Section B (20 marks: Any 4)
1. Create a Graded Value Scale with at least five levels using pencil shading:
           o   To create a value scale, draw a series of vertical boxes (at least five) side by side.
           o   Start from the left with the lightest shade (almost white) and gradually increase the
               darkness as you move to the right. Use different levels of pencil pressure to achieve
               this.
           o   Ensure smooth transitions between the shades, using softer pencils (like 2B, 4B, or
               6B) for darker values and harder pencils (like H or 2H) for lighter shades.
   2. Sketch a Basic Landscape Incorporating Trees, Human Figures, and Shadows:
           o   Start with a simple horizon line, and create basic shapes for trees, such as ovals or
               irregular shapes for the foliage, and trunk using straight lines or slightly curved.
           o   Sketch human figures using basic shapes like ovals for heads and rectangular or
               cylindrical shapes for the body and limbs.
           o   Add shadows based on a light source (sun or artificial). Use soft shading for trees and
               figures, and remember to extend shadows appropriately depending on the light
               source direction.
   3. Describe the Application of Pen and Brush in Creating Texture Including Sketch:
           o   Pen and brush are often used in sketching to create various textures. A pen can give
               fine, detailed lines for texture, such as cross-hatching, stippling, or scribbling.
           o   A brush, on the other hand, creates broader, more fluid strokes, often used for
               washes or bold texture effects like foliage or water.
           o   To show this, sketch a surface like a rock or tree bark, using short, repeated pen
               strokes (cross-hatching or stippling) for detailed textures, and a brush for broader
               areas like shadows or sky.
   4. Create a One-Point Perspective of a Hallway Including a Door and Window:
           o   Begin by drawing a vanishing point in the center of your page.
           o   Create the walls of the hallway by drawing parallel lines that converge to the
               vanishing point.
           o   Draw the door and window on either side of the hallway, ensuring they follow the
               perspective lines (the top and bottom of each should angle toward the vanishing
               point).
           o   Add shadows and details like light fixtures or flooring to enhance the realism of the
               scene.
   5. Explain the Difference Between Parallel and Angular Perspective with Sketches:
           o   Parallel Perspective: This involves objects remaining parallel to the viewer's eye and
               will not converge at a vanishing point. A good example is a row of tall buildings along
               a street where their sides stay parallel.
           o   Angular Perspective: This involves objects converging towards a single or multiple
               vanishing points depending on the viewpoint. A simple sketch of a road narrowing in
               the distance is an example of angular perspective.
           o   Include two simple sketches, one showing parallel lines and the other showing
               converging lines to illustrate these differences.
   6. Draw and Label the Shadow Cast by a Cube on a Horizontal Plane:
           o   Begin by drawing a cube on the page with parallel lines.
           o   Place a light source above and to one side of the cube, and sketch how the shadow
               would be cast on the horizontal plane.
           o   Label the cube, the light source, the shadow area, and the plane. Use hatching or
               shading to represent the shadow’s depth and direction.
Section C (30 marks: Any 3)
   1. Draw a Two-Point Perspective on an Interior Space (Residential/Commercial) Incorporating
      Door, Window, and Furniture:
           o   Draw the two vanishing points on the horizon line. All lines should lead toward one
               of these vanishing points.
           o   Sketch the walls and corners of the room, ensuring that vertical lines remain vertical
               and horizontal lines converge toward the vanishing points.
           o   Add the door and window, adjusting their perspective to match the two-point grid.
               Then, sketch simple furniture (like a table, chair, or couch) in the correct perspective.
           o   Include details like light fixtures, rugs, or paintings to give the room a sense of depth.
   2. Describe the Principle of Shadow Formation on Horizontal and Vertical Planes, and Sketch
      the Shadow of Geometrical Forms (Cube, Cylinder, etc.):
           o   Shadows on a horizontal plane are cast by the light source falling upon objects, and
               the shadows will spread out on the ground based on the light's angle.
           o   Shadows on a vertical plane are formed when the light is blocked by an object and
               the shadow extends along the vertical plane (like a wall).
           o   Sketch a cube and a cylinder placed on a horizontal surface. Indicate where the
               shadows fall and show the angles based on the light source's position. Do the same
               for a vertical plane to show the difference.
   3. Discuss the Characteristics and Use of Wash Rendering in Creating Tonal Gradation and
      Render a Small View Using Wash Rendering:
           o   Wash rendering involves applying diluted ink, watercolor, or another medium to
               create soft transitions in tone. It’s typically used for atmospheric effects or subtle
               shading.
           o   To demonstrate wash rendering, lightly apply a wash to a small area of your sketch to
               create a smooth transition between light and dark areas, such as the shadow of a
               tree or an object.
           o   Discuss how this technique is great for creating soft shadows and textures like water,
               sky, or fabric.
   4. Explain the Role of Tone and Value in Perspective Rendering and Provide an Example with
      Shadow Room Perspective:
           o   Tone and value refer to the lightness or darkness of a color or area, which helps in
               creating depth and form in a perspective drawing.
           o   A room rendered in perspective can show depth through the use of varying tones
               and values. Darker tones in the foreground or areas further away from the light
               source create a sense of shadow and space.
           o   Draw a room with objects in it, showing how you can use light and dark tones to
               define the space and cast shadows based on the light source.
By breaking down each question and following these methods, you’ll be able to approach each task
methodically and with clarity.