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Fellgore Ravagers

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New Roster (Warhammer 40,000: Kill Team (2021)) [10EP]

Fellgor Ravager Kill Team (Fellgor Ravager) [10EP]


Rules: Frenzy

Configuration

Game Type
Selections: Matched
Categories: CONFIGURATION

Leader [2EP]

Fellgor Ironhorn [2EP]


Selections: Unholy Talisman [2EP]
Categories: LEADER, FELLGOR RAVAGER, CHAOS, IRONHORN
Abilities: Call the Attack, Unholy Talisman, Operative: Fellgor Ironhorn
Plasma pistol and bludgeon
Selections: Bludgeon, Plasma pistol
Rules: APx, Brutal, Hot, Rng x
Weapons: ⌖ Plasma pistol - Standard, ⌖ Plasma pistol - Supercharge, ⚔ Bludgeon
(Ironhorn)

Abilities Ability Ref


Once in each Strategy phase, when it is your turn to use a Strategic Ploy or
pass, you can use this ability instead. If you do so, select one friendly
Call the
FELLGOR RAVAGER operative Visible to this operative. That selected
Attack
operative, and all friendly FELLGOR RAVAGER operatives Visible to and
within ⬤ of it, can immediately perform a free Dash action.
Unholy
This operative gains a 5+ invulnerable save for the battle.
Talisman

Operative M APL GA DF SV W Ref


Fellgor Ironhorn 3 2 1 3 5+ 11

Weapons A WS/BS D SR ! Ref


⌖ Plasma pistol - Standard 4 4+ 5/6 Rng ⬟, AP1 -
⌖ Plasma pistol - Supercharge 4 4+ 5/6 Rng ⬟, AP2, Hot -
⚔ Bludgeon (Ironhorn) 4 2+ 4/4 Brutal -

Operative [8EP]
Fellgor Deathknell [3EP]
Selections: Autopistol, Bludgeon, Krak Grenade [3EP]
Categories: OPERATIVE, FELLGOR RAVAGER, CHAOS, DEATHKNELL
Rules: APx, Brutal, Indirect, Limited, Rng x
Abilities: Icon Bearer, War Gong, Operative: Fellgor Deathknell, Unique Actions: Gong Knell
(1AP), Weapons: ⌖ Autopistol, ⌖ Krak Grenade, ⚔ Bludgeon

Abilities Ability Ref


When determining control of an objective marker, treat this operative’s APL
Icon characteristic as being 1 higher. Note that this is not a modifier. In narrative
Bearer play, this is cumulative with the Focused Battle Honour (see the Kill Team
Core Book).
Each time an attack dice would inflict Critical Damage on a friendly FELLGOR
War
RAVAGER operative within ⬛ of this operative, you can choose for that attack
Gong
dice to inflict Normal Damage instead.

Operative M APL GA DF SV W Ref


Fellgor Deathknell 3⬤ 2 1 3 4+ 10

Unique Actions Unique Action Ref


Gong Knell Until the end of the Turning Point, this operative gains a 3+
(1AP) invulnerable save.

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⌖ Krak Grenade 4 3+ 4/5 Rng ⬟, AP1, Indirect, Limited -
⚔ Bludgeon 4 3+ 4/4 Brutal -
Fellgor Fluxbray [1EP]
Selections: Triple cleavers, War Paint [1EP]
Categories: OPERATIVE, FELLGOR RAVAGER, CHAOS, FLUXBRAY
Rules: *Deflect, Relentless
Abilities: War Paint, Operative: Fellgor Fluxbray, Unique Actions: Cleaver Flurry (2AP),
Weapons: ⚔ Triple cleavers - Defensive, ⚔ Triple cleavers - Offensive

Abilities Ability Ref


War You can ignore any or all modifiers to this operative’s Movement and APL
Paint characteristics.

Operative M APL GA DF SV W Ref


Fellgor Fluxbray 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions
Perform a free Normal Move action with this operative. For that action, it can
move an additional ⬤, and can move within Engagement Range of enemy
Cleaver
operatives (but cannot finish that move there). Each enemy operative that it
Flurry
moves within Engagement Range of suffers D3+1 mortal wounds (roll
(2AP)
separately for each). This operative cannot perform this action if it has a
Conceal order.

