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    Peter Vial

    This paper describes in detail a successful training program developed for sessional (part-time or non-permanent) laboratory demonstrators employed in the Electrical Engineering Department of an Australian university. Such demonstrators... more
    This paper describes in detail a successful training program developed for sessional (part-time or non-permanent) laboratory demonstrators employed in the Electrical Engineering Department of an Australian university. Such demonstrators play an important role in teaching practical concepts and skills in engineering. The success of the program relies on a centralized approach coordinated by a carefully selected Laboratory Manager, responsible for the recruitment, allocation, training and development of sessional teachers, and for assessing student satisfaction with them. The paper examines the overall impact of the program on these teachers’: 1) introducing laboratory material; 2) preparation; 3) communication; 4) interest in student learning; 5) ability to respond to questions; and 6) overall effectiveness. Sessional teacher satisfaction with the training program is also examined and the data was used to inform the program’s further development. The results show that the training program successfully improved the demonstrators' teaching skills and thus led to greater satisfaction and hence learning experience of both students and demonstrators.
    Research Interests:
    ... [6] Karthik Vilapakkam Nagarajan, Peter Vial ... 541-544 [8] Deborah Sadowski, Vivek Bapat and Glenn Drake, “The ARENA Product Family: Enterprise Modeling Solutions,” Proceedings of 1998 Winter Simulation Conference, Systems Modeling... more
    ... [6] Karthik Vilapakkam Nagarajan, Peter Vial ... 541-544 [8] Deborah Sadowski, Vivek Bapat and Glenn Drake, “The ARENA Product Family: Enterprise Modeling Solutions,” Proceedings of 1998 Winter Simulation Conference, Systems Modeling Corporation, 504 Beaver Street ...
    BACKGROUND OR CONTEXT Teamwork is an integral component of any engineering degree, but students often have difficulty organising team meetings outside of class times due to discrepancies in their individual study timetables as well as... more
    BACKGROUND OR CONTEXT
    Teamwork is an integral component of any engineering degree, but students often have difficulty organising team meetings outside of class times due to discrepancies in their individual study timetables as well as their family and work commitments. Rich-media synchronous online technologies such as video/web conferencing and virtual worlds can be used to help address this problem by enabling anyplace, anytime interaction, while at the same time mirroring the communication modes students will encounter in their future workplaces. However, not much is known about how these technologies compare with one another for facilitating different types of collaborative learning task and in terms of their student-perceived affordances.

    PURPOSE OR GOAL
    In this study, the researchers sought to elicit student perceptions of and experiences using
    Adobe Connect, a 2D web conferencing application with video capabilities, and iSee, a hybrid desktop video conferencing and 3D virtual world environment. The goal was to examine, from a user standpoint, the appropriateness and efficacy of these software platforms for supporting student-directed project team meetings. Such research is of value to the academic community because it is important for educators and students to be able to make informed decisions about the modalities to be used for collaboration and concept representation, since these can impact heavily upon the effectiveness with which joint meaning-making and knowledge co-construction occur.

    APPROACH
    A quasi-experimental approach was adopted in which half of the student teams in a project based engineering subject were assigned to use Adobe Connect and the remaining half were assigned to use iSee for their online team meetings. The research design was specifically targeted at identifying differences that might exist between the Connect and iSee users in terms of: (a) time required to learn the software; (b) perceived ease of use; (c) perceived communicative affordances; (d) perceived enablement of co-presence, user/information representation, and collaboration; and (e) overall satisfaction. An end-of-semester survey was used to gather data from students relating to each of these aspects and to facilitate between-groups comparisons.

    DISCUSSION
    Basic measures of central tendency pointed to iSee requiring less time to learn and being easier to use than Adobe Connect, but the differences observed were not statistically significant at the .05 alpha level. The survey data pertaining to perceived communicative affordances similarly tended to favour iSee, but the differences were again not statistically significant. However, iSee was rated as being effective at fostering co-presence and enabling collaboration by more students who used it than was the case for Connect, at a level approaching significance (p = .090). A significantly higher proportion of iSee users than
    Connect users said they would recommend the use of the software for student team meetings (p = .035), which can be seen as early evidence that iSee, with its combination of
    3D spatial interaction and video-based communication capabilities, lent itself to a more productive and enjoyable online collaboration experience within the application context.
