holyshit
isthatguy
dead????
an encounter for electric bastionland
by giantrobottackler
Setting
Any alleyway in Bastion. Trash bags, old clothes, moist
newspapers. The ground squelches underfoot.
Hook Zones
Dead guy! Plus the effects at either (1) or (6). Plus plus there's
an eerie-looking black & gold dagger sticking out of his sternum. 1. Weird Vibes 8. Stasis
Unease. Slight vertigo. Anyone at rest unconsciously turns Frozen. Nothing moves. Motion constricts your joints with
What’s Going On? to face the corpse. icy air (1d4 DEX/action). If you stand still long enough,
The corpse warps reality around it, inducing lifelike visions of breeze like warm breath slides you harmlessly in the
alternate Bastions based on which “zone” you’re in. Each zone is 2. Top-tier Hater direction you're looking.
~10 ft. in diameter. Doesn’t warp at arm’s reach (13). Sunset. Someone leans out their window and yells at you
for looking at the dead guy. They get personal (3 HP, 9. Migration
Rewards Vicious Mockery 1d6 CHA). Sunny. Hordes of migrating tarantulas climb slowly up the
The dagger is mundane, but looks cool. Worth £250. wall (3 HP Detachment, 5 DEX, 5 CHA, Hair Flick 1d4 STR
The bulky body turns off while buried. If the players lug it around, 3. Oh God It’s Coming Right At Us Blast, peaceful unless someone panics).
roll 1d12 and check the corresponding zone for its effect on Hot. A being identical to the corpse rushes from the other
others. end of the alley (6 HP, 6 CHA, Pummel 1d6 STR, rises in 10. Observers
one minute if killed). Humid. Owlish, gangly men in overlarge glasses hang
Notes around in silence (3 HP Detachment, Shaming Stare 1d6
Barely visible barriers flow like water to form paths between 4. Ennui Rainstorm DEX self-defense only). You can't move closer to the
zones. You can see them if you squint. Trying to force past them Night. Hammering rain saps motivation from the uncovered corpse while they can see you.
causes violent disorientation (Roll 1d6, take that much CHA (1d4 CHA/round). CHA save to leave.
damage and teleport to that numbered zone). 11. The Doorway Effect
5. Mischief Cold. No obstacles. Inform everyone here that they missed
Approaching the wall changes local gravity to allow walking on it. Sweltering. On entry, topmost item in each PC's inventory some critical information in the previous zone and should
gains sentience and attacks its owner (2 HP, 5 STR, 5 go back.
Characters whose saves reach zero in any zone disappear and DEX, 5 CHA, Whack 1d4 STR). Hope it's not a grenade!
replace the body. 12. Rewind
DEX/CHA can be healed as normal; the rescued 6. Tunnel Vision Cloudy. Time loop (one second long) always resets you to
player gains the same effects as the original corpse, Quiet. While you're here, everything aside from the corpse where you entered the zone.
but only when one of their saves reaches zero. fades to black over several minutes.
13. The Body
If a PC has replaced the body, and they themselves Yeah, he’s dead.
are replaced by these effects, they are lost. 7. Mirror World
Foggy. Everything seems to move in reverse. Can only exit
by walking backwards.