Weapons A WS/BS D SR ! Ref


⚔ Triple cleavers - Defensive 4 3+ 4/5 Deflect* -
⚔ Triple cleavers - Offensive 4 3+ 4/5 Relentless -
Fellgor Gnarlscar [2EP]
Selections: Autopistol, Bionic Fist, Frag Grenade [2EP]
Categories: OPERATIVE, FELLGOR RAVAGER, CHAOS, GNARLSCAR
Rules: Blast x, Brutal, Indirect, Limited, Rng x
Abilities: Cunning, Operative: Fellgor Gnarlscar, Unique Actions: Uncompromising Attack
(1AP), Weapons: ⌖ Autopistol, ⌖ Frag Grenade, ⚔ Bionic Fist

Abilities Ability Ref


Cunning At the end of this operative’s activation, you can change its order.

Operative M APL GA DF SV W Ref


Fellgor Gnarlscar 3⬤ 2 1 3 5+ 11

Unique Actions Unique Action Ref


Perform a free Fight action with this operative, then a free Shoot
action with this operative (or vice versa). It can perform that Shoot
Uncompromising action while within Engagement Range of enemy operatives, but if it
Attack (1AP) does so, it can and must target an enemy operative within its
Engagement Range (even if other friendly operatives are within that
enemy operative’s Engagement Range).

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⌖ Frag Grenade 4 3+ 2/3 Rng ⬟, Blast ⬤, Indirect, Limited -
⚔ Bionic Fist 4 3+ 4/5 Brutal -

Fellgor Gorehorn
Selections: Autopistol, Skullcleaver
Categories: OPERATIVE, FELLGOR RAVAGER, CHAOS, GOREHORN
Rules: Lethal x, Rng x
Abilities: Champion, Herdtaker, Operative: Fellgor Gorehorn, Weapons: ⌖ Autopistol, ⚔
Skullcleaver

Abilities Ability Ref


Champion This operative can perform two Fight actions during its activation.
While this operative doesn’t have a Frenzy token, each time it incapacitates
an enemy operative in combat, roll one D3.
Herdtaker - This operative regains a number of wounds equal to the result.
- Until the end of the battle, add the result to the Critical Damage
characteristic of this operative’s skullcleaver (to a maximum of 8).

Operative M APL GA DF SV W Ref


Fellgor Gorehorn 3⬤ 2 1 3 5+ 10

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⚔ Skullcleaver 4 3+ 4/5 Lethal 5+ -
Fellgor Herd-goad
Selections: Autopistol, Crackthorn whip
Categories: OPERATIVE, CHAOS, FELLGOR RAVAGER, HERD-GOAD
Rules: Lethal x, Rng x, Stun
Abilities: Whip Control, Operative: Fellgor Herd-goad, Unique Actions: Incite Fury (1AP),
Weapons: ⌖ Autopistol, ⌖ Crackthorn whip, ⚔ Crackthorn whip

Abilities Ability Ref


While an enemy operative is Visible to and within ⬛ of this operative, and this
operative is not within Engagement Range of any other enemy operatives:
Whip - Subtract 1 from the Attacks characteristic of that enemy operative’s melee
Control weapons (to a minimum of 1).
- 1 additional action point must be subtracted for that enemy operative to
perform the Fall Back action.

Operative M APL GA DF SV W Ref


Fellgor Herd-goad 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions
Select one friendly FELLGOR RAVAGER operative (excluding a SHAMAN or
Incite
IRONHORN operative) Visible to and within ⬛ of this operative. Add 1 to its
Fury
APL. This operative cannot perform this action while within Engagement
(1AP)
Range of an enemy operative.

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⌖ Crackthorn whip 4 2+ 2/3 Rng ⬛, Lethal 4+ Stun
⚔ Crackthorn whip 4 3+ 2/3 Lethal 4+ Stun
Fellgor Mangler
Selections: Vicious Claws
Categories: OPERATIVE, CHAOS, MANGLER, FELLGOR RAVAGER
Rules: *Tactual Hunter, Relentless
Abilities: Berserker, Operative: Fellgor Mangler, Unique Actions: Savage Assault (1AP),
Weapons: ⚔ Vicious Claws

Abilities Ability Ref


This operative cannot make shooting attacks. Each time this operative would
Berserker perform a mission action (excluding the Operate Hatch action) or the Pick Up
action, you must subtract one additional action point to do so.

