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Chap 1 CPP 3 RD

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0% found this document useful (0 votes)
127 views40 pages

Chap 1 CPP 3 RD

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 40

Chapter 1

C++ Basics

Copyright © 2008 Pearson Addison-Wesley.


All rights reserved
Learning Objectives
• Introduction to C++
– Origins, Object-Oriented Programming, Terms

• Variables, Expressions, and


Assignment Statements
• Console Input/Output
• Program Style
• Libraries and Namespaces

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Introduction to C++
• C++ Origins
– Low-level languages
• Machine, assembly
– High-level languages
• C, C++, ADA, COBOL, FORTRAN
– Object-Oriented-Programming in C++

• C++ Terminology
– Programs and functions
– Basic Input/Output (I/O) with cin and cout

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Display 1.1
A Sample C++ Program (1 of 2)

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Display 1.1
A Sample C++ Program (2 of 2)

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C++ Variables
• C++ Identifiers
– Keywords/reserved words vs. Identifiers
– Case-sensitivity and validity of identifiers
– Meaningful names!

• Variables
– A memory location to store data for a program
– Must declare all data before use in program

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Data Types:
Display 1.2 Simple Types (1 of 2)

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Data Types:
Display 1.2 Simple Types (2 of 2)

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Assigning Data
• Initializing data in declaration statement
– Results "undefined" if you don’t!
• int myValue = 0;
• Assigning data during execution
– Lvalues (left-side) & Rvalues (right-side)
• Lvalues must be variables
• Rvalues can be any expression
• Example:
distance = rate * time;
Lvalue: "distance"
Rvalue: "rate * time"

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Assigning Data: Shorthand Notations

• Display, page 14

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Data Assignment Rules
• Compatibility of Data Assignments
– Type mismatches
• General Rule: Cannot place value of one type into variable of
another type
– intVar = 2.99; // 2 is assigned to intVar!
• Only integer part "fits", so that’s all that goes
• Called "implicit" or "automatic type conversion"
– Literals
• 2, 5.75, "Z", "Hello World"
• Considered "constants": can’t change in program

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Literal Data
• Literals
– Examples:
• 2 // Literal constant int
• 5.75 // Literal constant double
• "Z" // Literal constant char
• "Hello World" // Literal constant string

• Cannot change values during execution


• Called "literals" because you "literally typed"
them in your program!

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Escape Sequences
• "Extend" character set
• Backslash, \ preceding a character
– Instructs compiler: a special "escape
character" is coming
– Following character treated as
"escape sequence char"
– Display 1.3 next slide

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Display 1.3
Some Escape Sequences (1 of 2)

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Display 1.3
Some Escape Sequences (2 of 2)

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Constants
• Naming your constants
– Literal constants are "OK", but provide
little meaning
• e.g., seeing 24 in a pgm, tells nothing about
what it represents
• Use named constants instead
– Meaningful name to represent data
const int NUMBER_OF_STUDENTS = 24;
• Called a "declared constant" or "named constant"
• Now use it’s name wherever needed in program
• Added benefit: changes to value result in one fix

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Arithmetic Operators:
Display 1.4 Named Constant (1 of 2)
• Standard Arithmetic Operators
– Precedence rules – standard rules

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Arithmetic Operators:
Display 1.4 Named Constant (2 of 2)

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Arithmetic Precision
• Precision of Calculations
– VERY important consideration!
• Expressions in C++ might not evaluate as
you’d "expect"!
– "Highest-order operand" determines type
of arithmetic "precision" performed
– Common pitfall!

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Arithmetic Precision Examples
• Examples:
– 17 / 5 evaluates to 3 in C++!
• Both operands are integers
• Integer division is performed!
– 17.0 / 5 equals 3.4 in C++!
• Highest-order operand is "double type"
• Double "precision" division is performed!
– int intVar1 =1, intVar2=2;
intVar1 / intVar2;
• Performs integer division!
• Result: 0!

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Individual Arithmetic Precision
• Calculations done "one-by-one"
– 1 / 2 / 3.0 / 4 performs 3 separate divisions.
• First 1 / 2 equals 0
• Then 0 / 3.0 equals 0.0
• Then 0.0 / 4 equals 0.0!

• So not necessarily sufficient to change


just "one operand" in a large expression
– Must keep in mind all individual calculations
that will be performed during evaluation!

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Type Casting
• Casting for Variables
– Can add ".0" to literals to force precision
arithmetic, but what about variables?
• We can’t use "myInt.0"!
– static_cast<double>intVar
– Explicitly "casts" or "converts" intVar to
double type
• Result of conversion is then used
• Example expression:
doubleVar = static_cast<double>intVar1 / intVar2;
– Casting forces double-precision division to take place
among two integer variables!