    Research Interests:
    A power quality survey of nine electricity distributors was undertaken in 2000/2001. Some 500 Mb of data was collected and analysed. The database requirements for this survey is described together with an evaluation of the suitability of... more
    A power quality survey of nine electricity distributors was undertaken in 2000/2001. Some 500 Mb of data was collected and analysed. The database requirements for this survey is described together with an evaluation of the suitability of Microsoft® Access for this application. The design of the database is outlined including the inputs to and outputs from the database as well
    Human Computer Interaction is geared towards seamless human machine integration without the need for LCDs, Keyboards or Gloves. Systems have already been developed to react to limited hand gestures especially in gaming and in consumer... more
    Human Computer Interaction is geared towards seamless human machine integration without the need for LCDs, Keyboards or Gloves. Systems have already been developed to react to limited hand gestures especially in gaming and in consumer electronics control. Yet, it is a monumental task in bridging the well-developed sign languages in different parts of the world with a machine to interpret the meaning. One reason is the sheer extent of the vocabulary used in sign language and the sequence of gestures needed to communicate different words and phrases. Auslan the Australian Sign Language is comprised of numbers, finger spelling for words used in common practice and a medical dictionary. There are 7415 words listed in Auslan website. This research article tries to implement recognition of numerals using a computer using the static hand gesture recognition system developed for consumer electronics control at the University of Wollongong in Australia. The experimental results indicate that...
    Hand gesture recognition has been applied to many fields in recent years, especially in man-machine interaction (MMI) area, which is regarded as a more natural and flexible input. In this paper, an overview of hand gesture recognition... more
    Hand gesture recognition has been applied to many fields in recent years, especially in man-machine interaction (MMI) area, which is regarded as a more natural and flexible input. In this paper, an overview of hand gesture recognition research up to date is presented, which includes common stages of hand gesture recognition, common methods and technique of each stage, the state of the recent research and summaries of some successful hand gesture recognition models.
    Team based subjects in Engineering occur within the School of Electrical, Computer and Telecommunications Engineering in second and third year undergraduate degrees. In such subjects, students work in teams of between five and ten... more
    Team based subjects in Engineering occur within the School of Electrical, Computer and Telecommunications Engineering in second and third year undergraduate degrees. In such subjects, students work in teams of between five and ten students to propose and develop engineered products for a target market place (chosen from different themes) with a small budget allocated for purchasing materials and devices.
    ABSTRACT This paper describes in detail a successful training program developed for sessional (part-time or nonpermanent) laboratory demonstrators employed in the Electrical Engineering Department of an Australian university. Such... more
    ABSTRACT This paper describes in detail a successful training program developed for sessional (part-time or nonpermanent) laboratory demonstrators employed in the Electrical Engineering Department of an Australian university. Such demonstrators play an important role in teaching practical concepts and skills in engineering. The success of the program relies on a centralized approach coordinated by a carefully selected Laboratory Manager responsible for the recruitment, allocation, training, and development of sessional teachers, and for assessing student satisfaction with them. The paper examines the overall impact of the program on these teachers': 1) introducing laboratory material; 2) preparation; 3) communication; 4) interest in student learning; 5) ability to respond to questions; and 6) overall effectiveness. Sessional teacher satisfaction with the training program is also examined, and the data were used to inform the program's further development. The results show that the training program successfully improved the demonstrators' teaching skills and thus led to greater satisfaction and hence learning experience of both students and demonstrators.
    ABSTRACT A software defined radio test bed using the Gnu radio project was installed on Unix computers and modified so that estimates of the channel state coefficients were taken for a multiple input multiple output (MIMO) system to take... more
    ABSTRACT A software defined radio test bed using the Gnu radio project was installed on Unix computers and modified so that estimates of the channel state coefficients were taken for a multiple input multiple output (MIMO) system to take advantage of space time transmission at a frequency of 2.4 GHz. Two MIMO techniques were implemented, one based on Alamouti and the other on Space Time Spreading. The technique used to estimate channel coefficients is described. The Bit Error Rate performance was compared, when using Binary Phase Shift Keying, between the two systems and it was found that the STS system performed better when one of the two transmit channels experienced a large fading event.
