Chiao-I Tseng
Universität Bremen, Applied Linguistics, Faculty Member
- i am a social semiotician. My research interests are audio-/visual narratives, cross-media comparison, particularly l... morei am a social semiotician. My research interests are audio-/visual narratives, cross-media comparison, particularly linking systematic formal analysis to social, cultural, aesthetic issues in films and videos, comics and graphic novels. Please visit www.chiaoitseng.de for my publication lists, projects and upcoming events.edit
This chapter investigates different ways in which the film techniques of digitally mediated images, such as found footage, diegetic camera and computer screen, achieves story truthfulness and affective engagement in the viewer's narrative... more
This chapter investigates different ways in which the film techniques of digitally mediated images, such as found footage, diegetic camera and computer screen, achieves story truthfulness and affective engagement in the viewer's narrative interpretation process. The pursuit of truthful storytelling is to demonstrate objective facts, while mediated images in film are dominantly subjective. This chapter first reviews the perennial paradox of two seemingly mutually exclusive narrative functions. It then tackles the paradox by proposing a multi-levelled framework, synthesizing semiotic conceptualization and cognitive research findings. This chapter will analyze the various forms of digital mediated images in films over the last two decades and shed light on how the narratives functions of truthfulness and affective engagement can be closely intertwined rather than paradoxical.
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This conference (25-26 June 2020, University of Potsdam, Germany) brings together scholars & professionals working on empathy, multimodality, cognition, impactful narrative design, narrative medicine, etc. Abstract Deadline: Oct 31
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Call for Papers: Pro-Social Play! International conference on Storytelling and Well-being across Media Borders. 17-19 October, 2019, University of Kent, U.K. www.prosocial-narrative.org Conference Chairs: Chiao-I Tseng, Dieter Declerq,... more
Call for Papers:
Pro-Social Play!
International conference on Storytelling and Well-being across Media Borders. 17-19 October, 2019, University of Kent, U.K.
www.prosocial-narrative.org
Conference Chairs:
Chiao-I Tseng, Dieter Declerq, Nichola Shaunessy
Plenary Speakers:
Charles Forceville, Media Studies, University of Amsterdam
Tobias Greitemeyer, Psychology, University of Innsbruck, Austria
Anja Laukötter, Center for the History of Emotion, Max Planck Institute for Human Development, Berlin, Germany
Harry Yi-Jui Wu, Medical Ethics and Humanities, Hong Kong University
Roundtable discussion
- with the award winning film director, Clio Barnard, following a screening of Dark River (2017)
Workshops
- by artists affiliated with the arts charity People United on prosocial performances
Pro-Social Play!
International conference on Storytelling and Well-being across Media Borders. 17-19 October, 2019, University of Kent, U.K.
www.prosocial-narrative.org
Conference Chairs:
Chiao-I Tseng, Dieter Declerq, Nichola Shaunessy
Plenary Speakers:
Charles Forceville, Media Studies, University of Amsterdam
Tobias Greitemeyer, Psychology, University of Innsbruck, Austria
Anja Laukötter, Center for the History of Emotion, Max Planck Institute for Human Development, Berlin, Germany
Harry Yi-Jui Wu, Medical Ethics and Humanities, Hong Kong University
Roundtable discussion
- with the award winning film director, Clio Barnard, following a screening of Dark River (2017)
Workshops
- by artists affiliated with the arts charity People United on prosocial performances
Research Interests:
This article aims to examine the narrative impacts and social influences of screen violence in audiovisual media. It suggests an integrative approach to synthesising the recent research findings in different disciplines such as cognitive,... more
This article aims to examine the narrative impacts and social influences of screen violence in audiovisual media. It suggests an integrative approach to synthesising the recent research findings in different disciplines such as cognitive, media studies, neuroscience and social semiotic theories. Based on the theoretical synthesis of narrative effects and persuasive functions, this paper establishes a method for analysing the contextualisations of violent events. In particular, the analytical method focuses on the two main narrative mechanisms for contextualising violent events, 'justifications of characters' motivations for using violence' and 'depictions of consequences'. This article applies the method to elucidates how different kinds of contextualisations yield different types of narrative impacts, persuasive potentials and ways in which social, political and ideological issues can be learnt. Furthermore, a typology of characters' motivations is also provided, which are often used for justifying the characters' violent actions in audiovisual narratives. This paper also unravels how genre expectations are closely related to narrative functions of screen violence, particularly how genre shapes the viewers' prediction and interpretation of violent events. Finally, the methods for motivation analysis of violent narrative events is extended to examine a particular genre of interactive audiovisual texts— empathy games.
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The recent uses of digital technology in war films have sparked a wave of discussions about new visual aesthetics in this genre. Drawing on the approach of film discourse analysis, this paper critically examines the recent claims about... more
The recent uses of digital technology in war films have sparked a wave of discussions about new visual aesthetics in this genre. Drawing on the approach of film discourse analysis, this paper critically examines the recent claims about new visual grammar in the war film genre and investigates to what extent the insertion of different media channels has affected the persuasive function of war films. Through presenting a detailed analysis of Redacted (2007), which is an extreme case of using varieties of digital channels in a fiction film, this paper shows the multi-media format to work within systems of classical film discourse while also generating new patterns of persuasion tied to the new visual technology in the war film genre.
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Research Interests:
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This paper revisits a particular area of concern in computer generated (CG) visual effects, namely, the problem of the space in dynamic, multiple panels created by digital processes. The paper critiques recent statements made on narrative... more
This paper revisits a particular area of concern in computer generated (CG) visual effects, namely, the problem of the space in dynamic, multiple panels created by digital processes. The paper critiques recent statements made on narrative understanding, positing equivalences between a viewer's navigation across dynamic frames in CG images and human-computer interactions, as well as claims of narrative complexity in films using dynamic frames. This paper will argue that it is necessary to approach the meaning construction of cinematic space by distinguishing analytical levels of materiality from their discursive meaning, because the visual effect created by the manipulation of a dynamic spatial layout does not necessarily burden the viewer's linear path for constructing coherent spatial meaning.