Sensation & Perception
Sensation & Perception
• Sensation is the process that allows our brains to take in
  information via our five senses, which can then be
  experienced and interpreted by the brain.
• Perception refers to the way the world looks, sounds,
  feels, tastes or smells.
  – It is everything that is experienced by a person.
  – Perception results from the sensory input and the way we
     process the sensory information
                Attention
• It refers to the perceptual processes that
 select certain inputs for inclusion in our
 conscious experience, or awareness at any
 given time
      Characteristics of Attention
• Process of Attention divide our field of experience into
  a focus and a margin.
• Events that we perceive clearly are at focus of
  experience & those perceived dimly are in margin of
  attention.
• Example: Experience at Football Game
• Attention is unstable between Focus & Margin
    Attention & Processing of Information
• Filtering:   We    cannot    process   all   the
  information in our sensory channels, hence
  we filter or partially block out some inputs
  while letting others through.
• Parallel vs. Serial Processing
• Cocktail Party Phenomenon
Broadbent's Filter Model of Attention
• Some Theorists believe that filtering occurs after
  analyzing it for its meaningfulness
• Some theories are based on idea of Processing Capacity
  – We must allocate our processing capacity to one set of
     inputs or other
  – Inputs requiring most of our processing capacity are focus
     of our attention.
  – Example: Reading of New Comprehensive Content & Radio
     in Background
          Increasing Attention
• We   do    not   register   much    of   filtered
  conversation
• We are attentive to novel stimuli
• Minimize Multitasking
Principles of Perceptual Organization
Gestalt Laws of Perceptual Organizati on
                        FIGURE GROUND PERCEPTION
  Stimuli that contrast with their background are more likely to be noticed.
                            Depth Perception
•   It refers to localization of perceived objects in phenomenal space in regard to the
    distance between objects of perception and the individual.
•   Occurs in Visual Modalities, Hearing & in Haptics
         Monocular Cues for Depth Percepti on
•   Operates when only one eye is looking
•   Used by painters to give 3D experience from a flat painting
     – Linear Perspective: Distances separating images of far objects appear to be smaller
     – Clearness: More clearly we see an object, we perceive it as nearer
     – Interposition: When one object obstructs our view of another, we perceive
        completely visible one as nearer than the other.
     – Shadows: The pattern of shadows or highlights in an object is also important in giving
        impression of depth.
     – Gradients of Texture: A gradient is continuous change in something. It gives eye &
        brain information that can be used to produce an experience
     – Movement: Direction of movement of objects when we turn our heads can be cue for
        relative distance of objects
          • Far Objects: Less Movement      Near Objects: More Movement
Identify the Monocular Depth Cues
             A Rainy Day in Paris
        Gustav Caillebotte (1848-1894)
   Binocular Cues of Depth Perception
Retinal Disparity:
• It is the difference in the images falling on the
   retina of two eyes.
• Closer the object, greater is the disparity
Convergence:
• It is the muscle tension that results from the
   external eye muscles that control eye movement.
                                  Movement Perception
REAL MOVEMENT
    –    Refers to physical displacement of an object from one position to another depending only on the movement of
         images across retina.
    –    Eyes are stationary and images move across the retina
ILLUSIONARY/APPARENT MOVEMENT
    –    It is perceived movement created by stationary objects in which objectivity does not take place.
    –    With no movement of head, eyes, body, object, still movement is perceived
Types of Illusionary Movements
1) Stroboscopic Motion/Phi Phenomenon
•   A movie projector simply throws successive pictures of a moving scene onto a screen. When
    frames are presented at right speed, we perceive continuous, smooth motion.
2) Auto kinetic Effect
•   If person stares at small stationary spot of light in a dark room, spot will appear to move.
3) Induced Movement
•   Stationary object is perceived as moving when its frame or background moves.
          PERCEPTUAL CONSTANCY
• Stability of environment as we perceive it is
 called as Perceptual Constancy
• Objects are seen of same size when seen at
 different distances & of same color in different
 illuminations
• Example: Man, Dinner Plate, Sound
                           Size Constancy
•   Size of the representation (image) of the object on retina of the
    eye depends upon distance of the object from the eye.
•   Farther the object, smaller is the representation
•   Closer the object, larger is the representation
•   Example; you cross the road to speak to a friend
Holway & Boring: Why Size Constancy Occurs?
•   People use distance & background information to correct the size
    of their retinal representations, thus keeping their perception
    relatively constant.
•   No correction is required, as object and its background change
    together and relation between two remains the same
         Size Constancy & Illusions
The Corridor Illusion
•   If objects of same physical size are perceived to be at different distances, the
    observer, taking apparent distance into account, perceives object that is farther
    away as larger.
