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Kinband

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KILL-BROKER M APL GA

3⬤ 2 1
DF SV W
WOUNDS 3 5+ 9

WEAPON A BS/WS D SR !
⚔ Blade 4 2+ 3/4 - -

⌖ Pulse carbine 4 4+ 4/4 - -

ABILITIES UNIQUE ACTIONS


Call the Kill Once in each Strategy phase, when it is your turn to Photon Grenade (1AP) Select one enemy operative Visible
use a Strategic Ploy or pass, you can select one enemy operative to this operative. Roll one D6, subtracting 1 from the result
in the killzone. Until the end of the Turning Point, each time a as follows: - if that enemy operative is not in this operative's
friendly FARSTALKER KINBAND operative fights in combat or Line of Sight. - if that enemy operative is more than ⬟ from
makes a shooting attack against that enemy operative, in the Roll
this operative. On a 2+, subtract ⬤ from that enemy
Attack Dice step of that combat or shooting attack, before rolling
operative's Movement characteristic and it cannot perform
your attack dice, you can choose one of the following effects: -
Dash actions. This operative can only perform this action
Retain one attack dice as a successful normal hit without rolling it -
once, only if it is equipped with a pulse carbine and cannot
The weapon gains the Ceaseless special rule - The weapon gains
perform this action while within Engagement Range of an
the P1 critical hit rule
enemy operative.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
FARSTALKER
dice, KINBAND,
if it is in Cover, youKROOT,
can doKILL-BROKER
one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
f l ii l i d f l l f ddi i h i h i ki d i hi i h

BOW-HUNTER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⌖ Accelerator bow - Fused 4 3+ 4/5 AP1 -
⌖ Accelerator bow - Glide 4 3+ 3/4 Silent -
⌖ Accelerator bow - Voltaic 4 3+ 3/2 - Splash 2
⚔ Blade 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


- Energize (1AP) Until the end of the activation, all profiles of the accelerator bow this operative is
equipped with gain the Lethal 5+ special rule. This operative cannot perform this action while within
Engagement Range of an enemy operative.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
FARSTALKER KINBAND, KROOT, BOW-HUNTER
Silent: While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the
COLD-BLOOD M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 9

WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -

⌖ Kroot rifle 4 3+ 3/4 - -


Piercing Shot 4 * 3/4 AP1, Limited -

Toxin Shot 4 * 2/2 Lethal 5+, Limited Stun

ABILITIES UNIQUE ACTIONS


Hardy Each time this operative fights in combat or a shooting attack is made against it, in the Resolve -
Successful Hits step of that combat or shooting attack, each time an attack dice would inflict critical
damage on this operative, you can choose for that attack dice to inflict normal damage instead.
Well-equipped This operative is equipped with piercing shot and toxin shot and they do not cost any
equipment points for this operative. Those weapons can be selected for this operative's use twice,
instead of once.

Piercing Shot: The operative is equipped with the weapon below for the battle. Its BS characteristic is the same as the Kroot rifle or Kroot pistol the
operative is equipped with.
Toxin Shot: The operative is equipped with the weapon below for the battle. Its BS characteristic is the same as the Kroot rifle or Kroot pistol the
FARSTALKER
operative KINBAND,with.
is equipped KROOT, COLD-BLOOD

CUT-SKIN M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⚔ Cut-skin's blades 4 3+ 3/4 Balanced, Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Vicious Duellist Each time this operative fights in Savage Assault (1AP) Perform a free Fight action with this
combat, in the Roll Attack Dice step of that combat, for operative. After completing that action's fight sequence, if this
each attack dice your opponent discards, the enemy operative or the target operative have not been incapacitated, fight in
operative in that combat suffers 1 mortal wound. combat with this operative against the same target using the same
weapon again.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
FARSTALKER KINBAND, KROOT, CUT-SKIN
HEAVY GUNNER W/ SKINNER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⌖ Dvorgita skinner 6 2+ 2/3 Rng ⬟, AP2, Cumbersome*, Torrent ⬤ -

⚔ Blade 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


- -

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x
is the distance after the weapon's Torrent, e.g. Torrent ⬤
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
FARSTALKER
attacker
KINBAND,
selects
KROOT,
which one
HEAVY GUNNER
to use.