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Type Casting
• Two types
– Implicit—also called "Automatic"
• Done FOR you, automatically
17 / 5.5
This expression causes an "implicit type cast" to
take place, casting the 17  17.0
– Explicit type conversion
• Programmer specifies conversion with cast operator
(double)17 / 5.5
Same expression as above, using explicit cast
(double)myInt / myDouble
More typical use; cast operator on variable

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Shorthand Operators
• Increment & Decrement Operators
– Just short-hand notation
– Increment operator, ++
intVar++; is equivalent to
intVar = intVar + 1;
– Decrement operator, --
intVar--; is equivalent to
intVar = intVar – 1;

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Shorthand Operators: Two Options

• Post-Increment
intVar++
– Uses current value of variable, THEN increments it
• Pre-Increment
++intVar
– Increments variable first, THEN uses new value
• "Use" is defined as whatever "context"
variable is currently in
• No difference if "alone" in statement:
intVar++; and ++intVar;  identical result

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Post-Increment in Action
• Post-Increment in Expressions:
int n = 2,
valueProduced;
valueProduced = 2 * (n++);
cout << valueProduced << endl;
cout << n << endl;
– This code segment produces the output:
4
3
– Since post-increment was used

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Pre-Increment in Action
• Now using Pre-increment:
int n = 2,
valueProduced;
valueProduced = 2 * (++n);
cout << valueProduced << endl;
cout << n << endl;
– This code segment produces the output:
6
3
– Because pre-increment was used

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Console Input/Output
• I/O objects cin, cout, cerr
• Defined in the C++ library called
<iostream>
• Must have these lines (called pre-
processor directives) near start of file:
– #include <iostream>
using namespace std;
– Tells C++ to use appropriate library so we can
use the I/O objects cin, cout, cerr

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Console Output
• What can be outputted?
– Any data can be outputted to display screen
• Variables
• Constants
• Literals
• Expressions (which can include all of above)
– cout << numberOfGames << " games played.";
2 values are outputted:
"value" of variable numberOfGames,
literal string " games played."
• Cascading: multiple values in one cout

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Separating Lines of Output
• New lines in output
– Recall: "\n" is escape sequence for the
char "newline"
• A second method: object endl
• Examples:
cout << "Hello World\n";
• Sends string "Hello World" to display, & escape
sequence "\n", skipping to next line
cout << "Hello World" << endl;
• Same result as above

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Formatting Output
• Formatting numeric values for output
– Values may not display as you’d expect!
cout << "The price is $" << price << endl;
• If price (declared double) has value 78.5, you
might get:
– The price is $78.500000 or:
– The price is $78.5

• We must explicitly tell C++ how to output


numbers in our programs!

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Formatting Numbers
• "Magic Formula" to force decimal sizes:
cout.setf(ios::fixed);
cout.setf(ios::showpoint);
cout.precision(2);
• These stmts force all future cout’ed values:
– To have exactly two digits after the decimal place
– Example:
cout << "The price is $" << price << endl;
• Now results in the following:
The price is $78.50
• Can modify precision "as you go" as well!

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Error Output
• Output with cerr
– cerr works same as cout
– Provides mechanism for distinguishing
between regular output and error output
• Re-direct output streams
– Most systems allow cout and cerr to be
"redirected" to other devices
• e.g., line printer, output file, error console, etc.

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Input Using cin
• cin for input, cout for output
• Differences:
– ">>" (extraction operator) points opposite
• Think of it as "pointing toward where the data goes"
– Object name "cin" used instead of "cout"
– No literals allowed for cin
• Must input "to a variable"

• cin >> num;


– Waits on-screen for keyboard entry
– Value entered at keyboard is "assigned" to num

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Prompting for Input: cin and cout
• Always "prompt" user for input
cout << "Enter number of dragons: ";
cin >> numOfDragons;
– Note no "\n" in cout. Prompt "waits" on same
line for keyboard input as follows:

Enter number of dragons: ____

• Underscore above denotes where keyboard entry


is made
• Every cin should have cout prompt
– Maximizes user-friendly input/output

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Program Style
• Bottom-line: Make programs easy to read and modify
• Comments, two methods:
– // Two slashes indicate entire line is to be ignored
– /*Delimiters indicates everything between is ignored*/
– Both methods commonly used

• Identifier naming
– ALL_CAPS for constants
– lowerToUpper for variables
– Most important: MEANINGFUL NAMES!

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Libraries
• C++ Standard Libraries
• #include <Library_Name>
– Directive to "add" contents of library file to
your program
– Called "preprocessor directive"
• Executes before compiler, and simply "copies"
library file into your program file
• C++ has many libraries
– Input/output, math, strings, etc.

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Namespaces
• Namespaces defined:
– Collection of name definitions
• For now: interested in namespace "std"
– Has all standard library definitions we need
• Examples:
#include <iostream>
using namespace std;
• Includes entire standard library of name definitions
• #include <iostream>using std::cin;
using std::cout;
• Can specify just the objects we want

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Summary 1
• C++ is case-sensitive
• Use meaningful names
– For variables and constants
• Variables must be declared before use
– Should also be initialized
• Use care in numeric manipulation
– Precision, parentheses, order of operations
• #include C++ libraries as needed

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Summary 2
• Object cout
– Used for console output
• Object cin
– Used for console input
• Object cerr
– Used for error messages
• Use comments to aid understanding of
your program
– Do not overcomment

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