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16th APMAR 2024: Kyoto, Japan
- Toshiyuki Amano, Myungho Lee, Seungwon Kim, Ping-Hsuan Han, Hideaki Uchiyama, Yuichiro Fujimoto:
Proceedings of the 16th Asia-Pacific Workshop on Mixed and Augmented Reality, Kyoto, Japan, November 29-30, 2024. CEUR Workshop Proceedings 3907, CEUR-WS.org 2025
Session 1 - Analysis, Regular Paper
- Yoriko Matsuda, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa:
Drama Therapy in Virtual Reality: A Study on Session Design and Empathy Improvement. - Souma Takanashi, Mie Sato:
Effects of Facial Color and Expression of the Interviewer Avatar on User's Tension and Anxiety in VR Interview Training. - Tetsuro Kamiyama, Mie Sato:
Effects of a Time-varying Function on Multi-dimensional Data Understanding in VR Immersive Analytics. - Hiroyuki Ishizuka, Kenya Sakamoto, Shizuka Shirai, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa:
Estimation of Difficulty When Reading VR-based Educational Comics Using Gaze, Facial Movement, Heart Rate, and Electroencephalography.
Session 2 - Motion, Regular Paper
- Zichen Tan, Shota Nakazawa, Kenji Yoshida, Yoshinari Kameda:
Ability Evaluation of Basketball Players on Responding to Situations in VR Simulator. - Koji Kanda, Hiroki Terashima, Aozora Shimao, Kenichiro Fujita, Takuhiro Mizuno, Shinya Kiriyama:
Development of an Automatic Evaluation Method Based on Arm Swing Sensing in a VR Environment to Support Gait Improvement. - Shoei Nakamura, Keita Ushida:
Development of a Simulation VR System for Kyudo Beginners to Train the Shooting Form Empty-handed or With a Rubber Practice Bow. - Hayato Matsuura, Akira Utsumi, Hirotake Yamazoe:
Preliminary Comparative Analysis of E-Scooter and Pedestrian Speed Perception in a VR Environment.
Session 3 - Devices & Interaction, Regular Paper
- Takumi Kishi, Yuichiro Fujimoto:
GazeFlick: A Practical Text Input Method for AR-HMD Combining Eye Gaze and Flick Gesture. - Miku Nakata, Yutaro Hirao, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa:
A Vibrotactile Device for Enabling Sound Localization and Identification for Deaf and Hard of Hearing Individuals. - Yuxuan Sun, Yuta Sugiura:
Wrist-worn Haptic Design for 3D Perception of the Surrounding Airflow in Virtual Reality.
Session 4 - Systems, Regular Paper
- Yu-Han Hung, Hao-Bin Chao, Jie-Sin Liou, Ping-Hsuan Han, Yi-Zeng Hsieh, Ping-Lin Fan, Chien-Hsing Chou:
Integrating Image Recognition and Board Games into Financial Education. - Tasuku Ishihara, Ryuta Nakanishi, Norihiko Kawai:
Earthquake Simulator by Augmented Substitutional Reality. - Renta Inoue, Keigo Hattori, Hayato Iwasaki, Fumihiko Nakamura, Asako Kimura, Fumihisa Shibata:
Digital Twin Construction for Real-World Metaverse: A Case Study of a Collaborative Escape Game. - Yuki Matoba, Takuto Akiyoshi, Taishi Sawabe:
ZenRide: XR Mindfulness Meditation Support System for Autonomous Vehicles.
Session 5 - Analysis & Systems, Regular Paper
- Md. Mustafizur Rahman, Goshiro Yamamoto, Chang Liu, Hiroaki Ueshima, Isidro Butaslac, Taishi Sawabe, Hirokazu Kato:
Experience Augmentation in Physical Therapy by Simulating Patient-Specific Walking Motions. - Motoki Kakuho, Norihiko Kawai:
Visualizing Motion of Natural Objects by Deep Learning Optical Flow Estimation in an Omnidirectional Image for Virtual Sightseeing. - Kaito Kodan, Toshiyuki Amano:
Texture reproducibility evaluation on BRDF reproduction by Light Field Projection. - Erika Kimura, Adélaïde Genay, Kizashi Nakano, Yutaro Hirao, Monica Perusquía-Hernández, Takuji Narumi, Hideaki Uchiyama, Kiyoshi Kiyokawa:
Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach.
Session 6 - Processing, Regular Paper
- Issa Narutomi, Norihiko Kawai:
Reproduction of Specular Reflection Using 3D Gaussian Splatting in Diminished Reality for AR Marker Hiding. - Xu Wang, Atsushi Konno:
XR-oriented Medical Elastodynamics: Developing a Versatile 2D Energy-based FEM Framework and Its Applications.

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