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Pull requests: bevyengine/bevy
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Add SliderOrientation to control slider axis detection
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23310
opened Mar 11, 2026 by
moktamd
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Add An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WindowSettings resource
C-Bug
#23309
opened Mar 11, 2026 by
rick68
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Fix Meshlets
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Counter resource
C-Bug
Enable modification of AnimationClips in glTF processing
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23305
opened Mar 11, 2026 by
ChristopherBiscardi
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Fix Solari flickering by ordering solari_lighting
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Remove dead code Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
handle_uncovered_swap_chains system
A-Rendering
#23299
opened Mar 10, 2026 by
Desel72
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ViewportNode.camera is now an Option<Entity>
A-Camera
User-facing camera APIs and controllers.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Use Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
EntityIndexSet in Children
A-ECS
#23296
opened Mar 10, 2026 by
aevyrie
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Fix light_probe_blending DX12 crash on device loss by handling None from write_buffer_with
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Docs & Migration Guides: Remove mentions of Cosmic Text where it seemed appropriate
A-Text
Rendering and layout for characters
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add rectangular area lights
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Shaders
This code uses GPU shader languages
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23288
opened Mar 9, 2026 by
dylansechet
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remove weekly beta job
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
#23287
opened Mar 9, 2026 by
mockersf
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Add A problem that prevents users with disabilities from using Bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ButtonKeyEventCodes Resource to configure keyboard keys that trigger Activate Events
A-Accessibility
Remove Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Interaction from examples/*
A-UI
#23285
opened Mar 9, 2026 by
micttyoid
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Stop doing full table scans of joints in skin extraction.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Minimal unstyled Text Input with Parley
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Help
The author needs help finishing this PR.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
allow_self_referential and counterpart component ids to RelationshipAccessor
A-ECS
#23280
opened Mar 9, 2026 by
eugineerd
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Perf: conditional execution for Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
extract_skins system
A-Rendering
Wgpu 29
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
X-Uncontroversial
This work is generally agreed upon
#23277
opened Mar 9, 2026 by
ChristopherBiscardi
•
Draft
bevy_input_focus: diagonal navigation uses min_alignment_factor to refine nav candidates
A-Input
#23275
opened Mar 9, 2026 by
kfc35
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Fix Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
TarjanScc algorithm in bevy_ecs (#23273)
A-ECS
#23274
opened Mar 8, 2026 by
Mysvac
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Fix: support RenderLayer filtering for lights
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add "resource_exists_and" (#23259)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23260
opened Mar 8, 2026 by
Satellile
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