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KR960700484A - 화상처리 장치 및 방법(image processing device and method) - Google Patents

화상처리 장치 및 방법(image processing device and method)

Info

Publication number
KR960700484A
KR960700484A KR1019950700288A KR19950700288A KR960700484A KR 960700484 A KR960700484 A KR 960700484A KR 1019950700288 A KR1019950700288 A KR 1019950700288A KR 19950700288 A KR19950700288 A KR 19950700288A KR 960700484 A KR960700484 A KR 960700484A
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KR
South Korea
Prior art keywords
image data
memory
image
processing apparatus
image processing
Prior art date
Application number
KR1019950700288A
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English (en)
Inventor
아쯔시 기타하라
유타카 오꾸노키
Original Assignee
이리마지리 쇼이찌로
가부시끼가이샤 세가 엔터프라이세스
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Application filed by 이리마지리 쇼이찌로, 가부시끼가이샤 세가 엔터프라이세스 filed Critical 이리마지리 쇼이찌로
Publication of KR960700484A publication Critical patent/KR960700484A/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/20Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding
    • H04N19/23Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding with coding of regions that are present throughout a whole video segment, e.g. sprites, background or mosaic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • Processing Or Creating Images (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Image Processing (AREA)
  • Digital Computer Display Output (AREA)
  • Studio Circuits (AREA)

Abstract

배경화면에 합성되는 전경화면이 자연스러운 움직임으로 표시되어 현실감있는 합성 화상을 표시할 수가 있는 화상처리 장치 및 방법이다. 이 화상처리 장치는 제1메모리(23)상에 전개된 제1화상 데이터(전경화상 데이터)와, 제2메모리(24)상에 전개된 제2화상 데이터(배경화상 데이터)를 합성하여 합성화상을 출력하는 화상처리장치에 있어서, 동작화면의 화상 데이터를 기억하는 제3메모리(13)와, 제3메모리로부터 상기 동작화면의 화상데이터를 읽어내어 상기 제1화상으로서 제1메모리상에 전개하는 수단(17), (20)을 가진다.

Description

화상처리 장치 및 방법(IMAGE PROCESSING DEVICE AND METHOD)
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는, 본 발명의 일 실시예에 의한 화상처리 장치를 이용한 화상처리 시스템을 나타낸 블록도이다.
제2도는, 제1도에 나타낸 동작화면 프레임 버퍼로부터 스프라이트 VRAM으로의 동작화상 데이터의 전송을 도시한 것이다.
제3도는, 제1도에 나타낸 스프라이트 VRAM의 격납 데이터의 예를 나타낸 것이다.
제4도는, 스크롤처리를 설명하기 위한 도면이다.
제5도는, 제1도에 나타낸 프라이어리티 회로의 동작을 나타낸 도면이다.

Claims (9)

  1. 제1메모리(23)상에 전개될 제1화상 데이터와 제2에모리(24)상에 전개된 제2화상 데이터를 합성하여 합성화상을 출력하는 화상처리 장치에 있어서, 동작화면의 화상데이터를 기억하는 제3메모리(13)와, 제3메모리로부터 상기 동작화면의 화상 데이터를 읽어내어 상기 제1화상으로서 제1메모리 상에 전개하는 수단(17), (20)을 가지는 것을 특징으로 하는 화상처리 장치.
  2. 제1항에 있어서, 상기 수단은, 화면의 전경을 형성하는 전경화상 데이터를 기억하는 제4메모리(22)와, 상기 제3매모리(13)로부터 상기 동작화면의 화상데이터를 읽어내어 전경 화상 데이터로서 상기 제4메모리로 전송하는 전송제어 수단(15)과, 상기 제4메모리로부터 전경화상 데이터를 읽어내어 상기 제1화상데이터로서 상기 제1메모리에 기록하는 엔진수단(20)을 가지는 것을 특징으로 하는 화상처리 장치.
  3. 제2항에 있어서, 상기 전송제어 수단(15)은 상기 제3메모리(13)에 기억된 동작화면의 화상데이터를 모두 상기 제4메모리로 전송하는 수단(15)을 가지는 것을 특징으로 하는 화상처리 장치.
  4. 제2항에 있어서, 상기 전송제어 수단(15)은, 상기 제3메모리(13)에 기억된 동작화면의 화상데이터의 일부를 상기 제4메모리로 전송하는 수단(15)을 가지는 것을 특징으로 하는 화상처리 장치.
  5. 제1항에 있어서, 상기 화상처리 장치는 또한 화상 데이터의 도트단위로 상기 제1화상 데이터와 제2화상 데이터 중 어느 하나를 선택하는 프라이어리티 회로수단(30)을 가지는 것을 특징으로 하는 화상처리 장치.
  6. 제1항에 있어서, 상기 화상처리 장치는 또는 외부기억 장치(10)에 압축되어 기억되어 있는 동작화상 데이터를 읽어내어 신장하고, 신장된 동작화상 데이터를 상기 제3메모리(13)에 기록하는 디코더 수단(12)을 가지는 것을 특징으로 하는 화상처리 장치.
  7. 제1항에 있어서, 상기 화상처리 장치는 또한, 화상 데이터의 도트 단위로 상기 제1화상 데이터와 제2화상 데이터와 상기 동작화면의 화상 데이터 중 어느 하나를 선택하는 프라이어리티 회로수단(30)을 가지는 것을 특징으로 하는 화상처리 장치.
  8. 제1메모리(23)상에 전개된 제1화상 데이터와, 제2메모리(24)상에 전개된 제2화상 데이터와, 제2메모리(24)상에 전개된 제2화상 데이터를 합성하여 합성화상을 얻는 화상처리 방법에 있어서, 동작화면의 화상 데이터를 제3메모리(13)에 기억하는 제1스텝([6], [7])과, 화상 데이터를 읽어내어 상기 제1화상으로서 제1메모리상에 전개하는 제2스텝([9], [11]) 가지는 것을 특징으로 하는 화상처리 방법.
  9. 제8항에 있어서, 상기 제2스텝은, 상기 제3메모리(13)로부터 상기 동작화면의 화상 데이터를 읽어내어 전경화상 데이터로서 제4메모리로 전송하는 제3스텝([9], [10])과, 상기 제4메모리로부터 전경화상 데이터를 읽어내어 상기 제1화상 데이터로서 상기 제1메모리에 기록하는 스탭([11])을 가지는 것을 특징으로 하는 화상처리 방법.
    ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
KR1019950700288A 1993-05-21 1994-05-20 화상처리 장치 및 방법(image processing device and method) KR960700484A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP12020493 1993-05-21
JP1993-120204 1993-05-21
PCT/JP1994/000810 WO1994028507A1 (en) 1993-05-21 1994-05-20 Image processing device and method

Publications (1)

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KR960700484A true KR960700484A (ko) 1996-01-20

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Country Link
US (1) US5634850A (ko)
EP (1) EP0652524A4 (ko)
KR (1) KR960700484A (ko)
CN (1) CN1130664C (ko)
AU (1) AU668043B2 (ko)
CA (1) CA2140643C (ko)
TW (1) TW313658B (ko)
WO (1) WO1994028507A1 (ko)

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TW313658B (ko) 1997-08-21

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