KR960700484A - 화상처리 장치 및 방법(image processing device and method) - Google Patents
화상처리 장치 및 방법(image processing device and method)Info
- Publication number
- KR960700484A KR960700484A KR1019950700288A KR19950700288A KR960700484A KR 960700484 A KR960700484 A KR 960700484A KR 1019950700288 A KR1019950700288 A KR 1019950700288A KR 19950700288 A KR19950700288 A KR 19950700288A KR 960700484 A KR960700484 A KR 960700484A
- Authority
- KR
- South Korea
- Prior art keywords
- image data
- memory
- image
- processing apparatus
- image processing
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/20—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding
- H04N19/23—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using video object coding with coding of regions that are present throughout a whole video segment, e.g. sprites, background or mosaic
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- Controls And Circuits For Display Device (AREA)
- Image Processing (AREA)
- Digital Computer Display Output (AREA)
- Studio Circuits (AREA)
Abstract
Description
Claims (9)
- 제1메모리(23)상에 전개될 제1화상 데이터와 제2에모리(24)상에 전개된 제2화상 데이터를 합성하여 합성화상을 출력하는 화상처리 장치에 있어서, 동작화면의 화상데이터를 기억하는 제3메모리(13)와, 제3메모리로부터 상기 동작화면의 화상 데이터를 읽어내어 상기 제1화상으로서 제1메모리 상에 전개하는 수단(17), (20)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제1항에 있어서, 상기 수단은, 화면의 전경을 형성하는 전경화상 데이터를 기억하는 제4메모리(22)와, 상기 제3매모리(13)로부터 상기 동작화면의 화상데이터를 읽어내어 전경 화상 데이터로서 상기 제4메모리로 전송하는 전송제어 수단(15)과, 상기 제4메모리로부터 전경화상 데이터를 읽어내어 상기 제1화상데이터로서 상기 제1메모리에 기록하는 엔진수단(20)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제2항에 있어서, 상기 전송제어 수단(15)은 상기 제3메모리(13)에 기억된 동작화면의 화상데이터를 모두 상기 제4메모리로 전송하는 수단(15)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제2항에 있어서, 상기 전송제어 수단(15)은, 상기 제3메모리(13)에 기억된 동작화면의 화상데이터의 일부를 상기 제4메모리로 전송하는 수단(15)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제1항에 있어서, 상기 화상처리 장치는 또한 화상 데이터의 도트단위로 상기 제1화상 데이터와 제2화상 데이터 중 어느 하나를 선택하는 프라이어리티 회로수단(30)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제1항에 있어서, 상기 화상처리 장치는 또는 외부기억 장치(10)에 압축되어 기억되어 있는 동작화상 데이터를 읽어내어 신장하고, 신장된 동작화상 데이터를 상기 제3메모리(13)에 기록하는 디코더 수단(12)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제1항에 있어서, 상기 화상처리 장치는 또한, 화상 데이터의 도트 단위로 상기 제1화상 데이터와 제2화상 데이터와 상기 동작화면의 화상 데이터 중 어느 하나를 선택하는 프라이어리티 회로수단(30)을 가지는 것을 특징으로 하는 화상처리 장치.
- 제1메모리(23)상에 전개된 제1화상 데이터와, 제2메모리(24)상에 전개된 제2화상 데이터와, 제2메모리(24)상에 전개된 제2화상 데이터를 합성하여 합성화상을 얻는 화상처리 방법에 있어서, 동작화면의 화상 데이터를 제3메모리(13)에 기억하는 제1스텝([6], [7])과, 화상 데이터를 읽어내어 상기 제1화상으로서 제1메모리상에 전개하는 제2스텝([9], [11]) 가지는 것을 특징으로 하는 화상처리 방법.
- 제8항에 있어서, 상기 제2스텝은, 상기 제3메모리(13)로부터 상기 동작화면의 화상 데이터를 읽어내어 전경화상 데이터로서 제4메모리로 전송하는 제3스텝([9], [10])과, 상기 제4메모리로부터 전경화상 데이터를 읽어내어 상기 제1화상 데이터로서 상기 제1메모리에 기록하는 스탭([11])을 가지는 것을 특징으로 하는 화상처리 방법.※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP12020493 | 1993-05-21 | ||
JP1993-120204 | 1993-05-21 | ||
PCT/JP1994/000810 WO1994028507A1 (en) | 1993-05-21 | 1994-05-20 | Image processing device and method |
Publications (1)
Publication Number | Publication Date |
---|---|
KR960700484A true KR960700484A (ko) | 1996-01-20 |
Family
ID=14780486
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019950700288A KR960700484A (ko) | 1993-05-21 | 1994-05-20 | 화상처리 장치 및 방법(image processing device and method) |
Country Status (8)
Country | Link |
---|---|
US (1) | US5634850A (ko) |
EP (1) | EP0652524A4 (ko) |
KR (1) | KR960700484A (ko) |
CN (1) | CN1130664C (ko) |
AU (1) | AU668043B2 (ko) |
CA (1) | CA2140643C (ko) |
TW (1) | TW313658B (ko) |
WO (1) | WO1994028507A1 (ko) |
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1994
- 1994-05-20 KR KR1019950700288A patent/KR960700484A/ko not_active Application Discontinuation
- 1994-05-20 US US08/374,561 patent/US5634850A/en not_active Expired - Lifetime
- 1994-05-20 WO PCT/JP1994/000810 patent/WO1994028507A1/ja not_active Application Discontinuation
- 1994-05-20 CA CA002140643A patent/CA2140643C/en not_active Expired - Fee Related
- 1994-05-20 CN CN94190315A patent/CN1130664C/zh not_active Expired - Fee Related
- 1994-05-20 EP EP94915272A patent/EP0652524A4/en not_active Withdrawn
- 1994-05-20 AU AU66580/94A patent/AU668043B2/en not_active Ceased
- 1994-05-24 TW TW083104689A patent/TW313658B/zh active
Cited By (4)
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KR100387634B1 (ko) * | 1997-12-25 | 2003-06-18 | 가부시키가이샤 허드슨 | 화상출력장치 |
KR100425351B1 (ko) * | 1999-12-28 | 2004-03-30 | 고나미 가부시키가이샤 | 게임장치, 이미지 표시방법 및 기록매체 |
KR100459376B1 (ko) * | 2001-12-14 | 2004-12-03 | 박유상 | 영상 객체 합성기 |
KR101403422B1 (ko) * | 2007-01-16 | 2014-06-09 | 삼성전자주식회사 | 복사기 및 그 방법 |
Also Published As
Publication number | Publication date |
---|---|
US5634850A (en) | 1997-06-03 |
WO1994028507A1 (en) | 1994-12-08 |
AU6658094A (en) | 1994-12-20 |
AU668043B2 (en) | 1996-04-18 |
EP0652524A4 (en) | 1996-01-03 |
CA2140643C (en) | 2000-04-04 |
CN1130664C (zh) | 2003-12-10 |
CA2140643A1 (en) | 1994-12-08 |
EP0652524A1 (en) | 1995-05-10 |
CN1110069A (zh) | 1995-10-11 |
TW313658B (ko) | 1997-08-21 |
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