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Evan Selinger

    Evan Selinger

    Is it morally permissible for financially privileged tourists to visit places for the purpose of experiencing where poor people live, work, and play? Tourism associated with this question is commonly referred to as ‘poverty tourism’.... more
    Is it morally permissible for financially privileged tourists to visit places for the purpose of
    experiencing where poor people live, work, and play? Tourism associated with this
    question is commonly referred to as ‘poverty tourism’. While some poverty tourism is
    plausibly ethical, other practices will be more controversial. The purpose of this essay is to
    address mutually beneficial cases of poverty tourism and advance the following positions.
    First, even mutually beneficial transactions between tourists and residents in poverty
    tourism always run a risk of being exploitative. Second, there is little opportunity to
    determine whether a given tour is exploitative since tourists lack good access to the
    residents’ perspectives. Third, if a case of poverty tourism is exploitative, it is so in an
    indulgent way; tourists are not compelled to exploit the residents. In light of these
    considerations, we conclude that would-be tourists should participate in poverty tours only
    if there is a well-established collaborative and consensual process in place, akin to a ‘fair
    trade’ process.
    We deepen Adam Burgess’ insight that under current conditions nudging cannot solve complex policy problems reliably and without controversy. We do so by integrating his concerns about nudging into Braden Allenby and Daniel Sarewitz’s... more
    We deepen Adam Burgess’ insight that under current conditions nudging cannot solve complex policy problems reliably and without controversy. We do so by integrating his concerns about nudging into Braden Allenby and Daniel Sarewitz’s three-leveled model of the basic problems technology can address and generate. We use this model to explain why the UK experiment with nudging has revolved around techno-fixes with limited policy potential, and conclude that nudging is best seen as an emerging form of soft law.
    In "Artefacts Without Agency," Christian Illies and Anthonie Meijers articulate the basic framework of a notion identified as... more
    In "Artefacts Without Agency," Christian Illies and Anthonie Meijers articulate the basic framework of a notion identified as "Action Schemes." We identify an internal inconsistency in their account and offer concrete suggestions on how to avoid it.
    Richard Thaler and Cass Sunstein’s Nudge advances a theory of how designers can improve decision-making in various situations where people have to make choices. We claim that the moral acceptability of nudges hinges in part on whether... more
    Richard Thaler and Cass Sunstein’s Nudge advances a theory of how designers can improve decision-making in various situations where people have to make choices. We claim that the moral acceptability of nudges hinges in part on whether they can provide an account of the competence required to offer nudges, an account that would serve to warrant our general trust in
    Research Interests:
    Research Interests:
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix... more
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 ×  2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The measure also allows for an easy comparison between different effects in terms of matrix robustness. Here we use the measure to compare the robustness of Tit for Tat’s well-known success in spatialized games (Axelrod, R. (1984). The evolution of cooperation. New York: Basic Books; Grim, P. et al. (1998). The philosophical computer: Exploratory essays in philosophical computer modeling. Cambridge, Mass: MIT Press) with the robustness of a recent game-theoretic model of the contact hypothesis regarding prejudice reduction (Grim et al. 2005. Public Affairs Quarterly, 19, 95–125).
    There are many social psychological theories regarding the nature of prejudice, but only one major theory of prejudice reduction: under the right circumstances, prejudice between groups will be reduced with increased contact. On the... more
    There are many social psychological theories regarding the
    nature of prejudice, but only one major theory of prejudice
    reduction: under the right circumstances, prejudice between
    groups will be reduced with increased contact. On the one hand,
    the contact hypothesis has a range of empirical support and has
    been a major force in social change. On the other hand, there are
    practical and ethical obstacles to any large-scale controlled test
    of the hypothesis in which relevant variables can be
    manipulated. Here we construct a spatialized model that tests
    the core hypothesis in a large array of game-theoretic agents.
