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Warcry - Blacktalons Extended Warband

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1/30/24, 4:27 AM Warcrier

MY WARBAND 1195 PTS

NEAVE BLACKTALON CALTHIA XANDIRE


285 210

1 6 5 2/4 1 5 4 2/4

10 3 4 1/4 7 5 30 5 5 25

ROSTUS OXENHAMMER SHAKANA


200 GOLDENBLADE 180

1 4 6 3/6
1 3 4 2/4
4 6 25
3/15 4 3 1/2 4 5 25

DHORAZ GIANT-FELL HENDRICK, THE SILVER


165 WOLF 155

1 3 5 3/5
1 4 4 2/4
4 5 22
1 3 5 2/5 4 5 25

https://warcrier.net/printwarband/ 1/4
1/30/24, 4:27 AM Warcrier

Runemark Reactions

Shield of Azyr: A fighter can make this reaction after they are targeted by an attack action but before the hit
rolls are made. Count up to two critical hits from that attack action as hits instead. If this fighter has the
Hero runemark and is within 6" of another friendly fighter with the Blacktalons runemark and the
Champion or Destroyer runemark, count up to three critical hits from that attack action as hits instead.

Thunderous Departure: A fighter can make this reaction when they are targeted by a melee attack action,
after the damage is totalled but before it is allocated to this fighter, if it is enough for this fighter to be taken
down. Allocate D6 damage points to their attacker. Fighters with the Beast runemark or both the Scout and
Fly runemarks cannot make this reaction.

Runemark Abilities

[Double] Storm of Justice: Pick a visible friendly fighter with the Blacktalons runemark within a number
of inches of this fighter equal to the value of this ability. That fighter makes a bonus move action or a
bonus attack action.

[Double] Blaze of Glory: A fighter can only use this ability if they have 15 or more damage points
allocated to them. This fighter makes a bonus attack action.

[Double] Shock and Awe: A fighter can only use this ability if an enemy fighter has been taken down by
an attack action made by this fighter this activation. This fighter makes a bonus move action or a bonus
attack action.

[Double] Lantern Astrala: Until the end of the battle round, subtract 2 from the value of abilities (to a
minimum of 1) used by visible enemy fighters while they are within 9" of this fighter.

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1/30/24, 4:27 AM Warcrier

Runemark Abilities

[Double] Staggering Blow: Pick a visible enemy fighter within 1" of this fighter. That enemy fighter must
make a bonus disengage action. If they cannot do so, allocate D6 damage points to that enemy fighter
instead.

[Triple] Headshot: Add the value of this ability to the damage points allocated to enemy fighters by each
hit and critical hit from the next ranged attack action made by this fighter in this activation.

[Triple] Coordinated Strike: Pick a number of visible friendly fighters equal to half the value of this
ability (rounding up) within 9" of this fighter. Those fighters can each make a bonus move action or a
bonus attack action (some can make a bonus move action and others can make a bonus attack action).

[Quad] Windrider: A fighter can only use this ability if an enemy fighter has been taken down by an
attack action made by them this activation. Remove this fighter from the battlefield, then set this fighter
up on a platform or the battlefield floor, more than 6" from all enemy fighters. You can subtract the value
of this ability from that 6", to a minimum of 0.

[Quad] Force of a Falling Star: This fighter makes a bonus move action. If this fighter finishes that move
action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a
number of damage points equal to double the value of this ability to that enemy fighter.

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1/30/24, 4:27 AM Warcrier

UNIVERSAL REACTIONS
Reaction

Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made.
For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1,
allocate 2 damage points to the attacking fighter instead.

Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the
hit rolls are made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit
instead. Fighters with the Mount runemark ( ) cannot make this reaction.

Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage
action but before that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until
the end of their activation.

[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a
number of damage points allocated to this fighter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet
this battle round. You can activate that fighter immediately after this fighter’s activation ends.

[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of
this ability. Then, they can make a bonus attack action.

WARCRIER.NET

https://warcrier.net/printwarband/ 4/4

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