一實施例的遊戲畫面示意圖二。 圖4,為本發明第二實施例的系統方塊圖。 圖5,為本發明第二實施例的遊戲機台示意圖。 圖6,為本發明第三實施例的系統方塊圖。 圖7,為本發明第三實施例的遊戲機台示意圖。 圖8,為本發明第三實施例的遊戲畫面示意圖。 圖9,為本發明第三實施例的另一遊戲機台示意圖。 圖10,為本發明觸控螢幕示意圖。 圖11,為本發明個人螢幕的個人遊戲畫面示意圖。 圖12,為本發明運作流程圖。Fig. 1 is a system block diagram of the first embodiment of the present invention. Fig. 2 is a schematic diagram of a gaming machine according to the first embodiment of the present invention. Fig. 3A is a first schematic diagram of a game screen according to the first embodiment of the present invention. Fig. 3B is a second schematic diagram of a game screen according to the first embodiment of the present invention. Fig. 4 is a system block diagram of the second embodiment of the present invention. Fig. 5 is a schematic diagram of a game machine according to a second embodiment of the present invention. Fig. 6 is a system block diagram of the third embodiment of the present invention. Fig. 7 is a schematic diagram of a gaming machine according to a third embodiment of the present invention. Fig. 8 is a schematic diagram of a game screen according to the third embodiment of the present invention. Fig. 9 is a schematic diagram of another game machine according to the third embodiment of the present invention. FIG. 10 is a schematic diagram of the touch screen of the present invention. Fig. 11 is a schematic diagram of a personal game screen on a personal screen of the present invention. Figure 12 is a flow chart of the operation of the present invention.
10:遊戲處理單元10: Game processing unit
20:顯示單元20: display unit
30:預覽單元30: Preview unit
50:操控單元50: control unit
60:射擊單元60: shooting unit
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