Mario Golf (USA)
Mario Golf (USA)
•
Thank you for selecting the MARIO GOLF™ Game Pak for the NintendoJ4
System.
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CONTENTS
SYSTEM, GAME PAK, OR ACCESSORY. SPELCASSETTE GEBRUIKT WOR0T. TV-SPEL.
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GENDE FORBRUGERVEJE0NING 00
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English . . . . . . . . . . . . . . . . 4
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Deutsch . . . . . . . . . . . . . . 28
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ET PRECAUTIONS D'EMPLOl"OUI DEL GAME Pil.K O DI UN ACCESSORIO, VI PRE- HOITO-OHJEVIH KO HUOLEL-
ACCOMPAGNE CE JEUAVANT 0'UTILI- G HIAMO 01 LEGGERE MOLTOATTENTAMENTE LISESTI, ENNEN KUIN KAYTAT Fran,ais . . . . . . . . . . . . . . 52
SERLACONSOLE NINTEN0OOU LES L'OPUSCOLO 0IAVVERTENZE E INFORMAZIONI N INTE N0OCL KESK USYKSI K-
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Nederlands . . . . . . . . . . . . 76
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WIR SCHLAGEN VOR. DASS DU DIR DIESE SPIELANLEITUNG GRONDUCH DURCHLIEST, DAMIT DU AN DEINEM
N EUEN SPIEL VIEL FREUDE HAST HEBE DIR DIESES HEFT FOR SPATERES NACHSCHLAGEN GUT AUF
VEUILLEZ LIRE ATTENTIVEM ENT LE MODE D'EMPLOI AVANT DE COMMENCER A JOUER AFIN DE PROFITER PLEINE-
MENT DE VOTRE NOUVEAU JEUI GAR DEZ EN SUITE LE MANUEL POUR VOUS Y REFERER PWS TARD.
LEES DEZE HANDLEIDING EERST GOED DOOR OM DIT SPEL GRONDIG TE LEREN KENN EN EN BEWAAR HEM
OOK OM ER LATER IETS IN TE KUN NEN OPZOEKEN.
PARA DISFRUTAR AL MAXIMO. LEE EL MANUAL DE INSTRUCCIONES CUIDADOSAMENTE ANTES DE EMPEZAR
A JUGAR. DESPUES GUARDALO PARA FUTURAS CONSULTAS.
PER POTERTI ASSICURARE UNA CORRETTA UTILIZZAZIONE DEL TUO NUOVO VIDEOGIOCO. LEGGI ATTENTA-
MENTE QUESTO MANUALETTO DI ISTRUZIONI, CHE POI CONSERVERAI PER EVENTUAU CONSULTAZIONI FUTURE.
LAS NOGA IGENOM ANVISNINGARNA INNAN DU BORJAR SPElA OCH SPARA HAFTET FOR FRAMTIDA BRUK.
L.AcS VENUGST DEN MEDF0LGENDE FOLDER FOR AT SIKRE DIG. AT DU BEHANDLER DIT NYE SPIL KORREKT.
GEM FOLDER EN TIL SEN ERE BRUG.
LUE NAMA OHJEET HUOLELLISESTI. NIIN OSAAT KASITELLA PEUASI OIKEIN. SAASTA VIHKONEN TULEVAA
KA YTTOA VARTEN.
(0399/EU6/N64)
© 1999NINTENDO/CAMELOT
TM, ®AND . ARE TRADEMARKS OF NINTENDO CO, LTD.
© 1999 NINTENDO. ALL RIGHTS RESERVED.
- -----------==================-------c: : p=s-=-==;: : :- .g:e111111111111111::-:st;=2 :r:::_:z::c SJ~
1
~~ The Nintenclo64 Control Stick uses an analogue system to read the angles
and directions of its movement. This allows subtle control that is not possible
'st
N using the conventional+ Control Pad.