    Robust results offer a new kind of support for the contact
    hypothesis: results in simulation do accord with a hypothesis of
    reduced prejudice with increased contact. The spatialized gametheoretic model also suggests a deeper explanation for at least some of the social phenomena at issue.
    This paper is a critical examination of Harry Collins's investigation into a third form of knowledge, “interactional expertise.” We argue that although Collins makes a genuine contribution to the phenomenological literature on expertise,... more
    This paper is a critical examination of Harry Collins's investigation into a third form of knowledge, “interactional expertise.” We argue that although Collins makes a genuine contribution to the phenomenological literature on expertise, his account requires further critical evaluation and response due to pragmatic and ontological considerations. We contend that by refining (in some questionable ways) the category of interactional expertise so as to create epistemological equivalence between activists, sociologists, critics, journalists, and some science administrators, Collins potentially undermines the value that a more rigorously construed concept of interactional expertise might have. We further show that Collins misunderstands the nature of embodiment in a way that is exacerbated by the sociological perspective that he adopts.
    The concept of interactional expertise (IE) describes the type of knowledge needed to communicate effectively with experts from technical disciplines, even without actually practicing in the discipline. Although hard to acquire, IE can be... more
    The concept of interactional expertise (IE) describes the type of knowledge needed to communicate effectively with experts from technical disciplines, even without actually practicing in the discipline. Although hard to acquire, IE can be obtained without hands-on experience. Interactional experts include a variety of critics and journalists, as well as peer-review panelists, all of whom can provide criticism, play devil's advocate, tell insider jokes, assess quality and make context-specific judgments. IE is essential for managers of large scientific organizations, as they are required to interact as experts in a wide range of disciplines in which they may have little or no practical experience. IE is also required of scholars working in multidisciplinary research teams, such as in sustainability. The only reliable way to acquire IE in science is through intensive linguistic socialization with disciplinary experts. Given the emergence of novel, integrative graduate education programs in sustainability, universities should consider how education can accelerate the acquisition of IE for the purpose of conducting collaborative sustainability research. We hypothesize that pedagogical strategies adapted from foreign language teaching can prime students for rapid acquisition of interactional expertise. To test our hypothesis, we designed a pilot course for graduate sustainability students around the central idea that acquiring IE is like acquiring a foreign language. We tested the effectiveness of this approach with novel assessment methods through which we were able to gauge the effectiveness of the course and ensure that students learned fundamental thermodynamics concepts. Preliminary results show that the course improves student communication, presents an alternative to traditional thermodynamic instruction and effectively teaches fundamental concepts.
    In this four part exchange, Evan Selinger starts by stating that Collins's empirical evidence in respect of linguistic socialization and its bearing on artificial intelligence and expertise is valuable; it... more
    In this four part exchange, Evan Selinger starts by stating that Collins's empirical evidence in respect of linguistic socialization and its bearing on artificial intelligence and expertise is valuable; it advances philosophical and sociological understanding of the relationship ...
    In “Artefacts Without Agency,” Christian Illies and Anthonie Meijers articulate the basic framework of a notion identified as “Action Schemes.” We identify an internal inconsistency in their account and offer concrete suggestions on how... more
    In “Artefacts Without Agency,” Christian Illies and Anthonie Meijers articulate the basic framework of a notion identified as “Action Schemes.” We identify an internal inconsistency in their account and offer concrete suggestions on how to avoid it.
    Richard Thaler and Cass Sunstein’s Nudge advances a theory of how designers can improve decision-making in various situations where people have to make choices. We claim that the moral acceptability of nudges hinges in part on whether... more
    Richard Thaler and Cass Sunstein’s Nudge advances a theory of how designers can improve decision-making in various situations where people have to make choices. We claim that the moral acceptability of nudges hinges in part on whether they can provide an account of the competence required to offer nudges, an account that would serve to warrant our general trust in choice architects. What needs to be considered, on a methodological level, is whether they have clarified the competence required for choice architects to prompt subtly our behaviour toward making choices that are in our best interest from our own perspectives. We argue that, among other features, an account of the competence required to offer nudges would have to clarify why it is reasonable to expect that choice architects can understand the constraints imposed by semantic variance. Semantic variance refers to the diverse perceptions of meaning, tied to differences in identity and context, that influence how users interpret nudges. We conclude by suggesting that choice architects can grasp semantic variance if Thaler and Sunstein’s approach to design is compatible with insights about meaning expressed in science and technology studies and the philosophy of technology.
