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SHAMAT

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Faction flavor text.

Playstyle
Playstyle.

Faction Soundtrack
● The Dreadnoughts - Clavdia’s Waltz
● aka Seva - WALTZ/METAL
● Mark Klett - Waltz of the Flowers Cover

Special Mechanic:
Rule: Effect.

Special tags:
Opening: MOVE +1 space per opening up to a maximum of 3, discard 1 after
MOVEing. Units with at least 1 opening can MOVE diagonally up to 2 spaces.
Opening is a positive token.
Gambit: Units with gambit gain “then this unit may take 1 damage ignoring armor, to
deal 1 damage again, ignoring armor” on all damaging ACTs, discard 1 after this
effect activates. Gambit is a positive token. A unit cannot have more than 1 gambit at
a time.

Other mechanics:
● Adverse terrain
● Line
● Obliterate
● Pull
● Push
● Splash: Affects all adjacent units, but not the target. Can be splash (target) or
splash (self)
● Slow (token): MOVE a max of 1 space, discard one after MOVEing
● Strength (token): +1 damage, discard one after dealing damage
Units

THRALL
man at arms
PAWN
Shamat Thrall

Mv HP Df ARM

1 2 4+ -

Traits
● Valiance: This unit starts with 1 opening.
● Thrall: 2 of these units are worth 1 unit slot. Can be
activated two at a time.

ACT abilities
● Mount Up: Self.
Effect: Gain 1 gambit or 1 opening.
● En Passant: Self, must be adjacent to a foe.
Effect: Step 1 diagonally, then 1 adjacent foe takes 1 damage.

Dévoué Pied Léger Playing Checkers


This unit cannot be slain Valiance becomes This unit En Passant’s step becomes 2, can
by gambit. starts with 2 opening, and step through foes, and deals 1
this unit has 2 MV. damage to a foe passed through.

SCION
horse skeleton with
vinefilled suit of armor on KNIGHT
top
Shamat Scion

Mv HP Df ARM

1 3 4+ PHYS

Traits
● Only Him: This unit can pass through foes when it
MOVEs or steps.

ACT abilities
● Valiant Charge: Self, cannot be used after MOVEing.
Effect: Step 2 in a straight line, then step 1 perpendicular to the first move. If this puts
this unit in another unit’s space, push that unit 1, then deal 1 damage, then 1 damage
again to that unit.
● Rousing Speech: Self.
Effect: 2 adjacent allies gain 1 gambit or 1 opening.
● Sap Anointment: Attack, melee.
Effect: 1 damage, then push up to 2.

Upgrade 1 Upgrade 2 Upgrade 3

FREAK

BISHOP
Shamat Freak

Mv HP Df ARM

1 4 4+ MAG

Traits
● Sacred Halls: This unit can only MOVE and step
diagonally.

ACT abilities
● Decry False Idols: Curse, range 3.
Effect: Remove 1 (4+) 2 (6+) all positive tokens from a unit within range, then gain
opening equal to the amount of tokens cleared. Distribute opening on this unit to
units within range 3.
● Lay Down Arms: Range 2.
Effect: Allies within range discard 1 gambit to gain 1 vitality.
● Herald: Self.
Effect: Step 2, then splash (self) 1 gambit.

Upgrade 1 Upgrade 2 Upgrade 3


HORROR
Plant knight with a
battering ram, end looks ROOK
like parapet
Shamat Horror

Mv HP Df ARM

1 4 3+ -

Traits
● Siegebreaker: This unit’s steps are affected by gambit,
but it also discards gambit when it steps. Gambit does
not allow this unit to step diagonally.

ACT abilities
● Black Flower Waltz: Self.
Effect: Step 4 in a straight line, pushing units this unit or affected units would collide
with. Affected units take 1 damage, and 1 damage again if the step was stopped early
due to an obstacle. If the obstacle is terrain, destroy that obstacle.
● Hammer & Anvil: Self.
Effect: Gain 1 gambit and 1 opening.

Upgrade 1 Upgrade 2 Upgrade 3

TYRANT

QUEEN
Shamat Tyrant

Mv HP Df ARM

1 4 4+ -

Traits
● Trait:
● Tyrant: 2x2 unit

ACT abilities
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Royal Pardon: Self.
Effect: Splash (self) remove all negative tokens from allies within range and place
them on this unit. Then, gain vitality equal to the number of negative tokens on this
unit and distribute it between this unit and affected units.

Upgrade 1 Upgrade 2 Upgrade 3

NECROMANCER

KING
Shamat Necromancer

Mv HP Df ARM

1 10 4+ -

Traits
● Trait: Effect.

ACT abilities
● Ability: Keywords.
Effect.

SOUL abilities
● Ability (1 SOUL): Keywords.
Effect..
● Ability (3 SOUL): Keywords.
Effect.
UPGRADES

Bonus Traits
● Trait 1: Effect
● Trait 2: Effect
● Trait 3: Effect

ACT Upgrades
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.

SOUL Upgrades
● Ancient Castle (X SOUL): Keywords.
Effect.
● Ability (X SOUL): Keywords.
Effect.
● Ability (X SOUL): Keywords.
Effect.
● Ability (X SOUL): Keywords.
Effect.
● Ability (X SOUL): Keywords.
Effect.
● Ability (X SOUL): Keywords.
Effect.

ERRATA
● Notes.
● Notes
● Notes
UPDATES

Vers 0.01
● Notes
● Notes
● Notes

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