[go: up one dir, main page]

Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

ImageBundle does not have a BorderRadius field for rounded corners A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14453 opened Jul 23, 2024 by alice-i-cecile 0.15
Bevy UI: image doesnt work with width: Val::Auto C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#14452 opened Jul 23, 2024 by aMyTimed
Volumetric fog should work with spot lights and point lights A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Enhancement A new feature
#14451 opened Jul 23, 2024 by Bcompartment
Shouldn't Identity state transition trigger OnExit/OnEnter ? C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#14447 opened Jul 23, 2024 by Inspirateur
Add change ticks to asset references C-Enhancement A new feature S-Needs-Triage This issue needs to be labelled
#14444 opened Jul 23, 2024 by viridia
Improve docs on bloom A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#14440 opened Jul 22, 2024 by cBournhonesque
Implement FromStr and TryFrom for ParsedPath A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14438 opened Jul 22, 2024 by Multirious
Allow query transmutation with immutable query references A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14429 opened Jul 21, 2024 by kaphula
Add AssetPath::exists A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14427 opened Jul 21, 2024 by alice-i-cecile
Helper methods on Transform A-Transform Translations, rotations and scales C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14426 opened Jul 21, 2024 by lylythechosenone
Add a rect field to UiImage A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14424 opened Jul 21, 2024 by MarcoMeijer
Sprite AABB does not seem to update with position of the sprites A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14422 opened Jul 21, 2024 by alice-i-cecile
Reflect: Support for Atomic values A-Reflection Runtime information about types C-Enhancement A new feature
#14418 opened Jul 21, 2024 by recatek
Can not load 3D examples on the website A-Rendering Drawing game state to the screen
#14415 opened Jul 21, 2024 by rijenkii
Volumetric fog broken on WASM A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds
#14414 opened Jul 21, 2024 by Azorlogh
Viewport debug example in web has a visual difference between the two uinode trees A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14409 opened Jul 21, 2024 by mgi388
Improve color grading: Hue shift based on shadows/midtones/highlights A-Rendering Drawing game state to the screen C-Enhancement A new feature
#14408 opened Jul 20, 2024 by ethereumdegen
Reflect dynamic components / type registrations for dynamic types A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14404 opened Jul 20, 2024 by SpecificProtagonist
Linker error when using meshlet_processor feature on Linux A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#14400 opened Jul 19, 2024 by 66OJ66
0.14 Windows 11 bug: Invisible App Window stuck at frame 1 and never render after A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14398 opened Jul 19, 2024 by wentao
Allow bundle to be inserted without overwriting duplicate components A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14397 opened Jul 19, 2024 by jpetkau
It's possible to hit unreachable code of the standard library when compiling with dynamic_linking and release on Windows in certain cases C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system P-Crash A sudden unexpected crash S-Blocked This cannot move forward until something else changes S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14396 opened Jul 19, 2024 by janhohenheim
Animation: Layered Blend Per Bone A-Animation Make things move and change over time C-Enhancement A new feature
#14395 opened Jul 19, 2024 by ethereumdegen
Method to get a random entity from a query A-ECS Entities, components, systems, and events C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#14393 opened Jul 19, 2024 by npetrangelo
2
5
Asset data from code is not sent to the GPU appropriately (on webgl2) A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14391 opened Jul 19, 2024 by mxple
ProTip! What’s not been updated in a month: updated:<2024-06-23.