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stephen barrass

stephen barrass

Mozzi is a sound synthesiser that allows the Arduino to purr, growl and sing, instead of just buzzing the way it usually does.... Mozzi lets you create sounds using familiar synthesis units including oscillators, samples, delays, filters... more
Mozzi is a sound synthesiser that allows the Arduino to purr, growl and sing, instead of just buzzing the way it usually does.... Mozzi lets you create sounds using familiar synthesis units including oscillators, samples, delays, filters and envelopes. These sounds can be embedded in clothing, appliances, sports equipment, gadgets, toys, installations, and many other places where sound not been possible before. In this workshop you will make a a small interactive synthesiser using the MozziByte, so you can make almost anything purr, growl and sing.
TaDa! demonstrations of auditory information design
This paper is a description of a walk-through experience of Aboriginal dance in the Welcome area of the Gallery of First Australians (GFA) at the new National Museum of Australia (NMA). The experience is an immersive multimedia... more
This paper is a description of a walk-through experience of Aboriginal dance in the Welcome area of the Gallery of First Australians (GFA) at the new National Museum of Australia (NMA). The experience is an immersive multimedia environment with a perceptual user interface that extracts footstep features in real-time from 32 square metres of vibration sensitive carpet. Six network sychronised PC workstations process the footstep features and render the interactive 3D graphics and surround sound effects over six data projectors and thirty speakers mounted in the gallery. The experience is based on a cycle of six dances that reflect cultures from different parts of the country - a men's dance, a women's dance, a fishing dance, a drumming dance, a rainbow serpent story, and an urban dance. The six dancers are projected life-size onto the walls of the gallery - three on each side. Images from the GFA collection of paintings by aboriginal children are integrated with the dance and...
People naturally use their hearing to obtain information to support their everyday activities. Sonification is the application of hearing to support computer based information processing tasks where numerical or other data replaces the... more
People naturally use their hearing to obtain information to support their everyday activities. Sonification is the application of hearing to support computer based information processing tasks where numerical or other data replaces the environment as a source of sounds. Turning numbers into sounds is easy with current music technology. But creating intuitive and informative sonification mappings is not. The auditory display of scientific data requires consideration of the task at hand, an understanding of data ...
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to... more
Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of sonic interaction and representation. This contribution presents a subjective outlook on body-centered sound as a mediator of interactions in future mixed realities, populated by humans, artifacts and virtual representations. Scholars and practitioners are expected to address design issues, to develop evaluation methods, and to expand interaction design practices to be truly multisensory.
The Hypertension Singing Bowl was shaped from a year of the author’s blood pressure readings, and 3D printed in stainless steel so it would ring. This digitally fabricated singing bowl is an “ultimate particular” that establishes the... more
The Hypertension Singing Bowl was shaped from a year of the author’s blood pressure readings, and 3D printed in stainless steel so it would ring. This digitally fabricated singing bowl is an “ultimate particular” that establishes the design space of Acoustic Sonifications. This paper presents early experiments with Acoustic Sonification and analyses them using an Annotated Portfolio to identify interaction, perception, aesthetics and contemplation as important axes of the domain. This illustrates how Annotated Portfolios could also be used to analyse New Interfaces for Musical Expression.
ABSTRACT The Interactive Affect Design Diagram (IADD) transforms the Affect Grid into a tool for design. The process of designing an interactive affective sonic character begins by drawing a path in the IADD to specify the mapping from... more
ABSTRACT The Interactive Affect Design Diagram (IADD) transforms the Affect Grid into a tool for design. The process of designing an interactive affective sonic character begins by drawing a path in the IADD to specify the mapping from interaction to affect. The path for ZiZi is on the pleasure side of the diagram. A grumpy character would have a path in the other half, and a more complex character would both positive and negative Valences. The designer then selects a palette of sounds for the character and rates them on the Affect Grid. It takes less than an hour to rate the IADS corpus, so scaling another palette is practical. The next step is to shade regions that group sounds into interaction states. The final stage is to design the physical affordances of the object to guide the user in understanding how to interact (e.g. attract attention, suggest sitting, cue patting, etc.)
People say seeing is believing but the Air-Teapot has us questioning whether we can trust our eyes. By tapping with the tea-spoon we can feel and hear a teapot in the space in front of us, but there is nothing to be seen but a... more
People say seeing is believing but the Air-Teapot has us questioning whether we can trust our eyes. By tapping with the tea-spoon we can feel and hear a teapot in the space in front of us, but there is nothing to be seen but a teapot-stand. The Air-Teapot challenges our reliance upon sight to understand the world we live in,
The Hypertension Singing Bowl is an Acoustic Sonification shaped by a year of blood pressure data that has been 3D printed in stainless steel so that it rings. The design of the bowl was a response to a medical diagnosis of hypertension... more
The Hypertension Singing Bowl is an Acoustic Sonification shaped by a year of blood pressure data that has been 3D printed in stainless steel so that it rings. The design of the bowl was a response to a medical diagnosis of hypertension that required regular self-tracking of blood pressure. The culture of self-tracking, known as the Quantified Self movement, has the motto "self knowledge through numbers". This paper describes the process of designing and digitally fabricating a singing bowl shaped from this blood pressure data. An iterative design research method is used to identify important stages of the process that include the choice of a sonic metaphor, the prototyping of a CAD baseline, the mapping of data to shape, and the acoustics of the mapping. The resulting Hypertension singing bowl is a meditative contemplation on the dataset that is a reminder to live a healthy lifestyle, and a poetic alternative to generic graphic plots of the Quantified Self.
Research Interests:
The concept of a trans-phenomenal artifact arose from a project to digitally fabricate a series of bells, where each bell is shaped by the sound of the previous bell. This paper describes the recursive process developed for fabricating... more
The concept of a trans-phenomenal artifact arose from a project to digitally fabricate a series of bells, where each bell is shaped by the sound of the previous bell. This paper describes the recursive process developed for fabricating the bells in terms of generic stages. The first bells fabricated with this process raised the question of whether the series would converge to a static attractor, traverse a contour of infinite variation, or diverge to an untenable state. Reflection on these early results encourages further development of the recursive fabrication process, and lays groundwork for a theory of trans-phenomenal artifacts.
Research Interests:
This paper describes three experimental prototypes that explore the embedding of sonifications in things. Through previous work with mobile sonifications we identified requirements for “sonifications in the wild” as being embedded,... more
This paper describes three experimental prototypes that explore the embedding of sonifications in things. Through previous work with mobile sonifications we identified requirements for “sonifications in the wild” as being embedded, expendable, and extendeable. Three prototypes, called Flotsam, Jetsam and Lagan, investigate technologies, sounds, materials and metaphors to define and illustrate the design space. The knowledge gained from these prototypes has led to the development of the open source Mozzi sonification library on the Arduino microprocessor.
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