    Richard Thaler and Cass Sunstein (2008) contend that mandated choice is the most practical nudge for increasing organ donation. We argue that they are wrong, and their mistake results from failing to appreciate how perceptions of meaning... more
    Richard Thaler and Cass Sunstein (2008) contend that mandated choice is the most practical nudge for increasing organ donation. We argue that they are wrong, and their mistake results from failing to appreciate how perceptions of meaning can influence people's responses to nudges. We favor a policy of default to donation that is subject to immediate family veto power, includes options for people to opt out (and be educated on how to do so), and emphasizes the role of organ procurement organizations and in-house transplant donation coordinators creating better environments for increasing the supply of organs and tissues obtained from cadavers. This policy will provide better opportunities for offering nudges in contexts where in-house coordinators work with families. We conclude by arguing that nudges can be introduced ethically and effectively into these contexts only if nudge designers collaborate with in-house coordinators and stakeholders.
    Is it morally permissible for financially privileged tourists to visit places for the purpose of experiencing where poor people live, work, and play? Tourism associated with this question is commonly referred to as ‘poverty tourism’.... more
    Is it morally permissible for financially privileged tourists to visit places for the purpose of experiencing where poor people live, work, and play? Tourism associated with this question is commonly referred to as ‘poverty tourism’. While some poverty tourism is plausibly ethical, other practices will be more controversial. The purpose of this essay is to address mutually beneficial cases of poverty tourism and advance the following positions. First, even mutually beneficial transactions between tourists and residents in poverty tourism always run a risk of being exploitative. Second, there is little opportunity to determine whether a given tour is exploitative since tourists lack good access to the residents' perspectives. Third, if a case of poverty tourism is exploitative, it is so in an indulgent way; tourists are not compelled to exploit the residents. In light of these considerations, we conclude that would-be tourists should participate in poverty tours only if there is a well-established collaborative and consensual process in place, akin to a ‘fair trade’ process.
    Research Interests:
    Research Interests:
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix... more
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 ×  2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The measure also allows for an easy comparison between different effects in terms of matrix robustness. Here we use the measure to compare the robustness of Tit for Tat’s well-known success in spatialized games (Axelrod, R. (1984). The evolution of cooperation. New York: Basic Books; Grim, P. et al. (1998). The philosophical computer: Exploratory essays in philosophical computer modeling. Cambridge, Mass: MIT Press) with the robustness of a recent game-theoretic model of the contact hypothesis regarding prejudice reduction (Grim et al. 2005. Public Affairs Quarterly, 19, 95–125).
    Is simulation some new kind of science? We argue that instead simulation fits smoothly into existing scientific practice, but does so in several importantly different ways. Simulations in general, and computer simulations in particular,... more
    Is simulation some new kind of science? We argue that instead simulation fits smoothly into existing scientific practice, but does so in several importantly different ways. Simulations in general, and computer simulations in particular, ought to be understood as techniques which, like many scientific techniques, can be employed in the service of various and diverse epistemic goals. We focus our attentions on the way in which simulations can function as (i) explanatory and (ii) predictive tools. We argue that a wide variety of simulations, both computational and physical, are best conceived in terms of a set of common features: initial or input conditions, a mechanism or set of rules, and a set of results or output conditions. Studying simulations in these terms yields a new understanding of their character as well as a body of normative recommendations for the care and feeding of scientific simulations.