    ABSTRACT There is a significant amount of research into the area of wireless communication in both the Indoor and Outdoor scenarios. One of the problems for small cells caused by many localised obstacles between and around the wireless... more
    ABSTRACT There is a significant amount of research into the area of wireless communication in both the Indoor and Outdoor scenarios. One of the problems for small cells caused by many localised obstacles between and around the wireless communications components which reflect, scatter and diffract the wireless signal is the known phenomenon of multi-path. Currently, there are very few publicly available simulations that cater for this type of simulation. A project undertaken as a postgraduate thesis in 2002 attempted to develop a simulation using basic Simulink modules to create a block which would provide the ability to simulate different environments for simple indoor scenarios. More elaborate simulation packages exist, such as SIRCIM (Rappaport and Seidel) and SMRCIM (Huang) from the USA, but these typically cost thousands of dollars to purchase. This project was started with the concept of having freely available modules that are tested and known and can be used by others in the research and teaching community to test out different communication technologies. This paper outlines the initial stages of this longer term project, providing its current limitations and future possibilities for planned extensions and focuses only on the indoor modules developed.
    Research Interests:
    ABSTRACT Network management and the application of the different components have become an important part of networks in industry. Therefore, it has become important to teach network management to potential employees of companies which... more
    ABSTRACT Network management and the application of the different components have become an important part of networks in industry. Therefore, it has become important to teach network management to potential employees of companies which have come to rely on large networks. One of the more important network management protocols is known as Simple Network Management Protocol. This paper presents, in some detail, a new development of an SNMP laboratory for a specialisation subject in Telecommunications engineering based on this protocol. Other aspects of this laboratory include three other types of network management applications: Nagios, TKINED and a remote monitor known as RMON probe. Encryption and decryption are also introduced and studied in depth for security aspects of network management. The students are required to complete the laboratory tasks in six weeks and are required to submit reports based on this work demonstrated in the laboratory.
    Research Interests:
    Research Interests:
    The Internet will be facing an explosion in the number of small network enabled devices providing different services to Internet users in the near future. Many of these devices will have unique network layer and hence network... more
    The Internet will be facing an explosion in the number of small network enabled devices providing different services to Internet users in the near future. Many of these devices will have unique network layer and hence network administrators will have greater challenges in management of local networks. Sun Microsystems have proposed and implemented Jini services, which use Java to allow
    A laboratory component of an undergraduate telecommunications course consistently scored poorly for student learning experience on student surveys at an Australian university. Consultation with experienced academic staff revealed the need... more
    A laboratory component of an undergraduate telecommunications course consistently scored poorly for student learning experience on student surveys at an Australian university. Consultation with experienced academic staff revealed the need to modify the teaching resources available for the laboratory to include web-based multimedia and interactive resources. This new material was developed and made available to students and teaching staff in early 2011 via an Australian university e-learning package, which was used to deliver the subject. The students and demonstrators were then encouraged to use this new resource to prepare for the three-hour laboratory sessions. Surveys of students who took this laboratory in previous years were then compared to surveys of students using the latest version of the telecommunications laboratory in 2011 and 2012. The demonstrators themselves were also asked to provide feedback on their impressions of student learning. The comments from the laboratory demonstrators, feedback from the students, and assessment results indicate that the new online teaching material for both laboratory teaching staff and students has significantly improved the student learning experience. That this occurred two years in a row indicates that this improvement has ongoing benefits, irrespective of the teaching staff involved with the subject. The lessons learned can be applied to other similar learning environments.
    Research Interests:
    ABSTRACT In wireless communication, idle listening, receiving and transmitting are the main source of consumption of energy. This paper gives an overview of several techniques used for wireless networks. We incorporated PSM and PC to gain... more
    ABSTRACT In wireless communication, idle listening, receiving and transmitting are the main source of consumption of energy. This paper gives an overview of several techniques used for wireless networks. We incorporated PSM and PC to gain the advantage of PSM (reduce idle listening) and PC (reduce receiving and transmitting power) and implemented them in the IEEE 802.15.4 protocol. The results show that the new hybrid technique saves more power than PSM and PC individually.
