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      TechnocultureEthnographyDigital MediaVideo Games
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      Practice theoryTechnocultureEthnographyPlay
"This paper discusses how practicing teachers conceptualize commercial off the shelf (COTS) videogames within classroom-based English language arts instruction. Understanding how today’s teachers perceive virtual worlds and videogames as... more
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      Game studiesTeacher EducationTechnocultureEthnography
This paper critically analyzes the real money market place, a feature of the game Diablo 3. To do so I compare the concepts of the audience commodity, prosumption, produsage and playbour to the model of Diablo’s real money market place.... more
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      Critical TheoryTechnocultureEthnographyDigital Media
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      Game studiesNew MediaTechnocultureEthnography
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      Information SystemsElectronic EngineeringCommunication EngineeringSociology
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      AestheticsGame studiesTechnocultureEthnography
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      TechnocultureEthnographyDigital MediaVideo Games
Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new opportunities for advancing our understanding of the relationship of games to society. The author offers a new approach... more
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      TechnocultureEthnographyDigital MediaVideo Games
In this paper we articulate an empirical approach to the study of social action in digitallymediated contexts. Our approach extends Carl Couch’s theory of cooperative action, which is based on a set of “elements of sociation”:... more
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      Computer ScienceTechnocultureEthnographyDigital Media
Stereotypical portrayals of race are common in many modern video games. However, research on games and game environments has often overlooked race as an important consideration when evaluating games for their educational potential. This... more
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      Sex and GenderSocial SciencesTechnocultureVirtual Environments
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      Social TheoryTechnocultureEthnographyDigital Media
Considerable scholarly discussion has been given to the idea that we are moving toward a state of “posthumanism.” This essay examines some possible implications of a posthuman existence, specifically as it relates to that most basic of... more
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      Creative WritingReligionSociologyCultural Studies
While many strategy games (both real-time- and turn-based-) use a fictionalized Earth history as a backdrop for their ludic elements, few seek to faithfully represent the progression of music history via the use of pre-existing music.... more
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      MusicMusic HistoryVideo Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artworkTechnoculture
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      TechnocultureEthnographyDigital MediaVideo Games and Learning
In this debate with Mark Peterson, I argue that media anthropology has four main contributions to make to the interdisciplinary study of media and communication. In addition to Peterson’s three contributions (ethnographic, geographical... more
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      AnthropologyHistorical AnthropologyMedia AnthropologyTechnoculture
The focus of this paper is on the potential challenges and opportunities that might emerge as a result of the continuing development and proliferation of so-called 3D printing technology. In particular, it is interested in looking at how... more
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      Critical TheoryTechnologyArtTechnoculture
"Cybercultural Ecologies examines the interpenetrating relationships between nature, virtuality, and narrative. Operating at the interface between ecocriticism and cyberculture, its approach is narrative-based and thematic, focusing on... more
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      ReligionNew MediaTechnocultureEthnography
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      CommunicationMedia StudiesNew MediaJournalism
The question of how and why people adopt technologies is an area that has received great scrutiny, but less attention is given to those who willingly choose to avoid particular technologies. This article considers current models of... more
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      Information SystemsManagementHistory of Science and TechnologySociology
This essay considers adolescent sexting from a media ecology standpoint, suggesting that in addition to the technologizing of sexuality one must also begin to consider the sexualizing of technological systems.
