KR20040031619A - 표시 장치, 화상 처리 장치 및 화상 처리 방법, 촬상장치, 및 프로그램 - Google Patents
표시 장치, 화상 처리 장치 및 화상 처리 방법, 촬상장치, 및 프로그램 Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/72—Modifying the appearance of television pictures by optical filters or diffusing screens
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03B—APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
- G03B21/00—Projectors or projection-type viewers; Accessories therefor
- G03B21/54—Accessories
- G03B21/56—Projection screens
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03B—APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
- G03B37/00—Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe
- G03B37/04—Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe with cameras or projectors providing touching or overlapping fields of view
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- G—PHYSICS
- G03—PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
- G03B—APPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
- G03B37/00—Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe
- G03B37/06—Panoramic or wide-screen photography; Photographing extended surfaces, e.g. for surveying; Photographing internal surfaces, e.g. of pipe involving anamorphosis
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1601—Constructional details related to the housing of computer displays, e.g. of CRT monitors, of flat displays
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/001—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background
- G09G3/002—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background to project the image of a two-dimensional display, such as an array of light emitting or modulating elements or a CRT
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- G—PHYSICS
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- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G3/00—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
- G09G3/001—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background
- G09G3/003—Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background to produce spatial visual effects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/21805—Source of audio or video content, e.g. local disk arrays enabling multiple viewpoints, e.g. using a plurality of cameras
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/58—Means for changing the camera field of view without moving the camera body, e.g. nutating or panning of optics or image sensors
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/60—Control of cameras or camera modules
- H04N23/698—Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
- H04N5/2625—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects for obtaining an image which is composed of images from a temporal image sequence, e.g. for a stroboscopic effect
- H04N5/2627—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects for obtaining an image which is composed of images from a temporal image sequence, e.g. for a stroboscopic effect for providing spin image effect, 3D stop motion effect or temporal freeze effect
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/04—Changes in size, position or resolution of an image
- G09G2340/0492—Change of orientation of the displayed image, e.g. upside-down, mirrored
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- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Computer Hardware Design (AREA)
- Human Computer Interaction (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- Databases & Information Systems (AREA)
- Computing Systems (AREA)
- Studio Devices (AREA)
- Closed-Circuit Television Systems (AREA)
- Processing Or Creating Images (AREA)
- Transforming Electric Information Into Light Information (AREA)
- Stereoscopic And Panoramic Photography (AREA)
- Image Processing (AREA)
Abstract
Description
Claims (33)
- 표시 장치(display apparatus)로서,내측 면(interior surface)을 갖는 3차원 형상을 구비하고, 상기 내측 면에 의하여 적어도 일부가 둘러싸인 위치에서 볼 수 있게, 제 1 화상을 상기 내측 면상에 표시하도록 구성된 제 1 표시 구조; 및상기 내측 면에 의하여 적어도 일부가 둘러싸인 상기 위치에서 볼 수 있는 제 2 화상을 제 2 면상에 표시하도록 구성된 제 2 표시 구조를 구비한 표시 장치.
- 제 1 항에 있어서,상기 제 1 표시 구조가, 사용자에게 몰입감(a sense of immersion)을 제공하기 위하여 상기 내측 면상에 몰입 화상(immersion image)을 표시하도록 구성된 표시 장치.
- 제 1 항에 있어서,상기 제 1 화상을 상기 내측 면으로 투사하도록 구성된 프로젝터(projector)를 더 포함하는 표시 장치.
- 제 3 항에 있어서,상기 프로젝터에 의하여 투사된 상기 제 1 화상은, 전방위 촬상 장치(omnidirectional imaging device)에 의하여 캡쳐(captured)된 전방위 화상(omnidirectional image)이고 상기 전방위 촬상 장치는 자신으로부터 보이는 주변 환경(surroundings)을 실질적으로 모든 방향에서 촬상하도록 구성된 표시 장치.
