- Applied Linguistics, Second Language Acquisition, Pragmatics, Online Learning, Communication, Semantics, and 16 moreInstructional Design, Education, Teaching English as a Second Language, E-learning, Teacher Education, Sociolinguistics, Educational Technology, Discourse Analysis, Linguistics, Languages and Linguistics, Hispanic Linguistics, Interlanguage Pragmatics, Computer Assisted Language Learning, Language Teacher Training, Second Language Teacher Education, and Second Language Writingedit
Persistent connectivity, accompanied by an expanded repertoire of mobile devices, has made a noteworthy impact on human interactions and on-the-go capabilities in personal and professional domains. The affordances of mobile innovations,... more
Persistent connectivity, accompanied by an expanded repertoire of mobile devices, has made a noteworthy impact on human interactions and on-the-go capabilities in personal and professional domains. The affordances of mobile innovations, while certainly not without their own drawbacks, offer immense potential for second language teaching and learning outside of traditional classroom spaces. This presentation will synthesize findings from current projects addressing the use of place-based, augmented reality for second language learning. Attention will be given to three areas especially relevant to our understanding of place-based, augmented reality - (1) power of place, (2) dynamic interaction, and (3) design as a learning tool. Short-term and long-term implications for the future will be addressed.