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DIFFF

The document provides a comparison of various programming concepts, including procedural vs object-oriented programming, keywords vs identifiers, constants vs variables, and types of operators. It also covers loops, arrays, encapsulation, function overloading, constructors, and inheritance types. Additionally, it distinguishes between classes and objects, highlighting their definitions and memory allocation differences.

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0% found this document useful (0 votes)
47 views4 pages

DIFFF

The document provides a comparison of various programming concepts, including procedural vs object-oriented programming, keywords vs identifiers, constants vs variables, and types of operators. It also covers loops, arrays, encapsulation, function overloading, constructors, and inheritance types. Additionally, it distinguishes between classes and objects, highlighting their definitions and memory allocation differences.

Uploaded by

singh.shivam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UNIT I

1. Procedural vs OOP Programming

Procedural
Aspect OOP (Object-Oriented Programming)
Programming
Approach Top-down Bottom-up
Focus Functions Objects and Classes
Data Access Global access Controlled via access specifiers
More (through inheritance &
Reusability Less
polymorphism)
Example
C C++, Java
Language

2. Keywords vs Identifiers

Keywords Identifiers
Reserved by language User-defined names
Cannot be used as names Can be used to name variables, etc.
Example: int, return Example: age, sum, Student

3. Constants vs Variables

Constants Variables
Value cannot change Value can change
Declared using const Declared normally
Example: const int x = 5; Example: int y = 10;

4. Types of Operators

Operator Type Example Description


Arithmetic +, - Math operations
Relational >, == Comparison between values
Logical &&, `

5. while vs do-while vs for loop

Loop Type Entry/Exit Check Use Case


while Entry-controlled Unknown iterations
Loop Type Entry/Exit Check Use Case
do-while Exit-controlled At least one execution guaranteed
for Entry-controlled Known/fixed number of iterations

UNIT II

6. 1D vs 2D Arrays

1D Array 2D Array
Single row of elements Table-like (rows × columns)
int arr[5]; int arr[3][4];

7. Encapsulation vs Information Hiding

Encapsulation Information Hiding


Binding data and functions Hiding internal details from user
Achieved using private/protected
Achieved through classes
access

8. Class Scope vs Scope Resolution Operator

Class Scope Scope Resolution Operator (::)


Used to access class or global
Lifetime and visibility of members
members
Defined by access specifiers Used outside the class

UNIT III

9. Call by Value vs Call by Reference

Call by Value Call by Reference


Address (reference) is
Copy of data is passed
passed
Changes affect original
Original data remains unchanged
data
void fun(int x) void fun(int &x)

10. Function Overloading vs Overriding


Function Overloading Function Overriding
Same name & parameters, in derived
Same name, different parameters
class
Within same class Across base and derived classes

11. Inline vs Virtual Functions

Inline Function Virtual Function


Late binding (runtime call
Code is expanded at call
resolution)
Reduces function call overhead Supports polymorphism

12. Automatic vs Static vs External Variables

Storage
Type Lifetime Scope
Location
Automatic Function/block Stack Local to block
Static Entire program Static storage Local but retains value
External Entire program Global memory Across multiple files

UNIT IV

13. Constructor vs Destructor

Constructor Destructor
Cleans up when object is
Initializes object
destroyed
Has same name as class Prefixed with ~
Can be overloaded Cannot be overloaded

14. Default vs Copy vs Parameterized Constructor

Constructor Type Description


Default No arguments
Copy Copies another object
Parameterized Takes arguments to initialize data members

15. Single Inheritance vs Multiple Inheritance


Single Inheritance Multiple Inheritance
One base class More than one base class
Simple hierarchy Complex hierarchy, possible ambiguity

16. Constructor Overloading vs Function Overloading

Constructor Overloading Function Overloading


Multiple functions with same
Multiple constructors with parameters
name
Used for object creation Used for code flexibility

9. Class vs Object

Class Object
Blueprint/template Instance of a class
Defines structure Represents actual data
No memory allocated Memory allocated when object is created
Example: class Car { ... }; Example: Car c1;

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