"<O
~ When turning the Control Deck power ON, do not move the Control Stick eontrols ,..__,..__,..__,___,___...__,___...__,..__,..__,___,___,___...__...__...__,..__,..__ 8
- from its neutral position on the controller. Starting the Game ______________ 7
If the Control Stick is held at an angled position (as shown in Introduction to Play Modes __________ 8
the picture on the left) when the power is turned ON, this
position will be set as neutral. This will cause games using Viewing the Status and tesults Screens ____ 14
the Control Stick to operate incorrectly. !:'lag a Game oP GolP! _____________ 16
b reset the neutral position once the game has started, Continuing a Game ______________ 19
let go of the Control Stick so it can return to its center
position (as shown in the picture on the left), then press The Clubhouse ________________ 20
START while holding the L- and R-Buttons. Character Introductions ___________ 22
The Control Stick is a precision instrument; do not spill liquids or place any Mario's GolP Glossary ____________ 23
foreign objects into it.
While playing this game, we recommend you use the hand positions shown
below.
By holding the controller like this, you can operate
the Control Stick freely with your left thumb. Using
your right thumb, you can easily access the A-, B-
or C-Buttons.
Place your left index finger where it feels
comfortable, but not in a position where you
might accidentally press the Z-Button on the
back of the controller.
b play this game, connect a controller to socket one located on the front
panel of the Control Deck.
:Eer:THf·HttMBER-erP ~A
Properly insert the Game Pak and turn the Nintendo64 Control Deck ON. ( Do not touch the
Control Stick at this time) When START is pressed on the opening screen, the Title Screen
appears Press START again to enter the Main Menu. On the Main Menu Screen, choose the
number of characters you would like to play with and press the A Button to enter the
Character Select Screen.
C BUTI:ONS
• Select a 9- or 18-Hole
.Etfe'F YettR-CHARAe'F:ER
Round
Select the characters you would like to play with. For I-player games, you can choose from
• Set Bets four characters at first. For 2- to 4-player games, you can choose from ten characters. aher
• View Terrain characters will become available once you meet certain conditions in the game More than
one player can use the same character. Press the A Button while holding the R Button to
select computer-controlled characters.
. s-e-tE·e-T-ntfi>tAY~Me
Once characters are selected, the Pl ay
Mode Screen appears Select the mode !Currently-Selected L
! Mode !
you'd like to play Be aware that the
• Confirm Selection modes you can choose change de- !Currently-Selected )
pending on the number of players (see , Character and ~
below) Tilt the Control Stick left or right 1 Controller (IP) !
to select the mode you'd like to play and !Currently-Selected )
press the A Button to confirm ' Character and I'
Change Ball
Im pact Point Change Shot
I....Contro:::'.~~:.• ~ • • • • • • • • • • • • • • • •• •• •• •• • • • • • • • • •
. SftfeT-A--OOtfRS:E
Once you have selected a mode, you may choose t he course you wish to play. In some
modes, you may only be able to choose some courses. Once you meet cert ain conditions in
the game, the closed courses wil l become available. Also, depending on the mode s~l;~;ed: /
you can set bets and handicaps by using the C Buttons. ..,,
:JDmu»111e; 11H ii ™' M&BES
Each of the different play modes is introduced here. Players ► 1
Before playing. be sure to take a look at each mode's features. 0£T CHAltACTU Get This! ► Characters
► COU RSE Pts
~
_!>layers ► I Compete against the character shown in silhouette on the course
TOllltNAM£NT Get This! ► COURSE Pts selected and compete in a Match Game. (You can also compete
I::5.. I ► Birdie Badges against characters t hat aren't shown in silhouette.) If you can beat
Compete in a Tournament against many players. If you score a that character, you can use it t he next time you play.
birdie or better on any hole. you'll receive a Birdie Badge. Also.
if you finish the Tournament with a good score. you'll receive
COURSE Pts. Once you have saved up enough points. you'll be
ab le to play the next course. /HERE'S THE DIFFERENCE!
Increase the number of characters you
can use in I-player modes by getting
/ HERE'S THE DIFFERENCE! TOURNAMENT 1LJD new characte rs in Get Characte r!
When you shoot a good round in a Tournamenl you can collect
more COURSE Pts than in other modes. You can't open new
courses without COURSE Pts. so collect as many as you can.
Good luck!
f.!~$.!'.S_____________ _ __
THI.NOS TO DO ON THE. PAUSE. SCltHN UNO SHOT
Get This! ► Stars
If you press START during game play, the Pause Screen will appear, and several menu options
will be displayed The menu displayed differs depending on the play mode. Shoot your ball through the rings hovering above
the course. W hen you clear a Ring Shot. a save
• Course View • Save and Quit These appear in the
View the course map Save your game and quit Tra1n1ng Mode menu w ill appear. You can save up to five Ring
Choose "Continue" to Shots, so save t hem w herever you like. Once you
• Score Card continue from the start of • Change Wind Directi on get several Stars on one course. you can open the
Display the scorecard that hole Change the wind direction. next Ring Shot course.