- 제 4 항에 있어서,상기 전방위 촬상 장치를 더 포함하는 표시 장치.
- 제 4 항에 있어서,상기 전방위 화상을, 위도 방향과 경도 방향으로 정해지는 평면상에 직사각형 형상을 갖는 위도-경도 화상으로 변환하도록 구성된 전방위 화상 변환 메카니즘(omnidirectional-image converting mechanism);상기 프로젝터의 특성에 따라 상기 위도-경도 화상을 보정하도록 구성된 보정 메카니즘(correction mechanism); 및상기 위도-경도 화상을 상기 보정 메카니즘에 의하여 보정한 다음 상기 전방위 화상으로 변환하도록 구성된 위도-경도-화상 변환 메카니즘(latitude-longitude-image converting mechanism)을 더 포함하고,상기 프로젝터는 상기 위도-경도 변환 메카니즘에 의하여 획득된 상기 전방위 화상을 투사하는표시 장치.
- 제 1 항에 있어서,상기 제 2 표시 구조는 상기 3차원 형상 내부의 소정 시점(predetermined viewpoint)에서 보이는 조감 화상을 표시하도록 구성된 표시 장치.
- 제 1 항에 있어서,상기 제 2 표시 구조의 내부에 의하여 정해지는 내부 공간 안에서부터 상기 제 2 면으로 상기 제 2 화상을 투사하도록 구성된 프로젝터를 더 포함하는 표시 장치.
- 제 8 항에 있어서,상기 제 2 화상이 피사체의 화상이고, 상기 프로젝터는 소정 시점(viewpoint)에서 볼 수 있게 상기 제 2 화상을 상기 제 2 면으로 투사하도록 구성된 표시 장치.
- 제 9 항에 있어서,상기 프로젝터는 사용자 시점에서 볼 수 있는 상기 제 2 화상을 상기 제 2 면으로 투사하도록 구성된 표시 장치.
- 제 10 항에 있어서,상기 사용자 시점을 검출하도록 구성된 시점 검출기(viewpoint detector)를 더 포함하는 표시 장치.
- 제 9 항에 있어서,상기 프로젝터는, 상기 소정 시점과, 상기 제 2 화상이 표시되는 상기 제 2 면의 형상에 따라, 상기 제 2 화상을 투사하도록 구성된 표시 장치.
- 제 12 항에 있어서,상기 프로젝터는, 상기 피사체에 대한 각각의 화상을 캡쳐하는 복수의 촬상 장치에 의하여 각각 캡쳐된 화상을 이용해서, 상기 제 2 화상을 생성하는 표시 장치.
- 제 13 항에 있어서,상기 복수의 촬상 장치를 더 포함하는 표시 장치.
- 제 13 항에 있어서,상기 프로젝터는상기 소정 시점에 따라, 상기 복수의 촬상 장치에 의하여 캡쳐된 화상 중에서, 상기 소정 시점에서 보여지는 소정 피사체의 시점 화상(viewpoint image)을 선택하도록 구성된 화상 선택 메카니즘; 및상기 소정 시점과 상기 제 2 화상이 표시되는 상기 제 2 면의 형상에 따라, 상기 시점 화상을 상기 제 2 화상으로 변환하도록 구성된 시점-화상 변환 메카니즘(viewpoint-image converting mechanism)을 포함하는 표시 장치.
- 제 15 항에 있어서,상기 화상 선택 메카니즘은 상기 사용자의 복수 시점 각각에 관련된 시점 화상을 선택하도록 구성되고,상기 시점-화상 변환 메카니즘은, 상기 제 2 이미지를 생성하기 위하여, 상기 사용자의 복수 시점 각각에 관련된 상기 시점 화상을 변환하도록 구성되고,상기 제 2 표시 구조는 상기 복수 시점에서 각각 보여지는 상기 소정 피사체에 대한 화상들의 편집(a compilation of images)으로서 상기 제 2 화상을 표시하도록 구성된표시 장치.
