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    Teresa Cuerdo

    Por diferentes razones, el uso de la madera ha sido denostado en nuestro pais en los ultimos tiempos. Sin embargo se trata de un material empleado en construccion de viviendas desde el Neolitico. Una de las trabas con las que se... more
    Por diferentes razones, el uso de la madera ha sido denostado en nuestro pais en los ultimos tiempos. Sin embargo se trata de un material empleado en construccion de viviendas desde el Neolitico. Una de las trabas con las que se encontraba este material para su uso en construccion era la falta de normativa, que hasta hace casi 30 anos era practicamente inexistente. Quizas esta falta de regulacion radique en que tradicionalmente la madera se ha usado en construccion en elementos, por un lado dispares, y por otro de revestimiento y acabado. El antiguo Documento de Idoneidad Tecnica Europeo DITE, actualmente DEE, es uno de los instrumentos utilizado por los fabricantes de productos de madera destinados a la construccion para demostrar la capacidad tecnica de este material y su innovacion como productos para la construccion. La evolucion en el ambito de la tecnologia de la madera ha dado lugar a productos de construccion con una capacidad tecnica y unas ventajas medioambientales que la hacen postularse como un material competitivo en el futuro del sector de la construccion.
    Human behavior on games has been widely analyzed from the psychological and ethnological fields, for its sociocultural implications. Today, immersed in the society of knowledge and digital culture, we are always connected, so that access... more
    Human behavior on games has been widely analyzed from the psychological and ethnological fields, for its sociocultural implications. Today, immersed in the society of knowledge and digital culture, we are always connected, so that access to social networks, mobile apps, videos, and examples of gamification is so utterly familiar that sometimes we are not aware of it. The application of this term is being carried out for some decades to develop and elaborate marketing strategies, decision-making, even in areas such as health, promoting healthier behaviors into habits. Gamification consists of applying elements and techniques of game-design in contexts that are not really games. Why apply it in building environmental management? There is a clear problem when implementing strategies of energy savings and efficiency, derived from two distinct issues: users do not know the power of action they have on building environmental management when living / working; and since they ignore it, they...
    Por diferentes razones, el uso de la madera ha sido denostado en nuestro pais en los ultimos tiempos. Sin embargo se trata de un material empleado en construccion de viviendas desde el Neolitico. Una de las trabas con las que se... more
    Por diferentes razones, el uso de la madera ha sido denostado en nuestro pais en los ultimos tiempos. Sin embargo se trata de un material empleado en construccion de viviendas desde el Neolitico. Una de las trabas con las que se encontraba este material para su uso en construccion era la falta de normativa, que hasta hace casi 30 anos era practicamente inexistente. Quizas esta falta de regulacion radique en que tradicionalmente la madera se ha usado en construccion en elementos, por un lado dispares, y por otro de revestimiento y acabado. El antiguo Documento de Idoneidad Tecnica Europeo DITE, actualmente DEE, es uno de los instrumentos utilizado por los fabricantes de productos de madera destinados a la construccion para demostrar la capacidad tecnica de este material y su innovacion como productos para la construccion. La evolucion en el ambito de la tecnologia de la madera ha dado lugar a productos de construccion con una capacidad tecnica y unas ventajas medioambientales que la ...
    Human behavior on games has been widely analyzed from the psychological and ethnological fields, for its sociocultural implications. Today, immersed in the society of knowledge and digital culture, we are always connected, so that access... more
    Human behavior on games has been widely analyzed from the psychological and ethnological fields, for its sociocultural implications. Today, immersed in the society of knowledge and digital culture, we are always connected, so that access to social networks, mobile apps, videos, and examples of gamification is so utterly familiar that sometimes we are not aware of it. The application of this term is being carried out for some decades to develop and elaborate marketing strategies, decision-making, even in areas such as health, promoting healthier behaviors into habits.
    Gamification consists of applying elements and techniques of game-design in contexts that are not really games. Why apply it in building environmental management? There is a clear problem when implementing strategies of energy savings and efficiency, derived from two distinct issues: users do not know the power of action they have on building environmental management when living / working; and since they ignore it, they are not involved, or not enough. Environmental management in a building often depends on a shortlist of people who are often reduced to Management and Maintenance teams. But, What about users? Can they find comfort in buildings of a certain size? Do they know how to help save energy or use it more efficiently than turning off lights and electronic devices once finished the daily task? The potential of users as actors and part of the whole social team, their empowerment once are aware of that, and beyond, quantifying their action and getting feedback to see how well they are doing, is proposed by gamification methodology.
    This methodology requires a prior analysis of the user type, objective, implementing game elements (mechanical, dynamic and play components), scope, and uncertainties.
    After initial training on the operation of the building environmental management, users are involved as co-managers, through some media support that reflects their daily activities and their inclusion in the overall calculation of building management. Involving users as well, would be a great achievement especially in tertiary and unique buildings.
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