Operative M APL GA DF SV W Ref


Fellgor Mangler 3⬤ 2 1 3 5+ 11

Unique
Unique Action Ref
Actions
Perform a free Fight action with this operative. After completing that action’s
Savage fight sequence, if this operative is still within Engagement Range of an enemy
Assault operative, you can immediately fight in combat with this operative again (you
(1AP) do not have to select the same target). You cannot use the Ruthless Rampage
Tactical Ploy between those two combats.

Weapons A WS/BS D SR ! Ref


⚔ Vicious Claws 4 4+ 4/6 Relentless Tactual Hunter*

Fellgor Shaman [2EP]


Selections: Autopistol, Braystave, Unholy Talisman [2EP]
Categories: OPERATIVE, CHAOS, FELLGOR RAVAGER, PSYKER, SHAMAN
Rules: Rng x, Stun
Abilities: Unholy Talisman, Operative: Fellgor Shaman, Psychic Power: Apoplectic
Rejuvenation, Curse Weapon, Mantle of Darkness, Unique Actions: Manifest Psychic Power
(1AP), Weapons: ⌖ Autopistol, ⚔ Braystave

Abilities Ability Ref


Unholy Talisman This operative gains a 5+ invulnerable save for the battle.

Operative M APL GA DF SV W Ref


Fellgor Shaman 3⬤ 2 1 3 5+ 10
Psychic
Effect Ref
Power
Select one friendly FELLGOR RAVAGER operative that doesn’t have a
Frenzy token and is Visible to and within ⬟ of this operative; that
Apoplectic
operative regains 2D3 lost wounds. If that operative has incapacitated
Rejuvenation
any enemy operatives while fighting in combat during the battle, it
regains 6 lost wounds instead.
Select one enemy operative in this operative’s Line of Sight, then select
one ranged weapon they are equipped with. Until the end of the battle,
that enemy operative’s selected ranged weapon gains the Hot special
Curse rule (if the ranged weapon has more than one profile, all profiles gain the
Weapon Hot special rule). If that enemy operative’s selected ranged weapon (or
its profile) already has the Hot special rule, until the end of the battle,
they suffer 1 additional mortal wound for each discarded attack dice
result of 1.
Until the end of the Turning Point, while a friendly FELLGOR RAVAGER
Mantle of operative is within ⬛ of this operative, enemy operatives more than ⬟
Darkness from that friendly operative always treat it as having a Conceal order,
regardless of any other rules (e.g. Vantage Point).

Unique
Unique Action Ref
Actions
Manifest Psychic action. Resolve a FELLGOR RAVAGER psychic power. This
Psychic operative cannot perform this action while within Engagement Range of
Power (1AP) an enemy operative.

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⚔ Braystave 4 3+ 3/5 - Stun
Fellgor Toxhorn
Selections: Autopistol, Cleaver
Categories: OPERATIVE, CHAOS, FELLGOR RAVAGER, TOXHORN
Rules: Rng x
Abilities: Toxic Blessings, Operative: Fellgor Toxhorn, Unique Actions: Pox Bomb (1AP),
Weapons: ⌖ Autopistol, ⚔ Cleaver

Abilities Ability Ref


- You can ignore any or all modifiers to this operative’s APL and it’s not
Toxic affected by the Stun critical hit rule.
Blessings - Each time this operative would lose a wound, roll one D6: on a 6, that
wound is not lost.

Operative M APL GA DF SV W Ref


Fellgor Toxhorn 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions
Select one point in the killzone within ⬟ of this operative. Roll one D6 for
each other operative within ⬤ of that point:
- On a 3+, subtract 1 from that operative’s APL.
Pox Bomb - On a 5+, that operative also suffers 3 mortal wounds.
(1AP)

This operative cannot perform this action while within Engagement Range
of an enemy operative.