.I
2 times par will be added • Return to Menu
Return to the Main Menu
Players ► 1 f!ayers ► I to4
SPHD GOLF MINI-GOLF
Get This! ► COURSE Pts Get This! ► COURSE Pts
Try to finish the course as quickly as you can. The timer starts as I' <•mf.;;,,- _ _ _ Play on special Mini-Golf courses in t his putting game. On the
soon as the game starts and stops once you have finished the 18th ' oo, ,, ,o, trt
·• 00,u,10 ,,
Course Select Screen, tilt the Cont rol Stick left and right to select
I;.
1 eo, ,1,0, IJ -
hole. Compete for the best course time and overall score. If you get 4 II t he course. and up and down to select the course type (FAST =
..:~
a good score (in less than 60 minutes). it will be recorded under
•
,.14 Ball rol ls quickly; GREEN= Normal; SLOW= Slow). Aim fo r the cup
Status in the Clubhouse.
I. •-
.1-•
ObJOilO
•>
on this par 3 course. If you can't sink it in 9 strokes, you're out.
....
/_H_ER_E_'s_T_H_E_D_1F_FE_R_EN_c_E_!_S_PE_E_o_G_o_L_F -~1LJD / HERE'S THE DIFFERENCE! MINI-GOLF 1DD
~ > ·-- If you Just go for speed. you won't
shoot a good round. However, if you are
Each hole is surrounded by short walls.
Use the walls to bounce your ball into
1 ':!!t [~!·
t ,t. ,!~l; )7.f) 10 too focused on score, you'll take too th e cup.
' -t much time. Give it some thought before
playing.
j ,.. _,._,,,.lt,.1'f•\~""'''"
~!X~},______►....,1~......_ _ _ __ .f.l_a_y~,LS______._________
SUOICE TIUINING
Get This! ► COURSE Pts Get This! ► Practicer
Play the course you've selected and compete based on final score. This mode is for single-player training. Play the courses and holes
Up to four players can play. Increase the number of courses you you like as much as you want. It includes a driving range for prac-
can play by collecting COURSE Pts in Tournaments and other tice. as well as all the holes on all the courses you've opened.
modes. Choose the toughest holes and master th em.
In this game the player with the fewest strokes gets a point, just Compete in Skins Match style in this VS Mode. A slot machine
like in a Skins Match. However, in this mode, if the losing player determines which clubs you may use on each hole (you may use a
cannot win, even by winning all of the remaining holes, the game putter any time) Press the A Button to stop the slots. When you
will end. play with your friends, this mode guarantees fun and excitementl
ABOUT BETS
~~ SUNS MATCH Players
Get This!
► 2 to
►
4
COURSE Pts The bets you can place differ depending on the mode you are playing and the number of
players (You cannot pl ace bets in some modes ) The player with the best sco re wins the bet.
For instance, if four players set the Driving Contest bet to I, the player
On each hole, the player who sinks his ball in the fewest strokes who drives his ball the farthest wins the bet with the other th ree
wins that hole and receives a skin. In this mode you will compete pl ayers In this case, the winn er receives J (bet of I x J players= J)
for those skins. If two or more players tie for the fewest strokes on The other players lose only the amount they bet (in this case, I)
a hole, the skins for that hole are carried over to the next one. (Refer to the screen on the left)
Along with bets (seethe next page), you can also set handicaps
For example, if you set a handicap of36 and play all 18 holes, 2 strokes SCORE DOUBLES
will be subtracted from your score on each hole (2 strokesx 18 holes= On each hole, the player with the best score When four people play, Players I and 2 play
36) As in the screen on the left, holes for whi ch a handicap is applied wins the amount bet times the difference in against Players 3 and 4 On each hole, th e
have a white dash 1n the score column on the scorecard. Holes for scores. team with the best total score wins the bet.
which a double handicap is applied have two dashes.
