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Issues list

Linker error 1189 when building a clean project with dynamic linking enabled. C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14930 opened Aug 26, 2024 by Syst3mz
Add support for alpha-testing in sprite picking backend A-Picking Pointing at and selecting objects of all sorts C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14929 opened Aug 26, 2024 by alice-i-cecile
Support Overriding Required Components at Runtime A-ECS Entities, components, systems, and events A-Transform Translations, rotations and scales C-Enhancement A new feature X-Controversial There is active debate or serious implications around merging this PR
#14927 opened Aug 26, 2024 by omaskery 0.15
IntoObserverSystem is implemented for any IntoSystem, but observers actually only work with non-exclusive systems A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14925 opened Aug 26, 2024 by SkiFire13
Observers get a 'static Trigger and that's unsound A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior
#14924 opened Aug 26, 2024 by SkiFire13
calloop warning A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Hardware-Specific This bug is isolated to specific hardware or driver configurations O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14904 opened Aug 24, 2024 by sofia-m-a
Bevy hot asset reloader decides to scan every file in project directory A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14903 opened Aug 24, 2024 by sofia-m-a
Add automatic depth/shadow shaders for arbitrary materials A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#14901 opened Aug 24, 2024 by NthTensor
Relative Cursor Position demo : crash A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14891 opened Aug 23, 2024 by XavDesbordes
Observer ordering/scheduling A-ECS Entities, components, systems, and events A-Picking Pointing at and selecting objects of all sorts C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#14890 opened Aug 23, 2024 by Azorlogh
Much of the bevy_animation functionality is only accessible through bevy_animation::prelude A-Animation Make things move and change over time C-Code-Quality A section of code that is hard to understand or change C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14889 opened Aug 23, 2024 by LikeLakers2
World::trigger variant that takes a &mut impl Event A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14888 opened Aug 23, 2024 by ItsDoot
Ruby text support A-Text Rendering and layout for characters C-Enhancement A new feature S-Blocked This cannot move forward until something else changes
#14882 opened Aug 22, 2024 by Kees-van-Beilen
Split up TextSection into separate components A-Text Rendering and layout for characters C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times
#14875 opened Aug 22, 2024 by ickshonpe
Make HierarchyQueryExt work with QueryState A-Hierarchy Parent-child entity hierarchies C-Usability A simple quality-of-life change that makes Bevy easier to use
#14870 opened Aug 22, 2024 by DasLixou
multiple queries / SystemParam from DeferredWorld A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#14869 opened Aug 22, 2024 by DasLixou
FromWorld should mention how it works with Default A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#14860 opened Aug 21, 2024 by MrGVSV
Improve ergonomics for single-section Texts A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature P-High This is particularly urgent, and deserves immediate attention
#14854 opened Aug 21, 2024 by Olle-Lukowski 0.15
AnimationPlayer doesn't explain how it is created A-Animation Make things move and change over time C-Docs An addition or correction to our documentation
#14852 opened Aug 21, 2024 by aecsocket
Update/change fields of a reflected/dynamic type A-Reflection Runtime information about types C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#14850 opened Aug 21, 2024 by DasLixou
Easy reflection type traversal utils A-Reflection Runtime information about types C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#14847 opened Aug 21, 2024 by DasLixou
Better Dynamic* mutable iteration A-Reflection Runtime information about types C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#14846 opened Aug 21, 2024 by DasLixou
Slab not found error when running the loading_screen example. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Regression Functionality that used to work but no longer does. Add a test for this!
#14845 opened Aug 21, 2024 by Olle-Lukowski
Allow Events to opt out of being targeted or untargeted for Observers A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#14843 opened Aug 21, 2024 by ItsDoot
TrackedRenderPass::set_vertex_buffer does not update if the size of sliced buffer changed A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14841 opened Aug 21, 2024 by akimakinai
ProTip! Follow long discussions with comments:>50.