Following
E. Gee
Alisa Schreibman
History of Art, Culture and Cognition, Jewish Studies, Jewish History, and 67 moreJewish Cultural Studies, Jewish Literature, Jewish Art History, Medieval Jewish History, Jewish-Christian-Muslim relations in the Middle Ages, Medieval Spain, Medieval History, Al-Andalus, Medieval Iberian History, Byzantine art, Jews In the Roman and Byzantine Empire, History of African Jews and Jews of the Caribbean, Material culture created by, for and about Jews, Jews in Medieval and Early Modern Europe, Jews of Medieval Spain, "Conversos" in Medieval Iberia and Early Modern Spain, Jewish Art, Jewish archaeology, Architecture of Jewish Synagogues and Jewish History, Western Sephardic Diaspora, Jews in Indian Culture, Mizrahi Jews, Medieval Art, Medieval Art History, Native American Art, Museum Studies, Feminist Art History, Contemporary Art, Pilgrimage, Pilgrimage and Art, Medieval pilgrimage, Visual Rhetoric, Visual Studies, Digital Humanities, Fan Studies, Folk and Fairy Tales, Mythology And Folklore, Retold Fairy Tales, Media and Cultural Studies, Television Studies, Audience and Reception Studies, Identity (Culture), Cultural Memory, Cultural Heritage, Space and Place, Jewish - Christian Relations, Authenticity, Jewish Folklore, Artemisia Gentileschi, Memory, Memory Studies, Public Memory, Historical memory, History and Memory, Social and Collective Memory, Memory and materiality, Cinema and Memory, Generational Memory, Holocaust Memory, History, Writing and Memory, Popular And Political Cultures Of Memory, Narrative, Dialogism, Bakhtin, Latin American and Caribbean History, Early Modern Jewish History, and Identity
Jennifer Stone
Education, Cultural Studies, Gender Studies, Digital Literacies, and 16 moreLanguages and Linguistics, Sociolinguistics, Critical Discourse Analysis, New literacy studies, Composition and Rhetoric, Alaska Native Studies, Language and Ideology, English language, Internet Culture, History of English Language, Sociocultural Literacy Studies, Video Games and Learning, English, Media Literacy, Gamification in Education, and Critical Literacy
Flurry Fleury
English Literature, Composition and Rhetoric, 20th Century American Literature, Rhetoric and New Media, and 10 moreSocial Media, Rhetoric and Terrorism, Counter Radicalization, Jihadism and Radical Islamism, Radicalization and Extremism, International Relations, Middle Eastern Studies, Political Violence and Terrorism, Peace and Conflict Studies, and World of Warcraft
Jacob McWilliams
Learning Sciences, Education, Gender and Sexuality, Queer Theory, and 25 moreFeminist Theory, Transgender Studies, LGBT Issues (Education), Cultural Historical Activity Theory, Literacy, Digital Media And New Literacies, Social Justice in Education, Teacher Education, Social Media, Educational Technology, Participatory Culture, New literacy studies, Cultural Historical Activity Theory Research, Theories of Gender and Transgender, Poststructuralist Theory, Creative Writing, New Media, Learning and Teaching, Media Literacy, English Education, Sociology, Social Sciences, Transgender, Educational Psychology -- Learning Sciences, and Queer Studies
Christine Greenhow
André Czauderna
Technische Hochschule Köln (Cologne University of Applied Sciences)
Program Manager
Cologne Game Lab
Video Games, Virtual Worlds, Digital Games, Use of story-telling in games, and 85 moreGame Design, Serious Games, Digital Media, New Media, Video Game Theory, Videogames, Educational Technology, E-learning, Digital Literacy, New Literacies, Online Learning, Digital Humanities, Online Communities of Practice, Situated Learning, Online Communities, Practice theory, Civic Education, Democratic Education, Democracy and Citizenship Education, Geographical education, Human Geography, Sociocultural Theory, Design-based research, Learning Communities, Learning Theory, Social Learning Theory, Internet Studies, Video Games and Learning, Digital Media & Learning, Objective Hermeneutics, Affinity Spaces, Design education, Higher Education, Video Game Design, Art and Design Education, Learning And Teaching In Higher Education, Literacy, Arabic Language and Linguistics, Refugee Studies, User Experience (UX), Arabic, Gameplay (Video Game Design), Player-Centric Design, Game-based Learning, Player Experience, User Research, Refugees, Psychosocial Research, Syria, Usability and user experience, User Centred Design, Humanitarian Intervention, Game Based Learning, Computer Games Education, Computer Games, Comparative Higher Education, Mobile Learning, Educational Games, Psychosocial Studies, Psychology of Video Games, Educational Games for Young Children (ages 3-7), Video Games and Psychology, Distance Education, Qualitative methodology, Video Game Development and Production, Community of Practice, Qualitative Content Analysis, Online collaboration, Online Collaborative Learning, REMOTE WORK, COVID-19 PANDEMIC, Decision Making, Judgment and decision making, Geography Education, Climate Change, Immigration, Media Education, Sociocultural Theory Of Learning, Urban Simulation and City Games, City planning, Simulation, Game studies, Instructional Design, Teacher Education, and Cultural Heritage
Kevin O'Connor
Situated Learning, Situated Learning and Communities of Practice, Cultural Historical Activity Theory, Discourse Analysis, and 26 moreCritical Discourse Analysis, Mediated Discourse Analysis, Engineering Education, Situated Cognition, Conversation Analysis, Talk-in-interaction, Classroom Discourse, Discursive Psychology, Sociolinguistics, Linguistic Anthropology, Narrative Psychology, Learning Sciences, Educational Psychology -- Learning Sciences, Cultural Psychology, Social Production of Space, Language and Identity, Language in Society, Narrative and Identity, Sociocultural Theory Of Learning, Sociocultural Theory, Vygotsky's Sociocultural Theory, Qualitative Research Methods, Qualitative Research (Education), Positioning Theory, Sociocultural Theory Identity, Agency and Positioning, Anthropology and Education, and Engineering studies