Weapons A WS/BS D SR ! Ref


⌖ Autopistol 4 4+ 2/3 Rng ⬟ -
⚔ Cleaver 4 3+ 4/5 - -

Fellgor Vandal
Selections: Mancrusher
Categories: OPERATIVE, CHAOS, FELLGOR RAVAGER, VANDAL
Rules: *Vicious Blows, Brutal, Ceaseless, Reap x, Relentless
Operative: Fellgor Vandal, Unique Actions: Sweeping Blow (1AP), Weapons: ⚔ Mancrusher

Operative M APL GA DF SV W Ref


Fellgor Vandal 3⬤ 2 1 3 5+ 10

Unique
Unique Action Ref
Actions
Sweeping Each other operative Visible to and within ⬤ of this operative suffers D3+1
Blow mortal wounds. This operative cannot perform this action if it has a Conceal
(1AP) order.

Weapons A WS/BS D SR ! Ref


⚔ Mancrusher 4 4+ 5/5 Brutal, Vicious Blows* Reap 2

Force Rules
Frenzy: Each time a friendly FELLGOR RAVAGER operative without a Frenzy token would be
incapacitated, it gains a Frenzy token instead. If it was fighting in combat, all remaining attack dice (including
your opponent’s) are discarded. If it has a Conceal order, change it to Engage.

While a friendly FELLGOR RAVAGER operative has a Frenzy token:


- It’s only incapacitated as specified below.
- It cannot have a Conceal order.
- It’s injured.
- It cannot perform mission actions or the Pick Up action.
- It is ignored for the purposes of determining control (e.g. objective markers).

A friendly FELLGOR RAVAGER operative with a Frenzy token is incapacitated when one of the following
conditions is met:
- Its activation ends.
- An enemy operative strikes it with a critical hit in combat.
- An enemy operative strikes it a second time with a normal hit in combat. Note that this can be strikes from
two different combats.
- The battle ends.
- Critical damage is inflicted on it in a shooting attack.

Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be
incapacitated normally) when it gains a Frenzy token for the following purposes:
- Scoring VPs from Tac Ops that require enemy operatives to be incapacitated.
- Gaining Pain tokens (HAND OF THE ARCHON) and Blooded tokens (BLOODED).
- Completing performances of Allegories (VOID-DANCER TROUPE). ()

Selection Rules
*Deflect: Each time this operative fights in combat with this weapon, in the Resolve Successful Hits step of
that combat, you can resolve one successful hit before the Attacker. If you do so, that successful hit must be
used to parry. ()
*Tactual Hunter: Each time this operative fights in combat with this weapon against an operative that is not
ready, if you are the attacker, the first time this operative strikes with a critical hit, it can immediately strike
with another successful hit. ()
*Vicious Blows: Each time this operative fights in combat:
- If you are the attacker, this weapon gains the Ceaseless special rule for that combat.
- If this operative performed a Charge action during this activation, this weapon gains the Relentless special
rule for that combat. ()
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence
of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx
special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which
one to use. ()
Blast x: Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of
profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack
with this weapon (using the same profile) against each other operative Visible to and within X of the original
target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast,
e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch
action. ()
Brutal: Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step
of that combat, your opponent can only parry with critical hits. ()
Ceaseless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in
the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice
results of 1. ()
Hot: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of
that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers 3 mortal wounds.
()
Indirect: Each time a friendly operative makes a shooting attack with this weapon, in the select valid target
step of that shooting attack, enemy operatives are not in Cover. ()
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the
Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x
that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+. ()
Limited: This weapon can only be selected for use once per battle. If the weapon has a special rule that
would allow it to make more than one shooting attack for an action (e.g. Blast), make each of those attacks
as normal. ()
Reap x: Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits
step of that combat, if you strike with a critical hit, inflict x mortal wounds on each other enemy operative
Visible to the friendly operative and within ▲ of it or the target operative. x is the number after the weapon's
Reap, e.g. Reap 1. ()
Relentless: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in
the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice. ()
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are
a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target
still apply. ()
Stun: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step
of that shooting attack, if you retain any critical hits, subtract 1 from the target's APL.

Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that
combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be
discarded.
- The second time you strike with a critical hit, subtract 1 from the target's APL. ()

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