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Linker error 1189 when building a clean project with dynamic linking enabled.
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14930
opened Aug 26, 2024 by
Syst3mz
Add support for alpha-testing in sprite picking backend
A-Picking
Pointing at and selecting objects of all sorts
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14929
opened Aug 26, 2024 by
alice-i-cecile
Support Overriding Required Components at Runtime
A-ECS
Entities, components, systems, and events
A-Transform
Translations, rotations and scales
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
IntoObserverSystem
is implemented for any IntoSystem
, but observers actually only work with non-exclusive systems
A-ECS
#14925
opened Aug 26, 2024 by
SkiFire13
calloop warning
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Hardware-Specific
This bug is isolated to specific hardware or driver configurations
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14904
opened Aug 24, 2024 by
sofia-m-a
Bevy hot asset reloader decides to scan every file in project directory
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14903
opened Aug 24, 2024 by
sofia-m-a
Add automatic depth/shadow shaders for arbitrary materials
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#14901
opened Aug 24, 2024 by
NthTensor
Relative Cursor Position demo : crash
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14891
opened Aug 23, 2024 by
XavDesbordes
Observer ordering/scheduling
A-ECS
Entities, components, systems, and events
A-Picking
Pointing at and selecting objects of all sorts
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#14890
opened Aug 23, 2024 by
Azorlogh
Much of the Make things move and change over time
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_animation
functionality is only accessible through bevy_animation::prelude
A-Animation
#14889
opened Aug 23, 2024 by
LikeLakers2
World::trigger variant that takes a &mut impl Event
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14888
opened Aug 23, 2024 by
ItsDoot
Ruby text support
A-Text
Rendering and layout for characters
C-Enhancement
A new feature
S-Blocked
This cannot move forward until something else changes
#14882
opened Aug 22, 2024 by
Kees-van-Beilen
Split up Rendering and layout for characters
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
TextSection
into separate components
A-Text
#14875
opened Aug 22, 2024 by
ickshonpe
Make Parent-child entity hierarchies
C-Usability
A simple quality-of-life change that makes Bevy easier to use
HierarchyQueryExt
work with QueryState
A-Hierarchy
#14870
opened Aug 22, 2024 by
DasLixou
multiple queries / SystemParam from Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
DeferredWorld
A-ECS
#14869
opened Aug 22, 2024 by
DasLixou
FromWorld
should mention how it works with Default
A-ECS
#14860
opened Aug 21, 2024 by
MrGVSV
Improve ergonomics for single-section Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Enhancement
A new feature
P-High
This is particularly urgent, and deserves immediate attention
Text
s
A-Text
AnimationPlayer
doesn't explain how it is created
A-Animation
#14852
opened Aug 21, 2024 by
aecsocket
Update/change fields of a reflected/dynamic type
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#14850
opened Aug 21, 2024 by
DasLixou
Easy reflection type traversal utils
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#14847
opened Aug 21, 2024 by
DasLixou
Better Runtime information about types
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
Dynamic*
mutable iteration
A-Reflection
#14846
opened Aug 21, 2024 by
DasLixou
Slab not found
error when running the loading_screen
example.
A-Rendering
#14845
opened Aug 21, 2024 by
Olle-Lukowski
Allow Events to opt out of being targeted or untargeted for Observers
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#14843
opened Aug 21, 2024 by
ItsDoot
TrackedRenderPass::set_vertex_buffer does not update if the size of sliced buffer changed
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14841
opened Aug 21, 2024 by
akimakinai
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