Kinband
Kinband
Kinband
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 9
WEAPON A BS/WS D SR !
⚔ Blade 4 2+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
FARSTALKER
dice, KINBAND,
if it is in Cover, youKROOT,
can doKILL-BROKER
one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
f l ii l i d f l l f ddi i h i h i ki d i hi i h
BOW-HUNTER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⌖ Accelerator bow - Fused 4 3+ 4/5 AP1 -
⌖ Accelerator bow - Glide 4 3+ 3/4 Silent -
⌖ Accelerator bow - Voltaic 4 3+ 3/2 - Splash 2
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
attacker selects which one to use.
FARSTALKER KINBAND, KROOT, BOW-HUNTER
Silent: While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the
COLD-BLOOD M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 9
WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -
Piercing Shot: The operative is equipped with the weapon below for the battle. Its BS characteristic is the same as the Kroot rifle or Kroot pistol the
operative is equipped with.
Toxin Shot: The operative is equipped with the weapon below for the battle. Its BS characteristic is the same as the Kroot rifle or Kroot pistol the
FARSTALKER
operative KINBAND,with.
is equipped KROOT, COLD-BLOOD
CUT-SKIN M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⚔ Cut-skin's blades 4 3+ 3/4 Balanced, Lethal 5+ -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
shooting attack, you can re-roll one of your attack dice.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
FARSTALKER KINBAND, KROOT, CUT-SKIN
HEAVY GUNNER W/ SKINNER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⌖ Dvorgita skinner 6 2+ 2/3 Rng ⬟, AP2, Cumbersome*, Torrent ⬤ -
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Torrent x: Each time a friendly operative performs a Shoot action or Overwatch action and selects this weapon, after making the shooting attack
against the target, it can make a shooting attack with this weapon against each other valid target within x of the original target and each each other. x
is the distance after the weapon's Torrent, e.g. Torrent ⬤
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
APx: Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is
the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the
FARSTALKER
attacker
KINBAND,
selects
KROOT,
which one
HEAVY GUNNER
to use.
LONG-SIGHT M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⌖ Kroot hunting rifle 4 2+ 3/3 Heavy MW3
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
Silent: While an operative has a Conceal order, it can perform Shoot actions if this is the ranged weapon (or weapon profile) that is selected for the
shooting attack(s).
FARSTALKER KINBAND, KROOT, LONG-SIGHT
Heavy: An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this
PISTOLIER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⌖ Dual Kroot pistols 4 3+ 3/4 Rng ⬟, Balanced, Lethal 5+ -
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, PISTOLIER
Balanced: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or
TRACKER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 5+ 8
WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -
WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
WEAPON A BS/WS D SR !
⚔ Blade 3 3+ 3/4 - -
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
Rng x: Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the
weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
WEAPON A BS/WS D SR !
Ripping fangs 4 3+ 3/4 - Rending
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, HOUND
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
HOUND M APL GA
4⬤ 2 1
DF SV W
WOUNDS 3 5+ 7
WEAPON A BS/WS D SR !
Ripping fangs 4 3+ 3/4 - Rending
Rogue: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence
dice, if it is in Cover, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a
successful critical save instead of a normal save as a result of Cover In addition, each time a shooting attack is made against this operative, the No
Cover special rule has no effect for that shooting attack.
FARSTALKER KINBAND, KROOT, HOUND
Rending: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or