Oops N Java Q&a
Oops N Java Q&a
There are many reasons why OOPs is mostly preferred, but the most important among
them are:
OOPs helps users to understand the software easily, although they don’t know the
actual implementation.
With OOPs, the readability, understandability, and maintainability of the code increase
multifold.
Even very big software can be easily written and managed easily using OOPs.
The programming languages that use and follow the Object-Oriented Programming
paradigm or OOPs, are known as Object-Oriented Programming languages. Some of the
major Object-Oriented Programming languages include:
Java
C++
Javascript
Python
PHP
OOPs or Object Oriented Programming mainly comprises of the below four features,
and make sure you don't miss any of these:
Inheritance
Encapsulation
Polymorphism
Data Abstraction
9. What is a class?
For example, first, a car’s template is created. Then multiple units of car are created
based on that template.
An object refers to the instance of the class, which contains the instance of the members
and behaviors defined in the class template. In the real world, an object is an actual
entity to which a user interacts, whereas class is just the blueprint for that object. So the
objects consume space and have some characteristic behavior.
For example, a specific car.
One can visualize Encapsulation as the method of putting everything that is required to
do the job, inside a capsule and presenting that capsule to the user. What it means is
that by Encapsulation, all the necessary data and methods are bind together and all the
unnecessary details are hidden to the normal user. So Encapsulation is the process of
binding data members and methods of a program together to do a specific job, without
revealing unnecessary details.
2) Data binding: Encapsulation is the process of binding the data members and the
methods together as a whole, as a class.
Polymorphism is composed of two words - “poly” which means “many”, and “morph”
which means “shapes”. Therefore Polymorphism refers to something that has many
shapes.
In the above example, there are four versions of add methods. The first method takes
two parameters while the second one takes three. For the third and fourth methods,
there is a change of order of parameters. The compiler looks at the method signature
and decides which method to invoke for a particular method call at compile time.
Example:
class AnyVehicle{
public void move(){
System.out.println(“Any vehicle should move!!”);
}
}
class Bike extends AnyVehicle{
public void move(){
System.out.println(“Bike can move too!!”);
}
}
class Test{
public static void main(String[] args){
AnyVehicle vehicle = new Bike();
// In the above statement, as you can see, the object vehicle is of type
AnyVehicle
// But the output of the below statement will be “Bike can move too!!”,
// because the actual implementation of object ‘vehicle’ is decided
during runtime vehicle.move();
vehicle = new AnyVehicle();
// Now, the output of the below statement will be “Any vehicle should
move!!”,
vehicle.move();
}}
14. How does C++ support Polymorphism?
Compile Time Polymorphism: C++ supports compile-time polymorphism with the help
of features like templates, function overloading, and default arguments.
Runtime Polymorphism: C++ supports Runtime polymorphism with the help of features
like virtual functions. Virtual functions take the shape of the functions based on the type
of object in reference and are resolved at runtime.
The term “inheritance” means “receiving some quality or behavior from a parent to an
offspring.” In object-oriented programming, inheritance is the mechanism by which an
object or class (referred to as a child) is created using the definition of another object or
class (referred to as a parent). Inheritance not only helps to keep the implementation
simpler but also helps to facilitate code reuse.
If you are a user, and you have a problem statement, you don't want to know how the
components of the software work, or how it's made. You only want to know how the
software solves your problem. Abstraction is the method of hiding unnecessary details
from the necessary ones. It is one of the main features of OOPs.
For example, consider a car. You only need to know how to run a car, and not how the
wires are connected inside it. This is obtained using Abstraction.
Classes do not consume any memory. They are just a blueprint based on which objects
are created. Now when objects are created, they actually initialize the class members
and methods and therefore consume memory.
No. An object is necessary to be created if the base class has non-static methods. But if
the class has static methods, then objects don’t need to be created. You can call the
class method directly in this case, using the class name.
Now here, the method called after “new” keyword - MyClass(), is the constructor of
this class. This will help to instantiate the member data and methods and assign them
to the object myClassObject.
Contrary to constructors, which initialize objects and specify space for them, Destructors
are also special methods. But destructors free up the resources and memory occupied
by an object. Destructors are automatically called when an object is being destroyed.
23. Are class and structure the same? If not, what's the difference
between a class and a structure?
No, class and structure are not the same. Though they appear to be similar, they have
differences that make them apart. For example, the structure is saved in the stack
memory, whereas the class is saved in the heap memory. Also, Data Abstraction cannot
be achieved with the help of structure, but with class, Abstraction is majorly used.
Let me explain to you with a common example. Let's take three different vehicles - a
car, truck, or bus. These three are entirely different from one another with their own
specific characteristics and behavior. But. in all three, you will find some common
elements, like steering wheel, accelerator, clutch, brakes, etc. Though these elements
are used in different vehicles, still they have their own features which are common
among all vehicles. This is achieved with inheritance. The car, the truck, and the bus
have all inherited the features like steering wheel, accelerator, clutch, brakes, etc, and
used them as their own. Due to this, they did not have to create these components
from scratch, thereby facilitating code reuse.
25. Are there any limitations of Inheritance?
Yes, with more powers comes more complications. Inheritance is a very powerful feature
in OOPs, but it has some limitations too. Inheritance needs more time to process, as it
needs to navigate through multiple classes for its implementation. Also, the classes
involved in Inheritance - the base class and the child class, are very tightly coupled
together. So if one needs to make some changes, they might need to do nested
changes in both classes. Inheritance might be complex for implementation, as well. So if
not correctly implemented, this might lead to unexpected errors or incorrect outputs.
Single inheritance
Multiple inheritances
Multi-level inheritance
Hierarchical inheritance
Hybrid inheritance
27. What is a subclass?
The subclass is a part of Inheritance. The subclass is an entity, which inherits from
another class. It is also known as the child class.
An interface refers to a special type of class, which contains methods, but not their
definition. Only the declaration of methods is allowed inside an interface. To use an
interface, you cannot create objects. Instead, you need to implement that interface and
define the methods for their implementation.
Whereas Overriding is a runtime polymorphism feature in which an entity has the same
name, but its implementation changes during execution. For example, Method
overriding.
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Data abstraction is accomplished with the help of abstract methods or abstract classes.
Interface and abstract class both are special types of classes that contain only the
methods declaration and not their implementation. But the interface is entirely different
from an abstract class. The main difference between the two is that, when an interface is
implemented, the subclass must define all its methods and provide its implementation.
Whereas when an abstract class is inherited, the subclass does not need to provide the
definition of its abstract method, until and unless the subclass is using it.
Also, an abstract class can contain abstract methods as well as non-abstract methods.
Access specifiers, as the name suggests, are a special type of keywords, which are used
to control or specify the accessibility of entities like classes, methods, etc. Some of the
access specifiers or access modifiers include “private”, “public”, etc. These access
specifiers also play a very vital role in achieving Encapsulation - one of the major
features of OOPs