    In this paper we describe a call center simulation case study that uses real data obtained from an Int ernet Service Provider (ISP). The case study is conducted using S IMCTS (Simulation Modelling and Analysis of Customer Satisfaction... more
    In this paper we describe a call center simulation case study that uses real data obtained from an Int ernet Service Provider (ISP). The case study is conducted using S IMCTS (Simulation Modelling and Analysis of Customer Satisfaction Patterns for Telecommunication Service Providers) f ramework (25). The applicability of this framework to model ISP business scenario is discussed in detail.
    Simple Network Management ,Protocol version 3 is an extension of earlier ,versions addressing ,security and administration features of SNMP. SNMPv3 has additional features like different message ,format and ,defines new management... more
    Simple Network Management ,Protocol version 3 is an extension of earlier ,versions addressing ,security and administration features of SNMP. SNMPv3 has additional features like different message ,format and ,defines new management information bases (MIB) for security, configuration, notification, view-based access control and proxy forwarding. Simulation of SNMPv3 traffic flow meter MIB has been carried out using ARENA Simulation Modelling
    ABSTRACT In this study we propose using Ultra Wideband Channel measurements to detect the presence of different substances between the antennas. This technique takes advantage of the large number of frequencies which an Ultra Wideband... more
    ABSTRACT In this study we propose using Ultra Wideband Channel measurements to detect the presence of different substances between the antennas. This technique takes advantage of the large number of frequencies which an Ultra Wideband signal occupies. We propose two methods to detect differences in channel magnitude frequency responses when in the presence of different substances between the transmitting and receiving UWB antennas. We then take preliminary measurements and fit a curve of best fit to the processed data. The preliminary results indicate that this technique may be able to be used in conjunction with data mining techniques to detect the presence of different substances between the antennas. This potentially provides a non-destructive technique to measure different substances in the wireless medium between the two UWB antennas.
    ABSTRACT The implementation of face recognition techniques in an embedded system is a very important aspect of various security applications, such as authorization identification in cash machines and door access for employee attendance.... more
    ABSTRACT The implementation of face recognition techniques in an embedded system is a very important aspect of various security applications, such as authorization identification in cash machines and door access for employee attendance. The purpose of this paper is to survey the existing hardware implementations of a face recognition system, particularly those who used for developing an embedded door access control system. This includes a brief discussion about face recognition algorithms and the hardware platforms outlining the importance of using a Field Programmable Gate Array (FPGA) device, which can be used to design an embedded door access control system. It is found that the success of any door access control system depends on the type of face recognition algorithm in the feature extraction phase of the face recognition system and the selected hardware device. Based on a comparison between different feature extraction algorithms, the use of a hybrid feature extraction technique can improve the accuracy of face recognition system. An efficient door access control system can be obtained using a FPGA device, which is preferable because of its technical characteristics of parallelism, re-programmability and very high speed, in the implementation of a face recognition system.
    ABSTRACT Human Computer Interaction is geared towards seamless human machine integration without the need for LCDs, Keyboards or Gloves. Systems have already been developed to react to limited hand gestures especially in gaming and in... more
    ABSTRACT Human Computer Interaction is geared towards seamless human machine integration without the need for LCDs, Keyboards or Gloves. Systems have already been developed to react to limited hand gestures especially in gaming and in consumer electronics control. Yet, it is a monumental task in bridging the well-developed sign languages in different parts of the world with a machine to interpret the meaning. One reason is the sheer extent of the vocabulary used in sign language and the sequence of gestures needed to communicate different words and phrases. Auslan the Australian Sign Language is comprised of numbers, finger spelling for words used in common practice and a medical dictionary. There are 7415 words listed in Auslan website. This research article tries to implement recognition of numerals using a computer using the static hand gesture recognition system developed for consumer electronics control at the University of Wollongong in Australia. The experimental results indicate that the numbers, zero to nine can be accurately recognized with occasional errors in few gestures. The system can be further enhanced to include larger numerals using a dynamic gesture recognition system.
    ABSTRACT Hand gesture recognition has been applied to many fields in recent years, especially in man-machine interaction (MMI) area, which is regarded as a more natural and flexible input. In this paper, an overview of hand gesture... more
    ABSTRACT Hand gesture recognition has been applied to many fields in recent years, especially in man-machine interaction (MMI) area, which is regarded as a more natural and flexible input. In this paper, an overview of hand gesture recognition research up to date is presented, which includes common stages of hand gesture recognition, common methods and technique of each stage, the state of the recent research and summaries of some successful hand gesture recognition models.