- 제 15 항에 있어서,상기 사용자의 복수 시점을 통합형 단일 시점(integrated single viewpoint)으로 통합하도록 구성된 통합 메카니즘(integrating mechanism)을 더 포함하고,상기 화상 선택 메카니즘은 상기 복수의 촬상 장치에 의하여 각각 캡쳐된 화상 중에서 상기 사용자의 복수 시점 각각에 관련된 시점 화상을 선택하고, 상기 시점 화상으로부터 상기 통합형 단일 시점에 대한 시점 화상을 생성하며,상기 시점-화상 변환 메카니즘은 상기 통합형 단일 시점에 대한 상기 시점 화상을 상기 제 2 화상으로 변환하는표시 장치.
- 제 17 항에 있어서,상기 화상 선택 메카니즘은, 상기 통합형 단일 시점에 대한 상기 시점 화상을 생성하기 위하여, 상기 통합형 단일 시점으로부터 상기 사용자 시점 각각의 거리에 따라 상기 사용자의 복수 시점 각각에 관련된 상기 시점 화상의 가중치합(weighted sum)을 계산하도록 구성된 표시 장치.
- 제 17 항에 있어서,상기 통합 메카니즘은 상기 사용자의 복수 시점을 상기 사용자의 복수 시점의 중심(重心 : barycenter) 위치로 통합하는 표시 장치.
- 제 17 항에 있어서,상기 사용자의 복수 시점들간 거리를 계산하도록 구성된 시점-거리 계산 메카니즘(viewpoint-distance calculating mechanism)을 더 포함하고,상기 통합 메카니즘은 단일 시점으로부터 소정 거리 이하의 시점 거리를 갖는 상기 사용자의 복수 시점을 통합하도록 구성된 표시 장치.
- 제 1 항에 있어서,상기 제 1 표시 구조와 상기 제 2 표시 구조 중 적어도 하나는 반구형 돔을 갖는 표시 장치.
- 복수의 위치에서 캡쳐된 화상을 처리하고, 소정의 3차원 형상을 갖는 내측 표시면을 향하여 표시하도록 프로젝터에 의해서 투사된 투사 화상(projected image)을 생성하는 화상 처리 장치로서,사용자의 시점에 따라, 상기 복수의 위치에서 각각 캡쳐된 화상 중에서 상기 사용자의 시점에서 보여지는 소정 피사체의 시점 화상을 선택하도록 구성된 화상 선택 메카니즘; 및상기 사용자의 시점과 상기 내측 표시면의 상기 소정의 3차원 형상에 따라, 상기 시점 화상을 상기 투사 화상으로 변환하도록 구성된 시점-화상 변환 메카니즘을 포함하는 화상 처리 장치.
- 제 22 항에 있어서,상기 사용자의 시점을 검출하도록 구성된 검출기를 더 포함하는 화상 처리 장치.
- 제 22 항에 있어서,복수의 촬상 장치를 더 포함하는 화상 처리 장치.
- 제 22 항에 있어서,상기 화상 선택 메카니즘은 상기 사용자의 복수 시점 각각에 관련된 시점 화상을 선택하고,상기 시점-화상 변환 메카니즘은 상기 사용자의 복수 시점 각각에 관련된 상기 시점 화상을 변환하여 투사 화상을 생성하도록 구성되며,상기 표시 메카니즘은 상기 사용자의 복수 시점 각각에서 보여지는 소정 피사체의 화상을 표시하기 위하여, 상기 투사 화상을 표시하도록 구성된화상 처리 장치.