-
This section explains the screen that displays your status during the SAVE MENU SCREEN VS. BOARD SCREEN
game and the screen that shows the resu Its. In th e Ring Shot mode, this In the Get Character, Club Slots, Skins Match, Match Pl ay, Stroke
menu is shown each time you and multi-player Mini-Golf modes, t he VS Board is displayed
successfully complete a Ring There are two types - those in which medals coll ected fo r w inning
LEADER BOARD SCREEN SCORECARD SCREEN, PART I Shot. Use t he Control Stick to holes are di splayed and those in
select a fil e in whi ch t o save whi ch com pet ing players' places
This is displayed during Tour- This is displayed in the Tournament, Mini-Golf, Stroke and Speed your play data and press the are shown.
naments. A "T" to the right Golf modes. The top half covers scores on the front 9, and the A Button to save.
of a player's ranking indicates bottom half covers the back 9. Starting from the top row, the score-
a be. "Hole" indicates which card records hole number, par, acwal strokes, putts, and score
hole each player has just com- for the hole. In Tournaments, if you have earned a Birdie Badge, Club Slots and Skins
pleted it will be marked in the Birdie Match Display
Badge row. vs~~iit:o~, -"_,._. .',,, ._,,.., .. ,,,
.:."'.'.'-Mot<'5 •· ...."(-a:,f(•";lvw 1tt. X :..: f ..:.
- ~ ;·,~ ~ ~ -- )( • ! ~
~ - - - --....,.....--~
}~o :'!'•
@1: ~- ,
- - f sr •f~J "1i1i ~ x - 1-
__ ,_... ~·-· -...:~- - - -
!~~!:~!Y!~•:t- ----
-,·-- 00 1• 1 'i ,,'- 1s__,___ -
..___ ~ ~08 ~• J , ,,-66-....:
~f<Jlt!. . . -t1 - - ..,.....
FINAL RESULTS SCREEN
Th is screen is displayed in all modes except the Training an d Ri ng
Shot modes. Final scores an d EXP Pts received are displayed
When EXP Pts are collected, t he number of " po ints t o t he next
course" in the bottom part of the screen will decrease. If you
rollect mm, po;o,s <h~ ,eqo;,oo, yoo'II opffi "'' om roo; . , . ;
STEP 2: CHECK WIND CONDITIONS
This section explains the steps in playing a game, using a 2-player
Stroke game as an example.
l!J■
to check to see where the ball will
land. If you presstheZ Button while STEP 5: THE SWING ~
holding the R Button. the Course
Swing your club as you watch the Power Gauge at the bottom
View Screen can be viewed.
Drive distance will be shown of the screen Time your A Button pressing well and aim for a
beside the faces of ead7 Nice Shot I
diaracter on the right side of
□ a
the screen in a driving con-
test, and di stance to the pin
will be shown in a contest
11 1111 ■ 1111 ■ 1111 ■ 111 ~ !1 ll :r::'
for accuracy. When you press the A Button. the cursor starts moving from point 1 to point 2. If you press
the A Button again when the cursor reaches point 2, and a third time precisely as it reaches
point 1, you'll make a Nice Shot Stop the cursor in t he point 3 meet area (the size of t his /
changes depending on your club and the I1e of your bal I) for a good shot .,,,.
16 ,
~ ) THE SECOND SHOT: AIM FOR THE GREEN 1DDD
STEP I: A SLOPED GREEN? :ft;H,i) @ •, ® tli
On middle and long holes, it is necessary to get your ball closer to or onto the green Check the slope from the ball to the cup
Use the C Buttons and the R Button to
SELECT CLUBS AND SET IMPACT POINT ~ Z ~· get the lay of the Iand.
Check the remaining distance to the pin and select an appropriate club. Select a club by tilting
the Control Stick up and down. On a long hole, check the distance as well as the ball's land-
ing spot. Also, when swinging your club, hold the Z Button and tilt the Control Stick to
change the impact point If you hold the Z Button and move
the impact point up with the Control Stick, the ball's trajectory
will shift lower; if you move the impact point lower, the ball's STEP 2: SET POWER AND PUTT! ® ~
trajectory will shift higher Once you have adjusted the impact Once you check the grid lines for the distance to
point with this method, you must take your shot while holding the cup, press the B Button to select t he appro-
the Z Button and Control Stick in the selected position, or the priat e putt distance. Once you select distance,
impact point will return to the center. You may also change the press the A Button to hit the ball
impact point by moving the Control Stick once the Power
In this shot, club selection is very Gauge has begun moving
important. t . . .,,.. Jllllt~
El◄•••••••••••••••••••••••••••••••••••••••••••••(]
You can save your game data and finish playing later. Save up to three
~---=) EYE ON THE CUP: PUTTING 1DDD games.
Once your ball is on the green, it's finally time to focus on putting Aim for the cup1
While playing any mode other than the Training, Speed Golf and Ring Shot modes, press
I Cup
..••••••••••...• • • • I - ' - - - - ~ START to view the Pause Screen. On the Pause Screen menu, select " Save and Quit" and
press the A Button to confirm. If you choose "CONTINUE" on the Main Menu, you will
Red Grid Lines: continue your saved game, restarting from the tee of the hole on which you saved the game
Uphill Slope
B, aw,e th.t ocre yw ,~tart , gamt th.t d.t, MIi b, ,c~,d Imm th, s= fil, ~
Blue Grid Lines:
Putt Distance Downhill Slope
oc==,,.,c.
) _S_P-'-EE-'-D_G_oL"-F_ _ _ _ _ _ _ ____,/DDD
This section explains the "STATUS," "HOW TO PLAY" and
W hen you complete a round of Speed Golf, if your total time qualifies
"OPTIONS" menu selections found in the Clubhouse.
~-
as one of the top three for the course you played, t hat dat a w ill
be recorded here. Tilt the Contol Sti ck left or ri ght to select a course
oc==) TOURNAMENT 1DDD The data displayed is ( in order from left to right) time, score and
character used.
Under Tournament, you can view data for Tournaments you have
finished, including data for each Tournament and overall data.
l·U·ili
Tilt the Control Stick left or right to select a Tournament and up or
~ ) RING SH OT 1DDD
down to scroll through data Refer to the box below for expla-
nations of the different data
Yoo rac Tilt
courses. cmfom whchStick
the Control cha,act,cs h~,todmd
left or right select awhch
course, R~cg Shoc
and up or
down to scroll through t he character list. Select the camera in the top-
TOCIRNAMENT DATA right corner of the screen to view replays of successful Ring Shots.
I!
BEST SCORE ON FAIRWAY PARONS You can view replays of birdies, eagles, albatrosses and holes-in-one
Your best score recorded for Number of times the ball Percentage of holes on which recorded during play Up to five replays of each type can be saved
that Tournament. was kept on the fairway a~er your ball was on-green within (they are saved automatically) If you move the cursor to a character's
tee-off 2 strokes of par. face, the course and hole for which the replay was saved wi11 be
AVERAGE AVERAGE PUTTS SAND SAVES displayed at the bottom of the screen.
Your average score for that Average number of putts on Percentage of times in which
Tournament. holes in that Tournament. you made par a~er landing in
a bunker. re______=_) VIEW EXPLANATIONS OF EACH M ODE 1DDD
ti i
BEST DRIVE NOTE Other than B1rd1e Badges your Tournament data Select this option to view basic explanations of each play mode.
Your longest drive in th at will not be recorded 1f you do not completethe Tilt the Control Stick up or down to scroll through the list and press
Tournament. Tournament the A Button to view the description
Ii
across the top represent computer opponents. A circle or star in your character's row indicates You can set the music to ON or OFF, the sound to STEREO or MONO,
that you have won a match against the computer opponent using that character. An "X" and the camera to DYNAMIC or SIMPLE. W hen selecting STEREO, be
shows that you have played against that computer opponent but have not won. Dashes indi- certain that both the left and right audio output plugs are connected
cate that no match has been played between the two characters. The smaller board displays to your television W hen you select ERASE DATA, all of your saved
ns and losses for the two characters chosen. data will be erased. Be careful because you cannot recover data once it /
has been erased. ...,.
•
This section introduces the many unique characters that appear This is Mario's list of the golf vocabulary used in the game and in this
in MARIO GOLF. Which character will you choose? instruction booklet How many can you remember?
£::T--'l"ING ettARAG'E:RS ❖ Albatross ❖ Even ❖ O.B.
