Vr
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Recent papers in Vr
1.1 Shifting from Physicality to Virtuality No prior generation has witnessed such an extraordinary acceleration of technological power over reality. Corresponding social changes and ethical responsibilities accompany this acceleration... more
An eight-channel spatial sound system was developed for a Java3D environment known as the Wedge. The goal of the system was to add immersiveness to the VR experience, as well as allow 3D sound scenes to be created through direct... more
Kinect sensor is being used for the motion control of a mobile robot according to the movements of hands (gesture), as a ubiquitous human machine interface. The robot is in the form of a loader vehicle, which can be used for... more
Reconstruction of archaeological finds from fragments, is a tedious task requiring many hours of work from the archaeologists and restoration personnel. In this paper we present a framework for the full reconstruction of the original... more
"[This] feature explores the intersections of dance and augmented reality technologies. Challenging the commonly held fear that technologies will render embodied experiences obsolete, Bergen outlines how Canadian dance artists are... more
Today the emergence of digital technologies has dramatically changed tourism industry. Among these modern technologies is Virtual Reality (VR). Nevertheless, VR technology has not been extremely used by tourist destinations in Iran, yet.... more
Although Virtual Reality (VR) and Augmented Reality (AR) user experiences have received large amounts of recent research interest, a direct comparison of different immersive technologies’ user experiences has not often been conducted.... more
Currently, the virtual reality market is receiving global attention, and VR animation entertainment content is attracting attention as a new content market. In this study, we successfully develop these kinds of VR animations by focusing... more
VR has been spread to general use since the 2010s with increasing sales values every year and the initiatives announced on its behalf; VR appears as a candidate striving to gain a place for itself. The way this tool tells a story is so... more
Past years have seen the exploitation of multimedia techniques and lately the introduction of virtual reality methods to create new forms of presentation for museums' exhibitions. Virtual Reality can offer a number of advantages to... more
Virtual Reality (VR) appears a natural medium for three-dimensional computer supported collaborative work (CSCW). However the current trend in CSCW is to adapt the computer interface to work with the user's traditional tools, rather... more
Tekst był publikowany w: „FA-art” 1997, nr 2-3.
The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement, enjoyment and immersion (E2I), was... more
In virtual, augmented and mixed reality applications, the position and orientation of the participating people or objects is often needed. In most cases this problem is solved by using expensive-and not always that... more
Visual illusions have provided researchers with important insights into the rules of how the visual system interprets environmental information. In current models of lightness perception it has been suggested that 2D visual cues in a... more
This paper presents the lessons learned from a design workshop exploring methods for early exploration of immersive information spaces, such as Virtual Reality (VR). The methods explored cover desi ...
Abstract—This paper presents the soon to be founded Institute of
Mixed Realities (MR) and their concept of cyber-real space interplay invoke such interactive 'touching' experiences that promote new patterns of believability and presence. Believability is a term used to measure the realism of... more
Today, the digitisation of our environment has gained a strong presence in all areas of our daily life, including archaeology. The documentation of historical buildings or museum exhibits by means of highresolution laser scans is a... more