- 제 22 항에 있어서,상기 사용자의 복수 시점을 하나의 통합형 단일 시점으로 통합하도록 구성된 통합 메카니즘을 더 포함하며,상기 화상 선택 메카니즘은 복수의 촬상 장치에 의하여 각각 캡쳐된 화상 중에서 상기 사용자의 복수 시점 각각에 관련된 시점 화상을 선택하고, 상기 시점 화상으로부터 상기 통합형 단일 시점에 대한 시점 화상을 생성하고,상기 시점-화상 변환 메카니즘은 상기 통합형 단일 시점에 대한 상기 시점화상을 상기 투사 화상으로 변환하도록 구성된화상 처리 장치.
- 제 26 항에 있어서,상기 화상 선택 메카니즘은, 상기 통합형 단일 시점에 대한 상기 시점 화상을 생성하기 위하여, 상기 사용자의 복수 시점 각각과 상기 통합형 단일 시점의 거리에 따라 상기 사용자의 복수 시점 각각에 관련된 상기 시점 화상의 가중치합을 계산하도록 구성된 화상 처리 장치.
- 제 26 항에 있어서,상기 통합 메카니즘은 상기 사용자의 복수 시점을 상기 사용자의 복수 시점의 중심(barycenter) 위치로 통합하도록 구성된 화상 처리 장치.
- 제 26 항에 있어서,상기 사용자의 복수 시점간 거리를 계산하도록 구성된 시점-거리 계산기(viewpoint-distance calculator)를 더 포함하며,상기 통합 메카니즘은 소정 거리 이하의 시점 거리를 갖는 상기 사용자의 복수 시점을 통합형 단일 시점으로 통합하도록 구성된 화상 처리 장치.
- 복수의 위치에서 캡쳐된 화상을 처리하고 프로젝터에 의하여 표시면으로 투사되는 투사 화상을 생성하는 화상 처리 방법으로서,사용자의 시점에 따라, 상기 복수의 위치에서 각각 캡쳐된 화상 중에서 피사체의 시점 화상을 선택하는 단계; 및상기 사용자의 시점과 상기 표시면의 형상에 따라, 상기 시점 화상을 상기 투사 화상으로 변환하는 단계를 포함하는 화상 처리 방법.
- 복수의 위치에서 캡쳐된 화상을 처리하고, 화상이 표시되도록 구성된 표시면으로 프로젝터에 의하여 투사된 투사 화상을 생성하는 화상 처리를 컴퓨터가 수행하도록 하는 실행 프로그램으로서,상기 프로그램은 상기 컴퓨터로 하여금사용자의 시점에 따라 상기 복수의 위치 각각에서 캡쳐된 상기 화상 중에서, 상기 사용자의 시점에 따른 피사체의 시점 화상을 선택하는 단계; 및상기 사용자의 시점과 상기 표시면의 형상에 따라, 상기 시점 화상을 상기 투사 화상으로 변환하는 단계를 수행하도록 하는 명령을 포함하는 실행 프로그램.
- 화상을 캡쳐하기 위한 촬상 장치로서,화상 주변 환경을 모든 방향에서 획득하기 위한 전방위 촬상 수단; 및복수의 방향에서 피사체의 화상을 획득하기 위한 피사체-촬상 수단을 포함하는 촬상 장치.
- 제 32 항에 있어서,상기 전방위 촬상 수단에 의하여 획득된 화상은 사용자에게 몰입감을 제공하기 위한 몰입 화상을 표시하기 위한 수단을 포함하고,상기 피사체-촬상 수단에 의하여 획득된 화상은 상기 사용자의 시점에서 보여지는 상기 피사체의 조감 화상(bird's-eye image)을 표시하는 수단을 포함하는 촬상 장치.
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KR100990416B1 (ko) | 2010-10-29 |
CN1497966A (zh) | 2004-05-19 |
US7488078B2 (en) | 2009-02-10 |
CN1783980B (zh) | 2011-05-25 |
CN1783980A (zh) | 2006-06-07 |
JP2004129003A (ja) | 2004-04-22 |
US7434943B2 (en) | 2008-10-14 |
EP1406233A2 (en) | 2004-04-07 |
US8102395B2 (en) | 2012-01-24 |
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