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OOPs Definitions Formatted

Object-Oriented Programming (OOPs) is a programming paradigm that utilizes objects to encapsulate data and functions, promoting modularity and reusability. Key features include encapsulation, inheritance, polymorphism, and abstraction, with access specifiers defining member accessibility. Fundamental concepts encompass classes, objects, and various types of inheritance, while additional concepts like function overloading, constructors, and pointers enhance functionality.

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0% found this document useful (0 votes)
14 views3 pages

OOPs Definitions Formatted

Object-Oriented Programming (OOPs) is a programming paradigm that utilizes objects to encapsulate data and functions, promoting modularity and reusability. Key features include encapsulation, inheritance, polymorphism, and abstraction, with access specifiers defining member accessibility. Fundamental concepts encompass classes, objects, and various types of inheritance, while additional concepts like function overloading, constructors, and pointers enhance functionality.

Uploaded by

traderu61
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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1. Define the main features of OOPs.

The main features of Object-Oriented Programming (OOPs) are:

- **Encapsulation**: Bundling of data and methods into a single unit.

- **Inheritance**: Reusing code from one class to another.

- **Polymorphism**: Same interface, different implementations.

- **Abstraction**: Hiding internal details and showing functionality.

2. Define Object Oriented Programming (OOPs).

Object Oriented Programming (OOPs) is a programming paradigm based on the concept of 'objects', which

contain data and functions. It promotes modularity, reusability, and real-world modeling.

3. List the basic concepts of OOPs.

The fundamental concepts of OOPs are:

- Class

- Object

- Inheritance

- Polymorphism

- Encapsulation

- Abstraction

4. What are access specifiers?

Access specifiers define the access level of class members:

- **Public**: Accessible from anywhere.

- **Private**: Accessible only within the class.

- **Protected**: Accessible in the class and its derived classes.

5. Write different types of data types.

There are three main types of data types:

- **Primitive**: int, float, char, etc.

- **Derived**: arrays, functions, pointers.

- **User-defined**: class, struct, enum, union.

6. What is a static data member?

A static data member is shared among all objects of a class. It is initialized only once and retains its value

across all instances.

7. Define Inheritance.

Inheritance is a feature of OOPs where one class (derived) inherits properties and behaviors from another

class (base).
8. Types of Inheritance.

There are five types of inheritance:

- **Single**

- **Multiple**

- **Multilevel**

- **Hierarchical**

- **Hybrid**

9. Define Polymorphism.

Polymorphism is the ability of a function or object to behave differently in different contexts. It is of two types:

compile-time and run-time.

10. Define function overloading.

Function overloading allows multiple functions to have the same name with different parameters. It is an

example of compile-time polymorphism.

11. Define function overriding.

Function overriding occurs when a derived class redefines a base class method. It supports runtime

polymorphism.

12. Define Constructor.

A constructor is a special method in a class that initializes objects. It has the same name as the class and no

return type.

13. Define Destructor.

A destructor is a special function used to release memory or resources. It has the same name as the class

preceded by a tilde (~).

14. Define Encapsulation.

Encapsulation is the process of wrapping data and code together as a single unit. It helps in data hiding and

access control.

15. Define friend function.

A friend function is a non-member function that can access private and protected members of a class. It is

declared using the 'friend' keyword.

16. Define virtual function.

A virtual function is a member function in a base class that can be overridden in a derived class. It is used for

runtime polymorphism.

17. Define Pointer.


A pointer is a variable that stores the memory address of another variable. It is widely used for dynamic

memory and function referencing.

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