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Kacper Woźniak

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A member registered Mar 31, 2015 · View creator page →

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The newest Aseprite version (v1.3.8) changed how Magic Wand works and the implementation that I used for selecting image mask stopped working. I just pushed an update to v3.0.1 for this extension that should fix it ✌️

I suspect that the way the extension modified image pixels might not play well with the MacOS version. You can try the released update (v2.1.0), it might solve your problem. ✌️

Thanks for reporting this issue, I just released an updated version of the extension that should fix this ✌️

Could you record a video or a gif showing the Aseprite timeline when you encounter this issue? I’d like to investigate it but I’m not sure how to reproduce this bug.

It looks like the log mentions loading the extension, I’m assuming correctly as there are no errors logged. I tested the version 2.0 of the extension on Aseprite v1.3.7 (on Windows 11) but I couldn’t reproduce the issue.

Do you experience any other crashes? Do you have any other logs that you could share? Could you try any other extension (I’m wondering if there’s some issue with script execution)?

That’s odd, are you using other extensions that add options to menus that do work? What version of the extension are you using?

image.png

I’m not fully sure in what version it was introduced but in v1.3.7 you can adjust the non-active layer opacity in the Preferences. No need for a script. ✌️

Hi, sorry for not responding to your email yet. I am not open for commissions at the current moment.

It’s an extension that creates a separate preview (in a second sprite, it’s an old implementation) that can help with creating sprites by showing you the image flipped/only in values/only outline/only silhouette.

I’m sorry to hear that, and yes - I do agree it needs a scroll, although I though that the cases where the extension window is bigger than the Aseprite window it would show up on it’s own.

It’s a specific algorithm for a cheap, non-destructive rotation of an image. It’s a fairly old algorithm, I added it as it produces rather unique results.

Hi, all of my extensions are under CC0, though I don’t think it’s specified anywhere publicly and I need to fix that. ✌️

Thanks, and you can most definitely set your own keyboard shortcut in Aseprite ✌️

All extensions are enabled on install, in order to do that you just need to open the extension file using Aseprite - it might be as simple as opening the file if you have your Aseprite installed and not portable, with associated file extensions. If you’re using a portable version of Aseprite you can simply drag the extension file over the Aseprite window to open it this way.

You can reach me via Twitter (@thkasparrr) or by email (kac[dot]wozniak[at]gmail[dot]com) ✌️

The glow is the Neon effect that can be found under the Edit > FX > Neon, after installing the extension.

Oh, that’s easy to add actually. I’ll take a note of that. Maybe I could add a few more things and release an update. ✌️

Great, I’m glad! ✌️

Aseprite should install these into the ‘extensions’ directory that it’s using. Running these as scripts won’t work.

You can try opening the extension files using Aseprite, this should make it install the extension correctly.

✌️

Unfortunately yes, as it’s currently implemented, there’s no way to detect anything but the movement of the entire cel/image.

There’s also an improvement for the inbetween frames that wasn’t released yet - it’s better in correctly calculating where the images should be placed when moving them. You can download the unreleased build here, if you’re interested.

Right now, the implementation can only move entire images/cels based on their position on the canvas. Could it be that these frames are at the same (or very close) positions? Blending pixels is not possible at this point.

I’m very glad you find it useful, thank you 🥲

Thank you! ✌️

I replied in your topic ✌️

If you select multiple frames on the timeline and use the Frames context menu option to add the inbetween frames (like in the screenshot below) does it have any effect?

image.png

Also, do you mean the frames are not added or they are added but aren’t moved correctly?

From v2.3.0 the menu option to add inbetween frames was moved to the Frames conetext menu.

image.png

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That is by design, this extension doesn’t work with custom brushes. ✌️ I added this information to the extension description, it’s my bad it wasn’t there before.

If your code is Aseprite-related you can send me a DM on Twitter @ThKasparrr or email - kac.wozniak[at]gmail[dot]com. I’ll do my best to help. ✌️

I wish but as mentioned in another comment, I have very little time these days and my inspiration for this style have run out.

Anyone is free to extend these sprite packs, copying the style and sharing them for free or selling them. ✌️

A very unique idea for a dark theme! Thanks for sharing ✌️

Glad you like it ✌️

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Hi, I hate to say it but it’s sadly not how Aseprite works. As frame rate is strictly dictated by a specific frame’s duration, and there’s no way (at the moment) to change that as it would be a very different approach to animation altogether.

And I don’t think itchio allows to message people directly so a comment is always a good option to reach out as I get a notification for every single one. ✌️

This default keyboard shortcut was introduced in the v2.3.0 update, you can change it in the Edit > Keyboard Shortcuts back to tweening if you want to.

The 150% part of this theme is achieved by scaling all of the theme elements. It’s not possible to select a 150% scaling option, neither is it really possible to scale to 150% without blurring the pixels.

You should see how the theme actually has bigger elements by switching to another theme, odd that it doesn’t display as such in your case. 🤔

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Hi 👋 You want to increase the scaling - either Screen or UI, in the Aseprite preferences, to match the DPI of your screen. I’d recommend at least 200%, but 300% might be better in your case.

I’m really glad it worked! ✌️

It does exactly that while keeping the same relative distance to the selected (tracked) layer.

It’s possible to draw a pixel/point and then center it, producing the same result.

I avoid adding any options that could be achieved in two or three, already available, user actions, I’m worried about overcrowding the menus with too many options. ✌️

It only works as an Aseprite extension, there’s no way to run it standalone at the moment.