LONG-SIGHT M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⌖ Kroot hunting rifle 4 2+ 3/3 Heavy MW3

⚔ Blade 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


- Long-sight (1AP) Until the end of the activation: - The Kroot hunting rifle this operative is equipped
with gains the Lethal 5+ and Silent special rules. - If this operative makes a shooting attack with the
Kroot hunting rifle it is equipped with, enemy operatives are not Obscured for that shooting attack.
This operative cannot perform this action while within Engagement Range of an enemy operative.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Silent: While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the
shooting attack(s).
FARSTALKER KINBAND, KROOT, LONG-SIGHT
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
PISTOLIER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⌖ Dual Kroot pistols 4 3+ 3/4 Rng ⬟, Balanced, Lethal 5+ -

⚔ Blade 3 3+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Quick draw Once per Turning Point, when this operative is Gunslinger Salvo (1AP) Perform a free Shoot action with this
selected as the target of a shooting attack, if this operative is operative with the dual Kroot pistols it is equipped with. After that
ready, you can interrupt this action to perform a free Shoot shooting attack, you can make another attack with the dual Kroot
action with this operative with the dual Kroot pistols it is pistols this operative is equipped with. This operative cannot
equipped with against that enemy operative (that enemy perform this action if it has a Conceal order or while within
operative must be a valid target). If that enemy operative is Engagement Range of an enemy operative. It cannot perform a
not incapacitated or revived as a result, finish its shooting Charge, Fall Back or Normal Move action in the same activation
attack. in which it performs this action.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, PISTOLIER
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or

TRACKER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -

⌖ Kroot rifle 4 4+ 3/4 - -

ABILITIES UNIQUE ACTIONS


Pech'ra The first time this operative is activated Marked for the Hunt (1AP) Select one enemy operative. Until the end of
during the battle, place your Pech'ra token within ⬟ the Turning Point, while that enemy operative is within ⬟ horizontally
horizontally and any distance vertically of this and any distance vertically of your Pech'ra token, it is marked for the
operative. Each time this operative is activated hunt. Until the end of the Turning Point, each time a friendly
thereafter, you can move your Pech'ra token up to ⬟ FARSTALKER KINBAND operative within ⬟ horizontally and any
horizontally and any distance vertically. If this distance vertically of your Pech'ra token makes a shooting attack against
operative is incapacitated and removed from the an enemy operative marked for the hunt, that enemy operative cannot
killzone, remove your Pech'ra token. use Light terrain as Cover for that shooting attack. This operative cannot
perform this action while within Engagement Range of an enemy
operative.
From the Eye Above (1AP) Select one friendly operative Visible to and
FARSTALKER KINBAND, KROOT, TRACKER within ⬟ of this operative. Add 1 to its APL. This operative cannot
WARRIOR W/ RIFLE M APL GA
3⬤ 2 2
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -

⌖ Kroot rifle 4 4+ 3/4 - -

ABILITIES UNIQUE ACTIONS


- -

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.

FARSTALKER KINBAND, KROOT, WARRIOR

WARRIOR W/ SCATTERGUN M APL GA


3⬤ 2 2
DF SV W
WOUNDS 3 5+ 8

WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -

⌖ Kroot scattergun 4 3+ 3/3 Rng ⬟ -

ABILITIES UNIQUE ACTIONS


- -

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the

weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.

FARSTALKER KINBAND, KROOT, WARRIOR


HOUND M APL GA
4⬤ 2 1
DF SV W
WOUNDS 3 5+ 7

WEAPON A BS/WS D SR !
Ripping fangs 4 3+ 3/4 - Rending

ABILITIES UNIQUE ACTIONS


Beast This operative cannot perform mission actions and cannot be equipped Gather (1AP) Perform a free Dash, Fall Back or
with equipment. Normal Move action with this operative. At any
Bad-tempered Each time an enemy operative performs a Fight action, if this point during that move, you can perform the Pick
operative is a valid target, you can select this operative as the target instead. Up action for free with this operative, and any
Each time an enemy operative finishes a Charge action within Engagement remaining increments of movement can be used
after it does so.
Range of another friendly FARSTALKER KINBAND operative within ■ of this
operative, if this operative is not within Engagement Range of an enemy
operative, this operative can perform a free Charge action, but must finish that
move within Engagement Range of that enemy operative.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, HOUND
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or

HOUND M APL GA
4⬤ 2 1
DF SV W
WOUNDS 3 5+ 7

WEAPON A BS/WS D SR !
Ripping fangs 4 3+ 3/4 - Rending

ABILITIES UNIQUE ACTIONS


Beast This operative cannot perform mission actions and cannot be equipped Gather (1AP) Perform a free Dash, Fall Back or
with equipment. Normal Move action with this operative. At any
Bad-tempered Each time an enemy operative performs a Fight action, if this point during that move, you can perform the Pick
operative is a valid target, you can select this operative as the target instead. Up action for free with this operative, and any
Each time an enemy operative finishes a Charge action within Engagement remaining increments of movement can be used
after it does so.
Range of another friendly FARSTALKER KINBAND operative within ■ of this
operative, if this operative is not within Engagement Range of an enemy
operative, this operative can perform a free Charge action, but must finish that
move within Engagement Range of that enemy operative.

Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, HOUND
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or

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