University of Lapland
Art & Design
A computer game's player is experiencing not only the game as a designer-made artefact, but also a multitude of social and cultural practices and contexts of both computer game play and everyday life. As a truly multidisciplinary... more
Computer games contribute to their players' emotions in diverse ways, ranging from sheer exhilaration to anger and disillusion. Our ability to enjoy computer game play that involves genuine intense emotions which in other contexts would... more
Building on phenomenological insights on the constitution of experienced significance within computer game play, derived from the author's earlier research on Tetris variations with explicit content, this paper presents a comparative... more
This paper concerns with the emotions of a single-player computer game’s player. It identifies a challenge for games research trying to account for player’s experience from the detached and objective ‘scientific’ point-of-view. The paper... more
This paper deals with the emotions experienced by a player. It problematises the empirical psychological study of players' emotions. The paper suggests emotions to be understood as structured relationships instead of as reactions. It... more
In recent studies on emotions and computer games the experiential side of emotions is often left uncharted due to methodological constraints. Regarding a comprehensive understanding on computer games and emotions such ignorance is... more
Death loop is a feature and not a bug mmkay?
This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art. The paper also proposes that... more
This essay concerns with the overlap of interactive art and computer games. In order to arrive at a critique of the feasibility of using playability’s absence as a strategy in the design of ‘art games’, the essay contextualizes... more
In this paper I will critically examine the phenomenological underpinnings of what we might call the ‘spatiality paradigm’ in computer game studies – the project of using spatial metaphors and terminology to understand computer game... more