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      SociologyCultural StudiesCriminologyMedia Sociology
The first exhibition of its kind, ‘Hand in Hand’ featured Aboriginal, Torres Strait Islander, Maori, Samoan, Niuean and Fijian Artists based in Aotearoa, USA and Australia. The 2008 annual Boomalli Aboriginal Artists Co-operative’s... more
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      Social ChangeInformation TechnologyQueer StudiesComparative Politics
Desde el psicoanálisis y la psicología histórico-cultural el trabajo avanza en la pregunta por los sentidos de cuerpo manifestados por videojugadores de la serie Halo. Metodológicamente, se hace uso del análisis del discurso y la... more
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      TechnocultureEthnographyDigital MediaVideo Games
The UK primetime series My Big Fat Gypsy Wedding (Channel 4, 2010, 2011, 2012) offered audiences the opportunity to be armchair matrimonial ethnographers, to reveal the courtship curiosities of “one of the most secretive communities in... more
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      Gender StudiesNew MediaSex and GenderFeminist Theory
"The paper draws on the author’s research into podcasting, especially in relation to its uptake by public service radios, which may be constituting a revitalising of the public radio voice. Invoking historian, John Durham Peters... more
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      New MediaTechnocultureEthnographyRadio And Sound Studies
The realities of new technological and social conditions since the 1990s demand a new approach to literacy teaching. Looking onward from the original statement of aims of the multiliteracies movement in 1996, this volume brings together... more
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      Computer ScienceHuman Computer InteractionMusicPhilosophy
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      Game studiesTechnocultureEthnographyDigital Media
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      Visual StudiesMedia StudiesTechnocultureEthnography
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      New MediaTechnocultureEthnographyDigital Media
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      TechnocultureEthnographyDigital MediaVideo Games
By their nature, digital games facilitate surveillance. They allow for the compilation of statistics, internal states, and rules to be recorded, thus hiding many of the internal workings from the players and making the games much more... more
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      Game TheoryTechnocultureEthnographyDigital Media
Kozinets’ Netnography: Doing ethnographic research online is a strong introductory text for those seeking to conduct Internet-based social research. It provides the reader with recommended steps to follow in formulating their own... more
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      AnthropologyTechnocultureEthnographyDigital Media
In worship several elements may be distinguished, among them are love, admiration, wonder and adoration. Though they may not be experienced in that order, a little thought will reveal those elements as being present wherever true worship... more
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      ReligionChristianityPsychologyEvolutionary Psychology
"As Georges Méliès discovered to his astonished glee in the late nineteenth century, moving pictures do more than just record reality—they create one. Through stop-trick substitutions, multiple exposures, and splices, celluloid becomes a... more
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      Latin American StudiesWorld LiteraturesFilm StudiesTechnoculture
En los últimos años los videojuegos han propuesto nuevos personajes femeninos dotados de una fuerte complejidad psicológica y alejados de la tradicional y exclusiva exaltación física de la mujer. En esta ponencia se examina la elaboración... more
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      Game studiesTechnocultureEthnographyDigital Media
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      Game TheoryDigital HumanitiesTechnocultureEthnography
The art historical notion of 'the original' continues to inflect games history and game preservation work. This paper notes the persistence of this concept particularly in the game lover's invocation of 'the original... more
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      Game studiesTechnocultureEthnographyDigital Media
This special issue of Reconstruction is one of its largest because the roster was actually put together in the hopes of producing a printed, spin-off volume. That never happened, but we are all better for it since the contributors held... more
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      Cultural StudiesGender StudiesGame TheoryGame studies
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      Gender StudiesNew MediaDigital HumanitiesTechnoculture
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      TechnocultureEthnographyPlayDigital Media
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      Video Game Platforms for Artwork--using them for art not just gaming and for gaming new styles of artworkTechnocultureEthnographyDigital Media
As medical technology continues to progress, we are able to correct deficiencies in the body through means such as cochlear implants and prosthetic limbs. This has led some scholars to argue that we are creating technologized, cyborg... more
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      Creative WritingCritical TheoryCultural StudiesFuture Studies
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      TechnocultureEthnographyDigital MediaVideo Games
This paper illustrates how digital game paratexts may effectively be used in the high school English to meet a variety of traditional and multimodal literacy outcomes. Paratexts are texts that refer to digital gaming and game cultures,... more
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      LiteracyDigital HumanitiesTechnocultureEthnography
The art historical notion of ‘the original’ continues to inflect games history and game preservation work. This paper notes the persistence of this concept particularly in the game lover’s invocation of ‘the original experience’. The... more
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      Game studiesTechnocultureEthnographyDigital Media
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      Media StudiesMedia and Cultural StudiesFilm Theory and PracticeFilm Studies
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social participation in the 21st century. In... more
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      TechnocultureEthnographyDigital MediaVideo Games and Learning
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      Social AnthropologyTechnocultureEthnographyDigital Media
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      CommunicationGame studiesTechnocultureEthnography
This article reviews the strengths and weaknesses of Hjarvard's theory of the mediatisation of religion. By suggesting actor-network-theory as a methodological approach to the study of the mediatisation of religion, this article proposes... more
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      CommunicationMedia StudiesNew MediaJournalism