The Moon Illusion
•   Whether moon is high in the sky or on the horizon, its representation on retina is
    of same size, but its perceived as much larger on the horizon.
                    Shape Constancy
•   Perceived shape of the object tend to remain the same irrespective of the
    positions under which we view them.
•   The shape of a familiar object is perceived as constant in spite of the fact that
    retinal image it projects varies widely according to the angle from which it is
    viewed.
               Brightness Constancy
•   Visual objects appear constant in their degree of whiteness, grayness or
    blackness, even though the amount of physical energy reflected from them may
    change enormously.
•   Example: Coal, Chalk
Why Brightness Constancy Occurs?
•   When Illumination changes, it changes over the whole field E.g. Book
•   The physical energy ration between an object and its surrounding stays constant.
•   Unchanged brightness ratios give constant brightness experiences.
THE AUDITORY SYSTEM
           HOW DO WE EXPERIENCE SOUND?
•   Hearing is a response to pressure
•   Physical Dimensions of Sound Waves
     – Amplitude:
     – Frequency:
•   Psychological Dimensions of Sound Waves
     – Loudness
     – Pitch
•   Properties of Sound
     – Loudness: Physical Intensity of the sound. Is measured in decibels (db)
     – Pitch : Highness or Lowness of a sound
     – Timbre: Nature of the sound. It reflects complexity of sound waves.
               Structure Of The Ear & Seeing
•   Pinna of External Year ----- Auditory Canal ----- Eardrum ------Ossicles ------- Cochlea
      --------Cochlea Canals (Vestibular, Cochlear, Tymphanic) ------Oval Window -------
    Sealing off the end of Vestibular Canal -------Waves reach Organ of Corti --------When
                          these are bent, receptor potential starts
                                       VISION
•   Vision starts with Electro Magnetic Radiation
•   Wavelength: The distance between peak of one wave to the peak of the next
•   Electromagnetic Spectrum: The entire range of Wavelengths
     – Wavelengths of Gamma Rays: 10 trillionths a meter
     – Wavelengths of Radio Waves: Thousands of meters
•   Visible Spectrum: Although all the wavelengths of electromagnetic spectrum are the
    same, only those in middle of the range of radiant energies are visible/can be seen
•   In Visible Spectrum Wavelengths are expressed in terms of nanometer (nm)
Structure Of The Eye & Seeing
                  Structure of Eye & Seeing
Pupil – Cornea – Lens – Interiors of Eyeball – Rods/Cones (Retina) at back
                                       of eyeball
• Pupil: It is the black hole located at centre of Iris that allows light to enter the
   retina
• Cornea: Rays of lights are bent or refracted, by cornea to bring them to focus
   on retina
• Lens: By changing its shape, it simply adds enough to basic corneal refraction
   to bring light from near objects to a sharp focus in retina.
                              Reti na & Seeing
                                       RODS & CONES
• Light sensitive elements of retina dealing with transduction of Physical
   Energy into Receptor Potentials
    – Rods: Active in very Dim Light
    – Cones: Active in bright light or day light
Blind Spot
    – Region of retina where no rods & cones are available
Fovea
    – Region of retina where, maximum cones are available and no rods
    – Visual Acuity/Sharpness is the greatest
    – Responsible for Color Vision
Nerve Impulses are then generated in Ganglion Cells – then travel to Brain along
                      Optic Nerve – this pattern signals visual event
                          Relati onships in Vision
A visual experience can have HUE, BRIGHTNESS & FORM
Hue
      – Sensations of Hue depends upon wavelength of light.
      – If there is Single Wavelength, we perceive Single Color
      – If Several Wavelengths are mixed, hue depends on proportions contributed by each
         wavelength
      – Saturation: Degree to which Hue is not diluted by whiteness
Brightness
      – Is determined by intensity of physical stimulus
      – Dimensions of brightness extend from Black to White & through the shades of Gray
Form
      – It depends upon differences in amounts of energy focused on different parts of retina.
                          Relati onships in Vision
A visual experience can have HUE, BRIGHTNESS & FORM
Hue
      – Sensations of Hue depends upon wavelength of light.
      – If there is Single Wavelength, we perceive Single Color
      – If Several Wavelengths are mixed, hue depends on proportions contributed by each
         wavelength
      – Saturation: Degree to which Hue is not diluted by whiteness
Brightness
      – Is determined by intensity of physical stimulus
      – Dimensions of brightness extend from Black to White & through the shades of Gray
Form
      – It depends upon differences in amounts of energy focused on different parts of retina.