    Large Internet environments are increasing the difficulty of network management. This has major impact on meeting customer expectations. Customer satisfaction is gaining importance in Information Technology because service providers have... more
    Large Internet environments are increasing the difficulty of network management. This has major impact on meeting customer expectations. Customer satisfaction is gaining importance in Information Technology because service providers have to meet customer expectations and win their confidence in order to stay in the business. This is no longer an advantage but has become an absolute necessity. Telecommunications Service Providers
    ABSTRACT In this paper, we develop a Software Defined Radio (SDR) test bed to evaluate the Multiple Access Interference (MAI) effects over SISO and 2×MIMO systems. It can be observed that under asynchronous transmissions, the Gold code... more
    ABSTRACT In this paper, we develop a Software Defined Radio (SDR) test bed to evaluate the Multiple Access Interference (MAI) effects over SISO and 2×MIMO systems. It can be observed that under asynchronous transmissions, the Gold code leads to the best performance over both systems due to the fact that it has the best correlation properties. We also find the MAI effects in terms of the spreading sequences pairs on MIMO-STS systems. We propose a criterion for selecting promising spreading sequences for MIMO systems. Based on the measured results, we identify pairs of spreading sequences which have improved BER compared to other pairs in the same set of spreading sequences. We infer that the choice of spreading sequence pairs in a MIMO-STS system in the presence of MAI sources is an important factor to be considered.
    ABSTRACT This study investigates the effect of multiple sources using STS across a Time-Hopping-PPM Modulation that is over an UWB Saleh-Valenzuela channel with each source using two transmit antennas. We model and analyze this system,... more
    ABSTRACT This study investigates the effect of multiple sources using STS across a Time-Hopping-PPM Modulation that is over an UWB Saleh-Valenzuela channel with each source using two transmit antennas. We model and analyze this system, showing that the presence of such MAI results in a significant degradation in BER performance. Simulation results show that for strong signal strength of interfering MAI signals degradation in BER performance is observed for the cases where we have five and 10 distinct MAI sources present when using Walsh-Hadamard thirty two chip spreading sequences. Using simulation, we investigate the use of other sets of orthogonal spreading sequences with improved cross correlation properties and find that for some sequences a significant improvement is seen compared to Walsh-Hadamard sequences when they are similarly misaligned. We show that MAI degrades the BER performance of such systems and that selection of improved cross correlation spreading code sequence sets improves BER.
    SIMULATION OF SNMPv3 TRAFFIC FLOW METER MIB USING ARENA SIMULATION MODELLING SOFTWARE Karthik Vilapakkam Nagarajan, Peter Vial & Gene ... 541-544 [4] Deborah Sadowski, Vivek Bapat and Glenn Drake, “The ARENA Product Family: Enterprise... more
    SIMULATION OF SNMPv3 TRAFFIC FLOW METER MIB USING ARENA SIMULATION MODELLING SOFTWARE Karthik Vilapakkam Nagarajan, Peter Vial & Gene ... 541-544 [4] Deborah Sadowski, Vivek Bapat and Glenn Drake, “The ARENA Product Family: Enterprise Modeling ...
    The laboratory plays an important role in teaching engineering skills. An Electrical Engineering department at an Australian University implemented a reform to monitor and improve student satisfaction with the teaching laboratories. A... more
    The laboratory plays an important role in teaching engineering skills. An Electrical Engineering department at an Australian University implemented a reform to monitor and improve student satisfaction with the teaching laboratories. A Laboratory Manager was employed to oversee the quality of twenty-seven courses containing instructional laboratories. Student satisfaction surveys were carried out on all relevant laboratories every year and the data was used for continuous improvement.  This paper will investigate the reforms that were implemented and outline a number of the improvements made. It also examines the program’s overall impact on: 1) overall satisfaction; 2) laboratory notes; 3) learning experiences; 4) computer facilities; 5) engineering equipment; and 6) condition of the laboratory. Student satisfaction with the laboratories increased by 32% between 2007 and 2013. The results show that the laboratory notes (activity and clarity), and the quality of the equipment used are among the most influential factors on student satisfaction. In particular, it is important to have notes or resources that explain in some detail how to use and troubleshoot equipment and software used in the laboratory
    Research Interests: