Manual Nintendo DS: NewSuperMarioBros (EN)
Manual Nintendo DS: NewSuperMarioBros (EN)
INSTRUCTION BOOKLET
(CONTAINS
(CONTAINS IMPORTANT
IMPORTANT HEALTH
HEALTH AND
AND SAFETY
SAFETY INFORMATION)
INFORMATION)
[0610/UKV/NTR]
WIRELESS DS SINGLE-CARD DOWNLOAD PLAY
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES
DOWNLOADED FROM ONE GAME CARD.
This seal is your assurance that Nintendo 2–4
has reviewed this product and that it
has met our standards for excellence WIRELESS DS MULTI-CARD PLAY
in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES
WITH EACH NINTENDO DS SYSTEM CONTAINING A
entertainment value. Always look SEPARATE GAME CARD.
for this seal when buying games and 2–4
accessories to ensure complete com-
patibility with your Nintendo Product.
Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for
Nintendo DS™ systems.
IMPORTANT: Please carefully read the important health and safety information included in this booklet before
using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet
thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be
found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents
for future reference.
IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable.
© 2006 NINTENDO.
ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM,
RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO.
© 2006 NINTENDO. ALL RIGHTS RESERVED.
This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font
and the LC logo mark are trademarks of Sharp Corporation.
Top Screen
Contents In this instruction booklet, the Nintendo DS™ upper
screen is framed in green, and the Touch Screen is
• Controls . . . . . . . . . . . . . . . . . . . . . . 6 Mega Mario . . . . . . . . . . . . . . . . . . . 23
framed in yellow.
• Getting Started . . . . . . . . . . . . . . . . . 8 Mini Mario . . . . . . . . . . . . . . . . . . . . 24
Select a Game . . . . . . . . . . . . . . . . . 9 Shell Mario . . . . . . . . . . . . . . . . . . . . 24
• Options . . . . . . . . . . . . . . . . . . . . . . 10 Mario Vs. Luigi
Mario Game (Single Player) . . . . . 11 (Two Players) . . . . . . . . . . . . . . . . . . 25
• Peach’s Peril . . . . . . . . . . . . . . . . . . . 11 • Mario Vs. Luigi: Getting Started . . . . . 25
• Mario Game: Getting Started . . . . . . . 12 Connecting . . . . . . . . . . . . . . . . . . . . 25
Select a File . . . . . . . . . . . . . . . . . . . 12 Setting Game Rules . . . . . . . . . . . . . 27
• Viewing the Game Screens . . . . . . . . 13 Viewing the Game Screens . . . . . . . . 28
Bottom Screen
Map Screen . . . . . . . . . . . . . . . . . . . 13 Minigames
Action Screen . . . . . . . . . . . . . . . . . . 15 (One to Four Players) . . . . . . . . . . . 29
Midway Points and Goals. . . . . . . . . . 16 • Minigames . . . . . . . . . . . . . . . . . . . . 29
Blunders and Game Over. . . . . . . . . . 16 Vs. Battle . . . . . . . . . . . . . . . . . . . . . 29
Pause Menu . . . . . . . . . . . . . . . . . . . 17 1 Player . . . . . . . . . . . . . . . . . . . . . . 31
Saving and Sleep Mode . . . . . . . . . . 17 • DS Wireless Communications
Items and Gimmicks . . . . . . . . . . . . . 18 (Single-Card Play) . . . . . . . . . . . . . . . 32
• Action Intros . . . . . . . . . . . . . . . . . . . 19 • DS Wireless Communications
Mario’s Basic Actions . . . . . . . . . . . . 19 (Multi-Card Play). . . . . . . . . . . . . . . . 33
Mario’s Power-ups. . . . . . . . . . . . . . . 22
4 5
L and R Buttons
Controls
You can move the Map Screen
(see page 13) and the Action Screen
Touch Screen (see page 15) left and right
Touch Controls by pressing the L and R Buttons.
• Choose a world to move to
(see page 13)
• Use stored items (see page 15) START A, B, X or Y Buttons
• Minigame controls (see page 29)
• Open and close the Pause Menu • Y Button or X Button + left or right on
(see page 17) the ✚ Control Pad: Dash
• Open and close the minigame Pause Menu • B Button or A Button: Jump / Swim (in water)
(see page 30) See page 10 for information on how to change
which buttons do which actions.
✚ Control Pad
• Move Stopping Your Game
• Enter pipes and doors
Activate Sleep Mode (see page 17) by closing your system at any time when you’re playing
• Climb ropes and vines in Single-Player Mode. (Sleep Mode does not work during multiplayer games.) Open
Menu Controls your system to continue playing your game. If the system loses power during Sleep Mode,
Select Use Touch Screen (this automatically confirms you’ll be returned to your previous save point the next time you play.
Microphone your selection) or ✚ Control Pad If the system is fully charged, it can remain in Sleep Mode for roughly one week. If the
Confirm A Button or use Touch Screen charge light changes from green to red, the system is almost out of power and should be
Cancel B Button or tap recharged at once. Sleep Mode’s duration may depend on the battery charge, game type
and temperature of the game system. If the system shuts down while in Sleep Mode your
Touch Screen and mic controls are mainly used in minigames. (See page 29) current game progress will be lost.
For details on actions, see pages 19 through 24.
6 7
Getting Started SELECT A GAME
Choose the game mode you want to play by selecting one of the four modes shown
Make sure your Nintendo DS is off, then insert the NEW SUPER MARIO BROS.™ Game Card on the Menu Screen. Press up or down on the ✚ Control Pad to select a mode and
into the DS Game Card slot until it clicks into place, and turn the power on. press the A Button to confirm. You can also make selections by tapping the Touch Screen.
Press the B Button to return to the previous screen.
Read the information on the Health and Safety Screen and
then tap the screen or press a button to move to the Nintendo DS MARIO VS. LUIGI MARIO GAME
(Two Players) (Single Player)
Menu Screen.
A two-player game in which A single-player game where
you and a friend control Mario you control Mario and clear
and Luigi and compete to courses to rescue Princess
collect Big Stars. (See page 25) Peach. (See page 12)
On the Nintendo DS Menu Screen, tap the NEW SUPER MARIO
OPTIONS MINIGAMES
BROS. Panel. (One to Four Players)
Sound and control settings.
If you have your Nintendo DS Start-up Mode set to Auto, the (See page 10) A multitude of minigames for up
Nintendo DS Menu Screen will not appear. See your Nintendo DS to four players. (See page 29)
Instruction Booklet for more details.
The in-game language depends on the one that is set on the console. In this game you
can choose between five different languages: English, German, French, Spanish and Italian.
If your Nintendo DS system is already set to one of them, the same language will be
displayed in the game. If your Nintendo DS system is set to another language, the in-game
default language will be English. You can change the in-game language by changing the
language setting of your console. For further instructions about how to change language
settings please refer to the Nintendo DS Instruction Booklet.
8 9
Options MARIO GAME (Single Player)
On this screen, you can change your sound and control settings. Use your stylus or the
✚ Control Pad to select menu items and make changes. Press the B Button to confirm
your changes and return to the Main Menu. Peach’s Peril
SOUND CONTROLS Emergency Newsflash!
Select the sound setting you Choose the control setup that Princess Peach has been kidnapped! Whilst enjoying a nice walk with
prefer. works for you. Mario, the beloved ruler of the Mushroom Kingdom was whisked away
by an unknown assailant. How could this happen with Mario around?
Tap OK or press the B Button
to save your settings and According to eyewitnesses, the walk was going
return to the Main Menu. swimmingly when Mario and the princess
spotted smoke billowing out of Peach’s Castle.
The moustachioed marvel immediately
jumped into action and sped off toward the fire.
The moment he left her side, the princess vanished! Mario
When the manual refers to JUMP and DASH buttons, it will be referring to the buttons Who’s behind Princess Peach’s disappearance?
designated in the Controls option. Who’s behind the attack on Peach’s Castle?
Are the two incidents related?
Didn’t Bowser Jr. once think Princess Peach might be his mother?
Looks like Mario’s going to need all the Mega Mushrooms he can
Princess find to get to the bottom of this mess!
Peach
Bowser Jr.
10 11
Mario Game: Getting Started Viewing the Game Screens
When you see the screens shown on the right press the World Map Progress Bar
A, B, X, Y, L and R Buttons at the same time to erase all saved You can move to a different (See page 15)
data on the Game Card. world by tapping one from
CAUTION! Saved data that is erased or copied over is gone this map. You cannot move to
forever and cannot be restored. worlds marked in black.
12 13
Towers / Castles Star Coin Signs 2 Action Screen
Mario battles Bowser Jr. at the end of Pay the number of Star Coins shown
each tower course, and he fights on these signs, and they’ll vanish Coins Collected Time Remaining
different bosses at the end of each from the board to open new paths. (See page 18) If you don’t reach the course
castle course. You’ll be able to save Once you spend the Star Coins, goal before time runs out,
(see page 17) once you complete a you can save your progress. (See you’ll lose a life. (See page 16)
tower or castle course. page 17) Course Name
Remaining Lives
Flying ? Blocks / Hammer Bro If Mario falls in a pit, gets hit by
If you see the Flying ? Block or a an enemy, etc., he’ll lose a life.
Hammer Bro on a course marker If he loses all of his lives, it’s
Progress Bar
on the Map Screen, then you’ll Game Over. (See page 16)
Mario’s head shows where
know the Block or Bro will appear you are on the current course.
somewhere on that course. Check The farther you go to the right, Items
your progress bar for the mark the closer you are to the course
to see where they might be. If Mario picks up an item when
goal. he’s powered up (see page 22),
the item goes into your reserve
Toad House spot on the Touch Screen. To
Along the way, you’ll see different Toad Houses where you can Score Star Coins use the item, simply tap it to
get items. Hit blocks or panels on-screen to get items. In the This is how many points you’ve This shows how many Star Coins make it drop onto the Action
green Toad House, you can earn a lot of 1-Ups, but be careful: earned so far. You gain points by you’ve collected on the current Screen.
if you hit the block with the Bowser card, the minigame will end. breaking blocks and defeating course.All the courses have three
You’ll get to keep your 1-Ups, but you won’t get to hit any more enemies. Star Coins.
blocks.
14 15
3 Midway Points and Goals 5 Pause Menu
Press START on the Map or Action Screen to halt the game and open the Pause Menu.
Midway Points Goals Select menu items with the ✚ Control Pad and confirm with the A Button.
When you reach a midway point on Every course has a goal at the
a course, a flag will appear on the end. When you reach the end of CONTINUE RETURN TO MAP
Action Screen, and the midway a course, face the pole and jump Close the Pause Menu and Leave the Action Screen and
point will appear on your progress as high as you can. The higher return to the game. return to the Map Screen.
bar. If you replay the course, you’ll Mario grabs on to the pole, the This option appears only in the
start from the midway point. How- more points you’ll earn. Pause Menu on the Action
ever, if you play another course and OPTIONS Screen.
then return to this course, you’ll Adjust sound and control
have to start from the beginning. settings. (See page 10)
Note: Not all courses have midway points. QUIT
Quit without saving and return
to the Title Screen.
4 Blunders and Game Over
Getting whacked by enemies and falling in pits 6 Saving and Sleep Mode
makes Mario lose a life. If Mario loses all his
lives, your game ends, and you’ll have to start You’ll see a screen like the one shown here when you clear
from your last saved point. If this happens, tower and castle courses and when you pay Star Coins at
choose either CONTINUE or QUIT. a Star Coin Sign. (See page 14) Choose YES to save your
game progress. If you’re not able to save, you can halt your
game by using Sleep Mode. (See page 7)
16 17
7 Items and Gimmicks Action Intros
Each course is crammed full of items and gimmicks. Here’s a small list of some you’ll run
across: 1 Mario’s Basic Actions
? Block Brick
Walk Duck
Hit ? Blocks to find coins or items. Break bricks, and you might find
coins. Press left or right on the ✚ Control
Pad to make Mario walk.
18 19
Hit Blocks from Below Double Jumps Swim Sidle on Walls
Jump while standing beneath Jump while dashing, then press In the water, press and hold left Press left or right on the ✚ Control
blocks to hit (and sometimes the jump button again just as or right on the ✚ Control Pad and Pad to sidle slowly along cliffs.
break) them. Hitting blocks from Mario touches down to perform press the jump button to swim. Mario can still make short jumps
underneath allows you to attack high double and triple jumps. while doing this.
any enemies standing on them.
Grab & Throw Items Hang and Go
Press left or right on the ✚ Control
Pad to move while hanging from
Ground Pound Slide edges. Press up on the ✚ Control
Press down on the ✚ Control Pad Press down on the ✚ Control Pad Pad to climb up.
while jumping to perform a ground at the top of slopes to go slip-
pound. Use this to attack enemies sliding away. Mario will topple any Hit shelled enemies to make them hide inside Swing on Ropes
below you as well as break bricks. enemies he hits while sliding. their shells. Then, press the dash button to pick
If you want to break bricks, Mario has to be them up, and release the dash button to throw
powered up. them. Shelled enemies aren‘t the only enemies
Entering Pipes and Doors you can pick up.
Wall Jump Press the ✚ Control Pad in the direction of a
pipe entrance to enter it. Climb on Fences
Press up on the ✚ Control Pad to grab ropes
Press up on the ✚ Control Pad and vines. Then, press left and right on
to grab on to fences. Then press the ✚ Control Pad to swing back and forth.
up, down, left or right on the Press the jump button to let go.
✚ Control Pad to move. Press the
While sliding down walls, press the ✚ Control jump button to let go.
Pad in the direction of the wall and press Press up on the ✚ Control Pad to go through
the jump button to kick off the wall and jump doors.
upwards.
20 21
Hit Fences Turn Flip Panels 3 Mega Mario
Press the dash button while climb-
ing to bang on a fence and attack You can find Mega Mushrooms in ? Blocks and Flying ? Blocks. You can also get
enemies on the other side. them from certain Toad Houses. Grab a Mega Mushroom to make Mario grow to
colossal size for a short time. Mega Mario can smash enemies, blocks and even
pipes simply by running into them.
Press the dash button on flip panels to spin
them and move to the other side.
2 Mario’s Power-ups
Mario
Mario in his standard form. Get hit by an
enemy or fall into a pit, and he’ll lose a life.
Mega Meter
This meter keeps track of the damage Mega Mario
DAMAGE! causes to blocks, bricks, etc. If the Mega Meter
is above a certain level when the Mega Mushroom
wears off, the corresponding number of 1-Up Mush-
rooms will appear.
Super Mario
Mario grows bigger and
stronger when he gets
a Super Mushroom.
If he’s hit by an enemy,
he’ll shrink back DAMAGE!
to standard Mario. Fire Mario
Press the dash button to hurl fireballs.
22 23
4 Mini Mario
MARIO VS. LUIGI (Two Players)
Snag a Mini Mushroom to shrink Mario down to
micro size. In this teeny form, Mario can go into
small pipes and travel down tiny paths. Plus, he’s
so light that he can perform floating jumps and
Mario Vs. Luigi: Getting Started
run on water! If he gets hit by an enemy though,
Big Stars appear randomly all over the course. Move quickly and grab the stars before
Mini Mario’s done for.
your opponent does.
24 25
2 Setting Game Rules
Both players cannot choose to play as the same bro. Personalise the rules of your versus game. Use either the stylus or the ✚ Control Pad to
When communications are successfully established and an opponent has make menu selections and confirm your choices.
been detected, select YES.
WINS BIG STAR
Choose the number of matches Set the number of Big Stars
needed to win the competition. (see page 28) needed for
Go to the next page. (From this point until the game begins, Player 1 will be in charge.) victory.
Players without DS Game Cards MARIO’S LIVES
Select the number of lives Mario COURSE
DS Download Play: P2
and Luigi have during the game. Set the course selection
On the Nintendo DS Menu Screen, select DS DOWN- to CHOOSE EACH TIME or
LOAD PLAY and then tap the NEW SUPER MARIO BROS. RANDOM.
Panel. Tap OK when you’ve finished
setting up your rules.
26 27
3 Viewing the Game Screens
MINIGAMES (One to Four Players)
The number of Big Stars Mario
has collected and the number of The number of Big Stars Luigi
lives he has remaining. has collected and the number
of lives he has remaining. Minigames
Big Stars There are two types of minigames in NEW SUPER MARIO BROS.:
Collect Big Stars to win.
Coins VS. BATTLE and 1 PLAYER. Tap to proceed. Minigames use the
This shows how many coins stylus and the mic. For information on wireless communications,
you’ve collected. Once you see pages 32 – 34.
collect eight coins, an item will
Progress Bar appear, and this number will
This shows the location of drop back to zero. 1 VS. BATTLE
Mario, Luigi and the Big Stars
on the course. Players with DS Game Cards
Basic controls are the same
as in the Single-Player Mario Player who sets up vs. rules Player who does not set up rules
game. (DS Multi-Card Play: P1) (DS Multi-Card Play: P2 – P4)
If you choose CREATE If you choose JOIN
How to Nab Big Stars GROUP GROUP
Here are some ways you can make your opponent drop Big Stars. Of course your
opponent can do the same things to you, so be careful! Dropped Big Stars can be
collected by either player.
• Jump on your opponent.
When Players 2 through Select the group you
• Hit your opponent with a fireball or a shell dash.
4 appear, select START want to join (Player 1’s
• If he gets hit by enemies, falls off the course, gets crushed by walls, etc. GAME. name).
Proceed to the next page. (Player 1 will set up the game rules.)
28 29
Players Without DS Game Cards 2 1 PLAYER
DS Download Play: P2 – P4 Tap a minigame’s icon to see how to play that game and to see the game’s top scores.
On the Nintendo DS Menu Screen, select DS DOWN- (Top scores are saved automatically.) Tap to return to the Game Selection Screen or
LOAD PLAY. Then tap the NEW SUPER MARIO BROS. touch the screen anywhere else to start the game.
MINIGAMES Panel.
30 31
DS Wireless Communications (Single-Card Play) DS Wireless Communications (Multi-Card Play)
Here is an explanation of how to play using Single-Card Play. Here is an explanation of how to play using Multi-Card Play.
Within
10 metres
32 33
The icon, which is displayed during wireless communications, is an indicator of the current wireless signal
strength. There are four levels of signal strength. A stronger signal reception will provide smoother wireless Notes
communications play.
0 1 2 3
Weak Strong
When wireless communications are in progress, the Power Indicator LED will blink rapidly.
For best results, follow these guidelines:
• Begin with the distance between systems at about 10 metres (30 feet) or less and move closer or farther
apart as desired, keeping the signal strength at two or more bars for best results.
• Keep the maximum distance between systems at 20 metres (65 feet) or less.
• The systems should face each other as directly as possible.
• Avoid having people or other obstructions between the Nintendo DS systems.
• Avoid interference from other devices. If communications seem to be affected by other devices (wireless LAN,
microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
34 35
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