Term for sconn g three strokes A tie Short for out-of-bounds
Characters who are listed as "Playable at Start" in the Get Character section can be played under par on a single hole. Used when the ball lands outside
❖ Fade
in I-player games the first time you play MARIO GOLF. Certain conditions must be met to get Also called a double eagle
A shot in which the ball flies to
of the course. A one-stroke
penalty is assessed for each of
other characters .. ❖ Approach the I eft after bein g struck and cur-
these sh cts
A short-range shot played ves to the nght before landing.
Name Character Drive Shot Get Character to the green. ❖ Par
❖ Fairway
For a beginner, Plum has a good shot, but she 208 yards Low and Flayable at The standard number of strokes
PLUM ❖ Back The groomed lawn that makes up
could use a little more pewer. Straight Start fora hole
The last 9 holes on an 18-hole the largest portion of a hole.
course. ❖ Pin
❖ Front
Charlie started playing golf just to be cool, 21oyards Low Fade Flayable at Another term for the flagstick that
❖ Birdie The first 9 holes of an 18-hole
CHARLIE but new he's hooked. His ability, however, Start Term for scorin g one stroke under course.
marks a hole.
is the real question .. A Pin Shot is a shot in which the
par on a hole.
❖ Green ball directly hits t he pin.
Peach is an msy-to-play character. 212yards High and Flayable at ❖ Bogey The area of short, cut grass
PEACH She lacks pewer but shoots straight. Straight Start Term for sconn g one stroke over surrounding th e cup. The green
❖ Putt
To use a putter on the green and
par on a hole edge is the line between
roll th e ball towards the cup.
the green and the fairway.
Baby Mario has a powerful swing for someone 215 yards High Draw Flayable at ❖ Bunker
BAB3 who's shorter than most dubs! Start A san d trap. An obstacle in ❖ Hole-in-One
❖ Putter
A dub used to roll the ball across
MARIO the course that can be difficult To gettheball into the cup in on e
the green
to escape from stroke
Always in Mario's shadew, Luigi's fade ball 220 yards low Fade Get Character
UllGl forms the core of his attack. Mode ❖ OJp ❖ Hole Out
❖ Rough
The area of long grass
The hole on the putting green To finish a hole.
surrounding the/airway.
that you must sink the ball into.
Yoshi handles his dubs skillfully for nice, 230 yards Standard Get Character ❖ Iron (Short, Long)
30SHl ❖ Skin
straight shots. Straight Mode ❖ Dog Leg A dub with a metal head
The point received for the best
A hole in which the fairway turns (t he part th at strikes the ball).
score on a hole in a S~ns Match.
and is bent "like a dog's leg." A short iron is for shorter
A bright and happy golfer, Sonny is very 240 yards High Draw Get Character distances, while a long iron is ❖ Tee Ground
SONQ talented and sticks to a traditional play style. Mode ❖ Dormie
for longer distances The place from which you first hit
Dormie refers to the instance in
your ball on a hole. Th etee shot
which a player has won or is up ❖ Nassau
111 is the first shot on a hole and is
This energetic gal is the best female player on 245 yards High and as many holes as th ere are left A three-part bet covering scores
MAPLE the circuit. Straight to play. A Dormie Hole is a hole on t he front 9, the back 9 and all
taken from th etee ground.
in wh ich the leading pl ayer needs 18 holes. ❖ Wood
only a tie to win the round. A dub with a w ooden head. Also
Wario's distinct dub-wiggling play is backed 250 yards Low Fade Get Character
WARIO by a smooth and powerful swing. Mode ❖ Draw
used to refer to long-range clubs
A sh ct in which the ball flies
totheright after being hit and
Totally confident in his play, Harry's philosophy 260 yards High Draw Get Character
HARR3 is ·•11 I play my best game, I'll win 1·· Mode
cu rves to the left before Ian ding.
❖ Eagle
Term for sconn g two strokes
Mario is a popular character who boasts a 270 yards High Draw Get Character
MARIO highly-refined technique. He's always anxious Mode
under par on a single hole
to get out on the course!
With strength on his side, DK only needs one 275 yards Low Fade 111
DONU3 hand to swing his dub around like a twig!
llONG
Bowser arn boast the most power on the course. 280 yards High Draw 111
BOWSER Just looking at his massive girth is enough to
blew you away!